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Author Topic: Ask a Simple Question, Get a Simple Answer 26: Still better than CustServ  (Read 28734 times)
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Zebu
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« Reply #80 on: July 07, 2011, 11:54:06 PM »

Q32 When a creature casts Hallow as a spell-like ability, can they choose any of the available "spell effects" to tie to it (for free, since there's no material component), or none of them, or what?
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Zebu
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« Reply #81 on: July 07, 2011, 11:55:47 PM »

A31 You could build it as a self-resetting "Plane Shift trap" for 22,500gp using the rules found in the DMG.
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zook1shoe
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« Reply #82 on: July 08, 2011, 01:27:02 AM »

Q33 I remember seeing a spell that gives you your hybrid or animal boosts while in humanoid form as a lycanthrope.

Any ideas?
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Maat_Mons
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« Reply #83 on: July 08, 2011, 01:37:13 AM »

Q33 I remember seeing a spell that gives you your hybrid or animal boosts while in humanoid form as a lycanthrope.

I can't find that, but aspect of the werebeast (Races of Eberron) lets a shifter assume a lycanthrope's hybrid form. 
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zook1shoe
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« Reply #84 on: July 08, 2011, 01:44:21 AM »

The one I'm thinking of, gives you something like one-quarter of you animal's physical ability scores.

EDIT: Found it, Strength of the Beast (Player's Guide to Faƫrun)!!
« Last Edit: July 08, 2011, 01:58:26 AM by zook1shoe » Logged

kevin_video
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« Reply #85 on: July 08, 2011, 01:57:34 AM »

bump

Q 23 There's a feat that says you first need to "lose initiative" before it can be used. What does it mean to "lose initiative"? That you simply don't go first?
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Esgath
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« Reply #86 on: July 08, 2011, 05:34:38 AM »

Q 34: Is there a way to get back the constitution lost due to death?
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bearofsmiting
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« Reply #87 on: July 08, 2011, 06:16:13 AM »

A34: As far as I can tell, no. However, you only lose constitution if you're level 1 and can't lose a level. You can prevent the level loss with a Though Bottle (CArc 150) that allows you to regain lost XP after death. Otherwise, you also can't restore lost levels due to death.

Q35: Is there any way to emulate, replace, or gain a character region in Forgotten Realms or core? I'm trying to qualify as a Haldruaan, Rashemi, or Thayan to qualify for the Haldruaan Adept, Ethran, or Tattoo Focus feat, respectively.
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« Reply #88 on: July 08, 2011, 06:29:41 AM »

bump

Q 23 There's a feat that says you first need to "lose initiative" before it can be used. What does it mean to "lose initiative"? That you simply don't go first?
There's no specific definition of "losing initiative" that I'm aware of, so I think either the feat just doesn't work (wouldn't be the first time) or is dependent on context. What exactly is the feat/text of the feat?
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hakinaro
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« Reply #89 on: July 08, 2011, 07:34:00 AM »

q 36
How exactly does the duskblade channel spell work like for instance chill touch says one touch per level so do you cast it once then it keeps chanelling? and then when you get the full attack channel and cast chill touch will it effect all of your attacks until you run out of touches?
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Aharon
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« Reply #90 on: July 08, 2011, 07:43:02 AM »

bump

Q12 Are the DCs of Special Attacks gained via polymorph adjusted for HD? I.e., if I change into a Bebilith at 14th level, is the DC of the poison 25 instead of 24?

Q14 In a Core environment where I can't count on allied wizards/clerics with GMW, what weapon enhancements could/should I take for a halfling/war-trained riding dog build?
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Zebu
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« Reply #91 on: July 08, 2011, 10:29:17 AM »

A12 It depends on the weapon.  A Breath weapon, for instance, has a DC based on the creature's HD.  A Poison's DC, on the other hand, is based on <i>racial</i> HD, so as written the DC would actually go down for you.  There's a list of which special ability DCs are linked to hit dice and which aren't here:
http://www.d20srd.org/srd/specialAbilities.htm
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kevin_video
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« Reply #92 on: July 08, 2011, 10:40:15 AM »

bump

Q 23 There's a feat that says you first need to "lose initiative" before it can be used. What does it mean to "lose initiative"? That you simply don't go first?
There's no specific definition of "losing initiative" that I'm aware of, so I think either the feat just doesn't work (wouldn't be the first time) or is dependent on context. What exactly is the feat/text of the feat?
It's a 3rd party feat. It requires you to "lose initiative in melee combat". If you've lost initiative in a previous combat then once per day, before rolling initiative in melee combat, you can instead choose to strike first, catching you opponent flat-footed. It can even be used on an opponent that's normally not able to be caught flat-footed, but without the penalty to AC or sneak attack damage.
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Kuroimaken
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« Reply #93 on: July 08, 2011, 12:52:23 PM »

bump

Q12 Are the DCs of Special Attacks gained via polymorph adjusted for HD? I.e., if I change into a Bebilith at 14th level, is the DC of the poison 25 instead of 24?

Q14 In a Core environment where I can't count on allied wizards/clerics with GMW, what weapon enhancements could/should I take for a halfling/war-trained riding dog build?
A14: I assume valorous is already on the list?
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« Reply #94 on: July 08, 2011, 02:57:38 PM »

Does somebody want to start a thread called: Aristocrat Vs. Monk --- Daddy Said Go Easy On You
Only if we also start a thread called Monk vs. Dead Horse --- Beat It
I'm sure I can make a dead horse that will beat the crap out of most monk builds
An awakened skeletal horse made by a dread necro with Corpse Crafter and Nimble Bones?
I was thinking haunt shifted ghost legendary horse. 

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rot42
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« Reply #95 on: July 08, 2011, 04:04:29 PM »

bump

Q 23 There's a feat that says you first need to "lose initiative" before it can be used. What does it mean to "lose initiative"? That you simply don't go first?
There's no specific definition of "losing initiative" that I'm aware of, so I think either the feat just doesn't work (wouldn't be the first time) or is dependent on context. What exactly is the feat/text of the feat?
It's a 3rd party feat. It requires you to "lose initiative in melee combat". If you've lost initiative in a previous combat then once per day, before rolling initiative in melee combat, you can instead choose to strike first, catching you opponent flat-footed. It can even be used on an opponent that's normally not able to be caught flat-footed, but without the penalty to AC or sneak attack damage.

I would probably interpret that as "at least one opponent had a chance to act before you" (so holding/readying their action or beginning to cast a spell with a 1 round casting time would still count). Having it activate if your initiative comes up after an ally but before all enemies looks against RAI, but I am not aware of any actual definition of "lose initiative".
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rot42
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« Reply #96 on: July 08, 2011, 04:33:50 PM »

Does Twin Spell (Power) apply to Summon Monster/Nature's Ally (Astral Construct)? Assume cost-reducers are in effect so there is a reason to twin the spell or power instead of just casting the higher level version or augmenting. Where would the twin appear - in the same square(s) or immediately adjacent?
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BruceLeeroy
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« Reply #97 on: July 08, 2011, 04:39:08 PM »

A35I remember reading somewhere that 2 ranks in Knowledge (Local: Region) could be used to satisfy the regional requirement for some feats. I'm away from my books at the moment; try checking Races of Faerun and the Players Guide to Faerun under the regional feats heading.
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Aharon
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« Reply #98 on: July 08, 2011, 05:46:30 PM »

@BruceLeeroy
You misremember, the section in PGtF just explains how knowledge(local) and the regions interact, it says nothing about being able to get the feat without coming from the region.


@Kuroimaken
Core only, and valorous is in Unapproachable East, IIRC.

Q37 Would the constitution damage from Wounding be tripled when applied to a lance and used by a charger with Spirited Charge? The property specifies that it isn't multiplied on crits. Is there any place that outright says things that aren't multiplied on crits aren't multiplied on charges, either?
« Last Edit: July 08, 2011, 06:00:24 PM by Aharon » Logged

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« Reply #99 on: July 08, 2011, 06:54:56 PM »

Q38
Is there a handbook for playing core only?
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