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Author Topic: 1,067,212 attacks in a single action  (Read 68482 times)
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EjoThims
Grape ape
*****
Posts: 1945


The Ferret

jeiph@mac.com EjoThims
Email
« on: May 16, 2008, 09:16:43 PM »

Okay, I'm back to this.

My goal is to generate the most individual, granted attacks in a single action (full round in this case, but still, only one action used). No manuevers, no multi-pouncing, no fusion, no infinites, no arbitrary numbers, no extra actions, no clone or cohort attacks. Just one character making as many granted attacks as I can squeeze into one single action.

The idea is for a Dragonwrought Kobold to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a heavily templated beast.

The Psion creates a Dorje of Metamorphosis, Greater, which the Kobold will be able to use after a few (or several, whatever) tries with UPD. We turn into a Barghest, then feed until we have at least two extra HD. This will be useful later.

By using Circle Magic the Red Wizard gets his CL up to a minimum of 25 (Lizzipede's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.

The Lizzipede is summoned with a CL 22 scroll of Gate (it's an outsider after all!). If Gate calling templated, non-unique creatures works, it is ordered to fail it's save. If a unique creature must be called, an Elder Evil worshipping soulless brain sucking Dragonwrought Kobold/Illithid should be tempting enough for it to show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Lizzipede appears, the True Mind Switch is manifested, and the high ML assures it will bypass the Will Save.

True Mind Switch is then cast again on the Kobold/Illithid, putting her in the Lizzipede's body.

Lizardfolk Templates:
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid
Insectile Creature - adds 4 arms we can't use (yet)

Tauric Creature:
Base Humanoid: Templated Lizardfolk
Base Creature: Large Monstrous Centipede
This gives us 100 more legs.
Callix names this the Lizzipede.

Tauric Creature Templates:
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 100 legs
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(Bebilith) - becomes Huge
Multi-Headed(12)
Psuedonatural - gain 6 tentacle rakes

And it looks, a little something like this:
Flying above you, over ten feet tall, the monstrosity, barely humanoid in shape, roars; its muscles swelling to almost comicly large proportions. It's form is covered by hard chitin of a deep blue color, with layers of flexible, crimson scales under the joints and cracks. Oozing pustules and unblinking, multi-faceted eyes cover the chitinous shell. It's shoulders and arms appear to be from some other creature entirely, stitched and riveted into place. Halfway down, the arms transform into tentacles, though they still end in clawed hands. Ten more tentacles and five more arms sprout from each of it's side, and from it's chest, eight pairs of tentacles squirm hungrily. Each tentacle ends in a wicked, clawed hand. Thirteen long, flexible necks sprout from it's shoulders, each supporting it's own head. It's mouths are toothy maws, each surrounded by four writhing tentacles, also ending in clawed hands, and a pair of mandibles. It's eyes are multi-faceted, like that of a giant fly, and a large crest of spines, accented by a pair of twitching antennae and a pair of massive horns, starts at each snout and travels to each spine. A tangled mass of scraggly hair adorns each head, with a small, twisted knife braided into the matt. From it's back spread a large pair of bright ruby wings, scaled and covered in spines. It's segmented torso is elongated, stretching out over fifteen feet, and coiled beneath it as it flies. A hundred pairs of small, insectile legs sprout from underneath it. Each leg splits into a mass of 10 twisted tentacles topped with a small, gnarled hand. The end of the torso sports a long, snakelike tail. It's armor is stitched and welded together from smaller suits, and is adorned with many spikes and blades. Each of it's hands carries two blades shaped like the crescent moon, and it's mouthes use it's wicked teeth to wield two more. Wrapped in the end of it's tail are two more. Each of the crescent shaped blades is also on fire.

When it attacks, it throws the knives in a kaleidoscopic whirlwind of motion. Each knife somehow finds it's way back to the creature to be thrown again and again, leaving an insane network of trailers from the flames that adorn them. Occasionally one of the knives bursts into fire when it finds it's mark, yet the flames still trail back to the creature, reforming the blade to be thrown again. At the same time, it's snakelike heads lash at, battering it's foe with it's necks, horns, and the blades twisted in it's hair. It's torso also swings around, dragging the spiked and bladed armor across it's enemies.

The Lizzipede also only has 25 HD and no SR, so some complications are removed.

Once in the body of the Lizzipede, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, the Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from her. Normally this would be a bad thing... But since she has Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on her to swap out the TWF feat tree for MWF, since she now qualifies with multiple arms. If she uses an 'Added Tail' graft from Serpent Kingdoms, she can shuffle one of her Vile Feats to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).

Once adding the Tail Graft, the Kobold/Illithid/Lizzipede uses a dorje of Astral Seed (bought) until it works, then lets her cohorts kill her body. The extra HD from feeding as a Barghest is lost, but our new body is our new body, and we can kill the pre-mindswitch body without issues (and do other stuff as well).

She then shuffles two more feats into EWP (Eagle's Claw) and Eagle's Fury, then makes her main hand Crescent Knife an aptitude weapon to gain the benefits of these feats.

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them. But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.

The Red Mage makes her a staff of Divine Power. The Kobold/Illithid/Lizzipede uses a dorje of Form of Doom (bought) until it works, then uses her 19 UMD to use it the staff of Divine Power, giving her 20 BAB.

This gives her 7 attacks (20/17/14/11/8/5/2 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Eagle's Fury adds another for 14. Thousand Cuts doubles this to 28. Sakkratar's Triple Strike gives two more for 30 (and makes all our crescent knife attacks keen and flaming burst to boot). Palm Throw doubles this to 60.  Using Crescent Knives doubles all these, meaning she makes 120 main-hand attacks.

That means each of our off-hand attack routines make 120 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her 8 tentacles (2 from half-farspawn, 6 from Psuedonatural) make use of Gloves of Man. Using Aboleth Tentacle Grafts, we gain 16 more tentacles (one above each of our permanent arms, and one replacing each of our useless insectiel arms), also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 49. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Her 100 centipede legs each use a Leg of Squid pirate Peg-leg, turning 100 legs into 1000 tentacles, all using Gloves of Man. Her Prehensile Tail is another. The Serpent Arm graft adds an arm with a snake head at the end. With the Multi-headed template, this head also has a gore and 4 tentacles as soon as it attaches to her, adding (after gloves and mouthpick weapon) 5 more offhands. Using a Staff of Fearsome Grapple adds 4 more tentacles that she uses GoM on, for 4 more. Form of Doom adds 4 more that she uses GoM on. That's 1111 off-hand attack sequences that use crescent knives, each making 120 attacks. That alone nets her 133320 attacks, but Thousand Cuts doubles this, for 266640, and Palm Throw doubles this again, for 533280. Crescent Knives doubles this again, making it 1066560, or 1066680 attack so far.

She also has armor spikes and unarmed attacks for 120 more each, doubled for thousand cuts, giving a total of 480 more, or 1067160 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template for 13 total, and since we're going all out, let's do 13 braid blades, limiting it to one per head, but still doubled for thousand cuts. This gives her 52 more attacks.

This gives a total of:


1,067,212 attacks in a single full round action.

To be safe, use the dorje of astral seed again while Form of Doom is up.



Kobold:
Elder Evil Worshipping Cobra Strike Chaos Monk 1 Whirling Frenzy Barbarian 1 Totemist 2 Fighter 1 Maho-Bujin 1 Shou Disciple 5 Warblade 1 Bloodstorm Blade 4 Master Thrower 1 Illithid Savant 3

25 PB

Venerable

Str 8-4race=4 -> 12 from Illithid
Con 13-2race+3Belt=14 -> 12 from Illithid+3Belt=15
Dex 15+2race+6Gloves+1book+1level=26 -> 14 from Illithid+6Gloves+5book=25
Int 10+3age->19 from Illithid
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Elder Evil Worshipping Cobra Strike Chaos Monk Flaws: Shaky, Vulnerable
Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Open Vile Feat (shuffled to EWP (Eagle's Claw) later)
Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Totemist Feat:Exotic Weapon Proficiency(Crescent Knife)
Skills: Jump 6, Balance 5, SoH 3
4: Fighter Dex+1
Weapon Focus(ISU)
Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Feat: Open Vile Feat (shuffled to Eagle's Fury, later)
Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Weapon Focus(Crescent Knife)
Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple Feat: Open Vile Feat (shuffled to Rapid Shot later)
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade  Feat: Leadership, Open Vile Feat (shuffled to Perfect Two-Weapon Fighting later)
16: Master Thrower  Cha+1
17: Totemist

At this point, we pay for a few DCFSs. This turns one of our Vile Feats into Perfect Two-Weapon Fighting and another into Rapid Shot.

We then pay for a casting of PAO to turn us into an Illthid and take our last 3 levels in Illithid Savant

18: Illithid Savant Acquire Skill: UMD (at least 4.5 ranks)
Feat: Open (shuffled to Open Minded later)
Skills: UMD 3.5, UPD 2.5
19: Illithid Savant Acquire Feat: Open (shuffled to Open Minded later)
Skills: UMD 13, UPD 5
20: Illithid Savant Cha+1
Acquire Class Feature: Thousand Cuts
Skills: UMD 19
Feat: Vile Feat (shuffled to Prehensile Tail later)

Cohorts:

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6: Craft Dorje
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True; Metamorphosis, Greater

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion, Fearsome Grapple
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8: Skill: Knowledge(religion) 4
9: Feat: Arcane Disciple War, Trait Removal, Divine Power, Sakkratar's Triple Strike
10:
11: Mental Pinnacle
12: Craft Staff
13:
14:
15: Embrace/Shun the Dark Chaos, Polymorph Any Object
16:

Special thanks to Callix and Aftercrescent for the vast increases in the build.

Thoughts? Concerns? Improvement ideas?

Also, to note; this blatantly ignores wealth by level, but with a psion and wizard as cohorts, just choose your method of breaking the standard wealth scheme.

The templates can be abused even more, though I kept it to bare minimum for the attacks here.
« Last Edit: June 22, 2009, 07:49:43 PM by EjoThims » Logged

EjoThims
Grape ape
*****
Posts: 1945


The Ferret

jeiph@mac.com EjoThims
Email
« Reply #1 on: June 04, 2008, 09:19:10 AM »

Gonna start moving the old versions here.

Original:
The idea is for a Drow Demonbinder/Dervish to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a 12 Headed Marilith with a slew of templates.

Marilith Templates (In order):
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles

By using Circle Magic the Red Wizard gets his CL up to a minimum of 43 (Marilith's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.

The Marilith is summoned with a CL 22 scroll of Gate. If Gate calling templated, non-unique creatures works, it is ordered to lower its SR and fail it's save. If a unique creature must be called, a Demonbinder Drow Warlock should be a tasty enough treat to bargain with to attract one to actually show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Marilith appears, the True Mind Switch is manifested, and the high ML assures it will bypass the SR and Will Save.

True Mind Switch is then cast again on the Demonbinder, putting her in the Marilith's body.

Once in the body of the Marilith, the Demonbinder has 8 arms and 12 heads with 12 bite attacks. She binds a Marilith with Demonbind, to gain 4 more arms and receives a casting of Girallon's Blessing from the mage for 2 more, totaling 14. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.

The Demonbinder pulls a 16 BAB, giving her 6 attacks (16/13/10/7/4/1 from Maho-Bujin) with 12 arms for 72 total. She's got Improved and Greater MWF (qualifies with Demonbind Marilith), giving 3 attacks with the extra two arms and with each head by using mouthpick weapons, granting her 42 more attacks.

The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man, so that they can wield crescent knives as off-hand attacks. This gives her 12 more attacks, for 126 crescent knife attacks.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks,  Snap Kick gives her another, and Whirling Frenzy adds another as well, for a total of 140. Armor Spikes can add 3 more off-hand attacks, using a Tail Scythe adds 3 more, for a total of 146, and with our monk level we can make 3 more off-hand unarmed strikes, for a total of 149.

Crescent knives could double all the weapon attacks, adding 126 to the routine, for 255.

Thousand Cuts doubles this to 550. Haste cast by the Wizard cohort or one of the weapons being speed will grant an additional attack with a crescent knife for 2 more, and give a total of:


552 attacks in a single full attack action.



Demonbinder:
Lesser Drow Warlock 5 Demonbinder 1 Dervish 10 Fighter 2 Lion Totem Whirling Frenzy Barbarian 1 Chaos Monk 1

25 PB

Str 6
Con 8+3Belt
Dex 13+6Gloves
Int 13
Wis 11
Cha 18+2+4book+4level(16)=28(9)

Light Blind
Common, Elven, Undercommon, Abyssal

1: Warlock Feats: Dodge Skills: 4 Know(Planes), 4 Sense Motive, 4 Bluff, Baleful Utterance
2: Warlock Skills: 5 Know(Planes), Perform(Dance)1 Spiderwalk
3: Warlock Feat: Mobility, Skills: 6 Know(Planes), Perform(Dance)2
4: Warlock Deceive Item, Cha+1, Skills: 7 Know(Planes), Perform(Dance)3, Summon Swarm
5: Warlock Skills: 8 Know(Planes), Tumble 1
6: Demonbinder Feat: Multiweapon Fighting, Skills: Tumble 2
7: Fighter Feat: Weapon Focus(Scimitar), Skills: Tumble 3, UMD .5
8: Maho-Bujin Feat: Cha+1, Skills: UMD 2
9: Passive Way Chaos Monk Feat: Combat Expertise, Snap Kick
10:Dervish Feat: Leadership, Skills: UMD 4.5
11: Dervish Skills: UMD 7
12: Dervish Skills: UMD 9.5
13: Dervish Cha+1, Feat: Improved Multiweapon Fighting, Skills: UMD 13
14: Dervish Skills: UMD 15.5
15: Dervish Skills: UMD 17
16: Dervish Feat: Greater Multiweapon Fighting,  Skills: UMD 18
17: Dervish Cha+1
18: Dervish
19: Dervish
20: Lion Totem Whirling Frenzy Barbarian

Cohorts:

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9:
10:
11: Mental Pinnacle
12:
13:
14:
15:
16:


Marilith:
Same Marilith Templates (In order):
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles

Once in the body of the Marilith, the Kobold has 8 arms and 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms.

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

The Kobold pulls a 19 BAB, giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Thousand Cuts doubles this to 24. A Speed weapon or haste gives another for 25. Using Crescent Knives doubles all these, meaning she makes 50 main-hand attacks.

That means each of our off-hand attack routines make 50 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. With her 12 heads using mouthpick weapons, that's 25 off-hand attack sequences that use crescent knives, each making 50 attacks. That alone nets us 1250 attacks, but Thousand Cuts doubles this, for 2500. Crescent Knives doubles this again, making it 5000, or 5050 attack so far.

She also has armor spikes, unarmed attacks, and a tail scythe as off-hand attack progressions, each making 50 attacks, for 150, doubled for thousand cuts gives us 300, or 5350 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks, and Snap Kick gives her another, for 13, doubled from thousand cuts to 26.

And since we're going all out, let's do 12 braid blades, limiting it to one per head. Thousand Cuts, of course, makes this 24 attacks.

This gives a total of:


5400 attacks in a single full attack action.



Kobold:
Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 10

25 PB

Venerable

Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Combat Expertise, Skills: Balance 4, Jump 4, Tumble 4, Perform Dance 3
2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5
3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6
4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 8
5: Maho-Bujin Skills: Jump 7
6: Shou Disciple Feat: Snap Kick
7: Shou Disciple Feat: Mobility
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Leadership, Weapon Finesse
10: Shou Disciple
11: Dervish
12: Dervish Cha+1, Feat: Improved Two-weapon Fighting
13: Dervish
14: Dervish
15: Dervish Feat: Greater Two-weapon Fighting
16: Dervish Cha+1
17: Dervish
18: Dervish Feat: Perfect Two-weapon Fighting
19: Dervish
20: Dervish Cha+1

Cohorts:

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:

Lizoctataur no PAO

Lizardfolk Templates:
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid

Tauric Creature:
Base Humanoid: Templated Lizardfolk
Base Creature: Giant Octopus
This gives us 8 more tentacle attacks.
I call this a Lizoctataur.

Tauric Creature Templates:
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 8 tentacles
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(Bebilith) - becomes Huge
Multi-Headed(12)

And it looks, a little something like this:
The Lizoctataur also only has 36 HD and no SR, so some complications are removed.

Once in the body of the Lizoctataur, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand. However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.

A very good thing.

He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms. If we use an 'Added Tail' graft from Serpent Kingdoms, we can shuffle Snap Kick to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).

And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.

With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them. But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.

The Kobold pulls a 19 BAB (with fractionals), giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Palm Throw doubles this to 26. A Speed weapon or haste gives another for 27. Using Crescent Knives doubles all these, meaning she makes 54 main-hand attacks.

That means each of our off-hand attack routines make 54 base attacks.

She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. Using Aboleth Tentacle Grafts, we gain 8 more tentacles, also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 35. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Gloves of Man on each of our squid tentacles adds another 8. Our Prehensile Tail is another. That's 92 off-hand attack sequences that use crescent knives, each making 54 attacks. That alone nets us 4968 attacks, but Palm Throw doubles this, for 9936. Crescent Knives doubles this again, making it 19872, or 19926 attack so far.

She also has armor spikes and unarmed attacks for 108 more, or 20034 attacks so far.

Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks.

And since we're going all out, let's do 12 braid blades, limiting it to one per head.

This gives a total of:


20,058 attacks in a single full round action. And at 50 foot range too.



Kobold:
Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 10

25 PB

Venerable

Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)

1: Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3
4: Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Snap Kick, Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade  Feat: Leadership
16: Master Thrower  Cha+1
17: Feat Rogue Feat: Rapid Shot
18: Totemist Feat: Perfect Two-weapon Fighting
19: Totemist
20: Fighter Cha+1

Cohorts:

Human Psion 17

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22

Common

1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True

90 lvl 1 Followers

Human Wizard 6, Red Wizard 10

25 PB

Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)

Common

1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:

Special thanks to Callix and Aftercrescent for the vast increases in the build.
« Last Edit: July 12, 2008, 04:55:10 AM by EjoThims » Logged

Callix
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« Reply #2 on: July 01, 2008, 07:26:13 AM »

I found it! The Aboleth Tentacle Graft is in Fiend Folio (Page 208). It explicitly can be attatched "just above a forelimb or below an arm". We have twelve arms in the build, eight of which are permanent. As such, we can add at least eight more off-hand sequences (via another eight pairs of Gloves of Man), for a new subtotal of 1550 base, 3100 Thousand Cuts, 6200 Crescent Knives.

New total: 6550 attacks in a single full attack.
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« Reply #3 on: July 01, 2008, 07:54:42 AM »

If we add 8 more off-hand sequences, that nets us 50 attacks with each, for 400 total.

Thousand cuts doubles this to 800, and crescent knives doubles it again to 1600.

So, Callix, your trick adds 1600 more attacks to the routine, for a total of:

7000
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« Reply #4 on: July 03, 2008, 01:46:44 PM »

Now I want to see this go over 9000.

Is there anything that a kobold cannot acomplish through optimisation ? 
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« Reply #5 on: July 03, 2008, 05:45:28 PM »

Now I want to see this go over 9000.
Then find a way to add another 10 natural weapons. Any number will do, but 10 is the target for 9000.
Is there anything that a kobold cannot acomplish through optimisation ? 
No. Pun-Pun can do anything possible inside D&D as an Extraordinary ability.
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« Reply #6 on: July 03, 2008, 05:59:39 PM »

The obah-blessed template from Dungeon magazine adds four extra arms...

Does the tentacle from the voidmind template stack with the half-farspawn ones? What about the half-illithid template (four tentacles per head)?


Get a power stone of fusion and use it with Use Psionic Device on a warblade 10/eternal blade 10, and use time stands still/island in time to make four full attacks in one round Big Grin (you only get to use A Thousand Cuts on one)

Oh, and why are there no totemist levels in there? Girallon arms adds another two arms, for a two-level dip.
« Last Edit: July 03, 2008, 06:07:54 PM by Prime32 » Logged

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Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
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« Reply #7 on: July 03, 2008, 07:42:22 PM »

The obah-blessed template from Dungeon magazine adds four extra arms...

And can't be used on anything that already has multiple limbs.

Does the tentacle from the voidmind template stack with the half-farspawn ones? What about the half-illithid template (four tentacles per head)?

Voidmind creatures are immune to mind affecting effects, and thus cannot be targeted with mindswitch.

Where is half-illithid printed again?

Get a power stone of fusion and use it with Use Psionic Device on a warblade 10/eternal blade 10, and use time stands still/island in time to make four full attacks in one round Big Grin (you only get to use A Thousand Cuts on one)

That would rather defeat the entire purpose.

Oh, and why are there no totemist levels in there? Girallon arms adds another two arms, for a two-level dip.

Because the only place that only class levels don't add more attacks than two more off-hands would, as even the 1 level of barbarians adds more attacks than 2 extra arms would, is the 2 fighter levels, which are needed used feats, only one of which can be given up.
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« Reply #8 on: July 03, 2008, 07:54:29 PM »

Where is half-illithid printed again?
Fiend Folio
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« Reply #9 on: July 04, 2008, 01:06:25 AM »

Hrmm... We'd lose bite, so we'd have to apply it before half-dragon so that we gain it back...

Anyone know a template that makes your type humanoid?
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« Reply #10 on: July 04, 2008, 01:19:25 AM »

Hrmm... We'd lose bite, so we'd have to apply it before half-dragon so that we gain it back...

Anyone know a template that makes your type humanoid?
Besides Incarnate Construct?
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« Reply #11 on: July 04, 2008, 01:20:38 AM »

Besides Incarnate Construct?

Another would be nice... Which just means we first need to make this chick a construct... Big Grin
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« Reply #12 on: July 04, 2008, 01:45:20 AM »

Hrmmm... Does anyone know of any ways to make an acquired template inherited, or to apply an inherited template later in life?
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« Reply #13 on: July 04, 2008, 04:20:00 AM »

Hrmmm... Does anyone know of any ways to make an acquired template inherited, or to apply an inherited template later in life?
I can't get back to Humanoid, but Gelatinous can affect outsiders, and Half-Fey can affect oozes. Does Fey help? Probably not; Half-Troll for Giant is probably better.
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« Reply #14 on: July 04, 2008, 04:27:59 AM »

Yea... Fey doesn't really help, but we can get back to Humanoid with acquired templates, so we just need a way to make acquired inherited or to add inherited templates after an acquired.
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« Reply #15 on: July 04, 2008, 04:40:00 AM »

Yea... Fey doesn't really help, but we can get back to Humanoid with acquired templates, so we just need a way to make acquired inherited or to add inherited templates after an acquired.
What inherited templates are we talking about here? How much of a twist are we going to have to put on it?
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« Reply #16 on: July 04, 2008, 04:44:04 AM »

Half-golem and then incarnate construct will change the type to humanoid so that we can apply half-illithid and/or tauric.

But they are both acquired templates.
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« Reply #17 on: July 04, 2008, 04:03:26 PM »

The obah-blessed template from Dungeon magazine adds four extra arms...

And can't be used on anything that already has multiple limbs.
Really? Explain the obah-blessed girallon in the adventure then.

Quote
Where is half-illithid printed again?
Fiend Folio, I think (maybe Underdark), though Lords of Madness probably has it too.
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The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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« Reply #18 on: July 04, 2008, 04:20:14 PM »

Heck, even humans have multiple limbs (four total; 2 arms, 2 legs).

Dustform (+2 LA) also turns a creature into a construct (for Incarnate Construct uses).
« Last Edit: July 04, 2008, 04:22:54 PM by Nox_Noctis » Logged

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« Reply #19 on: July 04, 2008, 08:06:25 PM »

Really? Explain the obah-blessed girallon in the adventure then.

Hruh... That's how I had it explained to me, since I don't own that copy of dragon (and I should have said arms). Though, I think I may be able to get my hands on a copy now. Which issue was it again?

Incarnate Construct won't work for getting us back to humanoid unless we can find a way to apply inherited templates after acquired.
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