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Author Topic: Ask a Simple Question, Get a Simple Answer 26: Still better than CustServ  (Read 28800 times)
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Sinfire Titan
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« on: July 05, 2011, 07:19:40 PM »

Because the old thread hit 50 again.
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Agita
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« Reply #1 on: July 05, 2011, 07:44:56 PM »

Awesome.

Q 1

Why do kids love Cinnamon Toast Crunch?
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KellKheraptis
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« Reply #2 on: July 05, 2011, 07:53:50 PM »

Q 2: Why the hell don't we get a salary from Hasbro for fulfilling the service The Sage and CustServ never could? 
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« Reply #3 on: July 05, 2011, 08:07:56 PM »

Awesome.

Q 1

Why do kids love Cinnamon Toast Crunch?

A1  Ask this guy:  http://community.wizards.com/go/thread/view/75882/19868070/LoPs_Omniscificer

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sir_argenon
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« Reply #4 on: July 05, 2011, 09:38:40 PM »

(reposting from the old one, Q:287 because it didnt get answered)

Q3: i want to make an evil, undead treant which will be a companion for a druid, i will settle for a cohort if i have to.  but i really want companion.  how can i achieve this?
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PhaedrusXY
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« Reply #5 on: July 05, 2011, 09:56:36 PM »

(reposting from the old one, Q:287 because it didnt get answered)

Q3: i want to make an evil, undead treant which will be a companion for a druid, i will settle for a cohort if i have to.  but i really want companion.  how can i achieve this?
Take a level of Contemplative, a domain that grants Animate Dead, and animate it as a zombie (or skeleton?)? If you can find a domain with Animate Dead + Awaken Undead, you could even make it intelligent.
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...thanks
Tleilaxu_Ghola
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« Reply #6 on: July 05, 2011, 09:59:13 PM »

(reposting from the old one, Q:287 because it didnt get answered)

Q3: i want to make an evil, undead treant which will be a companion for a druid, i will settle for a cohort if i have to.  but i really want companion.  how can i achieve this?

A3: I'm not sure that it can be done in a wholly satisfying manner.  Accomplishing the goal of producing an undead treant is fairly simple through application of the zombie template, which surprisingly to me only requires the creature to be corporeal.  Simply kill a treant and raise it with Animate Dead.  The spell description specifies only that the creature must have a true anatomy, which to my knowledge isn't defined elsewhere.  I'd guess that means that it's not a shapeshifter, in which case a treant is a valid target for this spell.  Consult your DM, of course.  The zombie treant will now be fully under your control.  I leave the details of how you will cast this spell as a druid up to you.  There are numerous ways it might be done.

That's not the only way it can be done, but it feels like the most straight-forward and purely core means to accomplish it.  If you want this thing to level up with you, I recommend finding a herd of treants which you can repeatedly return to and zombify them as you see fit when you find your friend in need of hit dice.



... sigh @ PhaedrusXY.  I was putting all kinds of pretty links in and everything.
« Last Edit: July 05, 2011, 10:46:27 PM by Tleilaxu_Ghola » Logged
Tleilaxu_Ghola
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« Reply #7 on: July 05, 2011, 10:03:02 PM »

Q4: Is there a way to make Skirmish Damage functional past 10th level without the use of pounce or similar "full attack on a charge" effects?  And by functional I mean specifically:
Quote
For a level N>10, damage output per round, weighted by probability to hit against average AC of CR = N, is equal to 1/6 to 1/4 total HP of an average monster's HP (again CR = N)
« Last Edit: July 05, 2011, 10:06:14 PM by Tleilaxu_Ghola » Logged
Shiki
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« Reply #8 on: July 05, 2011, 10:33:33 PM »

Q4: Is there a way to make Skirmish Damage functional past 10th level without the use of pounce or similar "full attack on a charge" effects?  And by functional I mean specifically:
Quote
For a level N>10, damage output per round, weighted by probability to hit against average AC of CR = N, is equal to 1/6 to 1/4 total HP of an average monster's HP (again CR = N)

Already checked this out?
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Tleilaxu_Ghola
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« Reply #9 on: July 05, 2011, 10:46:02 PM »

Q4: Is there a way to make Skirmish Damage functional past 10th level without the use of pounce or similar "full attack on a charge" effects?  And by functional I mean specifically:
Quote
For a level N>10, damage output per round, weighted by probability to hit against average AC of CR = N, is equal to 1/6 to 1/4 total HP of an average monster's HP (again CR = N)

Already checked this out?
Looks familiar.  Travel Devotion appears to the main enabler outside of multishot and pounce.  Ty for the link.
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Sinfire Titan
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« Reply #10 on: July 05, 2011, 11:03:16 PM »

Looks familiar.  Travel Devotion appears to the main enabler outside of multishot and pounce.  Ty for the link.

The other option is the Sparring Dummy from the A&EG, and a 6th level stance in the Bo9S (forgot the name of it, but its a White Raven stance).
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weenog
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« Reply #11 on: July 05, 2011, 11:19:37 PM »

Q4: Is there a way to make Skirmish Damage functional past 10th level without the use of pounce or similar "full attack on a charge" effects?  And by functional I mean specifically:
Quote
For a level N>10, damage output per round, weighted by probability to hit against average AC of CR = N, is equal to 1/6 to 1/4 total HP of an average monster's HP (again CR = N)

Already checked this out?
Looks familiar.  Travel Devotion appears to the main enabler outside of multishot and pounce.  Ty for the link.

Do extra actions to move with from things like Hustle, Action Surge, a choker's Quickness, and swiftblade's Perpetual Options count?
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« Reply #12 on: July 05, 2011, 11:54:25 PM »

Q5: Would a Mindwitness(Beholder/Illithid hybrid) be eligible for Illithid savant and Beholder mage?
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pareus
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« Reply #13 on: July 06, 2011, 12:01:05 AM »

Q6: What stops elementals from falling unconscious due to dehydration? If nothing, does that mean I need to periodically water my bound elemental to keep my airship working?
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Vicerious
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« Reply #14 on: July 06, 2011, 12:23:23 AM »

Do extra actions to move with from things like Hustle, Action Surge, a choker's Quickness, and swiftblade's Perpetual Options count?
Yup.  Skirmish only cares how far you moved, not what actions you used.
Q6: What stops elementals from falling unconscious due to dehydration? If nothing, does that mean I need to periodically water my bound elemental to keep my airship working?
According to the elemental type traits, elementals do not eat, sleep, or breathe.  The need to drink is probably included in eating.
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pareus
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« Reply #15 on: July 06, 2011, 12:33:21 AM »

According to the elemental type traits, elementals do not eat, sleep, or breathe.  The need to drink is probably included in eating.

Agree that is probably is the case, but is it ever spelled out as such anywhere though? Working on an immunity build with a DM who is going extremely by RAW and likes locking people in AMF'ed permanent forcecage prisons for a few centuries at a time
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Kajhera
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« Reply #16 on: July 06, 2011, 02:12:09 AM »

Constructs do not eat, sleep, or breathe. Same for undead. If they need to drink, I'm puzzled. If fire elementals need to drink, I'm even more puzzled.

Q7: What does the range on the Divert Teleport power mean?
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KellKheraptis
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« Reply #17 on: July 06, 2011, 05:12:07 AM »

According to the elemental type traits, elementals do not eat, sleep, or breathe.  The need to drink is probably included in eating.

Agree that is probably is the case, but is it ever spelled out as such anywhere though? Working on an immunity build with a DM who is going extremely by RAW and likes locking people in AMF'ed permanent forcecage prisons for a few centuries at a time

In that case, take my Initiate of Mystra Contemplative Wizard, and throw on a level of Warblade once you have IL 5+, and Iron Heart Surge away the sun after you're an elemental while polymorphed as a race with light sensitivity (Persistent Elemental Body, then Plane Shift to your demiplane). 
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« Reply #18 on: July 06, 2011, 06:14:03 AM »

Q4: Is there a way to make Skirmish Damage functional past 10th level without the use of pounce or similar "full attack on a charge" effects?  And by functional I mean specifically:
Quote
For a level N>10, damage output per round, weighted by probability to hit against average AC of CR = N, is equal to 1/6 to 1/4 total HP of an average monster's HP (again CR = N)

Already checked this out?
Looks familiar.  Travel Devotion appears to the main enabler outside of multishot and pounce.  Ty for the link.

Do extra actions to move with from things like Hustle, Action Surge, a choker's Quickness, and swiftblade's Perpetual Options count?

Or just be a factotum.
A7: It means both (the range to the old target OR destiny of the teleportation) AND the range to the new target of the teleport. Pretty nice power if you don't use quicken, but level 7 :/
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« Reply #19 on: July 06, 2011, 07:20:13 AM »

Q8: Is there a template (other than blooded one) that can simply be bought in game? Preferably for a bruiser, but i'm actually interested in any template that can simply be bought
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