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Author Topic: Ask a Simple Question, Get a simple answer  (Read 88208 times)
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Agita
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« Reply #1480 on: January 05, 2009, 02:53:05 PM »

Q 549: I'm out of town on a late Christmas holiday, and thus don't have my books.  What methods are there for a Warforged to increase the DR 2/Adamantine granted by the Adamantine Body feat?  Does Warforged Juggernaught do so?
A 549

The Improved Damage Reduction feat from ECS page 55 is probably what you're looking for. It increases the DR by 1 every time you take the feat.
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« Reply #1481 on: January 05, 2009, 03:05:21 PM »

A549: You might want to know about the feat Roll With It. It grants you DR 2/-, and each time you take it you get another 2/-. Prereq Toughness.
« Last Edit: January 05, 2009, 03:11:10 PM by Negative Zero » Logged
BowenSilverclaw
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« Reply #1482 on: January 05, 2009, 03:06:56 PM »

I made a boo-boo  Embarrassed
« Last Edit: January 05, 2009, 03:15:53 PM by BowenSilverclaw » Logged

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Agita
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« Reply #1483 on: January 05, 2009, 03:14:13 PM »

Q 549: I'm out of town on a late Christmas holiday, and thus don't have my books.  What methods are there for a Warforged to increase the DR 2/Adamantine granted by the Adamantine Body feat?  Does Warforged Juggernaught do so?
A 549

The Improved Damage Reduction feat from ECS page 55 is probably what you're looking for. It increases the DR by 1 every time you take the feat.
A549: Also, Adamantine Body provides DR 2/-, not DR 2/Adamantine Wink
Bzzz! Wrong!
Quote from: ECS, page 50
ADAMANTINE BODY [WARFORGED]
At the cost of mobility, a warforged character’s body can
be crafted with a layer of adamantine that provides formidable
protective armor and some damage reduction.
Prerequisites: Warforged, 1st level only.
Benefi t: Your armor bonus is increased to +8 and you
gain damage reduction 2/adamantine. However, your base
land speed is reduced to 20 feet, and you are considered to
be wearing heavy armor. You have a +1 maximum Dexterity
bonus to AC, a –5 penalty on all skill checks that armor
check penalties apply to (Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Sleight of Hand, Swim, and
Tumble), and an arcane spell failure chance of 35%.
Normal: Without this feat, your warforged character
has an armor bonus of +2.

You're probably thinking adamantine armor, which would indeed provide DR X/-.
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« Reply #1484 on: January 05, 2009, 03:15:02 PM »

Ouch, that'll teach me to post without checking first...
Sorry guys.
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« Reply #1485 on: January 05, 2009, 03:42:13 PM »


Q550

  In CW the 3rd level of Warshaper gives you MOrphic Reach, "... suddenly stretch its limbs to get 5ft reach..." Is that a free, swift, immediate action?

  Cheers.
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« Reply #1486 on: January 05, 2009, 03:54:44 PM »

A550: I am quite sure the ability is always active.
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« Reply #1487 on: January 06, 2009, 10:37:02 AM »

Q 551 I am trying to remember the location and cost of a magical weapon (I think). As I remember it (which may be slightly faulty), it was any old weapon, and it could be turned into a brooch or pin or some similar kind of ornament. Do any of you know what it is (and its not the hideaway enhancement)?
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« Reply #1488 on: January 06, 2009, 10:40:09 AM »

Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Or at least gain the benefits of your own manifestation of Bestow Power in some other way?

Q539: Does the increase in PP cost for applying a Metapsionic feat to a Power count as an Augmentation?
(Looking at the Midnight Augmentation feat from Magic of Incarnum)
Still working on that recharging build...
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« Reply #1489 on: January 06, 2009, 11:42:33 AM »

Thanks.

Q538: Is there any way to manifest Bestow Power on yourself?
Still working on that recharging build...
Fission?
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« Reply #1490 on: January 06, 2009, 02:20:39 PM »

Anything at lower levels?

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« Reply #1491 on: January 06, 2009, 07:39:22 PM »

You could try using Psycarnum Infusion together with Midnight Augmentation. At 3rd level with the Expanded Capacity feat, you can manifest Bestow Power at 1PP in exchange for 2.
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« Reply #1492 on: January 06, 2009, 09:45:37 PM »

Q552: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.    Birthday Birthday Birthday
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« Reply #1493 on: January 06, 2009, 09:58:04 PM »

Q552: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.    Birthday Birthday Birthday

Hang around the boards long enough, you'll get an idea.

For starters, though, core casters are broken nearly beyond mending, and at mid-to-high levels, melee types and the like suffer from a horrid lack of options. Beware of infinite loops, too.

Though in all honesty, not every player knows or sees stuff like we do. You might end up with an actually fairly balanced group and not need to make many changes (or any at all).
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« Reply #1494 on: January 07, 2009, 01:55:17 AM »

A552: Read Everything Goes Gospels. Read Tier System for Classes and choose at what tier do you want to play. Flat out tell your players what you want and trust them to obey. Trust your players. Penalize them only after (if) they break the game. And trust your players.
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anomalousman
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« Reply #1495 on: January 07, 2009, 02:21:47 AM »

4e would also be a viable way to go
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« Reply #1496 on: January 07, 2009, 02:23:44 AM »

Unless you want the party to have fun.
/generic anti-4e sentiment
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« Reply #1497 on: January 07, 2009, 02:36:54 AM »

4e is just a completely different game having nothing to do with 3e. You might as well say "Shadowrun would also be a viable way to go".
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anomalousman
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« Reply #1498 on: January 07, 2009, 03:17:17 AM »

Well the mechanics of combat are quite different.  But the game plays pretty much the same as previous editions of D&D.  I can understand people liking one set of mechanics over another, and in particular the build system is very different and hard to break, but the actual game where you face each other across the table, is the same stuff.

We're on our 4th (and 5th) 4e campaign after countless previous ones with all editions back to AD&D.  I must say, combat is more fun now - going through rounds faster is much less boring.  But like I said, very little else has changed.

I've never played Shadowrun, so I can't comment.
« Last Edit: January 07, 2009, 03:27:48 AM by anomalousman » Logged
Kuroimaken
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« Reply #1499 on: January 07, 2009, 06:04:04 AM »

Well the mechanics of combat are quite different.  But the game plays pretty much the same as previous editions of D&D.  I can understand people liking one set of mechanics over another, and in particular the build system is very different and hard to break, but the actual game where you face each other across the table, is the same stuff.

We're on our 4th (and 5th) 4e campaign after countless previous ones with all editions back to AD&D.  I must say, combat is more fun now - going through rounds faster is much less boring.  But like I said, very little else has changed.

I've never played Shadowrun, so I can't comment.

I'm guessing your campaigns never got to very high levels. My group's playing a 4e campaign at 12th level - every battle takes well over an hour to resolve because there's WAY too many details to keep in mind and everyone has WAY too many things they can do with their actions. Even on lower levels, keeping EVERYTHING your character can do in mind is a handful.

I prefer 3.5 in that respect. Even WIZARDS don't have twelve thousand things to do with their actions every round.
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