Prime32
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« Reply #20 on: June 16, 2008, 06:10:42 PM » |
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Bump. We need to transfer some of the Gleemax work over. In that case, dark_samuari should repost his characters and turn the first post into an index.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Prime32
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« Reply #21 on: June 26, 2008, 11:09:52 AM » |
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EDIT: 
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« Last Edit: June 28, 2008, 01:52:01 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Sinfire Titan
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« Reply #22 on: June 27, 2008, 04:53:18 PM » |
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Hey Prime? This thread is for RAW characters that can mimic existing characters from pop culture and movies and such.
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Prime32
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« Reply #23 on: July 06, 2008, 11:50:15 AM » |
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Kira YamatoNG Human Ex-monk (cobra strike) 2/Barbarian (whirling frenzy) 1/Warblade 5/Fighter 2/Bloodstorm blade 10 Feats: Dodge, Improved Precise Shot, Mobility, Point Blank Shot, Precise Shot, Righteous Wrath, Sacred Vow, Shot on the Run, Subduing Strike, Two-Weapon Fighting (improved to Multi-Weapon Fighting when piloting Strike Freedom), Vow of Nonviolence, Vow of Peace For the Strike Freedom itself... Some kind of Gargantuan/Colossal construct with 14 arms, 12 of which end in melee weapons.
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« Last Edit: July 06, 2008, 12:01:26 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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DetectiveJabsco
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« Reply #24 on: July 26, 2008, 11:36:23 AM » |
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Any One wanna Help me Stat out "The Avatar" I was Thinking Human Monk 2/Psion(Kineticist)/Pyrokineticist 4/Slayer 10 With Monastic Training(Slayer) and Tashalatora(slayer) Other than that I'm unsure, Maybe a Psi-Warrior Instead of Monk/Kineticist Any thoughts?
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Prime32
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« Reply #25 on: July 26, 2008, 04:38:38 PM » |
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I would have gone with a swordsage/master of nine who picked up some Desert Wind (fire), Setting Sun (air), and Stone Dragon (earth) manouvers. Waterbending is still tricky, but you could take levels in the cold variant of pyrokineticist (or use that homebrew Ocean Tempest (is that the name?) school someone made). Also, you gotta have the Air Devotion feat from Complete Champion. 
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Negative Zero
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« Reply #26 on: July 31, 2008, 12:41:28 AM » |
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Don't forget the Water Devotion, which creates a water elemental that, with a little imagination, could just be waterbending.
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Prime32
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« Reply #27 on: August 15, 2008, 04:59:16 PM » |
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Okay, not entirely satisifed with the Kira stats, but here are miniature versions of his mecha. Freedom Gundam
 Two-headed Warforged Dragonfire adept 16 Feats: Ability Focus (breath weapon), Combat Reflexes (B), Enlarge Breath, Flyby Attack, Improved Initiative (B), Improved Speed, Mithral Body, Run, Two-Weapon Fighting (B), Quick Draw, Rapid Reload Flaw: Pathetic (Charisma) Breath effects: Acid Breath, Fivefold Breath of Tiamat, Frost Breath, Lightning Breath, Shaped Breath Invocations: Aquatic Adaptation, Beguiling Influence, Draconic Toughness, Enthralling Voice, Frightful Presence, Greater Draconic Flight, Voidsense
Equipment: Masterwork heavy shield, +3 quick-loading heavy crossbow with gnome crossbow sight, Two +3 brilliant energy longswords | Strike Freedom Gundam
 As Freedom Gundam except as follows Three-headed Warforged Dragonfire adept 16 Feats: Deflect Arrows, Epic Speed (replaces Improved Speed)
Equipment: mantle of spell resistance, ring of force shield and continuous entropic shield (replaces masterwork heavy shield), Two +4 quick-loading light crossbows with gnome crossbow sights, +4 quick-loading great crossbow with gnome crossbow sight, Two +4 brilliant energy longswords
Eight 4HD spark guardians with the Swarmfighting feat usually share the Strike Freedom's space. |
I know, they don't have multiple heads - the breath weapons emerge from twin sets of cannons at various points on their bodies. For the HiMAT Attack, use Five-fold Breath of Tiamat (in the Strike Freedom's case, Fifteen-fold Breath of Tiamat  ) Video of the FreedomVideo of the Strike Freedom
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« Last Edit: August 15, 2008, 05:52:39 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Sinfire Titan
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« Reply #28 on: August 31, 2008, 11:15:06 PM » |
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DFA is more suited for Shenlong Gundam.
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Prime32
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« Reply #29 on: September 01, 2008, 09:13:59 AM » |
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DFA is more suited for Shenlong Gundam.
Flavour is mutable, remember? It's been a while since I watched Gundam Wing, but does the Shenlong Gundam have that many types of breath weapon?
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« Last Edit: September 01, 2008, 09:15:46 AM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Nox_Noctis
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« Reply #30 on: September 01, 2008, 10:19:16 PM » |
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Hey, so Dr. Horrible would pretty obviously be an Artificer, but if you had to make him as a gestalt character, what would you put on the other side?
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Sinfire Titan
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« Reply #31 on: September 03, 2008, 10:49:34 AM » |
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DFA is more suited for Shenlong Gundam.
Flavour is mutable, remember? It's been a while since I watched Gundam Wing, but does the Shenlong Gundam have that many types of breath weapon? Answer: YouTube. He actually gets a few, but not different energy types or effects. They do sprout out of his arms though.
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woodenbandman
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« Reply #32 on: October 11, 2008, 10:08:48 AM » |
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Okay, I got a few: Wario: http://www.myth-weavers.com/sheets/save.php. He's a charger who's got spirited charge AND shock trooper/barbarian. What he does is basically charge all the freakin' time, doing within the range of 100 damage per attack. Not bad, probably could be optimized futher. In fact, he needs a valorous weapon, whatever it is. Yellow Jester: reserved Megaman is just an artificer, no need to get into detail with that. I believe that there's a sonic build, hang on a sec: http://brilliantgameologists.com/boards/index.php?topic=310.0 By Shadeseraph
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« Last Edit: October 11, 2008, 10:15:43 AM by woodenbandman »
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Prime32
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« Reply #33 on: October 28, 2008, 06:35:18 PM » |
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Why am I posting this? Oh well... Nanoha Takamachi, The White Devil NG Human Psion (kineticist) 16/swordsage 4 Feats: Enlarge Power, Favoured energy (fire) HC, Improved Toughness, Maximise Power, Metapower (Maximised energy bolt) CP, Nonlethal Substitution, Overchannel, Practiced Manifester (psion) CP, Psicrystal Affinity, Psicrystal Containment, Psionic Meditation, Transcend Limits HC, Twin Power Equipment: Psionatrix of psychometabolism, Wings of flight Powers: Damp power CP, Energy bolt, Energy missile, Energy retort, Force screen, Mental barrier, Share pain, Solicit psicrystal, Telekinetic thrust, Vigor Raging HeartPsicrystal 20 Feats: Psionic Meditation, Skill Focus (Search, Spot, Use Psionic Device), Wild Talent Equipment: Crystal mask of detection, Ring of arming, dorje of psionic mystic surgePH2, +1 deep crystal quarterstaff/psicrystal staff HC (w/ wand chamber, setting stone of invigoration, 2x setting stone of power echo, companion stone of far sight), Psychoactive skin of ectoplasmic armour (transferred to master) Divine Shooter/Axel Shooter: Energy missile Protection: Mental barrier Divine Buster: Energy bolt Flyer Fin/Axel Fin: Wings of flight Flash Move: Shadow hand manouvers Cartridge Load: Dorje of psionic mystic surge Barrier Burst: Energy retort Barrel Shot: (Enlarged) Telekinetic thrust (used on a creature) Stardust Fall: Telekinetic thrust (used on objects) Blaster Mode Starlight Breaker: Activate setting stone of invigoration and dorje of psionic mystic surge, use Transcend Limits to overchannel by four levels (final ML 26). Expend psionic focuses of self and psicrystal to apply Twin Power and Maximise Power to energy bolt (fire). 17 base, Maximise +2, Twin +6 = 296 damage in a 120ft line. Take 15d8 points of backlash damage (shared evenly with psicrystal). Old versionHuman (intermediate air elemental bloodline) cleric 1/warlock 17/hellfire warlock 3 Feats: Divine Metamagic, Empower Spell, Enlarge Spell, Greater Psionic Weapon, Hidden Talent (force screen), Item Familiar, Maximise Spell-like Ability (eldritch blast), Psionic Weapon, Twin Spell-like Ability (eldritch blast) Flaws: Non-combatant Invocations: Eldritch line, Eldritch spear, Entropic warding, Fell flight, Flee the scene, Hideous Blow, Penetrating blast Equipment: +3 glamered mithral breastplate of SR19, Chasuble of Fell Power, Raging Heart, Velka-type cartridges (nightsticks), +1 eager force precise quick-loading light crossbow, Shirt of spell resistance Item familiar: Raging Heart (Warlock's scepter and +1 greater dispelling/+1 quarterstaff) Increased Sapience, Greater Power ( locate creature 3/day), Lesser Powers ( detect magic at will, hold person 3/day) Axel Shooter: +1 eager force precise quick-loading light crossbow Divine Buster: Penetrating Eldritch Blast Divine Buster Extension: Enlarged Penetrating Eldritch Spear Excellion Buster: Empowered Penetrating Eldritch Line Starlight Breaker: Empowered Enlarged Maximised Twinned Penetrating Eldritch Line + Expend charges from warlock's scepter with Hellfire infusion (widen) Axel Charge System: Charge with Empowered Hideous Blow + Greater Psionic Weapon Cartridge System: Divine Metamagic + Nightsticks Blaster System: Hellfire Blast Yes, Divine Metamagic works wth eldritch blast, since it doesn't involve adjusting spell levels. EDIT: Well, pre-errata, anyway Subaru Nakajima Warforged Barbarian 1/Cleric 1/Psychic warrior 1/Duskblade 13/Sonicrager (variant frostrager) 2 Domains: Strength (devotion), Travel (devotion) Feats: Divine Might, Improved Unarmed Strike, Item Familiar, Mad Foam Rager, Power Attack, Sonic Berserker, Superior Unarmed Strike, Unarmoured Body, Up the Walls Flaws: Shaky, Vulnerable Equipment: +3 glamered chain shirt, +4 suppression manifester adamantine battlefist, Mach Calibur, Ring of force shield, Velka-type cartridges (nightsticks, stored in compartment in battlefist) Powers: burstItem familiar: Mach Calibur (Boots of skating and at-will ML7 wingroad) Greater power: Gear Excellion ( haste 3/day), Increased Sapience, Lesser power ( detect magic at will) Wingroad: As wall of ectoplasm, but the wall takes the form of a path 5-foot wide and up to 20ft long per manifester level – the path must be continuous but need not be straight. The wall lasts for 1 round.
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« Last Edit: July 09, 2009, 07:45:25 AM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Bozwevial
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« Reply #34 on: October 28, 2008, 06:52:55 PM » |
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Hey, so Dr. Horrible would pretty obviously be an Artificer, but if you had to make him as a gestalt character, what would you put on the other side?
Honestly, all I can think of would be factotum. It actually fits...sort of.
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Prime32
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« Reply #35 on: February 01, 2009, 09:29:01 AM » |
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Rise! If you don't recognise these characters, look here. Alteisen
 CG Gorebrute shifter barbarian (lion totem, ferocity) 1/dragonfire adept 5/paladin of freedom 2/green star adept 10/fortune's friend 3 Feats: Entangling Exhalation, Combat Brute, Fortutitous Strike, Improved Sunder, Power Attack, Practiced Spellcaster (dragonfire adept), Quicken Supernatural Ability (breath weapon), Shifter Savagery, Unbelievable Luck (B),Victor's Luck Flaws: Shaky, Vulnerable Invocations: Draconic Flight, Endure Exposure, Energy Resistance, See the Unseen Breath Effects: Cold Breath, Slow Breath Equipment: +3 full plate, 2x masterwork spiked gauntlets, +1 quick-loading light crossbow, +1 impact brash lucky morningstar, necklace of +1 brutal surge valorous natural weapons (gore), Armbands of might, Helm of battle, Mantle of Second Chances Teamwork benefits: Ranged precision, Spell barrage Autocannon: Light crossbow Revolving Stake: Full attack with morningstar Heat Horn: Gore attack while shifting Heavy Claymore: Breath weapon Trump Card: Shift, enter ferocity and charge with a gore attack (activating brutal surge), using a quickened Entangling Slow Breath on the way. On the next round, charge again and make a full attack with the morningstar, taking advantage of Combat Brute. Weissritter
 CG Warforged Ranger (distracting attack) 4/Warlock 8/Cyran avenger 5/Hellfire warlock 3 Feats: Ability focus (eldritch blast), Endurance (B), Flyby Attack, Point Blank Shot(B), Practiced Spellcaster (warlock), Precise Shot, Quicken Spell-like ability (eldritch blast), Rapid Shot, Shape Soulmeld (strongheart vest), Track(B), Woodland Archer Flaws: Non-combatant Invocations: Eldritch line, Eldritch cone, Eldritch spear, Fell flight, Hellrime blast, Noxious blast, Repelling blast, Vitriolic blast Equipment: +1 splitting exit wounds dragonbone footbow/warlock's scepter, +1 light crossbow, +1 shortsword, Bracers of archery, Greater chasuble of fell power, +3 distance swiftwing arrows Teamwork benefits: Ranged precision, Spell barrage Oxtongue Rifle E: Eldritch blast Oxtongue Rifle B: Footbow Oxtongue Rifle W: Footbow + quickened eldritch blast
For Alteisen Reise, take a level of fighter and another in fortune's friend. Trade Tower Shield Proficiency for Exotic Armour Proficiency (mountain plate). Replace full plate with mountain plate and add the shocking enchantment to the gore. Pick up Empower Breath. For Rein Weissritter, take some more warlock levels and learn Greater Draconic Fell Flight. Get the Twin Spell-Like Ability feat and Eldritch Sculptor.
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« Last Edit: February 24, 2009, 10:53:06 AM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Prime32
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« Reply #36 on: February 24, 2009, 03:53:58 PM » |
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 Cybuster, The Lord of ElementalWarforged Shapeshifter druid 1/Scout 1/Dragonfire adept 18 Feats: Aerial Reflexes, Air Heritage, Dragonfire Strike, Enlarge Breath, Expeditious Dodge, Flyby Attack, Heighten Breath, Maximise Breath, Shape Breath Flaws: Murky-Eyed, Shaky Traits: Quick Breath Effects: Cloud Breath, Five-fold Breath of Tiamat Invocations: Draconic Toughness, Endure Exposure, Greater Draconic Flight, Instill Vulnerablity Spells: Longstrider, Produce flame Equipment: Dragon Spirit Cincture, Draught of admixtured (acid) breath, Masterwork Potion belt, +1 eager flaming skillful starmetal longsword (w/ lesser energy assault crystal of electricity), +1 force shortbow, amulet of +1 valorous skillful natural attacks, +1 twilight plating of quickness, 2 gauntlets (w/ least energy assault crystals of acid and cold) Wand of lion's chargeCybird: Predator form Cyflash: Endure Exposure, enlarged heightened Cloud Breath. Akashic Buster: Predator form followed by charge with bite attack and dragonfire strike Cosmo Nova: Instill Vulnerablity (acid), Draught of admixtured (acid) breath, enlarged maximised heightened Fivefold Breath of Tiamat shaped into a cone. (Note that this attack varies wildly in appearance between games)
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Prime32
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« Reply #37 on: May 28, 2009, 05:53:57 PM » |
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Lina Inverse CN Human Warmage 15/Mage of the Arcane Order 7 Feats: Craft Wondrous Item, Epic Spellcasting Equipment: Headband of mind blank, Metamagic rod amulet of empower, Metamagic rod gloves of enlarge, Metamagic rod ring of maximise, Belt of battle Gourry Gabriev LG Human Warblade 20 Equipment: Masterwork breastplate, Sword of Light This +5 holy spell storing longsword grants its wielder the Spellfire Wielder feat as long as it is held. Unlike a normal spellfire wielder, you cannot use spellfire energy to heal.
Zelgadis Greywords N Mineral warrior human Factotum 3/Ranger (Mystic ranger Drag, Shooting star CoV variants) 17 Feats: Able Learner RoD, Arcane Strike, Font of Inspiration, Improved Initiative, Knowledge Devotion, Practiced Spellcaster (ranger), Sword of the Arcane Order CoVSpells: Dismissal, Earthbolt, Fireball, Fly, Light, Orb of force, Scorching ray Astral Vine: Arcane Strike Blam Blazer/Elmekia Lance: Orb of force Dug Haut: Earthbolt Fireball: Fireball. Duh. Flare Arrow: Scorching ray Lighting: Light Ra-Tilt: Dismissal Ray Wing/Levitation: Fly Amelia Wil Tesla Seyruun LG Halfling cleric (Strength, War domains) 18/Pious templar 2 Feats: Improved Unarmed Strike, Holy Warrior, Strength Devotion BVisfa Rank: Greater Mighty Wallop Sylphiel Nels Lahda NG Human cloistered cleric 20 (Protection, Healing domains) Feats: Extra Spell (dragon slave  ), Healing Devotion, Spiritual Counter, Touch of Healing Flaws: Frail, Non-combatant
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« Last Edit: October 04, 2009, 06:40:38 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Prime32
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« Reply #38 on: July 08, 2009, 05:55:52 PM » |
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This thread has regenerated Guyver( 1986 Op, 2005 Op, Wikipedia article)  Skarn MoI monk (cobra strike, decisive strike, racial substitution levels) 2/Psion (egoist) 8/Slayer (favoured enemy: zoanoids) 10 Feats: Carmendine Monk CoV, Expanded Knowledge (astral seed, control body, expansion, psionic fly), Leadership, Metapower CP (twinned energy wave), Practiced Manifester (psion), Psicrystal Affinity, Psicrystal Containment, Tashalatora SoS (slayer), Twin Power Powers: Adapt body, Astral seed, Control body, Energy ray, Energy wave, Fusion, Expansion, Persistent Correspond HC, Psionic blast, Psionic disintegrate, Psionic fly, Restore extremity, Share pain, Synesthete, Touchsight, Vigor Equipment: Monk's belt, Psychoactive skin of the hero, Torc of power preservation, Item of continuous vigor, Items of +6 Str/Int/Wis High Frequency Swords: Arm spines Hyper Sense: Synesthete, Touchsight Sonic Buster: Energy ray (sonic), Psionic blast Head Beam: Energy ray/Psicrystal's dissolving spittle Gravity Control Sphere: Psionic fly, Psionic disintegrate Mega-Smasher: (Twinned) Energy wave Regeneration: Astral seed, restore extremity, item of vigor Immunity to mind control: Slayer class features Berserk: To represent the armour's ability to take control of the host's body when his brain is damaged, manifest control body on yourself when your hp is low, making your psicrystal the point of origin. This works best in games where the negative hitpoints range has been houseruled larger. Guyver Gigantic: Use persistent correspond to contact chrysalis, which appears via psionic teleport. Manifest expansion to grow to Large size, then use fusion on chrysalis Control MedalPsicrystal 20 Feats: Bonus Essentia, Shape Soulmeld (dissolving spittle) Cohort's psicrystal has identical stats (effective level is increased by psicrystal staff). Chrysalis (cohort)Half-minotaur water orc Barbarian (lion totem) 1/Psychic warrior 15/Cerebral rager HC 1/LA +1 Feats: Aberrant Reach, Aberration Blood, Empower Power, Expanded Knowledge (psionic teleport), Greater Psionic Fist, Headlong Rush, Overchannel, Practiced Manifester (psychic warrior), Psicrystal Affinity, Psicrystal Containment, Psionic Fist, Psionic Meditation, Transcend Limits HCPowers: Burst, Hammer, Ectoplasmic cocoon, Psionic teleport Equipment: Dorje of mass ectoplasmic cocoon, Necklace of +1 valorous natural attacks, Phoenix cloak, Shirt of CL19 giant size 1/day (53,200gp), Psicrystal staff (w/ setting stone of invigoration) HC shaped like a crown Power Amps: Ectoplasmic cocoon/Mass ectoplasmic cocoon Dual Head Beam: Both psicrystals use Dissolving spittle Gravity Fist: Hammer + Greater Psionic Fist Gravity Ram: Charge with Headlong Rush and attack with Greater Psionic Fist decisive strike, dealing quadruple normal damage. Giga-Smasher: Transcend Limits + (Twinned) Energy wave Gigantic Exceed: Activate shirt of giant size and setting stone of invigoration, then enter Cerebral rage Gravity Implosion: Transcend Limits + Twinned Empowered Psionic Disintegrate (expend focuses of both psicrystals) Astral seed just fits awesomely. Another trick would be to have the character perform a true mind switch with their psicrystal so that if that shiny thing on their forehead is destroyed the body dissolves (this would also remove the need for psionic fly, since the psicrystal-body can fly by itself). EDIT: If you can use psychic reformation to add additional powers, you have room to take Azure Toughness, Troll-Blooded and Tireless to better represent the Guyver's regeneration.
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« Last Edit: April 20, 2011, 08:20:52 AM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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