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Author Topic: Bloodmoon Legacy: Wolves in the Throne room  (Read 5929 times)
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PhaedrusXY
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« Reply #160 on: September 19, 2011, 08:35:45 AM »

Galron, seeing the blood and footsteps stop, knows the tainted one must be close. He sniffs the air to try and get a sense of where he might be hiding.

Will just try to smell him if he's within 30 feet (automatic, no action). If not, will try to track him by scent from where the footsteps and blood stop. Take 10 for a 12 (base DC is 10).

Initiative (1d20+5=9)
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Calchexxis
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« Reply #161 on: September 19, 2011, 04:42:53 PM »

Filled with a cold fury Castren moves forward through the whiteout conditions, seeking his prey with a hateful tenacity.

Knowledge (Local): 1d20=19
Listen:1d20+4=24 ((NAT 20))

Remembering the layout with a mad sort of clarity he perks his ears up seeking the fleeing enemy.
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"Oh God, I could be bounded in a nutshell
and count myself king of infinite space
were it not that I have bad dreams..."

Hamlet, Act II
einherjar
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« Reply #162 on: September 20, 2011, 12:32:12 AM »

"If we are all in good health, then let us venture forth into the breach. Good shrinekeeper, are you familiar with this tunnel? If not, then I suggest allowing me to take point, as my senses are keen and my draconic body is durable in the extreme."
I have the highest search/spot/listen, I have darkvision, and I have the most health, plus fast healing. Unless Archus or Felisia has some ability that that makes them more suited to taking point, I think I should go first.
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Till we meet again in Valhalla...
dna1
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« Reply #163 on: September 22, 2011, 08:26:22 PM »

Brett - Castren - Galron
(( initiatives
brett - 10
galron - 9
castren - ?
DM - 11 ))

Castren charges out of the Den into the snow. His elven ears strain and he listens deep into the surrounding forest. Castrens ears perk up as he hears the direction the enemys fled to. It seems like they are moving straight towards the old blood moon shrine. The blizzard has stopped now, but there is a good 2 or 3 ft of snow on the ground.

Galron and Brett trod out of the den as well. Galron sniffs the air. Picking out the scent of these tainted bastards is fairly easy. You can follow the trail without much trouble.
Brett scans the forest. His keen eyes trying to detect the foes, but its hard to focus to long. The glass shards in his stomache still are causing him incredible pain.

((your actions. jordan please gimme a initiative roll. for this moment go ahead and have free actions, I will be using the initiative rolls shortly. the enemy group appears to be fleeing towards the shrine. its probly an hour's distance to that area.))

Zane, I will update shortly for you guys. ATM Im kind of waiting for them to post something back to you.
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CrazyBS
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« Reply #164 on: September 22, 2011, 09:49:21 PM »

Eh, by all means if you would like to take the lead, I'll find myself in the back, making sure nothing is following us.  You may be a son of Bahamut, but even for an old man I'm not against getting my hands dirty.

Archus makes his way back towards the entrance so that everyone else is further in the tunnel then he is.  Glancing over at the Dire Wolf Archus gently pats his leg a few times calling the wolf over.
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Calchexxis
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« Reply #165 on: September 22, 2011, 09:51:45 PM »

Castren growls as he finds their trail.

Initiative: 1d10+4=5
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"Oh God, I could be bounded in a nutshell
and count myself king of infinite space
were it not that I have bad dreams..."

Hamlet, Act II
PhaedrusXY
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« Reply #166 on: September 22, 2011, 10:26:05 PM »

The badger-man says "If we plan to pursue far, I'd like to retrieve my gear. No sense leaving it to those bastards back in the cave... An' speakin' of them... what are we gonna do with them? They might know where the ones that flee are headed, and what they're about. I know nothing of them, except that they be up to no good."

Galron goes and retrieves his things, and then hurries to catch up with the others. He picks up the things the cultists left behind, also. He will just grab it all, put on what he can wear as a badger, and transform into a badger for extra speed so he can catch back up with his new friends. The things he's not wearing should meld into his new form, right? Or he could just carry them, if not.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
dna1
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« Reply #167 on: September 22, 2011, 10:52:39 PM »

((fyi Mahote accidently posted using CrazyBS's account. So that is for Archus' character, not Brett.

Phae, as far as the melding of equips and what not, we will just use the default rules. IIRC its similar to a druid wildshaping?))
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PhaedrusXY
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« Reply #168 on: September 23, 2011, 01:13:46 AM »

I don't know if I'd ever even looked this up before...
Quote
Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.
So he'll have to carry it, as it doesn't say anything about any of it melding into his form. He'll just put on his gear, except for his armor because that takes too long.

Is it dark or daylight outside? He could fly to catch up using his cloak if it is dark. With several feet of snow on the ground, they shouldn't be going too fast...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
dna1
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« Reply #169 on: September 23, 2011, 02:41:34 AM »

((ya any gear that cant fit on you falls off. but magic gear should just resize to fit you, or if its not compatible anatomy then it just melds in and doesnt work.
were you going to do anything with the low level wizy's in the cave still? theres random number of pitifull wizards (1d6=6) that many still in there. they wont approach you at all as you gather the stuff in the room. if you were to even go near the tunnels they were in they would toss there robes and stuff out to you and beg for there lives. the stuff they have on them isnt much, theres just mainly the stuff in the bag that was near your equips.


jordans on kill mode  Devil  il wait to update until brenton gets a word in also))
« Last Edit: September 23, 2011, 02:52:52 AM by dna1 » Logged

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CrazyBS
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« Reply #170 on: September 23, 2011, 03:14:01 AM »

Brett can't leave Castren's side in case he finds what he's looking for.  Turning to the badger:

"Our prey has made more headway then I thought.  If you can restrain those left over cultists, they could be useful for information. I don't want them making trouble for us later.   Catch up with us!  Castren can only see blood in his eyes now, I must protect him.

(( Do elves stand on top of snow in ravenloft? ))

Brett makes his way through the snow keeping a look out for a tree or cliff he could climb ( Climb Check 1d20+7=23 )up to for a better look around.
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dna1
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« Reply #171 on: September 23, 2011, 03:16:49 AM »

Brett climbs one of the ancient oaks nearby and has a very good view of the area. He can see the distant forests near the shrine. They are old and large, and completely snow free  Big Grin
Since the blizzard cleared away you have a very nice vantage. Go ahead and make a spot dc-18
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CrazyBS
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« Reply #172 on: September 23, 2011, 03:19:28 AM »

Spot Check DC-18 (1d20+14=23)
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dna1
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« Reply #173 on: September 23, 2011, 03:22:37 AM »

You push through the haze and pain focusing your strength. You can see deep into the forest, you see the figure that attacked you running. It looks like there is a person on his back? ((piggy back style)) The guy is running about twice as fast as a normal person.. you figure it must have something to do with those flashy anklets he was using.

EDIT: He is headed towards the shrine area
« Last Edit: September 23, 2011, 03:28:28 AM by dna1 » Logged

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CrazyBS
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« Reply #174 on: September 23, 2011, 03:30:10 AM »

Yelling down to Castren below:

"Castren!  He's up ahead and he's moving way faster than we can match.  There's someone else with him, on his back.   They are heading to the old moon shrine."

Climbing back down, Brett tries to talk some reason into his friend.

"We should help the badger interrogate these cultists and then talk to the old shrine keeper.  He will want to know he's got trespassers.  We have to hurry before there's more bloodshed."

Diplomacy Check (1d20-1=14)
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dna1
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« Reply #175 on: September 23, 2011, 03:36:53 AM »

((you cant actually use diplomacy on a player. technically by the rules that is. im assuming thats what you used it for?))

((jordan, Castren cant actually see them from where he is. You know the direction they went, but the trail has gone cold basically))

« Last Edit: September 23, 2011, 03:44:09 AM by dna1 » Logged

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CrazyBS
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« Reply #176 on: September 23, 2011, 03:42:14 AM »

(( I was hoping for a 1 since I'm so butt ugly and tactless Wink ))
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dna1
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« Reply #177 on: September 23, 2011, 03:43:49 AM »

brett - castren - galron - free actions still
it is dark out side, the full moons out. its a nice night though, its warming up now that what ever spell they were using is gone.
brett and castren can hear galron tromping around in the den. after awhile he comes out packing some gear.
((phae posting that you came out based on last post, if you did want to stay in, or change it or w/e lemme know))
galron you can see your two new friends out in the clearing ahead. the bloody one appears to be trying to talk some sense into the other guy
« Last Edit: September 23, 2011, 03:59:41 AM by dna1 » Logged

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PhaedrusXY
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« Reply #178 on: September 23, 2011, 09:28:27 AM »

Galron pauses for a moment inside the den after gathering his gear and the other things lying around, trying to decide what he should do with the abandoned cultist mages. Knowing that it is dark, he thinks he can probably catch up with the others easily by using his cloak to fly above the snow.

He turns to them and growls "Stay here and wait. If you leave, I will find you. I know every leaf in this forest, and can smell scum like you from a half mile away. My friends want to talk to you, but we have business first."

As he leaves, he collapses the entrance to the tunnel behind him. Stowing his weapons on his back, he grabs the edges of his cloak and soars above the ground, following the scent and tracks of his new friends to catch up with them.

I figure if he can dig out 500 cubic feet of dirt per round, he should be able to fill in a hole pretty quickly too... I don't know what the rules would be on that, though. If nothing else, he could just find a giant rock or some trees to stuff in there.
« Last Edit: September 23, 2011, 09:32:32 AM by PhaedrusXY » Logged

A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
CrazyBS
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« Reply #179 on: September 23, 2011, 01:57:46 PM »

(( Is it possible to use the Diplomacy roll against the Bow since that is the will I'm trying to convince? ))
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