THE NOBLE PLATYPI
"No! I wanna holler the loud funny words! I LIKE DARIN, HE IS MY FRIEND!(points to opponents) I LIKE YOU AND HIM! HE LIKES ME! AND I LIKE HIM! HE LIKES YOU I HOPE! I LIKE HIS AUTOGRAPH IT IS A NICE PICTURE! HE IS NICE! " The Noble Platypi are cute but somewhat iffily tempered humanoid Platypus creatures. They like to wrassle.
PLATYPI RACIAL TRAITS · +2 Str, -2 Int and Wis
· Size Class: Small. +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
· Type: Monstrous Humanoid, giving them 60 ft. Darkvision
· Base Land speed 20 ft.
· Base Swim speed 20 ft.
· Base Burrow speed 5 ft.
· Hold Breath (Ex): The Platypi can Hold it's breath for (8 times Constitution Modifier) rounds before it risks drowning or suffocation.
. Carnivore (Ex): Platypi are purely carnivorous, and can only consume meat. While this heavily limits their diet they can go twice as long as normal before having to make checks for starvation as they have had to live through some lean times because of it.
· Poison (Ex): Injury, Fortitude Save negates (Save DC is 10 plus 1/2 HD plus Constitution Modifier), Initial damage is helpless due to pain until he needs to make the next Save for Secondary Damage (which is a -4 penalty to all rolls for 1d6 weeks). Platypi can deliver their venom with a successful Spur attack 3/day.
· Blindsense (Ex): Platypi can sense all living beings within 30' while underwater as if they had Blindsight.
· Platypi have a Primary Spur Attack doing 1d3 plus their Strength Modifier.
· Platypi receive a +8 Racial Bonus to Swim Checks, and may always Take 10 on a Swim Check. They may use the Run Action while swimming in a straight line.
· Platypi automatically speak Furry, and Common. Bonus languages include Feathery, Scaly, Sylvan, and nearby races.
· Level Adjustment: +1
· Favored Class: Wrassler
STARTING AGE Adulthood: 14
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6
AGING EFFECTS Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: +2d10 years
HEIGHT AND WEIGHT Base Height: Male: 3'0" Female: 2'10"
Height Modifier: +2d4"
Base Weight: Male: 40 lbs. Female: 35 lbs.
Weight Modifier: x1 lb.
PLATYPI CHARACTERS If you want to play a character who is good at Grappling despite being small, go with a Platypus. They're even crazy enough to wrassle things bigger than themselves.
Adventuring Race: Most Platypi go on adventures to prove themselves or right some sort of wrong. Rarely one might be in it for the money or glory, but the most common reasons are self worth or justice.
Character Development: Platypi tend to be simple common folk who enjoy a good bit of unarmed whackery as entertainment. Most are classes relying on combat or fighting (Fighter, Ranger, Wrassler, or Scout). Not many Arcane casters live in the boonies where the Platypi call home, and as a result most of their casting types are Divine.
Character Names: Males: Albert, Alfred, Amos, Arthur, Basil, Bill, Cliff, Clive, Colin, Duncan, George, Gordon, Harold, Jim, John, Oliver, Percy, Sidney, Stanley, Thomas, Wallace, William. Female: Agnes, Alice, Audrey, Barbara, Bess, Betsy, Claire, Daphne, Dolly, Fanny, Francis, Gladys, Gloria, Harriet, Hazel, Jane, Lucy, Martha, Mary, Nelly, Polly, Sally, Sheila, and Wanda. Surnames: Usually based on something the family has long been famous for. For example a family of famous wrestlers might be known as the Tuggers.
ROLEPLAYING A PLATYPI As a Platypus your fairly exotic, and will attract lots of attention, most of it unwanted. You'll also have lots of jackholes calling you a duck or a beaver or some other critter you aren't even vaguely related to. Stupidity should be a crime honestly. And if it ever is may the Gawds help the world if you get appointed Judge.
Personality: Platypi are clam and laid back (well, until wrasslin' day), and prefer others be that way as well. Most people who know them are shocked when they see their celebrations. They give no mercy in fights though, even when it isn't to the death.
Behaviors: Platypi don't like being ordered, and react not so well to insults. But they prefer brawling or wrestling to solving their problems to actual lethal violence. Stylized incoherency is also both a favored prank on strangers and a sort of sport among them.
Language: Platypi speak their own dialect of Furry, much like the other Furry races.
PLATYPI SOCIETY Platypi culture is similar to the real world Australian Aborigines with a few important exceptions: Platypi prefer to go exploring in the water. And they like their entertainment loud and physical. Wrestling is studied by both sexes, often from childhood. Modern style professional wrestling with it's storylines and over the top goofiness is ingrained in their culture, and giving incoherent rambling interviews is a common past time. ("MY OPPONENT IS FEEBLE! HIS MIND IS LIKE A LITTLE PLANE, AND I TOOK CONTROL OF THAT PLANE AND MADE IT MAKE SWEET, SWEET LOVE TO THE MANATEES! HAHAHAHAHAHA!!")
Alignment : Platypi are generally Neutral with the more fun loving sort drifting towards Chaotic or Good tendencies.
Lands : Platypus usually live in fairly harsh warm weather areas near local rivers and waterways, or on the oceanside.
Settlements : If Platypi settle anywhere, it's somewhere warm and near plenty of water. Preferably with as few troublesome people as possible.
Beliefs :Platypi are nature and spirit worshipers. As such they have many Druids and Spirit Shamans among them, but precious few Clerics (and those are converts).
Relations: Platypi don't get along so well with larger races because they tend to try to bully them. They don't get along with some of the dumber races either because of all the duck jokes. But if you don't give them grief they will be loyal to the death.
PLATYPI ADVENTURES · Local Wrasslin' legend Bob "Nipple Slicer" Harris has been found slain. This will not do. You and the brothers have been summoned to kick ___ until his murderer is found.
· The local government needs some good Masked Wrasslers to ferret out spies sabotaging the local water supply. Goodness knows why they're asking you, but they always seem to go to Masked Wrasslers for help.
· The local racist Orc buttheads came to a celebration in your town and called everyone slurs. You aren't ducks. You're Platypi. And they're gonna pay. Course they usually do something stupid like this as a prelude to a raid so you prolly won't even have to go looking for them.
PLATYPI RACIAL SUBSTITUTION LEVELSRanger Level 2, 6, 11: Gain additional option with Combat Style
Combat Style (Ex): When choosing the Rangers combat style you can also choose Brawler. You get the following Feats: Improved Unarmed Strike (2nd level), Superior Unarmed Strike (6th Level), and Stunning Fist (11th Level)
Barbarian Level 1: Replace Rage with Poison Rage
Poison Rage (Ex): You suffer the usual penalties for Rage, but instead of the normal benefits you gain the following: +2 to Will Saves, +2 to the Save DC of your Poison Attack and 1 additional daily use of your Poison (this stacks with Feats that increase the Save DC of your Poison), and +4 to Strength.
Level 11: Replace Greater Rage with Greater Poison Rage
Greater Poison Rage (Ex): +3 to Will Saves, +3 to the Save DC of your Poison Attack and 2 additional daily uses of your Poison (this stacks with Feats that increase the Save DC of your Poison), and +6 to Strength.
Level 20: Replace Mighty Rage with Mighty Poison Rage
Mighty Poison Rage (Ex): +4 to Will Saves, +4 to the Save DC of your Poison Attack and 3 additional daily uses of your Poison (this stacks with Feats that increase the Save DC of your Poison), and +8 to Strength.
Hexblade Level 4: Replace Familiar with Poison Stare
Poison Stare (Su): You may use a daily use of your Hexblade's Curse to deliver a dose of your racial venom instead. Range remains same, Save DC is the same for your poison, you do not need to injure him for the poison to take effect.
PLATYPI FEATSTitan WrasslerYou wrassle anything, no matter how big.
Prerequisites: Platypi, Clever Wrestling
Benefits: Your Clever Wrestling Feat no longer has Small or Medium Size as a Prerequisite. Also your Bonus applies to all Grapple Checks, not just the escape attempts.
Gut KickYour kicks are a prelude to disaster
Prerequisites: Platypi, Improved Grapple
Benefits: Whenever you successfully hit an opponent with an Unarmed Strike, you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.
Raging Bear HugPeople sometimes confuse your insane hatred for affection, but only very briefly...
Prerequisites: Platypi, Rage, Improved Grapple
Benefits: You do +1d6 damage on a successful Grapple Check when Raging.
Water Wrasslin'You are well trained at fighting underwater.
Prerequisites: Platypi, Improved Unarmed Strike
Benefits: You don't take melee attack penalties when fighting underwater, and can Hold your breath for (12 times Con Modifier rounds) before you risk drowning.
Enhanced BlindsenseYour electrically sensitive bill is more sensitive than usual.
Prerequisites: Platypi, Con 13+
Benefits: Your Blindsense range increases to 60'.
Blindsense MasteryYou have a zen like awareness of your surroundings.
Prerequisites: Platypi, Enhanced Blindsense
Benefits: Your Blindsense now works on land, and you cannot be flanked.
Nasty VenomYou can really lay people out.
Prerequisites: Platypi, Con 17+
Benefits: Secondary effect of your venom is Paralysis for 1d6 weeks as opposed to a penalty to rolls.
IncoherencyYour rants tend to make people avoid you...
Prerequisites: Platypi, Cha 15+
Benefits: As an Immediate Action you can make an Intimidate Check vs any Charisma Based Skill Check your opponent is making (you get a +2 Competence Bonus to the roll, this doesn't work against Iaijutsu Focus or Use Magic Device) while delivering a psychotic nonsensical rant that has in no way anything to do with a question you've been asked or whatever your opponent is saying. If you succeed, not only does his check fail, but he has to make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or decide further attempts are pointless as you are far too insane for it to work.