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Author Topic: Ask a Simple Question, Get a Simple Answer 26: Still better than CustServ  (Read 28690 times)
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kevin_video
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« Reply #600 on: July 27, 2011, 09:25:12 PM »

Q 186 Other than four levels of Fighter, and Pious Templar 3, what ways are there to gain the feat Weapon Specialization?

You might want to check: http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff

They have all sorts of nifty ways to gain basically everything there. There's also a version of that list right here on the Min/Maxing boards, on the stickied post "Handy Links to CO Work" or something like that.
The only other two they mentioned were Divine Crusader 5, and Favored Soul 3.

Variant Monk from Dragon 310, gets Fighter Bonus feats at 1, 2 and 6. Need not meet the pre-requisites. So, splash 2 levels of monk and have fun selecting 2 epic fighter feats...
It's for a player. Doesn't want to actually get away from the current base class, especially for too many levels, and monk doesn't work with heavy armor. Wants to eventually get Weapon Mastery.
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brujon
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« Reply #601 on: July 27, 2011, 09:30:47 PM »

Q 186 Other than four levels of Fighter, and Pious Templar 3, what ways are there to gain the feat Weapon Specialization?

You might want to check: http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff

They have all sorts of nifty ways to gain basically everything there. There's also a version of that list right here on the Min/Maxing boards, on the stickied post "Handy Links to CO Work" or something like that.
The only other two they mentioned were Divine Crusader 5, and Favored Soul 3.

Variant Monk from Dragon 310, gets Fighter Bonus feats at 1, 2 and 6. Need not meet the pre-requisites. So, splash 2 levels of monk and have fun selecting 2 epic fighter feats...
It's for a player. Doesn't want to actually get away from the current base class, especially for too many levels, and monk doesn't work with heavy armor. Wants to eventually get Weapon Mastery.

Well, he can dip 2 levels of Monk to get 2 fighter feats (Any one he so chooses, including Weapon Mastery right off the bat without meeting any prereq). Monks don't lose access to their bonus feats when using armor, only Flurry of Blows, Wis to AC, and Fast Movement. There's also a pretty good PrC that he can get into, Shou Disciple, that extends his Flurry of Blows to work with all weapons, and progresses monk features. Psychic Warrior also gives Bonus Feats that use the Fighter list.
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kevin_video
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« Reply #602 on: July 27, 2011, 09:49:38 PM »

Well, he can dip 2 levels of Monk to get 2 fighter feats (Any one he so chooses, including Weapon Mastery right off the bat without meeting any prereq). Monks don't lose access to their bonus feats when using armor, only Flurry of Blows, Wis to AC, and Fast Movement. There's also a pretty good PrC that he can get into, Shou Disciple, that extends his Flurry of Blows to work with all weapons, and progresses monk features. Psychic Warrior also gives Bonus Feats that use the Fighter list.
That's going to be too much for her. She's still kind of new to the game. Also, Psy War doesn't have access to Weapon Specialization. It states "A psychic warrior cannot choose feats that specifically require levels in the fighter class unless he is a multiclass character with the requisite levels in the fighter class."
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zugschef
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« Reply #603 on: July 27, 2011, 09:59:07 PM »

Also, Psy War doesn't have access to Weapon Specialization. It states "A psychic warrior cannot choose feats that specifically require levels in the fighter class unless he is a multiclass character with the requisite levels in the fighter class."
which, along with full bab, totally balances the fighter against a psychic warrior.
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Sinfire Titan
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« Reply #604 on: July 27, 2011, 10:03:32 PM »

which, along with full bab, totally balances the fighter against a psychic warrior.

Needs more sarcasm tags. I actually thought we had another Ael to deal with.


Wait, I forgot about Giacomo. You were joking about that "balance" comment, right?
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PhaedrusXY
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« Reply #605 on: July 27, 2011, 10:07:48 PM »

Q 185:

So, looking at the Anthropomorphic Animal tables in Savage Species, something seems out of place:

Giant Octopus(Large), gets LA+0, it's listed the template gives them 2d8 HD, but their Starting ECL is 2. (Lol?) And also that their Ability Bonuses are STR +2 DEX +6 CON -2 INT +0 WIS +4 CHA +4.

Octopus(Small), gets LA+1, it's listed the template gives them 2d8 HD, but their Starting ECL is 3.(Lol²). And also that their Ability Bonuses are STR +6 DEX +4 CON +2 INT +0 WIS +4 CHA +4.


Going by the template instructions, and by the DMG instructions on deriving Ability Modifiers from the stat block of the creatures, i derive that:

Relevant Excerpts(on spoiler)
Quote from: d20srd.org, on Reading the Monster Entries

Abilities

This line lists the creature’s ability scores, in the customary order: Str, Dex, Con, Int, Wis, Cha. Except where noted otherwise, each creature is assumed to have the standard array of ability scores before racial adjustments (all 11s and 10s). To determine any creature’s racial ability adjustments, subtract 10 from any even-numbered ability score and subtract 11 from any odd-numbered score. (Exceptions are noted in the Combat section of a creature’s descriptive text.)



Quote from: Savage Species,pg 215

Hit Dice: A Small anthropomorphic animal has 1 Hit
Die. A Medium-size one has 2 Hit Dice, and a Large one has
3 Hit Dice. Anthropomorphic animals
use d8s for Hit Dice. Only
Small anthropomorphic animals
lose their monster Hit Dice when
they take class levels.

Abilities: Str by size
change, Dex by size
change, Con by size
change, Int becomes 11,
Wis +2, Cha +4. See Table
A–58.

The offending table: http://www.wizards.com/dnd/files/articles/awakened.zip



An Anthropomorphic Octopus gets: STR +4 DEX +4 CON(From Size Change WTF?)  INT(Says it goes to 11.) WIS +4 and CHA-4. (Was +2 STR and +6 DEX, but since it grows from Small to Medium, it gains +2 STR and -2 DEX)

An Anthromorphic Giant Octopus gets: STR +8 DEX +6 CON(From Size Change WTF?) INT(Says it goes to 11.) WIS +4 CHA -4. (Was +10 STR and +4 DEX, but since it shrinks from Large to Medium, it gains +2 DEX and -2 STR)

Furthermore, the template instructions say that if the base creature was Small, then it only gains 1 HD, and that it LOSES that HD if it gains Class Levels. (In effect, making it so that it has no Hit Die on character creation). And that if the base creature was Large, then it has 3 HD, which it DOESN'T lose on character creation.


So, the table is horribly, horribly wrong on both counts. I want to play an Anthropomorphic Octopus (To have 6 arms and get Multiattack/Rapidstrike, etc....).

Judging by the Ability Modifiers, i'd wager the LA on Octopus/Giant Octopus is mixed. IE: Giant Octopus +1 LA, Octopus +0.

So(Finally), my question is, am i right? Am i wrong? Did the Octopus/Giant Octopus changed much from 3.0 MM to 3.5 MM? It's all very frustrating, because the ONLY place that lists LA for the Anthropomorphic Animals is that table, and the table is contradicting the rules set in the template!

And what in the name of Gygax is this about CON from size? Size doesn't changes CON!

HEALP!
It looks like to me that they got their stat blocks almost entirely backwards. Swap the ability mods and LA, and it somewhat makes sense.
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zugschef
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« Reply #606 on: July 27, 2011, 10:09:02 PM »

which, along with full bab, totally balances the fighter against a psychic warrior.
Needs more sarcasm tags. I actually thought we had another Ael to deal with.

Wait, I forgot about Giacomo. You were joking about that "balance" comment, right?
i honestly don't know what you're talking about...  Grin
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Drammor
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« Reply #607 on: July 27, 2011, 10:14:33 PM »

Q 187 If a character has the Dual Strike and Oversized Two-weapon Fighting feats, would they be able to use iaijutsu focus to enhance the attack of both weapons while suffering only a -4 attack penalty?
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Maat_Mons
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« Reply #608 on: July 27, 2011, 11:17:53 PM »

Q 185: So, looking at the Anthropomorphic Animal tables in Savage Species, something seems out of place … And what in the name of Gygax is this about CON from size? Size doesn't changes CON!

I've checked their numbers and see no problem.  The issue seems to be that you aren't looking at the right table.  Open up your Monster Manual to page 291 (or follow that link in the last sentence).  
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Cephid Arcanis
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« Reply #609 on: July 28, 2011, 01:55:55 AM »

Q188:

If I cast Arcane sight and permancy on myself and share it with my familiar is it permanent on it too?
What if I move more than 5' away?

Is there a feat/spell etc to increase the 5' range of share spells with a familiar or animal companion? (where from?)

Thanks
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wotmaniac
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« Reply #610 on: July 28, 2011, 02:15:41 AM »

Q188:

If I cast Arcane sight and permancy on myself and share it with my familiar is it permanent on it too?
What if I move more than 5' away?

Is there a feat/spell etc to increase the 5' range of share spells with a familiar or animal companion? (where from?)

Thanks
Enspell Familiar (Drag280 ; DC) extends the distance out to a mile for your familiar.

Companion Spellbound (PHB2) extends this range for animal companions to 30ft, and can cast touch spells on your AC at "short" range.
« Last Edit: July 28, 2011, 02:18:56 AM by wotmaniac » Logged


If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Cephid Arcanis
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« Reply #611 on: July 28, 2011, 02:23:48 AM »

Q188:

If I cast Arcane sight and permancy on myself and share it with my familiar is it permanent on it too?
What if I move more than 5' away?

Is there a feat/spell etc to increase the 5' range of share spells with a familiar or animal companion? (where from?)

Thanks
Enspell Familiar (Drag280 ; DC) extends the distance out to a mile for your familiar.

Companion Spellbound (PHB2) extends this range for animal companions to 30ft, and can cast touch spells on your AC at "short" range.

Thanks. Companion Spellbond is excellent. Makes me want to make an ubermount build.
Don't use Dragon mag stuff.

Any idea about permancy?
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Maat_Mons
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« Reply #612 on: July 28, 2011, 03:03:54 AM »

Q 189: I remember seeing a monster that was shaped like a sword.  I've been trying to track it down, but the only monster name that comes up is xaver.  The description of xaver sounds right, but when I try to find out what book it's in, the only things that come up are very old sources I've never laid eyes on.  Where have I seen this creature? 
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heroicraptor
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« Reply #613 on: July 28, 2011, 04:20:35 AM »

Is there a 3.5 update for Pool of Radiance?
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X-Codes
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« Reply #614 on: July 28, 2011, 05:34:43 AM »

Q 187 If a character has the Dual Strike and Oversized Two-weapon Fighting feats, would they be able to use iaijutsu focus to enhance the attack of both weapons while suffering only a -4 attack penalty?
Chances are, this falls under the one attack roll, one damage bonus rule.  So, while I don't see any reason this wouldn't work, it would probably wind up doing main-hand + off-hand + iaijutsu damage, not twice iaijutsu.

Q 189: I remember seeing a monster that was shaped like a sword.  I've been trying to track it down, but the only monster name that comes up is xaver.  The description of xaver sounds right, but when I try to find out what book it's in, the only things that come up are very old sources I've never laid eyes on.  Where have I seen this creature? 
Have you tried Monsters of Faerun?  I'm just completely guessing here, but I have a feeling that it might be there.
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Aharon
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« Reply #615 on: July 28, 2011, 08:47:34 AM »

Q190 If I am PAO'd into an object, somebody applies Permanency and Invisibility, and I then become a creature again, does the invisibility stay permanent (till I target an enemy)? I think yes, but I wanted to make sure.
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PhaedrusXY
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« Reply #616 on: July 28, 2011, 08:50:41 AM »

Q188:

If I cast Arcane sight and permancy on myself and share it with my familiar is it permanent on it too?
What if I move more than 5' away?
I think it would end if you moved more than 5 feet away, unfortunately. Instantaneous effects on the other hand... (like shared Wish for ability score increases, etc).
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Bard
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« Reply #617 on: July 28, 2011, 09:28:25 AM »

Q191: Any way to add Hide and Move Silently to a cleric? (Trickery domain can't be used since the Sovreign Host doesn't give it, all books of all settings and website are in)
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His old DM was on crack. He could take levels in freaking Dread Necromancer if he wanted to and no rule in the universe would keep him from doing so.
Rule 0?
Which, I guess, would be 'no rule,' since none = 0.
What's funny is he always brings up Rule 0. I actually had to ask him what that was, and without blinking an eye he gave me the most detailed explanation I'd ever heard for a rule. It was like he was in a trance when he spoke. Looking it up, it just said "The unspoken DM gets final say/veto anything he wants rule."
You're such a kind man, for taking in abused unfortunates and rehabilitating them.
PhaedrusXY
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« Reply #618 on: July 28, 2011, 09:31:55 AM »

Q191: Any way to add Hide and Move Silently to a cleric? (Trickery domain can't be used since the Sovreign Host doesn't give it, all books of all settings and website are in)
Apprentice (Sneak). PHB2 or DMG2, IIRC.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Sobolev
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« Reply #619 on: July 28, 2011, 10:24:55 AM »

Q192:  I remember reading somewhere on these boards that if you increased the effective level of a Truename, it wouldn't count as the same truename for purposes of the Law of Resistance.  Where do I find supporting text for that?
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
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