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Author Topic: CHARACTER SHEETS  (Read 3423 times)
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PhoenixInferno
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« on: August 24, 2008, 01:45:47 AM »

Post your character sheets here!

Passive Perception
Ragnos: 14
Duncan: 13
Kesh: 19
Tisiphone: 19
Talanar: 21
Gael: 23
« Last Edit: September 06, 2008, 12:16:59 AM by PhoenixInferno » Logged
Blade2718
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« Reply #1 on: August 24, 2008, 03:21:29 PM »

Ragnos The Burning, Dragonborn Paladin 7
Init +4 Perception +5 Insight +9 SpeedLow light vision

HP 38/65  Bloodied 32  Healing Surge 15  (11/12)  Action Points: 0

AC 24 (13 +8 armor +1 shield +2 enhancement)
Fort 19 (13 +3 Str +2 enhancement +1 class)
Reflex 18 (13 +1 Dex +1 shield +2 enhancement +1 class)
Will 20 (13 +4 Cha +2 enhancement +1 class)

Str 16 (+3)  Con 14 (+2)  Dex 12 (+1)  Int 10 (+0)  Wis 12 (+1)  Cha 18 (+4)

Dragonborn Traits
Dragonborn Fury: +1 racial bonus to attacks when bloodied
Draconic Heritage: Add your Con mod to healing surge value

Dragon Breath      Racial Power
Encounter * Acid
Minor action   Close blast 3
Str +2 vs Reflex
Hit: 1d6 +Con damage.  Improves to 2d6 +Con at 11th level, and 3d6 +Con at 21st.

Skills
Acrobatics    +02 (3 +1 Dex -2 ACP)
Arcana        +03 (3 +0 Int)
Athletics     +04 (3 +3 Str -2 ACP)
Bluff         +07 (3 +4 Cha)
Diplomacy     +07 (3 +4 Cha)
Dungeoneering +04 (3 +1 Wis)
Endurance     +05 (3 +2 Con -2 ACP +2 item)
Heal          +09 (8 +1 Wis)
History       +05 (3 +0 Int +2 racial)
Insight       +09 (8 +1 Wis)
Intimidate    +14 (8 +4 Cha +2 racial)
Nature        +04 (3 +1 Wis)
Perception    +05 (3 +1 Wis +1 feat)
Religion      +08 (8 +0 Int)
Stealth       +02 (3 +1 Dex -2 ACP)
Streetwise    +07 (3 +4 Cha)
Thievery      +02 (3 +1 Dex -2 ACP)

Feats
Dragonborn Frenzy: +2 damage when bloodied
Dragonborn Senses: Low-light vision, +1 feat bonus to Perception
Enlarged Dragon Breath: You can choose Blast 5 instead of Blast 3
Healing Hands: Add Cha mod to hp regained when using Lay On Hands

Paladin Abilities
Divine Mettle      Paladin Feature
Encounter * Divine
Minor action   Burst 10
Effect: One creature in burst makes a saving throw with +Cha

Divine Strength      Paladin Feature
Encounter * Divine
Minor action   Personal
Add Str as extra damage on next attack this turn

Divine Challenge      Paladin Feature
At-Will * Divine, Radiant
Minor action   Close burst 5
Effect: One creature is marked until you change targets or do not engage target, taking -2 to attacks that do not target you and 3+Cha radiant damage.  Doesn't rely on language or intelligence, Cannot target creature already affected by a Divine Challenge.

Lay On Hands      Paladin Feature
At-Will * Divine, Healing
Minor action   Melee touch
Effect: Spend a healing surge to grant hp equal to target's healing surge.  Must have one surge remaining to use this power.  Usable 1/day.

Paladin Powers
Astral Speech      Paladin Utility 2
Daily * Divine
Minor action   Personal
Effect: +4 power bonus to Diplomacy until end of encounter

Martyr's Blessing      Paladin Utility 2
Daily * Divine
Immediate interrupt   Close burst 1
Effect: When ally is hit by an attack, take that attack

Bolstering Strike      Paladin Attack 1
At-Will * Divine, Weapon
Standard action   Melee weapon
Cha vs. AC
Hit: [W]+Cha. Gain temp hp = Wis

Valiant Strike      Paladin Attack 1
At-Will * Divine, Weapon
Standard action   Melee weapon
Str +1/adjacent enemy vs. AC
Hit: [W]+Str

Fearsome Smite      Paladin Attack 1[
Encounter * Divine, Fear, Weapon
Standard action   Melee weapon
Cha vs. AC
Hit: 2[W]+Cha.  Target takes attack penalty equal to Wis until end of your next turn.

Shielding Smite         Paladin Attack 1[
Encounter * Divine, Weapon
Standard action   Melee weapon
Cha vs. AC
Hit: 2[W]+Cha.  Until end of your next turn, one ally within 5 squares gains Wis as a power bonus to AC

Invigorating Smite      Paladin Attack 3[
Encounter * Divine, Healing, Weapon
Standard action   Melee weapon
Cha vs. Will
Hit: 2[W]+Cha.  If bloodied, regain 5+Wis hp.  Bloodied allies within 5 squares also gain 5+Wis hp.

Paladin's Judgement      Paladin Attack 1
Daily * Divine, Healing, Weapon
Standard action   Melee weapon
Str vs. AC
Hit: 3[W]+Str.  One ally within 5 squares can spend a healing surge, even on a miss.

Sign of Vulnerability      Paladin Attack 5
Daily * Divine, Implement, Radiant
Standard action   Ranged 5
Cha vs. Fort
Hit: 3d8 radiant and target gains radiant vulnerability 5 until end of encounter.
Miss: Half damage and target gains no vulnerability.

Equipment
Dwarven Plate Armor +2      Lvl 7
50 lbs, Speed -1, Check -2, Armor +8
Enhancement: AC
Property: Gain item bonus to Endurance equal to enhancement bonus
Power (Daily * Healing):  Free action. Regain hp as if you spent a healing surge.

Longsword +2      Lvl 6
Military heavy blade, 4 lbs, 1d8, Proficiency +3
Enhancement: Attack + Damage
Critical: +2d6 Criticals

Light Shield of Protection      Lvl 3
6 lbs, +1 shield
Power (Daily): Standard action. You and adjacent ally gain "Resist all 10"

Safewing Amulet +2      Lvl 8
Enhancement: Fort, Ref, Will defenses
Property: Reduce falling distance by 20'.  You always land on your feet.

Bag of holding      Lvl 5
Holds up to 200 lbs or 20 cu ft., but always weighs 1 lb.  Drawing an item is a minor action.

Sling (20 bullets)
3 Daggers
Adventurer's Kit
Holy Symbol
« Last Edit: December 17, 2008, 10:45:33 PM by Blade2718 » Logged

SixthDeclension
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« Reply #2 on: August 24, 2008, 08:11:20 PM »

Here is my unfinished Gnome Warlord. Yay! I'm a Gnome! Feats are a bitch...

Duncan The Younger, Gnome Warlord
Init +5 HP 61/61 Bloodied 30 Healing Surge 15 (11 used /11)
AC 21 Fort 17 Reflex 16 Will 16 Speed 5
Str 16 (+6)  Con 14 (+5)  Dex 11 (+3)  Int 16 (+6)  Wis 10 (+3)  Cha 15 (+5)
Fade Away (Racial)
Encounter-I take damage and become invisible until I attack or end of next turn.
Inspiring Word (Class Feature)
Encounter-2x per encounter.  Minor Action. Close burst 5. Spend healing surge to regain 2d6 additional hp.
Commander's Strike (At-Will 1)
Standard Action. Ally makes basic attack against enemy. Damage +my int modifier
Wolf Pack Tactics (At-Will 1)
Standard Action. Before Attack ally who is adjacent to either me or enemy can shift 1 square. Str vs AC. 1[W]+Str Mod Damage.
Warlord's Favor (Encounter 1)
Standard Action. Str. vs AC. 2[W]+Str Mod Damage. All attks against this target get +4 until next turn.
Steel Monsoon (Encounter 3)
Standard Action. Str. vs AC. 2[W]+Str Mod Damage. 3 Allies can shift 1 square.
Lion's Roar (Encounter 7)
Encounter ? Healing, Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: You or one ally within 5 squares of you can spend a healing surge.
Inspiring Presence: Your ally (but not you) gains additionalhit points equal to your Charisma modifier.
Knight's Move (Utility 2)
Encounter ? Martial
Move Action Ranged 10
Target: One ally
Effect: The target takes a move action as a free action.
Stand tough (Utility 6)
Daily ? Healing, Martial
Minor Action Close burst 5
Targets: You and each ally in burst
Effect: The targets regain hit points equal to 10 + your Charisma
modifier.
Lead The Attack (Daily 1)
Daily ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Until the end of the
encounter, you and each ally within 5 squares of you gain
a power bonus to attack rolls against the target equal to 1
+ your Intelligence modifier.
Miss: Until the end of the encounter, you and each ally within
5 squares of you gain a +1 power bonus to attack rolls
against the target.
Villain's Nightmare (Daily 5)
Daily ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage.
Effect: Until the end of the encounter, when you are adjacent
to the target and it walks or runs, you can cancel that
movement as an immediate interrupt.
Sunleaf (Daily- Armor)
(Daily ? Radiant): Free Action. You can use this
power when an enemy hits you with an opportunity
attack. Deal 1d10 + Dexterity modifier radiant damage to
that enemy.
Level 12 or 17: 2d10 + Dexterity modifier radiant
damage.
Level 22 or 27: 3d10 + Dexterity modifier radiant
damage.
Thunder (Daily- Weapon)
(Daily ? Thunder): Free Action. Use this power
when you hit with the weapon. Deal an extra 1d8 thunder
damage and push the target 1 square.
Level 13 or 18: 2d8 extra thunder damage.
Level 23 or 28: 3d8 extra thunder damage.
« Last Edit: August 31, 2008, 08:12:52 PM by SixthDeclension » Logged

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Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
PhoenixInferno
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« Reply #3 on: August 24, 2008, 08:15:33 PM »

Hmm...for sheets, please use either Myth-Weavers or forum code.  If you use Myth-Weavers, please copy-and-paste the summary into a post here.
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DetectiveJabsco
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« Reply #4 on: August 26, 2008, 05:54:54 PM »

Oo, we already have a pally, I need to think of a new char...
I'll figure it out today if I have time.

Are you ok with a Githyanki Infernal pact warlock?
Like a WoWlock DoT Mage?
« Last Edit: August 26, 2008, 06:12:11 PM by DetectiveJabsco » Logged

PhoenixInferno
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« Reply #5 on: August 27, 2008, 12:32:30 AM »

Why would I have a problem with it...?
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DetectiveJabsco
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« Reply #6 on: August 27, 2008, 12:37:14 AM »

IDK?
Just passing it by first. I'll get it done.
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Snizor
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« Reply #7 on: August 27, 2008, 05:39:46 PM »

Here's my (Work in progress) Brutal Scoundrel: Kesk Zorgar

Kesk Zorgar, Bugbear Rogue
Init +7 HP 46/54 Bloodied 27 Healing Surge 13 (2 used /7)
AC 21 Fort 19 Reflex 21 Will 16 Speed 6
Str 19 (+7)  Con 12 (+4)  Dex 19 (+7)  Int 10 (+3)  Wis 12 (+4)  Cha 8 (+2)

Powers:
Predatory Eye (Racial)
Encounter (Minor)
If you have combat advantage against a target, you
deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn.
Piercing Strike (Attack)
At-Will (Standard)- Martial, Weapon, Melee
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.

Riposte Strike (Attack)
At-Will (Standard)- Martial, Weapon, Melee
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage.

Torturous Strike (Attack)
Encounter (Standard)- Martial, Weapon, Melee
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Brutal Scoundrel: You gain a bonus to the damage roll
equal to your Strength modifier.

Tumble (Utility)
Encounter (Move)
You can shift a number of squares equal to one-half
your speed.
Easy Target (Attack)
Daily (Standard)- Martial, Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends
both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Rain of Blows (Attack)
Encounter (Standard)- Martial, Weapon, Melee
Primary Target: One creature
Attack: Strength vs. AC, two attacks
Hit: 1[W] + Strength modifier damage.
Weapon: If you’re wielding a light blade, a spear, or a flail and have Dexterity 15 or higher, make a secondary attack.
Secondary Target: The same or a different target
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Walking Wounded (Attack)
Daily (Standard)- Martial, Weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 2[W] + Dexterity modifier damage, and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement.
Miss: Half damage, and the target is not knocked prone.
Chameleon (Utility)
At-Will (Interrupt)- Martial
Trigger: You are hidden and lose cover or concealment
against an opponent
Effect: Make a Stealth check. Until the end of your next
turn, you remain hidden if a creature that has a clear line of sight to you does not beat your check result with its Perception check. If at the end of your turn you do not have cover or concealment against

Imperiling Strike (Attack)
Encounter (Standard)- Martial, Weapon, Melee
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage, and the target takes a –1 penalty to AC and Reflex defense until the end of your next turn.
Brutal Scoundrel: The penalty to AC and Reflex defense is equal to your Strength modifier.

PS: Blade2718, you add you Con score, not Con mod, to HP at lvl 1. You should have 65 HP(15+14+6*6)
Edit: Name has been changed to Kesk Zorgar
« Last Edit: October 15, 2008, 09:41:52 PM by Snizor » Logged

The Collected Works of Snizor:<br />Collection of Necromatic Oddities<br />Mechonomicon
PhoenixInferno
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« Reply #8 on: August 27, 2008, 05:41:53 PM »

Er...can we at least TRY to come up with names better than Gnomey McGnome and McStabber? Please Smile
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Risada
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« Reply #9 on: August 27, 2008, 05:43:12 PM »

Tisiphone Verit

Female Elf Cleric 7
Init +10 HP 62/62 Bloodied 31 Healing Surge 15 (0 used /8)
AC 19 Fort 16 Reflex 18 Will 21 Speed 7
Str 10 (+3)  Con 12 (+4)  Dex 16 (+6)  Int 11 (+3)  Wis 19 (+7)  Cha 14 (+5)


« Last Edit: September 04, 2008, 03:23:09 PM by Risada » Logged

Snizor
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« Reply #10 on: August 27, 2008, 05:45:46 PM »

Er...can we at least TRY to come up with names better than Gnomey McGnome and McStabber? Please Smile
*Pouty face*
Fine... I'll try to come up with something better.
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SixthDeclension
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« Reply #11 on: August 27, 2008, 06:36:42 PM »

Names are my last step. After I get the powers and feats in Ill have one.
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Currently DMing a Solo PbP, Check it out here

Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
Dan2
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« Reply #12 on: August 27, 2008, 08:25:34 PM »

Talanar Ranalat, Eladrin Wizard
Init +5 HP 49/49 Bloodied 24 Healing Surge 12 (0 used /8)
AC 21 Fort 15 Reflex 19 Will 21 Speed 6
Str 8 (+2)  Con 10 (+3)  Dex 14 (+5)  Int 19 (+7)  Wis 17 (+6)  Cha 12 (+4)
Scorching Burst
AT-WILL
Int vs Reflex

Thunderwave
AT-WILL
Int vs Fort

Icy Terrain
ENCOUNTER
Int vs Reflex

Icy Rays
ENCOUNTER
Int vs Reflex

Winter's Wrath
ENCOUNTER
Int vs Fort

Sleep
DAILY
Int vs Will
ALT: Flaming Sphere

Web
DAILY
Int vs Reflex
ALT: Bigby's Icy Grasp

Fey Step
ENCOUNTER (Racial)

Orb of Imposition
ENCOUNTER (Class)

Shield
ENCOUNTER (Utility)
ALT: Expeditious Retreat

Wall of Fog
DAILY (Utility)
ALT: Levitate
Notes +5 on saves vs charm
« Last Edit: August 27, 2008, 10:56:59 PM by Dan2 » Logged

Blade2718
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« Reply #13 on: August 27, 2008, 10:41:47 PM »

PS: Blade2718, you add you Con score, not Con mod, to HP at lvl 1. You should have 65 HP(15+14+6*6)
Whoa, for serious?  That's hot.  I have to go retrain my Literacy skill now...
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Risada
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« Reply #14 on: August 28, 2008, 10:25:14 PM »

Edited my post with a link to the sheet.....
 
@Snizor: thanks, I missed that as well 
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ImperiousLeader
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« Reply #15 on: August 29, 2008, 01:59:31 PM »

Gael "Twitch" Thuranni, Elf Ranger
Init +8 HP 53 / Bloodied 26 Healing Surge 6 ( used /)
AC 22 Fort 16 Reflex 21 Will 18 Speed 7
Str 10 (+3)  Con 11 (+3)  Dex 21 (+8)  Int 10 (+3)  Wis 17 (+6)  Cha 8 (+2)
Notes:
At-Will Powers:
Nimble Strike, Twin Strike
Encounter Powers:
Attack: Hawk's Talon
Attack: Disruptive Strike
Attack: Two-Fanged Strike
Racial: Elven Precision
Utility: Weave Through the Fray
Utility: Yield Ground
Daily Powers:
Splintering Shot
Split the Tree
Trained Skills:
Acrobatics, Athletics, Nature, Perception, Stealth
Feats:
Elven Precision
Lethal Hunter
Weapon Focus (Bows)
Improved Initiative
Equipment:
8th: +2 Leather Elven Battle Armour
7th: +2 Elven Cloak
6th: +2 Longbow
3rd: Gloves of Piercing
2nd: Acrobat Boots
2nd: Belt of Vigor
Potion of Healing
30 gp remaining
« Last Edit: September 01, 2008, 05:32:40 PM by ImperiousLeader » Logged
SixthDeclension
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« Reply #16 on: August 31, 2008, 08:13:55 PM »

Character updated in reply 2... If someone could take a look at it and make sure I didnt miss anything blatantly obvious be my guest.
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My choice place for buying Magic: the Gathering Singles: adventuresOn.com

Currently DMing a Solo PbP, Check it out here

Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
PhoenixInferno
Moderator
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Posts: 1360



« Reply #17 on: September 04, 2008, 02:50:16 AM »

ImperiousLeader, you need to make your sheet viewable to the public Smile

Also, some of you seem to be short in gear/feats - please double check.
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ImperiousLeader
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Posts: 69


« Reply #18 on: September 04, 2008, 12:39:47 PM »

Oops. Fixed now ... to be honest, this is both my first PbP game, and first time using Mythweavers. So if someone could double-check my character sheet, I'd be grateful.
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Blade2718
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Posts: 304



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« Reply #19 on: September 04, 2008, 08:21:56 PM »

ImperiousLeader, you need to make your sheet viewable to the public Smile

Also, some of you seem to be short in gear/feats - please double check.
Can you indicate who's missing what, so people don't think its the guy next to them?
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