ThisGuy01
Domesticated Capuchin Monkey
 
Posts: 93
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« on: October 24, 2011, 06:34:06 PM » |
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This all started with an idea I had here http://brilliantgameologists.com/boards/index.php?topic=13438.0. I used some ideas I already had along with some ideas that came to me while writing this actual class. Because I don't want to deal with making a table on here, i'll leave it out and just add the text. So here it is. FighterBase Attack Bonus: Good Saves: Good Fort, Good Reflex, Poor Will. Hit Die: D12 Skill Points: 6+Int (x4 at first level) Class Skills: Balance, Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (architecture & engineering), Knowledge (dungeoneering),Knowledge (geography), Knowledge (history), Knowledge (locale), Knowledge (nobility & royalty), Listen, Profession, Ride, Search, Sense Motive, Spot, Swim, Survival, Tumble, Use Rope Fighter Class AbilitiesWeapon and Armor Proficiency: Bonus Feats: Combat Sight: Battles are won by awareness as well as strength of arms, and the fighter knows this. At 2nd level the fighter gains blindsense out to 5ft. At 6th level, the fighter’s blindsense increases to 15ft, and at 10th level, it increases to 30ft. Additionally, at 6th level the fighter gains tremorsense out to 5ft, the tremor sense increases to 15ft at 10th level, and 30ft at 14th. At 10th level, the fighter gains blindsight out to 5ft, the blind sight increases to 15ft at 14th level, and 30ft at 18th level. Weapon Versatility: Focused Training: Commander’s Tongue (Ex): Learned Ability: A fighter can learn from other combatants he meets, adapting their fighting style into his, achieving his own special way of combat. At 3rd level and every 3 levels after (6th, 9th, etc.) the fighter may choose to gain one ability from the list below. All abilities are Extraordinary. Sneak attack: The fighter gains 1d6 sneak attack. This ability can be taken multiple times, each instance increasing the ability by 1d6. Evasion: The fighter gains Evasion, as per the Rogue. You lose the benefits of this ability when carrying a heavy load, but retain them when wearing medium or heavy armor or carrying a medium load. Improved Evasion: The fighter gains Improved Evasion, as per the rogue. The fighter must have Evasion to gain this ability, either from this class or from another. The fighter must be at least level 11 to take this ability. Conviction: A Fighter can resist magical and unusual attacks with great willpower. If he makes a successful Will save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half), he instead completely negates the effect. An unconscious or sleeping Fighter does not gain the benefit of conviction. Improved Conviction: This ability functions as conviction, except the fighter now takes only half damage even on a failed save. The fighter must have Conviction to gain this ability, either from this class or from another. The fighter must be at least level 11 to take this ability. Tenacity: A Fighter can resist magical and unusual attacks with great fortitude. If he makes a successful Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Fighter does not gain the benefit of tenacity. Improved Tenacity: This ability functions as tenacity, except the fighter now takes only half damage even on a failed save. The fighter must have Tenacity to gain this ability, either from this class or from another. The fighter must be at least level 11 to take this ability. Favored Enemy: The fighter can take this ability to gain a favored enemy as a Ranger. The fighter must gains the same bonuses as a ranger would. This ability can be taken twice, the second time giving appropriate increases to the bonuses gained, as per the Ranger. Lay on Hands: The fighter gains the lay on hands ability of the paladin. To determine the amount he can heal, his Paladin level is equal to his fighter level minus 4. Animal Companion: The fighter gains an animal companion like the Druid. To determine the types of companions he can have and it’s abilities, his druid level is equal to his fighter level minus 5. Fast Movement: The fighter gains a +10ft bonus to his land speed. This bonus is halved when he is in medium or heavy armor, or carries a heavy load. Improved Fast Movement: The fighter gains an additional +20ft to his land speed. Additionally, his fast movement bonuses are now only halved in have armor or when carrying a heavy load. The fighter must have taken the fast movement ability from this class, and must be 12th level to take this ability. Trapsmith: The fighter gains trapfinding as a Rogue, as well as trapsense +2 Uncanny Dodge: The fighter gains uncanny dodge as the Barbarian. Improved Uncanny Dodge: The fighter gains Improved uncanny dodge as the Barbarian. The fighter must have taken Uncanny Dodge as a class feature from this class, or have had it already as a class feature and must be 9th level. Warlord’s Knowledge: Inspiring Strike (Ex): Penetrate Defenses: Armor Master: Crack Shell: Warlord’s Prowess: Overpowering Attack: Ageless Veteran:There are a few abilities taken from other fighter fixes here and plenty of inspiration from them. Please give me feedback as I'm not good with figuring out tier value, though i don't expect this to take him much higher as it doesn't fix some of the problems but gives him a little more versatility.
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