Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« on: August 17, 2008, 07:40:21 PM » |
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This is my first thread on this Board.
Far Tek Inc Far Tek Inc is a corporation that specializes in the development of specialized Mecha and gear, they also manufacture star ships and infantry weapons. By far there most popular weapons, Mecha, ships, and even a specialized suite of powered armor are listed here.
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« Last Edit: August 17, 2008, 07:44:11 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #1 on: August 17, 2008, 07:41:01 PM » |
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A-4 Rear Echelon Rifle (Assault Rifle with Integrated Shotgun) Weight: 15lb. Purchase DC: 20 ($1550) Restriction: Restricted (+2) (5.56 Incendiary) Dmg: 2d8 plus 1d6. Crit: 20 Dmg type: Ballistic/Fire. RoF: S,A. Range Increment: 80ft. Magazine: 45 (box). (Shot gun 12gauge buck and Frag 12) Dmg: 2d8.(Buck) 2d10 (Frag 12) Crit: 20 (Buck) --(F 12) Range Increment: 20ft. Frag 12 Burst 5ft. Ref 15. Mag: 3(int), and 3(box) Ammunition 5.56 incendiary Purchase DC: 9 (20) 12 gauge Buck shot Purchase DC: 4 (10) Frag 12 Purchase DC: 9 (10) Combining a fully automatic version of the M17S Bushmaster bull pup rifle and a cut down version of the Izhmash MP-131K dual feed shotgun as an integrated under barrel weapon. Unlike typical under barrel weapons the trigger is included in the main control group along with safe, Semi and full auto settings. Selecting which shotgun magazine to fire from is a free action done with from a button on the shotgun. Far Tek’s recommended load out is incendiary rounds for the assault rifle and both buck shot and Frag 12 grenade shells for the shotgun.
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« Last Edit: August 24, 2008, 08:16:17 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #2 on: August 17, 2008, 07:42:34 PM » |
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this was designed for another thread .50BMG Pocket Machine Gun Dmg:2d12,Type:Ballistic.Crit:20. Range Increment: 55ft. RoF: A. Mag: Linked. Weight:37.5lb. Size: Medium. Purchase DC:26. Restriction: Military+3. These stats are derived from the M2 entry in the d20MRPG manual. Gadgets: Compact x2(Purchase DC +4), Reduced Weight(-50% weight) x2 (Purchase DC +4) Draw Backs: Machine Pistol Rules( -2attack when Fired Full auto in one hand) no pdc change(reduces to -1 with two handed grip), Decreased Range (PDC-2), Reduced Accuracy(-1atk) (PDC-2)
Weapons Manufactured by FTI are designated with an A and assigned a number based on when they were constructed A-1 9.36x54mm Mini gun (PL5) The A-1 is a bulky 6 barreled weapon designed to fire the somewhat old, but, powerful 9.36x54mm cartridge. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst +4d10). Damage:4d10. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: A. Magazine: Linked. Size: Huge. Weight: 100lb. Purchase DC: 27. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1 slot(PDC:18)
A-2 50mm Grenade launcher(PL5) The A-2 is a powerful anti-personnel weapon designed to clear most entrenched positions, such as balconies and Machine guns nest. Half the damage dealt by the shells is concussion and the other half is fire. Damage:5d6. Damage type: Concussion/Fire. Crit:--. Range Increment: 60ft. RoF: S. Burst Radius:25ft. Ref:17 ½ damage. Magazine: 8 box. Size: Huge. Weight: 90lb. Purchase DC: 27. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 1 8 round Magazine, extra ammo 1 8 round box 1 slot(PDC:19)
A-3 25mm Cannon(PL5) A specialized single barrel chain gun with a greatly reduced rate of fire to make it suitable for duty as an anti materiel rifle. Damage:4d12. Damage type: Ballistic. Crit: 20. Range Increment: 400ft. RoF: S. Magazine: Linked. Size: Huge. Weight: 95lb. Purchase DC: 24. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1 slot(PDC:17) A-5 .50 “Sharpshooter” (PL5) Another Machine gun turned sniper rifle this gun is based on the M2 Browning. Damage:2d12. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: S. Magazine: Linked. Size: Huge. Weight: 87lb. Purchase DC: 22. Restriction: Lic(+1) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1 slot(PDC:16)
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« Last Edit: August 24, 2008, 08:16:34 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #3 on: August 17, 2008, 07:44:02 PM » |
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A-6 40mm Automatic shot gun (PL5) The primary weapon of the Mk III Ferreter this is as the name suggests, a 40mm Shotgun capable of automatic fire. It loses 1 point of damage per increment traveled. Due to the fact that the weapon expels flechette darts the reflex save against auto fire is 17. Damage:4d10. Damage type: Ballistic. Crit: 19-20. Range Increment: 20ft. RoF: S,A. Magazine: Linked. Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1 slot(PDC:22)
A-9 “4 Pack” (PL6) A short to medium range un guided rocket that can be mounted on a Mecha (Mecha Weapons Prof.), or carried/ vehicle Mounted (Rocket launcher Prof.) the missiles feature a shaped charge burst radius 10ft, ignores up to 15 hardness. Damage:8d6. Damage type: Ballistic. Crit: 20. Range Increment: 250ft. RoF: S. Magazine: 4(Int). Size: Huge. Weight: 50lb. Purchase DC: 27. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for launcher plus 4 rockets, extra ammo 4 rockets 1 slot(PDC:20)
A-10 Coil Mini gun “Darter” (PL7) The first small scale rapid fire rail gun, the weapon relies on magnets, a coil gun design and eight barrels. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst +4d6). Damage:4d6. Damage type: Piercing. Crit: 19-20. Range Increment: 200ft. RoF: A. Magazine: Linked. Size: Huge. Weight: 100lb. Purchase DC: 30. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 400 rounds, extra ammo 500 rounds1 slot(PDC:18)
Mk III Snub Nose 50mm(PL6) A small light weight cannon designed for close quarters vehicle or Mecha fighting. Simplicity it self the weapon is only half as large as the M-9 Barrage Chain gun. Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 50ft. RoF: S. Magazine: 4(Int). Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3) Activation: Attack Action Slots: 1 Must be hand, arm or Shoulders for gun plus 4 rounds, extra ammo 4 rounds 1 slot(PDC:16)
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« Last Edit: August 24, 2008, 08:17:23 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #4 on: August 17, 2008, 07:46:57 PM » |
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M 111 Defender(PL6) Size: Huge(-2size) HP:200 Super Structure: Vandium Hardness:20 Armor: Duralloy Defense:+8 Penalty: -8 Reach: 10feet Strength:+16 Dexterity:---- Speed:30feet Purchase DC: 49 Equipment Package: Cock pit( Back, belt), Class III Sensor Array(Visor), Oracle Mk III Targeting System(Helmet), Comm. System(No Slots), Mk 3 Snub nosed 50mm cannon with 8 rounds(Right hand, Right arm), .50BMG Pocket Machine gun w/200 rounds(-57lb cargo space),PS-15 Panther claws(left hand), M-87 Talon Missile Launcher(Left arm), HV-5 Haven escape pod(Torso), LX-10 Anti shock(Boots), Self Destruct System(Shoulders). The first successful Mecha design built by FTI, this Mecha was designed to be capable of engaging other mechs, vehicles and personnel. It would prove popular as a security unit for many years.
M 113 “Hopper”(PL6) Size: Large, Scout Walker(-1size)HP:80 Super Structure: Duralloy Hardness:15 Armor: Dark star Stealth Defense:+5 Penalty: -4 Reach: 10feet Strength:+8 Dexterity:---- Speed:50feet Purchase DC: 45 Equipment Packages: Cock pit(Backx2), Class III Sensor System(Helmet), A-10 “Darter” w/400 darts(Shoulders), A3X Dragon Flame thrower(Torso), A-9 “4 Pack” (Torso), Speed Booster(Left leg, Right leg), Comm. System(No slots), Self Destruct(Boots).
M 114 Heavy Combat Suite (PL 6) Placing nearly limitless fire power in the hands a Mecha Jock, the M 114 is a force to be reckoned with on any battlefield. Size: Huge, Infantry (-2 Size). Bonus HP: 250 Superstructure: Vandium Hardness:20 Armor: Dark star Stealth Defense: +5 Armor Penalty:-4 Reach:15ft Str Bonus:+16 Dex Penalty:-- Speed:50ft, 100ft (Clumsy) Purchase DC:53 ($20,204,120) Equipment Package: Cockpit (Torso, Back), Class III Sensor Array (Visor), Oracle Mk IV Targeting System (Helmet), Enigma Sensor suite (Belt), GAU-20 Gattling Mini gun w/ 750 round box magazine (Right hand), M 53 Fire star Rocket Launcher w/ 6 rockets (Shoulders), M 87 Talon Missile Launcher w/ 4 missiles (Shoulders), Typhoon 240 Laser cannon (Left hand, Left arm), A3X Dragon Flame thrower (Left arm), T-95 Cavalcade Chain gun w/ 10 50 round ammo belts (Right arm x2), 2 Jetpacks (Back, Boots) (GAU-20 Gattling Mini gun curtsey of Mongoose publishing important stats: Uses standard mini gun rules [Auto fire: 20ft x 20ft 100 rounds ref 20 for half damage, Burst 50 rounds -4 attack +4d10] Damage 4d10 ballistic, Crit 20 RI: 260ft. PDC 25 Res: Mil)
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« Last Edit: August 24, 2008, 08:23:29 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #5 on: August 17, 2008, 07:47:54 PM » |
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M 112 Infiltration system MK I, II, III and IV(PL6) Size: Large, heavy assault(-1size)HP:100 Super Structure: Duralloy Hardness:15 Armor: Dark star Stealth Defense:+5 Penalty: -4 Reach: 10feet Strength:+8 Dexterity:---- Speed:30feet, Fly100ft(Clumsy) Purchase DC: 45 Equipment Packages: Mk I “Gunner”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Sat Comm. Array(Shoulders), A-1 9.5x54mm Mini gun w/28 50 round belts(Right hand, Right arm), A-2 50mm Grenade launcher w/ 2 8 round magazines(Left arm, Left hand), Jet pack(Boots)
Mk II “Sniper”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Oracle MkIV Targeting System(Shoulders), A-3 25mm cannon w/ 500 rounds of ammo(Right hand, Right arm),.A-4 .50 sharp shooter w/18 50 round belts((Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
Mk III “Ferreter”; Cock pit(Torso, Back), Class III Sensor System(Shoulders), Enigma Sensor suite(Visor), 2 Dragon A3X Flame throwers(Right hand, Right arm), A-6 40mm Automatic shot gun w/ 10 50 round belts (Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
Mk IV “Missile Mech”; Cock pit(Torso, Back), Class III Sensor System(Helmet), M-53 Fire star Rocket launcher(Shoulders), 2 A-6 “4 Packs w/ 8 rockets each (Right hand, Right arm, Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
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« Last Edit: August 24, 2008, 08:25:54 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #6 on: August 17, 2008, 07:48:58 PM » |
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Armor(PL7) Prof. Non Prof. Max Purchase Name Type Def. Def. Dex. Speed Weight DC Res Load Bearer Powered/Tactical +5 +2 +2 20ft 100lb 22 Res(+2) Load Bearer armor was originally intended as the name would suggest, for the construction and dock work. It grants a +6 equipment bonus to strength checks and the benefits of the Enlarged Frame mutation. When used in military applications the wearer is usually equipped with the “Darter” or “4 Pack”.
Thunder hawk Gunship (PL7) The premier light attack ship built by Far Tek. The thunder Hawk is designed to serve as a medium to long range scout and convoy escort vehicle. The hallmark of the Thunder Hawk class is its rough wedge shape and large weapons payload. Thunder Hawks are popular with the militaries of small nations, trade convoys, mercenary companies and police forces. Most Thunder Hawks include six complementary Rear Echelon Rifles.
Design Specs (PL7) Type: Ultra light Size: Colossal (-8) Subtype: Scout Tactical Speed:4,00ft Defense:11 Length: 145ft Flat footed: 7 Weight: 790 tons Autopilot: 7 Targeting System Bonus:+5 Hardness:30 Crew: 6 (Expert+8) Hit Dice:18d20(360HP) Pass: 8 Init:+6 Cargo: 25 tons Pilot’s Class:+5 Grapple:+16 Pilot’s Dex:+4 Purchase DC:55 ($38,707,450) Gunner’s Atk:+4 Restriction: Military +3
Attacks: 2 Fire-linked Particle Beams +1ranged (18d8 Range Increment: 4,000ft), Needle Driver -4 ranged (8d12 Range Increment 4,000ft), 2 Fire-linked CHE missile launchers -4 ranged (9d12 /19-20, 16 missiles total)
AoO: N/A
Equipment: Power plant: Mass Reactor Engines: Thrusters, Particle Impulse Engine, Star Drive. Armor: Cerametal Defense Systems: Ablative Heat Shielding, Magnetic Shield (90HP),Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding. Sensors: Class V Sensor array, Improved Targeting Computer. Communications: Internal PA system, Radio Transceiver, Mass Transceiver. Grappling Systems: Tractor Beam emitter
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #7 on: August 17, 2008, 09:27:08 PM » |
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Mk II Light Assault vehicle “Puma” Like many of Far Tek’s designs, the Puma is noted for a heavy weapons payload and decent armor. The Puma features a dual mount turret holding both an A-9 “4 Pack” rocket launcher with 4 rockets, and an A-1 9.36x54mm Mini gun with 1,200 rounds. The Puma is 4 squares long by 2 wide providing ¾ cover to driver and passengers but, only ½ cover to the gunner. The Puma also uses Resilium armor Crew: 2(Driver, Gunner) Pass: 4. Cargo: 210 lb. Init/Manu: -5/-3. Spd:175 (17)Def:14. Hard:5. HP: 38. Size: H. PDC: 39. Res: Mil +3.
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« Last Edit: August 24, 2008, 08:26:49 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #8 on: August 18, 2008, 07:53:39 AM » |
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While not a Far Tek design, many of Far tek's conceptual projects involve this new system
The Mecha Induction Engine(PL7) Like the Deep space thrusters these engines are mostly intended for mecha that spend a lot of time in space, though they function in an atmosphere. In space they provide a tactical speed of 2,000ft (4 squares), in an atmosphere they provide a fly speed of 500ft with average maneuverability. Do to the massive power requirements of this engine the mecha must have non-standard power core, while the slots it occupies do not have to come from the core it must be present. While the engine it self requires no fuel, it does require a special fuse/converter to keep it running. this fused must be replaced after every 5 space flights or after every 10 adventures. The engine comes in to versions the standard and the long range. The long range does every thing that the standard does plus grants 5x speed of light travel, light speed travel requires a specialized fuse that must be replaced after each ftl trip, however the trip does not count against the life of the standard fuses. Slots: 4 must be legs back or belt. Activation: Free Action Range: Personal Target: You Duration: Personal Saving Throw: None Purchase DC: Standard; 15+1/2 Base Mecha purchase dc. Long Range; 20+1/2 Mecha Purchase dc. Standard fuse: 17 per pack of 6. FTL fuses: 20 per pack of 2.
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #9 on: August 22, 2008, 09:40:09 PM » |
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M 9 Light Assault Tank “Boxer” The M 9 is a fast versatile vehicle favored by Many small nations for long range reconnaissance and strikes against lightly defended installations. The M 9 bristles with weapons. It has two .30 machine guns(500 rounds each) mounted one over the commander and gunner’s hatches, each of which can be controlled from inside the turret (Full turret fire arc for each), a .50 Machine gun (1,200 rounds) and a semi automatic 50mm cannon (100 rounds linked) mounted coaxial in the turret, and a forward firing 5.56mm mini gun (2,000 rounds). In addition the tank can load or unload a 4 man strike team as a Full round action. Full cover to occupants. 4squares by 4squares. Crew: 3 Pass: 4. Cargo: 250 lb. Init/Manu: -5/-3. SPD: 80 ( 8 ) Def:8. Hard:15. HP: 48. Size: H. PDC: 39. Res: Mil +3. Equipment: Long Range Radio and Laser transceivers (Range 4,000 miles), Advanced Fire control systems (+2 attack with all weapons when controlled inside the tank), A/C, Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans).
“Boxer” specific weapons This list does not include the .30 and .50 machine guns as they are 2 M60 medium machine guns and 1 M2HB Browning heavy machine gun respectively.
A-7 Select fire Mini gun (PL6) Born from a Far Tek research poll, the A-7 is just as its name says, a select fire mini gun. The bulk of the design centers around an old 5.56x 45mm NATO mini gun design, the biggest difference, and the source of the most trial and error, was de addition of a more sedate 720rpm rate of fire in addition the weapon’s standard 2,600rpm rate of fire as well as a semiautomatic setting, 2 round burst, and 3 round burst setting. While military orders didn’t exactly pour in, the design team for the “Neo Sherman Project” as the M 9 was originally designated, liked it so much that they reworked the design to include it. D20 Modern rules: The A-9 follows both conventional auto fire and mini gun rules, when set to its highest rate of fire it expends 100 rounds into a 20ft x 20ft area and deals 4d8 damage (Reflex 20 for half damage), a burst fire attack at this setting expends 50 rounds and adds another 4d8 points of damage (-4 attack). When set to standard auto fire the number of rounds fired is reduced to 10 the area is reduced to 10ft by 10ft. (reflex save 15 negates) and the damage is reduced to 2d8. The 2 round burst incurs a -2 attack penalty and adds 1 die of damage. The 3 round burst setting incurs the same penalty as the 2 round burst but adds 2 Dice of damage. Damage: varies. Damage type: Ballistic. Crit: 20. Range Increment: 90ft. RoF: S, A, 2 round burst, 3 round burst, Mini gun. Magazine: Linked. Size: Huge. Weight: 50 lb. Purchase DC: 34. Restriction: Mil(+3)
A-8 50mm chain gun (PL6) After purchasing a license to manufacture Mk III Snub nosed 50mm’s for the M111 Defender project, the designers for the “Neo Sherman Project” began tinkering with the design. The result was the A-8, a single barreled chain gun designed for rapid fire work. Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 80ft. RoF: S. Magazine: Linked(Int). Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)
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« Last Edit: August 24, 2008, 08:18:16 PM by Lonewolf the Hunter »
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #10 on: August 24, 2008, 08:22:20 PM » |
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Quick update, While I was out walking it dawned on me just how jumbled designations had become, so I re assigned the weapon designations
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #11 on: September 25, 2008, 08:28:06 PM » |
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Well I'm out of Ideas, anyone else got something?
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Tema69
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« Reply #12 on: September 26, 2008, 11:32:26 AM » |
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Looks good - I didn't read through all of it, though. What is your purpose though?
If you're creating a futuristic equipment and weapon thread, you might as well call it that, and encourage everybody to post their stuff there. That'd make for a nice community project.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #13 on: September 26, 2008, 07:12:11 PM » |
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Mostly, my purpose with this thread was to post my idea for a futuristic business and the products it makes for any one that may want to use it, unfortunately, I ran out of ideas an was hoping some one would have suggestions for other Far Tek designs.
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Tema69
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« Reply #14 on: September 27, 2008, 07:04:16 AM » |
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In that case, if I were you, I'd create (or change this into) a Generic Futuristic Equipment thread - and encourage everybody to post their futuristic equipment, weapons, vehicles, etc... there.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #15 on: October 05, 2008, 05:52:26 PM » |
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New Mecha:
Well I finally got a new idea for the thread The M115 Space and Hostile Environment Mecha (SHEM).
M115 SHEM (PL7) The smallest and most versatile Far Tek design to date. The M115 is often called "The Hiker" by mecha pliots, for the Back pack Like appearance of its Fusion Power core and Induction engine housing. M115 SHEM (PL7) Size: Large, heavy assault(-1size) HP:100 Super Structure: Cerametal Hardness:30 Armor: Belenus Heat Diffusing Armor Defense:+6 Penalty:-5 Reach: 10feet Strength:+8 Dexterity:-- Speed:30feet,Fly Air:500ft (average)Purchase DC: 53 Space: 2,000ft Equipment Package: Fusion Power Core (Bonus Slots, Back and Belt) Crew: Cockpit (Back, Torso), Class 3 Sensor Array (Helmet), Life Support 24 hours (Left arm), Space Skin (Shoulders). Weapons: M-21 Comet Auto Laser (Right Hand, Right arm), Chain Cutter (Right Hand).
Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]).
Unused slots: Boots
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #16 on: October 06, 2008, 01:40:44 AM » |
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The A-11 Rail Pistol (PL7)
A hybrid of rail gun, and revolver designs, The A-11 or "Nail Driver" so named for the distinctive 3 inch long iron bolts the weapon uses for ammunition. The weapon uses special magazines similar the cylinders of revolvers. The cylinders are designed to be inserted and removed in a similar manner to traditional magazines (A full round action), loading a cylinder with rounds takes a full round action.
A-11 "Nail Driver" Dmg: 2d12. Crit: 20 Dmg type: Ballistic. RoF: Single. Range Increment: 20ft. Magazine: 5 (Cyl).Sz: M. Weight: 5lb. Purchase DC: 19 Restriction: Restricted (+2)
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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Lonewolf the Hunter
Domesticated Capuchin Monkey
 
Posts: 96
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« Reply #17 on: October 22, 2008, 05:01:20 PM » |
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The YF-42 Variable Geometry Fighter (PL7)
A light weight Veritec style fighter designed by the Far Tek for orbital and ground combat
In Fighter Mode, resembles the Euro Fighter (PL7) Type: Ultra light Size: Gargantuan (-4) Subtype: Assault Fighter Tactical Speed:4,000ft Defense:11 Length: 45ft Flat footed: 7 Weight: 19 tons Autopilot: 7 Targeting System Bonus:+4 Hardness:30 Crew: 1 (Ace+12) Hit Dice:9d20(180HP) Pass: 1 Init:+8 Cargo: 1,100lb Pilot’s Class:+7 Grapple:+8 Pilot’s Dex:+6 Purchase DC:50 ($9,403,900) Gunner’s Atk:+8/+3 Restriction: Military +3
Attacks: Laser +8 (6d8 RI: 3,000ft, RoF: S,A) and 2 Fire-linked Internal Burst Missile Launchers+3 (8d12/19-20 magazine: 8 missiles per launcher.)
AoO: N/A
Equipment: Power plant: Fusion Generator Engines: Thrusters, Induction Engine. Armor: Cerametal Defense Systems: Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding. Sensors: Class V Sensor array, Improved Targeting Computer. Communications: Radio Transceiver, Mass Transceiver. Grappling Systems: None
Mecha Form (Think Veritek in guardian mode, with integrated weapons) Size: Gargantuan (-4 Size) HP:400 Super Structure: Cerametal Hardness:30 Armor: Belnus Heat difusing Defense:+6 Penalty:-5 Reach: 15feet Strength:+24 Dexterity:-2 Speed:30feet,Fly Air:500ft (Good)Purchase DC:N/A Space: 2,000ft Equipment Package: Fusion Power Core (Bonus Slots, Back and Belt) Crew: Cockpit (Torso x2), Class V Sensor Array (Helmet), Life Support 24 hours (Belt), Space Skin (Cranium), Oracle Mk IV Targeting System (Visor). Comm System. Weapons: M-21 Comet Auto Laser (Right Hand, Right arm),2 A-17 Axial Drill Missile Launchers (8 missiles each)(Right Leg, Left leg, shoulders x2). Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]), Jet Assist Wings (Back x2), Jet Pack (Boots).
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"No Plan ever survives contact with the enemy" a bunch of generals and military historians
I like hiring Giff, they don't mind being paid in uzis.
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