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Author Topic: Ask a Simple Question, Get a simple answer  (Read 88302 times)
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DavidWL
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« Reply #1160 on: December 03, 2008, 05:48:36 AM »

Q 428

Other than *shudder* Favored Soul, are there any Cha-based spellcasting classes with access to the Cleric or Druid lists? If yes, what and where are they?

Q 429

Where's the Hummingbird familiar from?

A 428 With the dynamic priest feat mentioned above, Spirit Shaman qualifies. (It 1/2 qualifies without)
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« Reply #1161 on: December 03, 2008, 11:12:47 AM »

@anomalousman, cru, Negative Zero

Thanks for your answers

If you go by the strick reading of what can be stored in a spell storing weapon then Lesser orbs cannot (they have line in the description with an effect, but not one that says target). Melf's Unicorn Arrow can be put in a spell storing weapon.
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RobbyPants
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« Reply #1162 on: December 03, 2008, 01:07:43 PM »

A429 Supposedly Dragon 323 has the hummingbird familiar.

Edit:
Nevermind.  I missed that it was answered some time ago.
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« Reply #1163 on: December 03, 2008, 01:19:58 PM »

Q437: Are there any feats or 1- or 2-level dips (other than Contemplative and Sovereign Speaker) that allow a divine caster access to a domain spell list?

I'm looking for some way to add some extra domain goodness to an Ur-Priest...
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« Reply #1164 on: December 03, 2008, 01:29:47 PM »

A 437: A lot of these might not apply, but here's my listing of bonus domains from my "lists of stuff"...
Church Inquisitor 1, ecl 4, Complete Divine – Inquisition
Contemplative 1, 6/10, ecl 11, Complete Divine – Any one
Divine Oracle 1, ecl 6 Complete Divine – Oracle
Radiant Servant of Pelor 5, ecl 11, Complete Divine – Glory or Purification
Rainbow Servant 1, 4, 7/10, Complete Divine – Good, Air, Law (in that order)
Seeker of the Misty Isle 1, 7/10, Complete Divine – Travel, Magic
Temple Raider of Olidammara 10, Complete Divine – Luck
Warpriest 1, ecl 6, Complete Divine – Glory or Domination
Holt Warden 1, ecl 5, Complete Champion, plant
Ordained Champion 1, ecl 5, Complete Champion, war domain or any other by your deity

Sovereign Speaker 1-9/9, ecl 6, Faiths of Eberron – *9 bonus Domains* (1 per level), selection restrictions, see text
Singer of Concordance 2, ecl 7, Races of the Dragon - choose from: dragon, healing, knowledge, magic, strength, travel, wealth
Cloistered Cleric 1, Unearthed Arcana - Knowledge Domain, plus any two others as a standard Cleric

Divine Disciple 4, ecl ?, Forgotten Realms Campaign Setting (3.0) – any one of your diety’s Domains
Dracolyte 1, ecl 6, Draconomicon - Glory or Domination
Wavekeeper 1, ecl 6, Stormwrack, choose: Blackwater, Ocean, Storm or Water
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Arachnomancer 1, ecl 6, Drow of the Underdark, spider domain
Swift Wing 1, ecl 5, Dragon Magic - Dragon
Earthshaker 1, ecl 9, Dragon 314 p.58, Earth domain

Faiths and Pantheons
Wearer of Purple 1 – one bonus Domain from the following; Death, Evil or Scalykind (requires Iron Will, Spell Focus (necromancy))
Gondsman 3 – one bonus Domain from the following; Craft, Earth, Fire, Knowledge, Metal or Planning (requires Craft Wondrous Item, Skill Focus (craft))
Horned Harbringer 1 – Death
Auspician 1 – Fate (requires Dodge, Iron Will, Great Fortitude, Lightning Reflexes)
*Windwalker 1 – Air and Travel Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Waveservant 1 – Ocean spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
*Silverstar 1 – Moon Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)


Special Mention
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text
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« Reply #1165 on: December 03, 2008, 02:35:57 PM »

Q438: when using the various throw attacks of setting sun from ToB do you get a free attack if you have improved trip?
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« Reply #1166 on: December 03, 2008, 10:58:24 PM »

A437

While not domains there are series of Initiate feats (mainly in MAgic of Faerun and Races of Destiny) that add a list of around 4-5 spells to your cleric's spell list. You can find a list here: http://forums.gleemax.com/showpost.php?p=4924992#post4924992 it seems to be a bit dated so I don't know if there's anything newer out there.
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Runestar
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« Reply #1167 on: December 04, 2008, 06:53:57 AM »

Q438: when using the various throw attacks of setting sun from ToB do you get a free attack if you have improved trip?

Yes. Only problem is staying within reach to make that attack since many of those maneuvers tend to throw the enemy some distance away.
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« Reply #1168 on: December 04, 2008, 02:40:10 PM »

Wouldn't you get the attack when you tripped them, not after they moved?
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ZeroSum
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« Reply #1169 on: December 04, 2008, 03:05:36 PM »

"If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."

It seems (though I guess it could be open to interpretation but that window seems rather narrow) that the attack follows after the trip is completed.
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Kuroimaken
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« Reply #1170 on: December 04, 2008, 03:14:12 PM »

"If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt."

It seems (though I guess it could be open to interpretation but that window seems rather narrow) that the attack follows after the trip is completed.

You have a point, though it boils down to whether they meant that you get the attack immediately as in immediately after, or immediately as in at the same time.
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« Reply #1171 on: December 04, 2008, 06:03:32 PM »

The way I read it, as soon as the trip attempt is determined as either a success or failure, the attack happens.
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Kuroimaken
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« Reply #1172 on: December 04, 2008, 06:51:06 PM »

The way I read it, as soon as the trip attempt is determined as either a success or failure, the attack happens.
I basically see things as this: when you tripped the guy, you tripped him so hard you broke something.
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« Reply #1173 on: December 04, 2008, 07:37:43 PM »

I meant mechanically. If you want to talk flavor, I imagine tripping the guy and getting a lightning-fast swing of the weapon before he hits the ground.
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Kuroimaken
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« Reply #1174 on: December 04, 2008, 08:02:07 PM »

I meant mechanically. If you want to talk flavor, I imagine tripping the guy and getting a lightning-fast swing of the weapon before he hits the ground.

Problem being, in this case flavor actually influences mechanics. I could see things going either way with the rules as written.

As a general rule, though, the  extra attack in question cannot be replaced by, say, a grapple.
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« Reply #1175 on: December 05, 2008, 07:31:08 AM »

Woah loads of replies. Thanks. Another though:

Q439 Are there any ways for a monk to get through damage reduction/epic with his natural attacks, ie enchant them, magic item, etc.

Thanks again

Xamas
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« Reply #1176 on: December 05, 2008, 08:37:56 AM »

Q439 Are there any ways for a monk to get through damage reduction/epic with his natural attacks, ie enchant them, magic item, etc.

Off the top of my head, Improved Ki Strike feat, epic version (+6 or higher) of an Amulet of Mighty Fists, or find a way to get DR/epic yourself, in which case your natural attacks will overcome DR/epic.
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dman11235
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« Reply #1177 on: December 05, 2008, 10:55:18 AM »

A439: the weapon abilities Trasmuting and Shadowstriking (ToM, not MiC...I may have spelled it wrong because there's Shadowstriking and Shadow Strike, one's ignore DR and the other is a few rounds per day strike touch AC I believe), epic VoP, Improved Ki Strike, epic AoMF.  Only the first two are worth it.  Get them on a Necklace of Natural Attacks.  See my monk's handbook for more.
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« Reply #1178 on: December 05, 2008, 03:00:33 PM »

Q440: If I'm wielding a merciful weapon and use a maneuver that deals damage above and beyond normal weapon damage (Strike of Perfect Clarity, for example), is that extra damage also nonlethal?
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Runestar
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« Reply #1179 on: December 05, 2008, 09:07:20 PM »

Q440: If I'm wielding a merciful weapon and use a maneuver that deals damage above and beyond normal weapon damage (Strike of Perfect Clarity, for example), is that extra damage also nonlethal?

Merciful should apply to your extra maneuver damage, yes.
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