|
Littha
|
 |
« Reply #80 on: September 26, 2011, 09:58:22 AM » |
|
I shall have to bow out then Reasoning: ( spoilered because not many people like reading a rant that isnt constructive to the thread)
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #81 on: September 26, 2011, 10:09:06 AM » |
|
Would you allow this PrC that I wrote that basically grants a "mundane" type of character an NPC cohort in the form of a magic item (which can be a spellcaster, and can conceivably share spells with him)? It could be fun to RP a "monster" that winds up with some ancient relic, learns to bond with it, and uses it to conquer a nation, or something... I'd probably use a giant or something simple for the "monster", probably going into a martial adept class, or something homebrewed. Hmm... a firbolg with a weapon that is a druid could be fun... I don't know how that would fit in with the rest of the party, though. Maybe an ogre would be a better choice...
|
|
|
|
« Last Edit: September 26, 2011, 10:34:43 AM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
PipTheBlue
Barbary Macaque at the Rock of Gibraltar
  
Posts: 156
|
 |
« Reply #82 on: September 26, 2011, 10:28:18 AM » |
|
My first attempt: http://www.myth-weavers.com/sheetview.php?sheetid=332367. I'm not sure about the effects of the size increase. SRD says it increases Str by 8, Con and NA by 2 and decreases Dex by 2 and AC and Attack by 1. Furthermore, it increases my claws' damage dice to 1d4. Is this correct? [edit]Note to self: read the fucking manual! Thanks for pointing it out, dna. The stat increases from size increase have been removed.[/edit]
|
|
|
|
« Last Edit: September 26, 2011, 11:49:39 AM by PipTheBlue »
|
Logged
|
|
|
|
|
|
|
oslecamo
|
 |
« Reply #84 on: September 26, 2011, 12:05:22 PM » |
|
Littha:I respect your decision, but I'll like to offer a counter-rebuttal nonthless. Would you allow this PrC that I wrote that basically grants a "mundane" type of character an NPC cohort in the form of a magic item (which can be a spellcaster, and can conceivably share spells with him)? It could be fun to RP a "monster" that winds up with some ancient relic, learns to bond with it, and uses it to conquer a nation, or something... I'd probably use a giant or something simple for the "monster", probably going into a martial adept class, or something homebrewed. Hmm... a firbolg with a weapon that is a druid could be fun... I don't know how that would fit in with the rest of the party, though. Maybe an ogre would be a better choice... Allowed. Prime32 rules for character items always intrigued me and I would like to see how they play out.
|
|
|
|
« Last Edit: September 26, 2011, 12:06:55 PM by oslecamo »
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #85 on: September 26, 2011, 12:20:00 PM » |
|
Allowed. Prime32 rules for character items always intrigued me and I would like to see how they play out.
Sweet. Here is what I have in mind so far: GrimtoothFlind 2/ Vampire 2/Barbarian (Lion totem, Whirling Frenzy) 1/ Bearer of Legend 2/Warblade 1 Backstory: Feats: Lifesense Bonded Weapon: Nightbringer Description: Nightbringer started out as a human cleric with unfailing devotion to (is there a vampire god?). As the ultimate expression of his undying devotion, he transferred his essence into a weapon to be wielded by (the vampire god's) ultimate champion. His special purpose is to bring about an eternal darkness, so that the followers of his master may enslave all of the material plane, without being bothered by the hated sun. Nightbringer has a special hatred of clerics and servants of Pelor and any other deities of light and/or the sun, and will try to compel his wielder to attack them on sight, and in preference of all other enemies. Nightbringer is a 6 level CE human cleric with the Darkness and Hunger domains. Items: Liquid Night: Tactics and Synergy:
|
|
|
|
« Last Edit: September 27, 2011, 09:32:35 AM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
Littha
|
 |
« Reply #86 on: September 26, 2011, 12:41:28 PM » |
|
Littha:I respect your decision, but I'll like to offer a counter-rebuttal nonthless.
|
|
|
|
|
Logged
|
|
|
|
|
Gnomeo
|
 |
« Reply #87 on: September 26, 2011, 12:54:53 PM » |
|
I know there's a lot of interest here (5 pages in a couple days), I liked my idea and wanted to share. It would require approval of a Mindstealer Drone and the psionic adaptation to Mindbender.
Tenth Mindstealer Drone 3 / Ardent 3 / Mindbender (Psionic adaptation) 1 / Shadowmind 1
Social skills, telepathy, read thoughts, & limited shapeshifting. Ability to infiltrate by draining minions and replacing them.
Feats: Ability Focus: Psychic Drain, Practiced Manifester: Ardent, Mindsight
Tenth was the least favored among the Master's drones. Master sent First and Second on the most important missions. Tenth usually got peasant duty on the outskirts of the Master's territory. One day, the Master was attacked and called all his drones to defend him. Tenth, being the last to arrive, attacked a low-level hireling at the rear of the aggressors' party who turned out to be a Telepath. Tenth disabled the minion, and dragged it away to drain its memories for the Master. After draining the minion, however, something odd happened. The minion started talking to him from inside its own memories. More importantly, the Master lost the fight with the aggressors. While the other drones could not survive without a Master, Tenth did. Tenth learned from the minion how to widen his mental powers and now uses them to become his own Master. In return, the minion gets to continue its limited existence.
|
|
|
|
|
Logged
|
The next thing I say to you will be true. The last thing I said was false.
|
|
|
|
oslecamo
|
 |
« Reply #88 on: September 26, 2011, 02:44:56 PM » |
|
Nightbringer is a 6 level CE human cleric with the Darkness and Hunger domains. Tactics and Synergy: Once the magic item template is applied, it's no longer a creature but an item, and thus doesn't have any equip slots. That's why it gets the "free" enanchment to stats. Also disclaimer, the vampire vulnerabilities aren't there just for looks. Not saying that there'll be garlic everywhere, but if you let get out that you're a vampire, your enemies will adjust acordingly (walking inside a deeper darkness will certainly reveal you don't like light very much). Plus stuff like needing to ask permission to enter private buildings. Sunlight won't be the only thing possibly limiting your options. Gnomeo: Drone, ardent and psionic mindbender would be ok. Shadowmind, as the mind's eye fullmanifester class of easy entry that grants extra goodies every level? Not allowed.
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #89 on: September 26, 2011, 03:16:23 PM » |
|
Nightbringer is a 6 level CE human cleric with the Darkness and Hunger domains. Tactics and Synergy: Once the magic item template is applied, it's no longer a creature but an item, and thus doesn't have any equip slots. That's why it gets the "free" enanchment to stats. OK, then what about having the ability of the Spellguard Rings added to the weapon itself, as part of its properties via the Ancestral Relic ability? Do you allow custom/combined magic items? Also disclaimer, the vampire vulnerabilities aren't there just for looks. Not saying that there'll be garlic everywhere, but if you let get out that you're a vampire, your enemies will adjust acordingly (walking inside a deeper darkness will certainly reveal you don't like light very much). Plus stuff like needing to ask permission to enter private buildings. Sunlight won't be the only thing possibly limiting your options.
I full expect that, but sunlight is rather a critical one... It's not like its just an inconvenience like not being able to enter a building. It's full on death if you even go above ground for half the day. So having a way to at least tolerate that is pretty important, which is why I specifically mentioned it. And a question: Each day, the Vampire loses a number of Blood Charges equal to his HD. If he rested 8 hours in his resting place, he only loses half that number, rounded up. If the vampire doesn't have enough blood charges to satisfy it's needs by morning, he takes a penalty to all d20 rolls equal to the number of missing blood charges, up to a penalty equal to twice his own HD. The penalty lasts until the Vampire gets a number of Blood Charges equal to his HD or more and spends 8 hours on his resting place. What is "enough"? So that his daily cost doesn't take him below 0? So he better have at least his hit dice in blood charges when he settles down for the "night" (or half that much if he has a resting place)? And to overcome this hunger, he must gain his hit dice in blood charges and rest for 8 hours in his resting place? What if he can't get to his resting place? He has a permanent penalty?
|
|
|
|
« Last Edit: September 26, 2011, 03:18:10 PM by PhaedrusXY »
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
VennDygrem
Member
Grape ape

Posts: 1689
|
 |
« Reply #90 on: September 26, 2011, 03:21:53 PM » |
|
Also disclaimer, the vampire vulnerabilities aren't there just for looks. Not saying that there'll be garlic everywhere, but if you let get out that you're a vampire, your enemies will adjust acordingly (walking inside a deeper darkness will certainly reveal you don't like light very much). Plus stuff like needing to ask permission to enter private buildings. Sunlight won't be the only thing possibly limiting your options.
I don't suppose many people will be inviting a flind gnoll or tarrasque into their homes anyway. 
|
|
|
|
|
Logged
|
|
|
|
|
PhaedrusXY
|
 |
« Reply #91 on: September 26, 2011, 03:36:09 PM » |
|
Also disclaimer, the vampire vulnerabilities aren't there just for looks. Not saying that there'll be garlic everywhere, but if you let get out that you're a vampire, your enemies will adjust acordingly (walking inside a deeper darkness will certainly reveal you don't like light very much). Plus stuff like needing to ask permission to enter private buildings. Sunlight won't be the only thing possibly limiting your options.
I don't suppose many people will be inviting a flind gnoll or tarrasque into their homes anyway.   True, but the tarrasque won't care. He'll just blow their house down like the big bad wolf.  The tarrasque should definitely take "deceivingly innocent form" or whatever it is, though... "Aww look at the cute little girl...""Surprise! I'm really the tarrasque!"
|
|
|
|
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
Gnomeo
|
 |
« Reply #92 on: September 26, 2011, 03:43:52 PM » |
|
Gnomeo: Drone, ardent and psionic mindbender would be ok. Shadowmind, as the mind's eye fullmanifester class of easy entry that grants extra goodies every level? Not allowed.
I was referring to the Shadowmind prestige class in Complete Adventurer; which provides Read Thoughts and a manifester level at level 1.
|
|
|
|
« Last Edit: September 26, 2011, 03:49:54 PM by Gnomeo »
|
Logged
|
The next thing I say to you will be true. The last thing I said was false.
|
|
|
|
oslecamo
|
 |
« Reply #93 on: September 26, 2011, 03:46:20 PM » |
|
Nightbringer is a 6 level CE human cleric with the Darkness and Hunger domains. Tactics and Synergy: Once the magic item template is applied, it's no longer a creature but an item, and thus doesn't have any equip slots. That's why it gets the "free" enanchment to stats. OK, then what about having the ability of the Spellguard Rings added to the weapon itself, as part of its properties via the Ancestral Relic ability? Do you allow custom/combined magic items? Only on a case-by-case basis. How does a +1 enanchment of your weapon and a 1000 GP ring on your vampire gnoll's hand sounds? Also disclaimer, the vampire vulnerabilities aren't there just for looks. Not saying that there'll be garlic everywhere, but if you let get out that you're a vampire, your enemies will adjust acordingly (walking inside a deeper darkness will certainly reveal you don't like light very much). Plus stuff like needing to ask permission to enter private buildings. Sunlight won't be the only thing possibly limiting your options.
I full expect that, but sunlight is rather a critical one... It's not like its just an inconvenience like not being able to enter a building. It's full on death if you even go above ground for half the day. So having a way to at least tolerate that is pretty important, which is why I specifically mentioned it. Well, there's also good old geting out only in the night.  And a question: Each day, the Vampire loses a number of Blood Charges equal to his HD. If he rested 8 hours in his resting place, he only loses half that number, rounded up. If the vampire doesn't have enough blood charges to satisfy it's needs by morning, he takes a penalty to all d20 rolls equal to the number of missing blood charges, up to a penalty equal to twice his own HD. The penalty lasts until the Vampire gets a number of Blood Charges equal to his HD or more and spends 8 hours on his resting place. What is "enough"? So that his daily cost doesn't take him below 0? So he better have at least his hit dice in blood charges when he settles down for the "night" (or half that much if he has a resting place)? And to overcome this hunger, he must gain his hit dice in blood charges and rest for 8 hours in his resting place? What if he can't get to his resting place? He has a permanent penalty? Exactly, you need to keep your number of Blood Charges positive or at least zero. In case you drop into negatives you need both to feed and rest in your special place. Notice however you're not limited to just one coffin or similar. It is advised to carry a bag of dirt from your birthplace to improvise a resting place in case of desesperation. And yes the penalty is permanent. Gnomeo:That one is allowed. Notice however the prc dips will delay your acquisition of new mantles.
|
|
|
|
|
Logged
|
|
|
|
|
Gnomeo
|
 |
« Reply #94 on: September 26, 2011, 04:04:37 PM » |
|
Gnomeo:That one is allowed. Notice however the prc dips will delay your acquisition of new mantles.
The prestige class dips are for Telepathy/Mindsight and Read Thoughts, respectively. I was planning to continue Ardent from there.
|
|
|
|
|
Logged
|
The next thing I say to you will be true. The last thing I said was false.
|
|
|
Krika
Barbary Macaque at the Rock of Gibraltar
  
Posts: 151
|
 |
« Reply #95 on: September 26, 2011, 04:54:55 PM » |
|
And here is Wispy Ghostlight the Third, Senior. Still need to do items and feats, but that should be done by the end of the day (hopefully). And then write up the background. Any notable issues that anyone can see? And for Osclecamo, how does the "If it multiclasses to an arcane/divine class it can count it's Will-O'-Wisp levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots." line interact with Warlock and Invocations?
|
|
|
|
« Last Edit: September 26, 2011, 04:57:01 PM by Krika »
|
Logged
|
|
|
|
|
oslecamo
|
 |
« Reply #96 on: September 26, 2011, 05:07:45 PM » |
|
And here is Wispy Ghostlight the Third, Senior. Still need to do items and feats, but that should be done by the end of the day (hopefully). And then write up the background. Any notable issues that anyone can see? And for Osclecamo, how does the "If it multiclasses to an arcane/divine class it can count it's Will-O'-Wisp levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots." line interact with Warlock and Invocations? At first glance you have greater greater invisibility.  As for warlock synergy, well, you could pick a least or lesser Invocation and use it at CL 8, but only have one known, as a 7th level warlock doesn't learn any extra invocation. However if you picked your first warlock level after the 5th will-o-wisp, then the last will-o-wisp level, then the 2nd warlock level (wow 5/war1/wow+1/war+1), you could have two least (or lesser) invocations known, because the warlock usually learns new invocations at 6th and 8th level. Yes pseudo-spellcaster from my monster classes rewards juggling levels a bit (I don't particularly like that part, but it was the only way I could find to prevent too much abuse)
|
|
|
|
|
Logged
|
|
|
|
Krika
Barbary Macaque at the Rock of Gibraltar
  
Posts: 151
|
 |
« Reply #97 on: September 26, 2011, 05:11:52 PM » |
|
Thanks for the clarification.
|
|
|
|
|
Logged
|
|
|
|
|
dna1
|
 |
« Reply #98 on: September 26, 2011, 05:23:04 PM » |
|
Oslecamo I have a quick question about the big T burrowing. Does it leave a big tunnel behind me? All my abilities are Ex so Im hoping no giant tunnel.. but what evers good 
|
|
|
|
« Last Edit: September 26, 2011, 05:27:02 PM by dna1 »
|
Logged
|
Slappin ho's like E-Honda
|
|
|
|
oslecamo
|
 |
« Reply #99 on: September 26, 2011, 05:25:14 PM » |
|
Oslecamo I have a quick question about the big T burrowing. Does it leave a big tunnel behind me? All my abilities are Ex so Im hoping no giant tunnel.. but what evers good  Unless otherwise noted, no burrowing creatures leave behind useable tunnels. They'll still leave clearly moved sand/rubble.
|
|
|
|
|
Logged
|
|
|
|
|