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EjoThims
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« Reply #140 on: July 15, 2008, 07:51:26 AM » |
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941,488 attacks now.
That's a little over 4x Chuck's single full round attack number.
Now to beat his turn number.
One more doubling and we do it.
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Callix
Donkey Kong
   
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« Reply #141 on: July 15, 2008, 07:56:07 AM » |
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I was actually trying to use Ettin and Giant Squid for 24 tentacles and a mouthpick, but there was this annoying size restriction. Then I saw the type line...
Also, Chuck's full round is over 2 million, so we need a doubling and another 50,000 or so attacks, or about 57 offhand progressions. So another six legs.
New optimisation challenge: How many legs can we have on one creature?
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AfterCrescent
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« Reply #142 on: July 15, 2008, 07:57:31 AM » |
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I was actually trying to use Ettin and Giant Squid for 24 tentacles and a mouthpick, but there was this annoying size restriction. Then I saw the type line...
Also, Chuck's full round is over 2 million, so we need a doubling and another 50,000 or so attacks, or about 57 offhand progressions. So another six legs.
New optimisation challenge: How many legs can we have on one creature?
Well a base doubling actually turns into a quadrupling for off-hand attacks, so one more base doubling might actually do it... 216 main hand attacks... yeah you can see where this is going 
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EjoThims
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« Reply #143 on: July 15, 2008, 08:02:21 AM » |
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And remember, we've still got 4 feats to shuffle, and BAB doesn't matter any more.
Plus, with the doubling to quadrupling to off-hands, if we found another, we could probably even stand to lose Shou/Chaos Monk (which would bring us back to a full attack action instead of a full round action) and still be in the mid 3 million range.
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Callix
Donkey Kong
   
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« Reply #144 on: July 15, 2008, 08:09:30 AM » |
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Well a base doubling actually turns into a quadrupling for off-hand attacks, so one more base doubling might actually do it... 216 main hand attacks... yeah you can see where this is going  Still, IT'S OVER NINE HUNDRED THOUSAND!!!!! On a more serious note, how many more class abilities can we steal with Illithid Savant? There are a couple of abilities that would give you an extra attack on a full attack, which converts to about eight thousand to the total per attack. It's not the doubling we're after, but it helps.
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AfterCrescent
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« Reply #145 on: July 15, 2008, 08:13:02 AM » |
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On a more serious note, how many more class abilities can we steal with Illithid Savant? There are a couple of abilities that would give you an extra attack on a full attack, which converts to about eight thousand to the total per attack. It's not the doubling we're after, but it helps.
None right now. If we squeeze 4 more levels on, we can grab another ability and a third after all 10 IS levels.... Unless the feature doubles the number of attacks, I don't think it's worth it though, as we'd be giving something up (possibly shou disciple which hurts for only +8K)
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EjoThims
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« Reply #146 on: July 15, 2008, 08:14:28 AM » |
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On a more serious note, how many more class abilities can we steal with Illithid Savant?
2 more, but each requires 3 more levels. Chaos/Shou nets us +4 base attacks for 6 levels, so if you can beat that... Hrm... And we've still got a Fighter level... Is there maybe a Binder vestige that would give us more attacks for a level?
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Callix
Donkey Kong
   
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« Reply #147 on: July 15, 2008, 08:16:24 AM » |
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Never mind. Found something else:
Fearsome Grapple (SC) - Sorc/Wiz 2, at CL 9+ it gives you four tentacles to grapple with. Ring of Spell Storing anyone?
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« Last Edit: July 15, 2008, 08:17:56 AM by Callix »
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EjoThims
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« Reply #148 on: July 15, 2008, 08:22:04 AM » |
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Niced... That's 3456 more... And it's amazing when that doesn't seem like all that many. 
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EjoThims
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« Reply #149 on: July 15, 2008, 08:25:14 AM » |
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But, the Ring of Spell Storing is at minimum level to cast the spell, how do we get it up to 9th level for the 4 tentacles?
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Heliomance
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« Reply #150 on: July 15, 2008, 08:25:39 AM » |
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One question though: How much damage does this thing put out per attack? Because DR 15 would probably make you completely immune to it.
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Callix
Donkey Kong
   
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« Reply #151 on: July 15, 2008, 08:28:34 AM » |
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But, the Ring of Spell Storing is at minimum level to cast the spell, how do we get it up to 9th level for the 4 tentacles?
 We have a UMD check of +19 We have a cohort making us custom staves. Why do we worry about CL 9 and Rings of Spell Storing? @Heliomance: Pretty much. Palm Throw removes the Str bonus, so it's basically 1d4 damage.
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AfterCrescent
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« Reply #152 on: July 15, 2008, 08:28:56 AM » |
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One question though: How much damage does this thing put out per attack? Because DR 15 would probably make you completely immune to it.
DR 15/what? Because Shadow Striking Crescent Knives (ability from Tome of Magic) will cover any DR short of DR 15/--
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EjoThims
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« Reply #153 on: July 15, 2008, 08:32:58 AM » |
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We have a UMD check of +19 We have a cohort making us custom staves.
Why do we worry about CL 9 and Rings of Spell Storing?
@Heliomance: Pretty much. Palm Throw removes the Str bonus, so it's basically 1d4 damage.
Well YOU said Ring... Staff would work too...  And we could always shuffle a feat into brutal throw is we actually cared about damage... Or use some other magic buff or some such, as After suggests.
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Ubernoob
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« Reply #154 on: July 15, 2008, 12:54:50 PM » |
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IIRC an attack that hits can never be reduced below 1 damage. Assuming an unhittable AC and 1 damage per hit, we do about 50k damage per round.
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Heliomance
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« Reply #155 on: July 15, 2008, 03:25:46 PM » |
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DR circumvents that. You don't do enough damage to overcome DR, you don't even tickle the thing.
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bayar
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« Reply #156 on: July 15, 2008, 04:09:53 PM » |
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"If you dont do enough attacks, just get more tentacles" should be a good expression 
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BowenSilverclaw
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« Reply #157 on: July 15, 2008, 04:12:54 PM » |
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When in doubt, add more tentacles  Mmh, anyone have a name/nickname for this thing yet except for the obvious "Ctulhumon, Bane of Japanese Schoolgirls" or something similar? 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Heliomance
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« Reply #158 on: July 15, 2008, 04:21:46 PM » |
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It needs a level of Ranger in there somewhere. Just so that it can have Favoured Enemy: Japanese Schoolgirl.
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Prime32
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« Reply #159 on: July 15, 2008, 04:32:26 PM » |
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When in doubt, add more tentacles  Mmh, anyone have a name/nickname for this thing yet except for the obvious "Ctulhumon, Bane of Japanese Schoolgirls" or something similar?  *Looks up Japanese word for "tentacle"* Arise, Dai Shokushu-kan!
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« Last Edit: July 15, 2008, 04:33:57 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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