|
Garryl
|
 |
« on: August 15, 2011, 09:29:26 PM » |
|
Update your LinksMoved to: http://www.minmaxboards.com/index.php?topic=241.0The old version in Boz's 3.5 Homebrew Compendium ran out of space. I think it was all the tables I added in. I like tables. Anyways, I'm moving it over here, where there's space to relax and stretch and make humongous tables with way too much information. Yay. Table of ContentsNewest WorksSoulknife: A revamped invoking version of the original class. Divine Mind: A remake of the original from Complete Divine, combining aspects of the original with those of the Marshal. Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor.
|
|
|
|
« Last Edit: November 09, 2011, 11:55:43 PM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #1 on: August 15, 2011, 09:29:42 PM » |
|
Major ProjectsMetroid as Incarnum: What do you get when someone who doesn't know exactly how incarnum works throws it into a blender with Metroid?
|
|
|
|
« Last Edit: September 18, 2011, 03:02:32 PM by Garryl »
|
Logged
|
|
|
|
|
|
|
Garryl
|
 |
« Reply #3 on: August 15, 2011, 09:29:59 PM » |
|
Base ClassesArcane SpellcastersMedic: A spontaneous full caster who uses healing magic in both defensive and offensive ways. Psionic ManifestersDivine Mind: A remake of the original from Complete Divine, combining aspects of the original with those of the Marshal for a psionic leader truly worth following. Alternative Class Features and VariantsSpell-less Paladin and Ranger Variants: A series of spell-less variants on the Paladin and Ranger class using other mechanics instead. - Divine Champion Paladin: A Paladin directly chosen by her deity, who channels raw spiritual energy as invocations.
- Mindknight Paladin: A psionic Paladin who uses the power of her ideals to aid her in combat.
- Witch Slayer Paladin: A magic-fighting Paladin who relies on martial skill instead of faith
- Namestalker Ranger: A Truespeech-using Ranger who hunts creatures through their Truenames. Designed to be used with Kellus's Truenaming Fix.
- Psychic Tracker Ranger: A psionic Ranger who tracks the psychic impressions left behind by his quarry.
NPC ClassesGish: A simple warrior-mage. Mentalist: A simple manifester. Soulshaper: A simple meldshaper. Thief: A simple thief.
|
|
|
|
« Last Edit: September 24, 2011, 02:15:42 AM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #4 on: August 15, 2011, 09:30:09 PM » |
|
Prestige ClassesPrC Summaries
| Name | Expected Entry | Levels | BaB | Saves (F/R/W) | Skills | Magic Progression | Notes | | General | | Reaping Mauler | 5th | 5 | +1/1 | Good/Good/Poor | 2/level | N/A | Grappling-focused class that gains dramatically improved grappling capabilities. | | Symbiosis Weaver | 5th | 5 | +1/1 | Good/Poor/Good | 4/level | N/A | Companion-focused combat class. | | | Spellcasting | | Apostle of Justice | 5th | 10 | +3/4 | Good/Poor/Good | 4/level | 9th level divine spellcasting progression | Exalted spellcaster. | | Arcane Archer | 6th | 10 | +1/1 | Good/Good/Poor | 4/level | 4th level arcane spellcasting progression | Master magical archer. | | Blackguard | 5th | 10 | +1/1 | Good/Good/Poor | 2/level | 6th level divine spellcasting progression | Champion of evil. | | Symbiosis Adept | 5th | 5 | +1/2 | Poor/Poor/Good | 2/level | 4/5 casting or manifesting | Companion-focused spellcasting or manifesting class. | | Toxicant | 5th | 10 | +3/4 | Poor/Poor/Good | 4/level | 9/10 arcane casting, 10/10 blood toxins | Combines the Medic with Circle of Life's Plague Doctor. | | Twilight Mystic | 5th | 10 | +3/4 | Poor/Good/Good | 6/level | 8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stance | Stealthy divine spellcaster/martial adept. | | Whiteguard | 5th | 10 | +1/1 | Good/Poor/Good | 2/level | 6th level divine spellcasting progression | Champion of good. | | | Manifesting | | Arch Psion | 13th | 5 | +1/2 | Poor/Poor/Good | 2/level | 5/5 manifesting | Master of psionics. | | Ballisteer | 4th | 10 | +3/4 | Poor/Good/Good | 2/level | 8/10 manifesting | Ranged weapon master through psionic abilities. | | Grim Psion | 7th | 10 | +1/2 | Good/Poor/Good | 4/level | 8/10 manifesting | Become a psionic Lich of sorts. | | Kineticist | 5th | 10 | +3/4 | Good/Poor/Good | 2/level | 8/10 manifesting | Master of a chosen energy type. | | Percipient | 5th | 10 | +1/2 | Poor/Poor/Good | 4/level | 10/10 manifesting | Focused on Clairsentience and third eyes. | | Shadow Mind | 5th | 10 | +1/2 | Poor/Poor/Good | 4/level | 10/10 manifesting | Subpsionic manifester. Gains bonuses with Metacreativity, Clairsentience, and Telepathy. | | Sublime Thought | 10th | 10 | +1/2 | Poor/Poor/Good | 4/level | 9th level manifesting progression | Independent manifesting progression with enhanced Wild Surge capabilities. | | Symbiosis Adept | 5th | 5 | +1/2 | Poor/Poor/Good | 2/level | 4/5 casting or manifesting | Companion-focused spellcasting or manifesting class. | | Time Sifter | 5th | 10 | +1/2 | Poor/Good/Good | 2/level | 9/10 manifesting | Improved temporal manipulation. | | Truth Seeker | 5th | 10 | +3/4 | Good/Poor/Good | 4/level | 5th level manifesting progression | Monk-like abilities and powers from the Clairsentience and Telepathy disciplines. | | | Invoking | | Viz-Jaq'taar Hunter | 5th | 10 | +3/4 | Poor/Good/Good | 6/level | 8/10 arcane spellcasting, 8/10 invoking | Grants Bard/Assassin spellcasting if you don't have any. | | Viz-Jaq'taar Martial Artist | 5th | 10 | +1/1 | Poor/Good/Good | 4/level | 9/10 invoking | TWF focused, progresses Monk abilities. | | Viz-Jaq'taar Shade | 5th | 10 | +3/4 | Poor/Poor/Good | 4/level | 8/10 manifesting, 8/10 invoking | Grants Psychic Warrior manifesting if you don't have any. | | | Martial Adept | | Initiate of the Sublime Void | 6th | 10 | +1/1 | Poor/Poor/Good | 4/level | 10/10 soul binding, 3 maneuvers known, 3 readied, 1 stance | Pact-manipulating binder/martial adept. | | Sublime Symbiote | 5th | 5 | +1/1 | Good/Poor/Good | 2/level | 3 maneuvers known, 1 readied, 1 stance | Companion-focused initiating class. | | Twilight Mystic | 5th | 10 | +3/4 | Poor/Good/Good | 6/level | 8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stance | Stealthy divine spellcaster/martial adept. | | | Incarnum | | Spinemeld Warrior | 5th | 10 | +1/1 | Good/Poor/Poor | 2/level | 4 soulmelds, 10 essentia, 3 lesser binds | Skarn racial class focused on spine natural weapons. | | Symbiotic Soul | 5th | 5 | +3/4 | Poor/Poor/Good | 2/level | 4/5 meldshaping | Companion-focused meldshaping class. | | | Binder | | Initiate of the Sublime Void | 6th | 10 | +1/1 | Poor/Poor/Good | 4/level | 10/10 soul binding, 3 maneuvers known, 3 readied, 1 stance | Pact-manipulating binder/martial adept. | | Pactbound Symbiote | 5th | 5 | +3/4 | Poor/Poor/Good | 2/level | 5/5 soul binding | Companion-focused binding class. | | | Homebrew Systems | | Asyntactic Lexiturge | 5th | 10 | +1/2 | Poor/Poor/Good | 2/level | 4 murmurs, 7/10 truenaming | Melds xenotheurgy and Kellus's truenaming. | | Psychosomnabulist | 7th | 7 | +1/2 | Poor/Poor/Good | 4/level | 4 murmurs | Dream-based xenotheurgy. | | Toxicant | 5th | 10 | +3/4 | Poor/Poor/Good | 4/level | 9/10 arcane casting, 10/10 blood toxins | Combines the Medic with Circle of Life's Plague Doctor. | | | Dual Progression | | Asyntactic Lexiturge | 5th | 10 | +1/2 | Poor/Poor/Good | 2/level | 4 murmurs, 7/10 truenaming | Melds xenotheurgy and Kellus's truenaming. | | Initiate of the Sublime Void | 6th | 10 | +1/1 | Poor/Poor/Good | 4/level | 10/10 soul binding, 3 maneuvers known, 3 readied, 1 stance | Pact-manipulating binder/martial adept. | | Toxicant | 5th | 10 | +3/4 | Poor/Poor/Good | 4/level | 9/10 arcane casting, 10/10 blood toxins | Combines the Medic with Circle of Life's Plague Doctor. | | Twilight Mystic | 5th | 10 | +3/4 | Poor/Good/Good | 6/level | 8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stance | Stealthy divine spellcaster/martial adept. | | Viz-Jaq'taar Hunter | 5th | 10 | +3/4 | Poor/Good/Good | 6/level | 8/10 arcane spellcasting, 8/10 invoking | Grants Bard/Assassin spellcasting if you don't have any. | | Viz-Jaq'taar Martial Artist | 5th | 10 | +1/1 | Poor/Good/Good | 4/level | 9/10 invoking | TWF focused, progresses Monk abilities. | | Viz-Jaq'taar Shade | 5th | 10 | +3/4 | Poor/Poor/Good | 4/level | 8/10 manifesting, 8/10 invoking | Grants Psychic Warrior manifesting if you don't have any. |
GeneralReaping Mauler: New and improved and ready to wrestle! Symbiotic Prestige Classes: PrCs for melding with your bonded companions. - Symbiosis Adept: For spellcasters and manifesters.
- Symbiosis Weaver: For general combatants.
- Symbiotic Soul: For meldshapers.
- Sublime Symbiote: For martial adepts.
- Pactbound Symbiote: For binders.
ArcaneArcane Archer: A rewrite of the original with its own Dexterity-based spellcasting progression. Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor. DivineApostle of Justice: An Exalted version of the Ur-Priest who can kick ass without mussing his hair or conscience. Blackguard and Whiteguard: Revised prestige classes for fallen paladins and redeemed villains. Twilight Mystic: A stealthy prestige class designed for Cleric/Swordsages. PsionicArch Psion: A 3.5 update of the old psionic class. Ballisteer: An updated prestige class that focuses on throwing weapons and psionics. Grim Psion: For psionic liches. Kineticist: The predecessor of the Pyrokineticist brought into 3.5. Percipient: A class for those who take the phrase "third eye" far too seriously. Shadow Mind: Not a sneaky psion, but rather one who taps into the Plane of Shadow. Sublime Thought: A psionic adaptation of the ever-popular class. Time Sifter: Temporal manipulation at its finest. Truth Seeker: An inquisitor who combines features of a monk and a psion. InvokingThe Viz-Jaq'taar: A trio of invoking prestige classes based on Diablo 2's Assassin. - Viz-Jaq'taar Martial Artist: A claw-fighting martial artist who combines elemental magic with a Monk's abilities and an Indigo Trickster's Arcane Surge.
- Viz-Jaq'taar Hunter: A mage-hunter enhanced with arcane magic who combines nigh-magical traps with a Dragonfire Adept's Breath Weapon.
- Viz-Jaq'taar Shade: A shadowy assassin who uses psionic power to fuel a Warlock's Eldritch Blast.
Martial AdeptInitiate of the Sublime Void: A dual-progression binder/martial adept who trades the raw power of a pact for even more powerful martial knowledge. Twilight Mystic: A stealthy prestige class designed for Cleric/Swordsages. IncarnumSpinemeld Warrior: A rewrite of the class that lets Skarns poke things. BinderInitiate of the Sublime Void: A dual-progression binder/martial adept who trades the raw power of a pact for even more powerful martial knowledge. Homebrew SystemsAsyntactic Lexiturge: A dual-progression xenotheurge/vocalizer who blends xenotheurgy and truespeech in unspeakable ways (pun intended). Designed for use with Kellus's Truenaming Fix and Realms of Chaos's Xenotheurgy. Psychosomnabulist: A sleepwalking xenotheurge. Designed for use with Realms of Chaos's Xenotheurgy. Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor.
|
|
|
|
« Last Edit: September 24, 2011, 02:20:26 AM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #5 on: August 15, 2011, 09:30:21 PM » |
|
FeatsFeat Summaries
| Name | Prerequisites | Benefits | | General Feats | | Ascetic Supplicant | Eldritch Blast 2d6, Improved Unarmed Strike | Monk and Warlock levels stack for CL, EB damage, and unarmed damage. Apply eldritch essences to unarmed strikes. | | Combat Casting | --- | Gain a +2 bonus on attacks with spells. Shield allies from your own magic. | | Improved Healing Hands | Healing Hands, 4th level Medic or Healer | Healing Hands provides more healing per Medic, Healer, and spell level. | | Magical Aptitude | --- | Learn and cast a small number of Sorcerer spells. | | Natural Spell | --- | Learn and cast a small number of Druid spells. | | Toughness | +1 natural armor bonus | Gain +1 to Fort saves and hardness based on your natural armor. | | | Fighter Feats | | Alertness | --- | Resist fatigue and exhaustion, require less sleep, and reroll initiative checks 3/day. | | Cleave | Str 13 | Move with other creatures as an immediate action. | | Great Cleave | Str 13, Cleave | Cleave no longer takes an action and can be used more often. | | Combat Expertise | Int 13 | Use Int instead of Str for attack rolls and tripping. | | Combat Reflexes | --- | Take 10 on initiative checks and reduce the penalties of iterative attacks. | | Dodge | Dex 13 | Gain Uncanny Dodge. Add your Reflex bonus to touch AC or your armor and shield bonuses to Reflex saves. | | Mobility | Dex 13, Dodge | Gain Improved Uncanny Dodge. Make 5 foot steps as an immediate action. | | Great Fortitude | --- | Gain immunity to fear and a +4 bonus on saves against charms and compulsions. | | Improved Turning | --- | Make a 90 degree turn while moving in a straight line. | | Extra Turning | Improved Turning | Make more turns each round while moving in a straight line. | | Point Blank Shot | --- | Ranged attacks don't provoke AoOs. Add Dex to ranged damage in melee range. | | Precise Shot | Dex 13 | Take a penalty on ranged attack rolls to add a bonus on ranged damage rolls. | | Deflect Arrows | Dex 13, Precise Shot | Reroll missed ranged attacks with a -5 penalty to attack another nearby foe. | | Self-Sufficient | --- | Recover rapidly when at negative hit points. Gain a +2 bonus on damage and skills when working alone. | | Thriller Animator | Corpsecrafter, Nimble Bones, Perform (dance) 4 ranks | Animate dancing zombies. | | Weapon Finesse | BaB +1 | Use Cha instead of Str for damage rolls. | | | Exalted Feats | | Honorable Vow | Diplomacy 2 ranks | Your deity or ideal grants you bonuses to Diplomacy and to defense against evil creatures. | | Vow of Conviction | Sacred Vow or Honorable Vow | Vow to stay true to your ideals, gain bonuses against charms, compulsions, and lies. | | Vow of Determination | Vow of Conviction, one of Sacred Vow or Honorable Vow | Vow never to give up, gain bonuses against fear and movement-impairing effects. | | Vow of Justice | Sacred Vow or Honorable Vow | Vow to bring wrongdoers to justice, gain bonuses against unjust creatures. | | | Psionic Feats | | Astral Lifeshaping | Ability to manifest astral construct, Boost Construct | Your Astral Constructs are living creatures and have additional options. | | Ectopic Lifebond | Astral Lifeshaping, Skin of the Construct, Constitution score | Living Skin of the Construct grants you improved defenses. | | Astral Thoughtbinding | Ability to manifest astral construct, Boost Construct | Your Astral Constructs are sentient creatures and have additional options. | | Astral Lifeshaping | Astral Thoughtbinding, Skin of the Construct | Sentient Skin of the Construct grants an extra mind to manifest powers. | | Conjunctive Mind | Int, Wis, or Cha 15 | Use subpsionics, +1 ML with Metacreativity, Clairsentience, and Telepathy. | | Insidious Mind | Conjunctive Mind | Your powers are harder to detect by non-subpsionic creatures. | | Tenacious Mind | Conjunctive Mind | Your powers are harder to dispel by non-subpsionic creatures. | | Tainted Construction | Conjunctive Mind, ability to manifest astral construct | Your Astral Constructs use tainted ectoplasm and have additional options. | | Psionic Sidestep | Dex 13, Wis 13, Dodge | Avoid attacks of opportunity once per round while you maintain your psionic focus. | | Improved Psionic Sidestep | Dex 15, Wis 15, Dodge, Psionic Sidestep | Use Psionic Sidestep one more time per round and move farther when you do. | | Skill Focus | --- | Expend your psionic focus to take 15 on any skill. | | Weapon Focus | Manifester level 3rd | Store an extra psionic focus in your weapon. | | | Metapsionic Feats | | Power Attack | Manifester level 3rd, Weapon Focus | Channel touch powers through your melee weapon or ray powers through your ranged weapon. | | Spell Focus | Ability to cast spells, any other metapsionic feat | Apply metapsionic feats to your spells. | | | Battlefield Treatment Feats | | Battlefield Triage | Battlefield Treatment | Cast Medic spells while maintaining battlefield treatments. | | Extra Treatment | Battlefield Treatment | Gain 4 extra battlefield treatment uses per day. | | Restorative Treatment | Battlefield Treatment, Heal 6 ranks | Use battlefield treatment to emulate restoration effects. |
FeatsAscetic Supplicant: A multiclass feat for Monk/Warlocks. Living Astral Construct Feats: Feats to bring your Astral Constructs to life. Medic Feats: Feats for Medics and Healers. Not the Feats You're Looking For: PHB names, drastically different effects. Revamped BoED Vows: Not everyone who takes Exalted feats is a pacifistic hobo. Psionic Sidestep, Improved Psionic Sidestep: Feats to let you get out of the way. Subpsionic Feats: A 3.5 update of psionics's version of the Shadow Weave. Thriller Animator: Dancing zombies. Why not?
|
|
|
|
« Last Edit: September 24, 2011, 02:25:16 AM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #6 on: August 15, 2011, 09:30:27 PM » |
|
Spellcasting and Alternative Magic SystemsSpell Lists BardCleric Cleric 1 • Battle Sense - You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies.
Cleric 2 • Lesser Countersight - You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5).
Cleric 3 • Cauterizing Flame - Heal 1d6/level (maximum 10d6) with a fiery bolt, ending bleeding but dealing nonlethal damage.
Cleric 4 • Cancerous Regeneration - Restore 3d8 hit points and cause a cancer that deals Constitution damage each round.
Cleric 5 None
Cleric 6 • Countersight - As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks.
Cleric 7 • Spirit Nova - Graft a soul to a creature, stealing its life force and killing it.
Cleric 8 None
Cleric 9 None
DruidPaladin Paladin 1 • Battle Sense - You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies. • Lesser Countersight - You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5).
Paladin 2 None
Paladin 3 None
Paladin 4 • Countersight - As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks.
RangerSorcerer/Wizard Sor/Wiz 1 • Battle Sense - You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies. • Dissonant Visions - Touched subject sees random visions of the future and is shaken for 1 round/level.
Sor/Wiz 2 • Lesser Countersight - You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5). • Forced Clairaudience - Subject hears sounds from a random location and is effectively deafened.
Sor/Wiz 3 • Forced Clairvoyance - Subject sees sights from a random location and is effectively blinded. • Painful Visions - Subject sees confusing and disturbing visions, dealing 1d6/level nonlethal damage
Sor/Wiz 4 • Dreadful Visions - Subject sees visions of fearful events and is frightened or shaken on a successful save. • Sight of Battle - One subject reacts to a battlefield in the future instead of the present one, acting as though confused.
Sor/Wiz 5 • Forced Clairsentience - Subject observes a random location with all senses, and is effectively blinded, deafened, and unable to use other senses. • Foresee Defenses - You foresee your opponents defensive actions, allowing you to adapt your attacks before they can react.
Sor/Wiz 6 • Countersight - As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks. • Sight of War - One subject/level reacts to a battlefield in the future instead of the present one, acting as though confused.
Sor/Wiz 7 • Spirit Nova - Graft a soul to a creature, stealing its life force and killing it. • Unending Visions - One subject becomes catatonic indefinitely as it sees visions from all possible futures.
Sor/Wiz 8 • Overwhelming Visions - One subject becomes unconscious due to sudden and random visions of the future, or is dazed on a successful Will save.
Sor/Wiz 9 • Sight of Strife - One subject/level reacts to a battlefield in the future instead of the present one, acting as though confused, and preferring to attack other creatures targeted by this spell.
Power ListsInvocation Lists Divine Champion (Paladin variant) Least: • Aligned Armament - Cast magic weapon and a version of bless weapon according to your alignment or bolster armor in a similar manner. • Blessed Steed - Special Mount gains the Celestial or Fiendish template. • Face of the Faithful - Gain a +6 bonus on Diplomacy, Knowledge (religion), and Sense Motive checks. • Favor of the Gods - Gain divine favor, bonuses doubled against opposed alignments. • Virtuous Blessing - Use bless and grant temporary hit points to those affected.
Lesser: • Divine Ally - Use lesser planar ally or greater versions. • Holy Radiance - Glow like daylight, enemies within your light suffer miss chances and may be sickened. • Inquisitor's Glare - Use discern lies, those who do not willingly fail their save are burned by holy fire. • Martyr's Protection - Use a combined shield other and protection from alignment effect. Gain bonuses to attack rolls, damage rolls, and skill checks based on the damage redirected to you this way. • Unholy Radiance - Absorb light like deeper darkness. You and your allies can see through this darkness, but enemies within may be fatigued or exhausted.
Greater: • Censure Foes - Use magic circle against alignment as an emanation based on a point in space. Enemies within that area may be stunned. • Divine Steed - Special Mount gains the Half-Celestial or Half-Fiend template. • Extract Penance - Touch grants the benefit of an atonement spell or causes the subject to cower under the weight of its sins. • Spellbreaker - Use greater dispel magic, remove curse, or break enchantment. The casters of dispelled effects may be stunned for 1 round. • Wrath of the Faithful - Use righteous might. Enemies that bypass your granted damage reduction take damage and Strength damage.
Divine: • Divine Sword - Use a version of holy sword according to your alignment or discharge it for a holy word effect appropriate to your alignment. • Faithless Conversion - Dominate servants of other deities, as per dominate person. • Wall of Faith - Create a wall of force that you and other worshippers of the same deity can pass through.
Warlock
Maneuver ListsSoulmeld ListsArcane and Divine MagicWeaponizing Divination: The reader may, if (s)he is so inclined, insert their own G.I. Joe joke here. Medic Spells: Healing magic weaponized. PsionicsVile Powers: Powers for the discerning evil psion. Updated Psychic Warrior Powers: An update of several combat-worthy powers. Powers of the Truth Seekers: Powers for the psionic inquisitor. InvocationsDivine Champion invocations: Invocations for for Paladins and other champions of faith. Shadow Warrior, Shadow Master, Unseen Entry: For being shadowy in combat and without. Martial DisciplinesRushes: Move action maneuvers. Also on GitP. The Meta-Discipline: Maneuvers about maneuvers within maneuvers. ( Also on GitP.) SoulmeldsTome of Battle Soulmelds: Soulmelds based on Tome of Battle's maneuver access items.
|
|
|
|
« Last Edit: August 21, 2011, 05:24:55 PM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #7 on: August 15, 2011, 09:30:36 PM » |
|
Items and EquipmentItem SummariesBattle Gong: A shield for the musically inclined. Or just people who like loud noises. Spellforge Gauntlets: Gloves that make your magic-made weapons better.
|
|
|
|
« Last Edit: August 15, 2011, 09:51:46 PM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #8 on: August 15, 2011, 09:30:43 PM » |
|
Thought PiecesNote: These pieces are not intended to be balanced with anything, possibly not even themselves. They exist only to explore the mechanics of the game. PrCs as FeatsFeat: Ever thought some of those bland, neapolitan prestige classes would be better off as feats? Spells as feat replacementsBase: The Fighter with his feats replaced by persistent spells. Also known as the I-Can't-Believe-It's-Not-A-Warlock. Other/IncompleteApprentice Levels, for playing below 1st level. Devoted Paladin, a Paladin ACF (and blatant power-up) in the vein of the Mystic Ranger ACF for Rangers. PrC Erudite: The Erudite as a PrC. Psychic Imprinting (Incomplete), also on GitP. 1001 Homebrew Ideas to Flesh Out: Nothing there is complete, but that's sort of the point.
|
|
|
|
« Last Edit: August 15, 2011, 09:51:32 PM by Garryl »
|
Logged
|
|
|
|
|
Garryl
|
 |
« Reply #9 on: August 15, 2011, 09:31:03 PM » |
|
Last one, just in case. To Do List (or a to brew list) • Divine Mind/Marshal remake. Almost done. • Priest Spells. You called down the divine thunder, now reap the divine whirlwind. • Mecha. Giant robots in a fantasy game. I can do the basic updates I have planned for Metroid as Incarnum at the same time, what with them sharing part of the same subsystem. • Magic of Cybernetics. A major update to Metroid as Incarnum, cleaning up a lot of the mechanics and moving it away from being quite so closely attached to the Metroid fluff. I already have most of the updates to the base classes and core mechanics. I dropped it off midway through revising and makiing new modules. PrCs still need work.
|
|
|
|
« Last Edit: September 18, 2011, 08:34:57 PM by Garryl »
|
Logged
|
|
|
|
|