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snakeman830
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« on: July 02, 2011, 06:11:19 PM » |
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Here's the deal: The class build is Dread Necromancer 20||Necromancer 3/Master Specialist 2/Pale Master 10/Master Specialist 5. I'm using the Enhanced Undead NEcromancer ACF from the SRD.
The main thing I'm looking for assistance with is picking the 5 Advanced Learning spells. I figure it would make the most sense for them to be off of the Cleric list, since that would be my only access to those spells.
Any suggestions?
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Shadowhunter
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« Reply #1 on: July 02, 2011, 08:59:37 PM » |
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Well if you're going to make any Undead what-so-ever (and I assume you will), Desecrate is pretty much a given.
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the most effective optimization is the one you can actually get away with. (A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours) I often have to remind people not to underrate divination. The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote] Binder? You're WelcomeZceryll makes Binders go from tier 3 to tier 2. Cagemarrow is a GeniusBefore giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
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BrainCandy
Ring-Tailed Lemur
 
Posts: 79
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« Reply #2 on: July 02, 2011, 09:31:24 PM » |
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The main thing I'm looking for assistance with is picking the 5 Advanced Learning spells. I figure it would make the most sense for them to be off of the Cleric list, since that would be my only access to those spells.
Any suggestions?
Perhaps General of Undeath if you want more walking corpses. How many sorc/wizard necromancy spells are there that you would want and don't get with Dread Necro? If the answer is a smallish number, than consider making your wizard specialty conjuration or transmutation. Pick up those spells you need with advanced learning and use your wizard side to buff/debuff/battlefield control the situation to a degree where your undead can mop up handily.
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snakeman830
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« Reply #3 on: July 02, 2011, 10:15:07 PM » |
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Well if you're going to make any Undead what-so-ever (and I assume you will), Desecrate is pretty much a given.
Evocation, though, so it's not a legal choice. Besides, I grabbed the Deadwalker's Ring. It's going to be a REALLY good day if I'm animating undead more than 3 times. I went Necromancer so that all of my created undead (including me) get an additional 2hp/HD. I banned Evocation and Enchantment (since most of Evocation can be mimicked with Illusion and Enchantment does nothing that Necromancy can't..at least when you throw in Necrotic Cyst spells)
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« Last Edit: July 02, 2011, 10:17:13 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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JaronK
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« Reply #4 on: July 02, 2011, 10:53:33 PM » |
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Ghoul Glyph can be fun, simply because you can spam out all your unused slots at the end of the day on permanent traps. If the campaign doesn't physically move much, that can be useful.
Also consider Consumptive Field.
JaronK
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BrainCandy
Ring-Tailed Lemur
 
Posts: 79
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« Reply #5 on: July 03, 2011, 12:15:14 AM » |
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Consumptive Field and Greater Consumptive Field are both sexy. Especially if you can persist them. Good call Jaronk  Wave of Pain (BOVD) isn't bad either. It's a fort save or be stunned for several rounds spell that isn't mind effecting. It will stop most living creatures dead.
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snakeman830
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« Reply #6 on: July 03, 2011, 12:42:38 AM » |
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Persisting is sadly out of the question right now, although it still may be worth it to take (Greater) Consumptive Field.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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JaronK
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« Reply #7 on: July 03, 2011, 04:31:18 AM » |
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I notice you're rocking the MAD pretty hard with the Int and Cha focus. Have you considered Tainted Sorcerer, if it's available in your campaign?
Also, I'm a huge fan of Black Sand as a spell for Necromancers... but I forget if Wizards have it already.
JaronK
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BrainCandy
Ring-Tailed Lemur
 
Posts: 79
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« Reply #8 on: July 03, 2011, 04:45:12 AM » |
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I notice you're rocking the MAD pretty hard with the Int and Cha focus. Have you considered Tainted Sorcerer, if it's available in your campaign?
Also, I'm a huge fan of Black Sand as a spell for Necromancers... but I forget if Wizards have it already.
JaronK
I was actually about to say the same thing (about Tainted Scholar) A 1 level dip in Tainted Scholar knocks out the MAD and it is in the same book as the Dread Necro, I would think it should be easy to get. If you can afford a binder level you can take the Blooded Metamagic and bind Naberious to make using metamagic trivial. Once you become a Lich (or even before), you can just magic jar yourself in a suitably awesome combat form (that has a con) and still metamagic you black grubby little heart out. If your combat form dies, you reform as a fresh Lich back at your Phylactory.
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snakeman830
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« Reply #9 on: July 03, 2011, 11:02:23 AM » |
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My build is set and I'm not worried one bit about MAD (my Int is 34 and my Cha is 36). Seriously, I'm not looking for build help. I don't want any advice on that front, just spell selection.
Black Sand I'm stronly considering (Cleric 3, Sand 2, but I can't use the Sand domain).
Right now, I'm looking at the following spells for Advanced Learning:
Level 4: Ghoul Glyph. Yes, it's on the Wizard list, but no-save Paralyisis is nice. Sadly, it's pretty useless in combat. Keligore's Grave Mist is the other major option due to the no-save dubuff (SR applies, but oh well). Adding a bit of damage that I and most of my minions are immune to is also rather nice. Wither Limb is my final option as it is one hell of a single-target debuff.
Level 8: Black Sand: make healing my large army even easier than before. Another alternative is Unliving Weapon, but I'm not sure suicide bombers are really worthwhile uses of my minions.
Level 12: Unknown
Level 16: Possibly General of Undeath? It gives me an additional 46HD of undead control (my caster level for Evil Necromancy spells with verbal components is 23 and I have a Rod of Undead Mastery)
Level 20: Unknown
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« Last Edit: July 03, 2011, 12:03:11 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Suzerain
Bi-Curious George
   
Posts: 523
is on extended leave
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« Reply #10 on: July 03, 2011, 01:02:24 PM » |
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Okay, I dunno if it helps much, but I made a few lists real quick of all the Cleric + non-Wizard spells that are indexed. Maybe someone will look at these and recognize a good one. Source is SpC (or SRD) unless otherwise noted. Lvl 4 has 1st to 2nd level spells, everything after that lists only the additions. Level 4 (1st to 2nd level spells)Angry Ache [BoVD] Boneblast [BoVD] Curse of Ill Fortune Curse Water (M) Deathwatch Ease of Breath [FrB] Execration [CC] Lesser Frostburn [FrB] Hemorrhage [ Web] Living Undeath Mark of the Outcast Rigor Mortis [HoH] Level 8 (3rd to 4th level spells)Level 12 (5th to 6th level spells)Level 16 (7th to 8th level spells)Level 20 (9th level spells)None
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snakeman830
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« Reply #11 on: July 03, 2011, 01:08:02 PM » |
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Wow! Very useful list! Thanks.
Turns out, the only 9th level Necromancy spell I can find that isn't already on the Dread Necro list is Astral Projection. Kinda sad that so few were printed.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Suzerain
Bi-Curious George
   
Posts: 523
is on extended leave
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« Reply #12 on: July 03, 2011, 01:47:20 PM » |
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Turns out, the only 9th level Necromancy spell I can find that isn't already on the Dread Necro list is Astral Projection. Kinda sad that so few were printed.
Astral Projection (M) Enervating Breath Eternity of Torture (Pain 9) [BoVD] Hero's Blade [ECS] Hide Life (XP) [T&B] Necrotic Termination (F) (XP) [LM] Sanctify the Wicked (F) (Sanctified 9) [BoED] Soul Bind (F) Weighed in the Balance (Balance 9) Um, yeah, overall not a lot of (useful) spells. Domain spells, sanctified, deathless spells, cyst spells, 3.0 spells... the only spells a DN would probably look at are astral projection, enervating breath and soul bind (and those are all Wizard spells). Hide Life is a quirky little spell, by the way. You put your life force away in a receptable. Makes you unable to die. But if you're in the negative hitpoints, you're staggered. And if anything happens that normally would kill you (if not for this spell), then there's no way to increase your hitpoint total (except drowning of course) and you're staggered until someone destroys your receptable (at which point you die). Of course, if you rule that undead are immune to the 'staggered' condition (since it's normally caused by nonlethal damage)... then it's like delay death with instantaneous duration.
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« Last Edit: July 03, 2011, 01:54:02 PM by Suzerain »
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snakeman830
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« Reply #13 on: July 03, 2011, 02:18:23 PM » |
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Huh, Hide Life sorta gives a second phylactry (and more can be made). That actually may be a really useful spell.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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