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Author Topic: Do I understand Decisive Strike correctly?  (Read 2921 times)
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weenog
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« on: October 02, 2011, 08:16:15 PM »

Quote
As a full-round action, make one attack with an unarmed strike or a special monk weapon, using your highest base attack bonus but taking a -2 penalty on this attack roll. If the attack hits, it deals double damage (as does any other attack you make before the start of your next turn).

As I understand it, this means that the first, full-round action attack must be with an unarmed strike or a special monk weapon, and takes a -2 penalty on the attack roll, but those restrictions do not apply to other attacks in that round (AoOs, factotum extra standard actions, etc).  Furthermore, those other attacks (with any weapon) still benefit from Decisive Strike's double damage.

For example, a Medium monk 2/warblade 2 with Str 22 and a +1 guisarme could use Decisive Strike to attack unarmed at +7 (2d6+12), and any attacks of opportunity with the guisarme that round would be at +10 (4d4+20).

Am I correct in my understanding of how Decisive Strike works?
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Phoenix00
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« Reply #1 on: October 02, 2011, 08:49:51 PM »

Correct many lockdown builds use decisive strike to either deal a lot of damage or to accumulate a lot of damage for stand still
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Shiki
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« Reply #2 on: October 02, 2011, 09:48:55 PM »

Something that I don't like here though is that every feats in existence that lets you consider various weapons as monk special weapons all have FREAKIN FLURRY OF BLOWS as prerequisite. Annoying as fuck when you consider no monk weapon has reach and you normally want to keep what's trying to hit you at a distance, not at arm's reach, in a lock-y build.

Still, I get the impression I missed something here. Mhm..
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« Reply #3 on: October 02, 2011, 10:12:52 PM »

Something that I don't like here though is that every feats in existence that lets you consider various weapons as monk special weapons all have FREAKIN FLURRY OF BLOWS as prerequisite. Annoying as fuck when you consider no monk weapon has reach and you normally want to keep what's trying to hit you at a distance, not at arm's reach, in a lock-y build.

Still, I get the impression I missed something here. Mhm..
Oriental Adventures had a lot of new weapons for Monks, some of which had reach IIRC.
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« Reply #4 on: October 02, 2011, 10:43:54 PM »

Something that I don't like here though is that every feats in existence that lets you consider various weapons as monk special weapons all have FREAKIN FLURRY OF BLOWS as prerequisite. Annoying as fuck when you consider no monk weapon has reach and you normally want to keep what's trying to hit you at a distance, not at arm's reach, in a lock-y build.

Still, I get the impression I missed something here. Mhm..

Serpent Strike from ECS gives you longspear...
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« Reply #5 on: October 02, 2011, 10:59:02 PM »

Something that I don't like here though is that every feats in existence that lets you consider various weapons as monk special weapons all have FREAKIN FLURRY OF BLOWS as prerequisite. Annoying as fuck when you consider no monk weapon has reach and you normally want to keep what's trying to hit you at a distance, not at arm's reach, in a lock-y build.

Still, I get the impression I missed something here. Mhm..

There's a PrC in Races of the Dragon that gives Flurry of Blows without needing Monk levels.
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Shiki
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« Reply #6 on: October 02, 2011, 11:08:22 PM »

@sirpercival: It has flurry of blows as prerequisite, like Pole Master, Double Steel Strike, Whirling Steel Strike, Pole Fighter and Unorthodox Flurry; my point was that you could not use those feats to get a cool reach weapon to use the first hit of Decisive Strike 'cause DS is not flurry of blows.

@snakeman830: Unless I'm blind, there is no reach monk weapon in OA.

@Sinfire Titan: The class is somewhat awful though, and even if you can get both DS & fob those are wasted levels IMO.

edit: typos
« Last Edit: October 03, 2011, 12:13:23 AM by Shiki » Logged

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weenog
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« Reply #7 on: October 02, 2011, 11:35:42 PM »

So, is Decisive Strike compatible with Battle Jump?  Say, if I use Sudden Leap to get my charge on while still having a full-round action available, looking for triple damage...
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« Reply #8 on: October 03, 2011, 01:58:37 AM »

there is that one prestige from complete champion that grants flurry, iirc.


soulknife mindblade + monk levels + flowing blade feat (wotc website) = mindblade usable as a monk weapon...

add soulbow and that might = projectile monk weapon....


plus, i thought the longstaff could be used as a monk and reach weapon... no? or was it three-part staff?

wasn't there a feat that lets you add a single martial weapon as a monk weapon?

ah, rereading, i see the point on DS vs flurry. ^^
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« Reply #9 on: October 03, 2011, 02:26:19 AM »

Wasn't there an extra-large sized quarterstaff somewhere that acted as basically a quarterstaff with reach? I thought it was in either CW or AEG, but I can't find it for the life of me.
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« Reply #10 on: October 03, 2011, 02:36:01 AM »

So, is Decisive Strike compatible with Battle Jump?  Say, if I use Sudden Leap to get my charge on while still having a full-round action available, looking for triple damage...
Using the action breaking Battle Jump trait, yeah looks like it would work fine. Spend a Full-Round Action to make a single attack then a Swift Action to either Sudden Leap or even Belt of Battle it. Also DS + +1 Valorous Necklace of Natural WeaponsCoV/SS + Sandals of Tiger's LeapS&F + Battle Jump = x5.

Further, a Scorpion KamaMiC deals your Unarmed Damage for damage, just buy it as a Large weapon for the ability to Two-Hand it for Power Attack (-2 to att rolls though). Need I say Wand of Greater Mighty Wallop abuse?
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« Reply #11 on: October 03, 2011, 03:16:20 AM »

Wasn't there an extra-large sized quarterstaff somewhere that acted as basically a quarterstaff with reach? I thought it was in either CW or AEG, but I can't find it for the life of me.

Longstaff, CAdv. Doesn't have reach though.
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« Reply #12 on: October 03, 2011, 03:42:21 AM »

Shou Disciple (Unapproachable East 33) requires no Flurry, and lets you flurry with any light weapon @3 and any martial weapon @5.
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« Reply #13 on: October 04, 2011, 09:20:47 PM »

ah thanks, i knew there was a prestige somewhere....
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« Reply #14 on: October 05, 2011, 03:15:02 PM »

Decisive Strike can be combined with Rapid Shot...
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weenog
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« Reply #15 on: October 05, 2011, 03:19:52 PM »

Decisive Strike can be combined with Rapid Shot...

How's that?  Rapid Shot prescribes a full attack action, Decisive Strike is a full-round (close, not quite the same) action.
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« Reply #16 on: October 05, 2011, 03:23:32 PM »

Decisive Strike can be combined with Rapid Shot...

How's that?  Rapid Shot prescribes a full attack action, Decisive Strike is a full-round (close, not quite the same) action.
Never mind, was AFB.
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weenog
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« Reply #17 on: October 05, 2011, 03:42:40 PM »

Damn, was hoping you were right and I could work with that later.  Oh well.
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Rebel7284
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« Reply #18 on: October 05, 2011, 06:09:37 PM »

AFAIK, Snap Kick works though.
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« Reply #19 on: October 05, 2011, 09:47:32 PM »

Decisive Strike ups the DC for stunning fist by 2. Not much by itself, but its a decent start.
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