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A well rounded Warforged Artificer
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Topic: A well rounded Warforged Artificer (Read 1056 times)
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Dawnmor
Domesticated Capuchin Monkey
Posts: 115
Re: A well rounded Warforged Artificer
«
Reply #20 on:
September 23, 2011, 05:15:33 PM »
Is there a way to make Staff's rechargeable to where each staff ability can be used once or twice per day? or is that already taken into account as staffs?
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dark_samuari
Hong Kong
Posts: 1024
Re: A well rounded Warforged Artificer
«
Reply #21 on:
September 23, 2011, 05:17:14 PM »
If you end up not filling those four levels with construct-based templates have you thought about Warlock levels? It meshes will with the whole 'Android' feel of a character like this and grants some nice at-will abilities.
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Dawnmor
Domesticated Capuchin Monkey
Posts: 115
Re: A well rounded Warforged Artificer
«
Reply #22 on:
September 23, 2011, 05:22:14 PM »
I suggest taking Alchemist Savant instead of CWA. Because even though it SAYS you need to be part of House Cannith, there is a ADAPTION where you can substitute the requirements with Skill focus (Alchemy)
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Nytemare3701
Donkey Kong
Posts: 674
Re: A well rounded Warforged Artificer
«
Reply #23 on:
September 23, 2011, 06:05:08 PM »
Are there any rules for paying money to improve a warforged (Like the HD scaling on golems)?
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ALT+7 to make a •
Clean up your posts and people tend to react better to them.
My rewrites:
Mechanics
Combat Expertise
Spell Resistance
Spell Schools
Combat Maneuvers
Armor and Shield Proficiency
BaB and Combat Feats
Skills (Hazard zone)
Epic Spellcasting
Poisons
Misc. Tweaks
There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
dark_samuari
Hong Kong
Posts: 1024
Re: A well rounded Warforged Artificer
«
Reply #24 on:
September 23, 2011, 06:54:22 PM »
Quote from: Nytemare3701 on September 23, 2011, 06:05:08 PM
Are there any rules for paying money to improve a warforged (Like the HD scaling on golems)?
Going to go ahead and say no because their are PCs, not monsters.
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dark_samuari
Hong Kong
Posts: 1024
Re: A well rounded Warforged Artificer
«
Reply #25 on:
September 23, 2011, 07:01:35 PM »
Some templates you can apply are:
Multi-Headed Creature
Dark Creature
God-Blooded
Half-Fey
Phrenic
Half-Dragon
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Endarire
Man in Gorilla Suit
Posts: 2171
Re: A well rounded Warforged Artificer
«
Reply #26 on:
September 23, 2011, 07:38:59 PM »
What custom items can you create? I assumed if Artificers were in, they could make anything custom by the formulas and a bit of GM adjudication.
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Hood
- My first answer to
all
your build questions; past, present, and future.
Speaking of which:
Quote from: Caelic on September 25, 2011, 04:34:19 PM
Quote from: X-Codes on September 25, 2011, 01:54:52 PM
Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
Nytemare3701
Donkey Kong
Posts: 674
Re: A well rounded Warforged Artificer
«
Reply #27 on:
September 24, 2011, 07:21:19 AM »
Quote from: Endarire on September 23, 2011, 07:38:59 PM
What custom items can you create? I assumed if Artificers were in, they could make anything custom by the formulas and a bit of GM adjudication.
Now that you mention it, I could probably swing some custom items that cost a huge amount of XP (AKA my levels).
Logged
ALT+7 to make a •
Clean up your posts and people tend to react better to them.
My rewrites:
Mechanics
Combat Expertise
Spell Resistance
Spell Schools
Combat Maneuvers
Armor and Shield Proficiency
BaB and Combat Feats
Skills (Hazard zone)
Epic Spellcasting
Poisons
Misc. Tweaks
There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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