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Author Topic: [3.5] New spell: Victory Blast  (Read 613 times)
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Prime32
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« on: October 04, 2011, 05:06:39 PM »

Trying out an odd concept here.



Tunneling Disintegrate
Level:Sor/Wiz 7
As disintegrate, except as above. If a barrier blocks line-of-effect between you and the target of the ray, you may choose to have the ray break through the barrier, affecting it as if it had been the target of the spell but also reducing the ray's energy afterwards. For magical barriers (such as wall of force) this reduces the ray's caster level by half the caster level of the effect, while against normal objects it is reduced by half the object's hardness. If the barrier is a creature then reduce the caster level by half their Hit Dice. If the spell's CL falls to 0 or lower, or if it fails to destroy a barrier, then the ray stops.


Victory Blast
Universal
Level:Cleric 9, Sor/Wiz 9
Components:V, Action
Casting Time:1 standard action
Range:Long (400 ft. + 40 ft./level)
Effect:Ray
Duration:Instantaneous, 1 round; see text
Saving Throw:Fortitude partial (object)
Spell Resistance:No

You fire a ray which acts as Empowered tunneling disintegrate, except as above. This spell does not have a damage cap. Casting this spell requires the expenditure of 1 action point.

Any ally adjacent to you when you begin casting this spell gains the ability to cast it once as a spell-like ability (caster level equals their character level) until the end of the round. This spell-like version of the spell still requires an action point to use, but cannot further grant the spell-like ability to others. If the ally has no actions remaining for the round, he may choose to use the ability as a free action but loses his next standard action in exchange.

You may choose to delay the end of your spellcasting in order to synchronise the energy release with your allies' (treat as a readied action). If multiple creatures cast this spell on the same target at the same time, they combine into a single effect with a caster level equal to the combined caster levels of the individual castings. In this case, the spell's DC is equal to the highest individual DC +2 per participant beyond the first, and the target takes 8d6 damage x the number of participants if it succeeds on its save.
« Last Edit: October 05, 2011, 10:38:29 AM by Prime32 » Logged

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Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
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McPoyo
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« Reply #1 on: October 04, 2011, 07:43:05 PM »

Needs a focus component: Megazord.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Prime32
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« Reply #2 on: October 05, 2011, 10:40:21 AM »

Added tunneling disintegrate, now the basis of the spell.

Quote from: Quattro
Area Search? Impossible...
« Last Edit: October 05, 2011, 10:49:06 AM by Prime32 » Logged

My work
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Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
oslecamo
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« Reply #3 on: October 05, 2011, 11:11:27 AM »

Added tunneling disintegrate, now the basis of the spell.

Where's that one from? I don't recall either a spell with that name or a tunneling metamagic.
Nevermind, new spell added.
« Last Edit: October 05, 2011, 12:16:04 PM by oslecamo » Logged

Dralnu
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« Reply #4 on: October 05, 2011, 11:59:55 AM »

Quote
Casting this spell requires the expenditure of 1 action point.

Action what?

The lvl 7 version is fine. The lvl 9 one, I'm not sure, but I can't make a real opinion since I don't know what this action point is. No spell resistance?

Needs a Lance of Longinus version!
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Bozwevial
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« Reply #5 on: October 05, 2011, 12:05:31 PM »

Quote
Casting this spell requires the expenditure of 1 action point.

Action what?

The lvl 7 version is fine. The lvl 9 one, I'm not sure, but I can't make a real opinion since I don't know what this action point is. No spell resistance?

Needs a Lance of Longinus version!
Action points come from either Eberron or Unearthed Arcana.
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