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Author Topic: Who can beat Azathoth?  (Read 3485 times)
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Placebo_24
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« on: September 24, 2011, 08:41:39 PM »

In the Call of Cthulhu d20 book, there are stats for the gods of the Lovecraft mythos.  Azathoth is the most powerful IIRC, and while I've seen some extremely powerful characters on these boards, I don't know how many of them could kill a god, barring Pun Pun of course.

Here are his stats.

Azathoth
Colossal Outsider (Greater God)
Domains: Evil, Chaos, Madness, Death
Hit Dice: 72d8+2091 (2,666 hp)
Initiative: +5 (Dex, Improved Initiative)
Speed: 140 ft., fly 360 ft.
AC: 63 (-8 size, +1 Dex, +40 natural, +20 divine)
Attacks: 6 slam +102 melee
Damage: Slam 4d6+17 (improved critical) + Int drain
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks: Int drain, wail of madness, alter reality, divine celerity, squamous blast
Special Qualities: Divine qualities, remote sensing 20, damage reduction 55/+4, SR 52, darkvision 60 ft., divine fast healing 200, fire resistance 40, cold resistance 40, sonic immunity
Saves: Fort +89, Ref +61, Will +61
Abilities: Str 45, Dex 13, Con 69, Int 3, Wis 12, Cha 34
Skills: Concentration +104, Cthulhu Mythos +71, Knowledge (planes) +71, Hide -15, Listen +66, Spot +3
Feats: Alertness, Cleave, Dodge, Endurance, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes , Mobility, Power Attack, Spring Attack, Sunder, Toughness, Weapon Focus (slam)
Climate: Any
Organization: Unique
Challenge Rating: 50
Treasure: x5 standard
Alignment: Chaotic Evil
Advancement: None

So, my challenge is, find a character that can kill him.  He actually spawns with minions, but for the purposes of this, we'll have it be a 1v1.
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sirpercival
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« Reply #1 on: September 24, 2011, 08:44:21 PM »

What are the restrictions?
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Placebo_24
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« Reply #2 on: September 24, 2011, 08:51:33 PM »

I assume you mean restrictions on the character?
The only real restriction I have, was nothing infinitely powerful like Pun Pun. Other than that, you can use whatever you want.  Any source is fine.
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BeholderSlayer
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« Reply #3 on: September 24, 2011, 09:50:50 PM »

Pretty much any level 20 wizard with Craft Contingent Spell, Spontaneous Divination, and a generous interpretation of Sanctum Spell.

Well, and it kinda depends what his "Divine Qualities" happen to be.

Heck, it probably could be pulled off earlier.
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altpersona
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« Reply #4 on: September 24, 2011, 09:54:21 PM »

+5 init, end of story.
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skydragonknight
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« Reply #5 on: September 24, 2011, 09:57:06 PM »

Yeah, contingencies are a must. Divine Celerity means he always wins rocket tag and alter reality means you can expect every buff in the game with a decent duration on the guy.

+5 init, end of story.

He doesn't even roll Initiative. ^^
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BeholderSlayer
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« Reply #6 on: September 24, 2011, 10:10:59 PM »

Yeah, contingencies are a must. Divine Celerity means he always wins rocket tag and alter reality means you can expect every buff in the game with a decent duration on the guy.

+5 init, end of story.

He doesn't even roll Initiative. ^^
From what I'm reading Divine Celerity doesn't do anything to win at Rocket Tag, at least not in the SRD. It's just Haste. Am I missing something?

Oh, and said wizard won't need Spontaneous Divination after all. He'll just need Limited Wish.

Of course, my statements entirely hinge on a highly debatable interpretation of Sanctum Spell that I don't actually believe works anymore.

I do believe that a fairly standard level 20 wizard could off him though. Probably in a single round.
« Last Edit: September 24, 2011, 10:13:01 PM by BeholderSlayer » Logged

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« Reply #7 on: September 24, 2011, 10:48:41 PM »

dire tortoise, the wizard dosnt need to roll init either.
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BruceLeeroy
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« Reply #8 on: September 25, 2011, 12:36:55 AM »

I don't see anything that a Hulking Hurler couldn't take out in one round.
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skydragonknight
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« Reply #9 on: September 25, 2011, 01:48:48 AM »

Yeah, contingencies are a must. Divine Celerity means he always wins rocket tag and alter reality means you can expect every buff in the game with a decent duration on the guy.

+5 init, end of story.

He doesn't even roll Initiative. ^^
From what I'm reading Divine Celerity doesn't do anything to win at Rocket Tag, at least not in the SRD. It's just Haste. Am I missing something?

Hmm. Confused that with Supreme Initiative. Although now that I check his stats again he doesn't have the prerequisite 29 Dex for either. I call Hax.
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Tr011
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« Reply #10 on: September 25, 2011, 02:09:35 AM »

How fun would it be if he gets killed by Magic Missles.
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JaronK
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« Reply #11 on: September 25, 2011, 02:17:37 AM »

Do divine qualities make him immune to critical hits?  Because a Dragonwrought Kobold TWF crit fisher character might be able to take him out with Devastating Critical... just keep getting crits until he rolls a one.

JaronK
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Endarire
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« Reply #12 on: September 25, 2011, 03:09:28 AM »

Assuming you could get past Alter Reality, which seems like wish at will...

Hood.  Line up the deities!
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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« Reply #13 on: September 25, 2011, 04:48:41 AM »

Only 3 int?
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skydragonknight
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« Reply #14 on: September 25, 2011, 05:05:22 AM »

Only 3 int?

Yeah, that's a bit silly. Though to be fair since he has 5x standard wealth for a CR 50, he probably has at least a +8 enhancement, if not higher.
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JaronK
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« Reply #15 on: September 25, 2011, 05:26:55 AM »

Azathoth is supposed to be barely sentient... powerful as all heck, but more a force of nature than a sentient being.  Int 3 actually seems high.  I'd have made him Int -.

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Tr011
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« Reply #16 on: September 25, 2011, 07:15:31 AM »

3 Int means you can ignore the 2k HP and just shoot his int to 0 (even with enhancements, that shouldn't be too difficult). But you need a way to pass that gigantic SR. I also see no poison immunity, but the saves are by far too high for poison imo.
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skydragonknight
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« Reply #17 on: September 25, 2011, 07:33:09 AM »

3 Int means you can ignore the 2k HP and just shoot his int to 0 (even with enhancements, that shouldn't be too difficult). But you need a way to pass that gigantic SR. I also see no poison immunity, but the saves are by far too high for poison imo.

Quote from: SRD
Energy Drain, Ability Drain, Ability Damage

A deity is not subject to energy drain, ability drain, or ability damage.

Ability damage is out. However, ability penalties are not. Are there any ability score penalties for Int (or Dex, which is only 13) that can bring an opponent to 0 in that score?

Edit: found an item that would do it. All you would have to do is bluff the guy into thinking it was a birthday present and ask him to try it on. Since he's a deity of madness, he may actually agree without the Bluff. Big Grin
« Last Edit: September 25, 2011, 07:35:55 AM by skydragonknight » Logged

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sirpercival
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« Reply #18 on: September 25, 2011, 07:51:05 AM »

Bypassing SR is no problem, be an artificer with Fortify Spell, which has no level cap.  Metamagic Item = infinite spell penetration check.
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Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
WarlockLord
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« Reply #19 on: September 25, 2011, 01:49:49 PM »

Wizard/Contemplative/Dweomerkeeper launching supernatural rays of stupidity?
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