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skydragonknight
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« Reply #20 on: July 04, 2008, 09:08:14 PM » |
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Now I want to see this go over 9000. Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000. ...hmm. Optimal use of grafts? Maybe some Fusion Abusion?
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« Last Edit: July 04, 2008, 09:16:52 PM by skydragonknight »
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It always seems like the barrels around here have something in them.
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EjoThims
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« Reply #21 on: July 04, 2008, 09:18:24 PM » |
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Now I want to see this go over 9000. Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000. ...hmm. Optimal use of grafts? That's what got us those 1600 new attacks from Callix. Well that and not bothering to account for wealth by level, since there are so many ways to cheat it anyway. But maybe I should add flesh to salt to the wizard's spell list just to make it clear. 
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skydragonknight
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« Reply #22 on: July 04, 2008, 09:31:09 PM » |
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Wait a second...you're using Crescent -Knives- but not Master Thrower? Palm Throw is an attack doubler for tiny weapons like daggers and shuriken (and knives  ). If you replaced Dervish with Master Thrower and Bloodstorm Blade, you'd keep the doubling effect of a Thousand Cuts via Palm Throw and also get to do fun things like have your knife attacks count as melee, which should open up a lot of choices.
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« Last Edit: July 04, 2008, 09:35:28 PM by skydragonknight »
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It always seems like the barrels around here have something in them.
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EjoThims
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« Reply #23 on: July 05, 2008, 10:49:03 AM » |
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Wait a second...you're using Crescent -Knives- but not Master Thrower? Palm Throw is an attack doubler for tiny weapons like daggers and shuriken (and knives  ). I didn't think crescent knives had a category as a ranged weapon, meaning they'd be improvised, or at best houseruled as daggers. So Palm Throw and other Master Thrower tricks are out. Besides, the Crescent Knife's doubling only comes into play on melee attacks, I thought, So I'd lose a slew of attacks even if Palm Throw was able to be applied to them. Though, I think, perhaps, that for actual use, it may be a more interesting approach to head towards the class that makes melee attacks at range?
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Sunic_Flames
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« Reply #24 on: July 05, 2008, 11:04:10 AM » |
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Bloodstorm Blade? ^.^
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EjoThims
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« Reply #25 on: July 05, 2008, 11:10:14 AM » |
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Bloodstorm Blade? ^.^
Quiet you... Just got home from another 3rd shift and then donating blood on top of it. My mind is all fuzzy. 
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EjoThims
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« Reply #26 on: July 05, 2008, 11:55:15 PM » |
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Rested and feeling better, and realizing what a tool I was, lol.
But does anyone have the number of the Dragon issues that Obah Blessed and Crescent Knives come from?
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
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« Reply #27 on: July 06, 2008, 12:19:24 AM » |
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Crescent Knives are Dragon 275 and melee only weapons...
Obah Blessed is from Dungeon 136 and is an inherited template appliable to creatures with "No more than four arms"
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EjoThims
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« Reply #28 on: July 06, 2008, 01:03:55 AM » |
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Crescent Knives are Dragon 275 and melee only weapons...
Obah Blessed is from Dungeon 136 and is an inherited template appliable to creatures with "No more than four arms"
Aha... That was the catch. Thanks for the clarification. So now we're on the lookout for a Large Humanoid with Huge as part of it's advancement table (or simply a Huge Humanoid), preferably, though not necessarily, with 4 arms. Alternately, an inherited template that changes the creature's type to humanoid, or a way of applying an inherited template after an acquired. And with Bloodstorm Blade, Crescent Knives should work for Master Thrower, but still make two attacks because even though they are now being thrown, the attacks count as melee attacks. And, it may actually open up room for more doublings, as, though it loses the doubling on our non Crescent Knife attacks, it opens up 4 class levels, which could, potentially, net more granted attacks, though I'd prefer not to rely on situationals like Warmind or Two With One Blow that only grant extra attacks if there's an extra target.
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Ubernoob
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« Reply #29 on: July 06, 2008, 01:34:12 AM » |
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Any way we can tweak to get 19 bab? Maybe chain another cohort (cleric/ordained champion) to hit with divine power?
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Ubernoob is a happy panda.
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EjoThims
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« Reply #30 on: July 06, 2008, 01:43:15 AM » |
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Any way we can tweak to get 19 bab? Maybe chain another cohort (cleric/ordained champion) to hit with divine power?
We have 19 BAB, and hitting 20 won't give any additional attacks.
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AfterCrescent
Honorary Moderator
Organ Grinder

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« Reply #31 on: July 06, 2008, 02:00:20 AM » |
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... Ahem... Preemptive 
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Ubernoob
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« Reply #32 on: July 06, 2008, 02:02:30 AM » |
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Any way we can tweak to get 19 bab? Maybe chain another cohort (cleric/ordained champion) to hit with divine power?
We have 19 BAB, and hitting 20 won't give any additional attacks. *facepalm* We should be able to use rapidshot now to squeeze in another attack, right?
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Ubernoob is a happy panda.
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EjoThims
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« Reply #33 on: July 06, 2008, 02:11:29 AM » |
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We should be able to use rapidshot now to squeeze in another attack, right?
I'm working on the 'ranged' build now, but I would think so. 1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4 2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5 3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3 4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5 5: Maho-Bujin Skills: Jump 8, Balance 6, SoH 4 6: Shou Disciple Feat: Snap Kick, Skills: Balance 8 7: Shou Disciple Feat: Weapon Finesse 8: Shou Disciple Cha+1 9: Shou Disciple Feats: Precise Shot, Mobility 10: Shou Disciple 11: Warblade 12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting 13: Bloodstorm Blade 14: Bloodstorm Blade Feat: Greater Two-weapon Fighting 15: Bloodstorm Blade Feat: Leadership 16: Master Thrower Cha+1 17: Feat Rogue Feat: Rapid Shot 18: XXX Feat: Perfect Two-weapon Fighting 19: XXX 20: XXX Cha+1 Got 3 open levels, and with the surprise coming up, I think the extra base attack will override the loss of the doubles on the non-crescent knife progressions...
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BobismyRhino
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« Reply #34 on: July 06, 2008, 02:15:00 AM » |
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First of all: What have you DONE?!?!
Second of all: Pun pun is gonna need a lot of gatorade. Doing THAT many attacks is just exhausting.
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People usually think that I've lost my mind. I haven't lost it, I know exactly where it is: the gutter.
My body is a temple. That is why I make chocolate sacrifices in it every day.
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EjoThims
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« Reply #35 on: July 06, 2008, 02:15:38 AM » |
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First of all: What have you DONE?!?!
Second of all: Pun pun is gonna need a lot of gatorade. Doing THAT many attacks is just exhausting.
It gets better. Just wait.
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
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« Reply #36 on: July 06, 2008, 02:21:54 AM » |
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Well what do we have here? We need half illithid for 4 more attacks, right? But we also need huge size for that lofty goal of 12 heads. How to get from a humanoid base to a huge size with inherited templates you ask?  Start with humanoid and add half illithid. Switch it back to giant via half-troll (since half illithid makes it an abberation). Pop on half minotaur (template stacking is FUN  ) to up the size to large. Almost there people. We now use the Half Fiendish Variety web enhancements to make a half fiend with a base outsider of Huge size to up one more size to huge. Nowe we can add those extra heads. According to EjoThims, this nets us 48 more off hand attacks (4 tentacles per head) which, seeing as 10 more off hand attacks would net us 9,000, clearly pees on that. 
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EjoThims
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« Reply #37 on: July 06, 2008, 03:14:26 AM » |
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Updated the main post.
We're up to 19,461 attacks now.
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EjoThims
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« Reply #38 on: July 06, 2008, 03:33:37 AM » |
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Btw... 2,650,244 is our next goal to beat.
That's how many individual throw attacks Chuck can make over a full round with his action cascade.
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Callix
Donkey Kong
   
Posts: 622
Not cool enough for a custom title.
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« Reply #39 on: July 06, 2008, 04:58:21 AM » |
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Can we lose more BAB on the lizoctotaur version? 'Cause Totemist 2 and Dragontouched are looking good to me. Two more claws and another tail are fairly helpful (Girallon Arms to Totem, Dragon Tail (Dragon Magic) not bound).
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I know gameology-fu.
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