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Ubernoob
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« Reply #40 on: July 30, 2008, 02:32:31 AM »

Both are more than likely C menu abilities.
:thumbsup:

Once I steal a copy of WoL or read it on scribd that will mean something.  I should be able to help make a basic chart and start writing the fluff within two days.
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Mister_Sinister
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« Reply #41 on: July 30, 2008, 02:37:03 AM »

Take your time - no-one's rushing anyway. Big Grin
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« Reply #42 on: July 30, 2008, 02:47:37 AM »

It's Summer, I don't have a job, and I'm enjoying flexing my brain.  Next question:
Floating enchants.  Special abilities (flaming, unholy, etc) that can be reassigned with a move action and a concentration check.  If we go by RAW enchants I'm thinking +1 at 7 and boosting it by one every 4 levels.  If tome of gears enchants I'm thinking one floating least at 7, gain a floating mid at 11, a floating greater at 15, and a floating any at 19.
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« Reply #43 on: July 30, 2008, 04:22:38 AM »

Questions:
Can I use the UA variant for wizards to trade Scribe Scroll for a bonus feat for my archivist?

Can I be Apprenticed (F&K p.69)?

Are you opposed to developing a spell that acts like Magic vestment but is personal and functions only on my deathscribe flesh? (planning ahead, I know)

I'm thinking about some of the following as abilities for the weapon, what menu do you think they'd be?
1. Turn undead
2. Rebuke undead (yes, I'd like both abilities Big Grin)
3. The ability to speak w/ dead with any soul bound to me (at will, preferably. Not really a point to use the 10th level class feature of the boneblade reaper if I can't get a good use out of it)
4. Since they are pens/sais, the ability to fire ink into the eyes of an enemy would be nice. Maybe something like X/encounters (have to fill upon ink/recharge the item) or maybe on a critical hit? I was thinking the save would be 10 +1/2 level + Int modifier v Blindness.

That's probably enough for now Big Grin

Edit: Just remembered. I came up with names for the sais: Hesjing and Ixen.
« Last Edit: July 30, 2008, 04:28:46 AM by aftercrescent » Logged

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« Reply #44 on: July 30, 2008, 06:08:25 AM »

Ubernoob: As far as scalar abilities go, I suspect that one is a C also. The Concentration check would be something like 10 + 3*enhancement value of bonus you wanna obtain, perhaps 4 or 5*enhancement value. Summer without a job... I wish I was in your shoes.

AC: Sure, go and trade it, but follow the rules for wizard bonus feats. Yes, you can be apprenticed, but I expect fluff. I am not opposed to such a spell (in fact, I may even throw you a quest line for it). Turning is a menu B or C. Speak with dead to any soul bound to you is an A. If it works 1/encounter, I see the inking ability as a 2nd level spell, which is basically menu B. If you want it to work on crits, that's likely a B or a C. I'll check it more precisely, but it seems about right. Those names sound Chinese.
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« Reply #45 on: July 30, 2008, 06:18:50 AM »

Awesome. Big Grin

As for the names, I went with the draconomicon. They mean fire and ice in draconic. It's enough of an opposite that it'll work. I figure Hesjing (Water) would look charred and burnt while Ixen (Fire) would look clean and damp. I'll have to check the gaming den to see if they cover dragonbone, since it's not in the tomes... Now that I've come up with dragon names, I think having them be dragonbone boneblade weapons would be nice.

Now I need to figure out race. Once that'd done, fluff should fall into place, and then I'll be able to decide if I really want to be apprenticed. It sounds good, but race may change that >.>
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Ubernoob
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« Reply #46 on: July 30, 2008, 03:04:19 PM »

I'd like some sort of "mega attack" that depends on what type of weapon it is currently shaped as.  Reactions to the "mega attack" follow the '-'
Big two hander-I'm the muther fucking hulk.
One handed-Oooh.  Energy.  Shiny.
Light weapon-Damn that was quick.
Bow-Did he just shoot lightning at us?

Mechanics:
Two hander-Either a knock around ability or destroy the scenery.  Maybe both.  Not "mega damage" but has tactical effect.
One handed-I'm imagining some sort of charge up ability.  Something like the energy blasts from dragon ball Z.  Maybe spend a full round charging it up then the next round drop a short range AoE that deals 2d6/character level damage reflex save for half (con based DC, untyped damage).
Light-Maybe get a move action and make two attacks as I leave.  An "oh shit I need to escape" ability.
Bow-Shoot lightning.  A line out to my max range (should be somewhere around a thousand feet) that I make an attack roll against.  Anything on the line who's AC I beat takes untyped damage equal to half my normal bow damage.

I'd like to be able to make one mega attack per day.

Table:
5) Morphing (Menu A ability)
6) Trading Feats (Menu C)
7) Pay
8) Pay
9) Crux of Balance (eventide's edge): +4 bull rush, overrun, and trip. (Menu A)
10) Intelligent Legacy, Minor: It becomes an intelligent item. (Menu A)
11) More Reach (Constant, Menu C)
12) Floating Enchants (Menu C)
13) Cunning (Menu D)
14) Increased multiplier, critical multiplier increases by 1. Vicious Attack, Bo9S 145. See Menu I ability. (Menu E)
15) Pay
16) Immortal fortitude, gain stance, if you already have it gain +1 HP/crusader level/round. Boundless Determination, Bo9S 135.(Menu D)
17) Mind Blank (Su) (Menu H)
18) Pay
19) Open for MEGA ATTACK
20) see above

The Mega attack only has 3 Ds and 2 Gs to use.
« Last Edit: July 30, 2008, 09:12:41 PM by ubernoob » Logged

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JanusJones
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« Reply #47 on: July 30, 2008, 07:30:27 PM »

Wow . . . I need to get all up on this legacy weapon shit.  I'm totally uninformed - it's one of the few supplements I haven't totally absorbed . . .

I'm thinking one of two things at this point:

1) Vampire Baby.  Made a vampire as a child, sealed up in a tomb for hundreds of years.  First level vamp paragon (venerable from hundreds of years locked away subsisting on rats and worms) who can turn into mist and cast as a 1st-level sorc.  By 3rd, she'll have a vampire spawn ("mommy") to carry her around (creep-tacular, flavoriffic, and made of win!).  Was wondering if I could have one of those little baby-thingies from Libris Mortis for my familiar - too creepily flavoriffic to leave alone!  PrC-wise, I might go for a Seeker of the Lost whatever (you know, the uber-mage one), or just go straight sorc.

2) Deathfist, Ghoul Monk.  Punches people to make them save vs. stun, save vs. paralysis, and lay a negative level on the target.  What's more, keeps a squad of bound wights he's made (and controls with Control Spawn) as his thugs, giving him a nice squad of undead peons to post as watch-dogs, carry litters, give backrubs, wave palm-fronds, and occasionally thug enemies.  Carries a scythe and will be picking up that nasty "standard-action coup de' grace" feat so he can paralyze, then lop heads off.  Stylish as hell, effective, and FUN!

Any thoughts?
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Ubernoob
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« Reply #48 on: July 30, 2008, 08:34:00 PM »

Random request:
No more than one minion.  I don't care if it is leadership (god, I hate that feat), a familiar, an animal companion, or a spawn.  Just it would be awesome if the players would stick to only one minion.  IME having more than one minion is a recipe for disaster.  This is more true in PbP than TT.  It just gets too clunky.
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JanusJones
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« Reply #49 on: July 30, 2008, 08:37:30 PM »

I hear you - very true.  Will work onnit.
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Mister_Sinister
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« Reply #50 on: July 30, 2008, 08:42:06 PM »

Either of these are very interesting. However, due to fluff considerations, you would be an 'effective' vampire - true vampirism doesn't exist yet! The ghoul one would be preferable.
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JanusJones
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« Reply #51 on: July 30, 2008, 08:43:18 PM »

Thanks!  That TOTALLY helps my build!  Now I can get to work . . . heh . . .
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Mister_Sinister
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« Reply #52 on: July 31, 2008, 12:18:19 AM »

JJ, your avatar is too huge!
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Ubernoob
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« Reply #53 on: July 31, 2008, 12:48:41 AM »

Weapons of legacy confuse me.  If you take a 3 slot ability (or two slot) do you get it at the first slot, or the last?  I've filled out my table with everything except my last greater slots.  With casting I won't need a "mega attack" very much anyway.

Here's what the end result looks like:
Morph
5) Morphing (Menu A ability)
6) Pay
7) Pay
Eight) Trading Feats (Menu C)
9) Crux of Balance (eventide's edge): +4 bull rush, overrun, and trip. (Menu A)
10) Intelligent Legacy, Minor: It becomes an intelligent item. (Menu A)
11) More Reach (Constant, Menu C)
12) Floating Enchants (Menu C)
13) Cunning (Menu D)
14) Pay
15) Increased multiplier, critical multiplier increases by 1. Vicious Attack, Bo9S 145. See Menu I ability. (Menu E)
16) Immortal fortitude, gain stance, if you already have it gain +1 HP/crusader level/round. Boundless Determination, Bo9S 135.(Menu D)
17) Pay
18) Mind Blank (Su) (Menu H)
19) Open for MEGA ATTACK
20) see above

Morphing (Su): At fifth level as a free action at the start of your turn you may turn Morph into any of the following forms:
1) A single two handed weapon you are proficient with.
2) A one handed weapon you are proficient with and a shield you are proficient with.  The shield has an enhancement bonus equal to Morph's enhancement bonus.
3) A pair of identical light weapons you are proficient with.  Both weapons have Morph's full bonuses.
4) A bow or crossbow you are proficient with.  In either case nonmagical amunition is supplied by the weapon itself.
In any form Morph retains its full magic.

Trading Feats (Su): At 8th level as a swift action once per encounter you may temporarily lose the use of a [Combat] feat and gain the benefit of another [Combat] feat.  This exchange lasts a number of rounds equal to your BAB.

Crux of Balance (Su): At ninth level Morph grants you a +4 bonus on bullrush, trip, and overrun checks.

Intelligent Legacy, Minor (Su): As written in WoL gained at 10th level.

More Reach (Su): At 11th level while held Morph lends you some of it's properties.  Your limbs morph to extraordinary lengths.  Add 5 feet to your reach while you hold Morph.

Floating Enchants (Su): At 12th level you learn to rebuild Morph to meet the current challenge.  Morph gains a floating Lesser quality (Book of Gears) and a floating Moderate quality.  At 15th level Morph gains a Greater quality.  At 19th level Morph gains a floating quality that may be anywhere from Lesser to Greater.  All qualities may be reassigned as a move action with a concentration check equal to 10+4*Morph's enhancement bonus.

Cunning (Su): At 13th level Morph watches your ass.  You can are never flatfooted.

Increased Multipier (Su):
At 15th levle Morph is kinda vicious.  Any weapon that Morph takes the form of has its cricical multiplier increased by one.

Immortal Fortitude (Su): From 16th level on while holding Morph you may be in this stance.  Also, you look like even more of a badass now.

Mindblank (Su): From 18th level on you have a constant undispellable mindblank.

That's my rough draft for Morph.
« Last Edit: July 31, 2008, 06:58:02 PM by ubernoob » Logged

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« Reply #54 on: July 31, 2008, 06:02:16 PM »

Weapons of legacy confuse me.  If you take a 3 slot ability (or two slot) do you get it at the first slot, or the last? 

Last. A Menu C costs 3 Menu A abilities, which you get 6 of between levels 5 and 10. If you take a Menu C ability first, then it will cost you your level 5, level 6 and level 7 Menu A abilities and you get the Menu C ability at level 7.

It's worth noting that if there's a couple Menu Cs you like and you don't mind delayed gratification, you can sub your 11th level Menu D ability for a Menu C and only use 1 levels worth of abilities instead of 3. This assumes there are A and Bs worth taking for your character, of course.
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Ubernoob
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« Reply #55 on: July 31, 2008, 06:54:20 PM »

Weapons of legacy confuse me.  If you take a 3 slot ability (or two slot) do you get it at the first slot, or the last? 

Last. A Menu C costs 3 Menu A abilities, which you get 6 of between levels 5 and 10. If you take a Menu C ability first, then it will cost you your level 5, level 6 and level 7 Menu A abilities and you get the Menu C ability at level 7.

It's worth noting that if there's a couple Menu Cs you like and you don't mind delayed gratification, you can sub your 11th level Menu D ability for a Menu C and only use 1 levels worth of abilities instead of 3. This assumes there are A and Bs worth taking for your character, of course.
Thanks.  I'll edit my draft WoL.
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« Reply #56 on: August 02, 2008, 01:49:02 AM »

M_S, after reading weapons of legacy a bit more, and realizing I don't get the binding of souls ability until level 16, it makes more sense for that ability (since I'd like it to be taken then or soon after) to be worth more. How about not only speak with dead with those souls I bind, but also being able to use their knowledge/forcing them to advise me? I figure being able to use their knowledge ranks in an appropriate skill, if I don't have them, or in other skills like diplomacy, forcing those with higher ranks to be using aid another or something similar.  Not sure exactly how that would work out, but I'm throwing it out there to see what you think.
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« Reply #57 on: August 02, 2008, 03:26:31 AM »

In terms of using dead peoples' skills, feel free. I believe that Knowledges, Supernatural Lore, Martial Lore and possibly other Int-based skills are all game - essentially, use yours or theirs, whichever is better. Diplomacy and such... not so much, I think.

Essentially, your weapon would give you the ability to use bound souls' Int-based skills instead of your own, if theirs would happen to be higher. How does that sound?
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« Reply #58 on: August 02, 2008, 04:38:45 AM »

Sounds awesome with an archivist base.

I'm still kinda brainstorming powers for the sais, as Some of the powers listed are okay, but I don't know how many I want that your list doesn't already give.  What would an ability similar to the Factotum's Cunning Brilliance be worth? One where I can use any class ability a soul bound to me has access to, instead of getting 3 of them, maybe 1, changeable with a full round action?
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« Reply #59 on: August 02, 2008, 04:45:58 AM »

Factotums get it at 15.  There is an item that gives crusader's level 15 class ability (immortal fortitude stance) at 15 for a D slot.  Since what you want is better than that, I'm guessing E slot.  Just my logics.
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