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Author Topic: Avatar d20 fixes  (Read 20994 times)
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Bajaaku
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« Reply #280 on: October 11, 2008, 07:00:26 PM »

I have the PDF saved. Do you want me to email it to you?

EDIT: I removed the last augment. It fit in the spell that I took it from, but it doesn't make sense here.
« Last Edit: October 11, 2008, 08:04:25 PM by Bajaaku » Logged
dman11235
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« Reply #281 on: October 11, 2008, 08:33:59 PM »

Alright, here is my version of a Heat Mirage seed:

Heat Mirage (Seed)
Difficulty Class: Varies, see text
Components: Meditation
Bending Time: Full-round action
Maintenance Action: Full-round action
Range: 30 ft.
Area: Varies, see text
Duration: Varies, see text; As long as the form is maintained
Saving Throw: Will save; see text
This seed initiates two different forms.

Blurred Vision (DC 15): By spending a full-round action, the Firebender can increase the temperature of a nearby area, creating a heat wave that blurs the vision of all creatures inside the heated area. The outlines of creatures inside the mirage appear blurred, shifting and wavering. The mirage created has a radius of 20 ft. spread. This distortion lasts 1 minute/level and grants the creatures concealment (20% miss chance). A see invisibility spell does not counteract the mirage effect, but a true seeing spell does.  Opponents that cannot see the subject ignore the spell’s effect (though fighting an unseen opponent carries penalties of its own). A successful Will save negates the blurred vision effect. The Firebender is unaffected by his own mirage and can see clearly within the heated area.

Augment:
- For every two points you use from your augment pool, you may increase the radius by five feet.
- By increasing the DC of the seed by 5, you may increase the miss chance to 50%. However, the duration of the mirage decreases to 1 round/level.

Illusory Mirage (DC 20): By spending a full-round action, the Firebender can increase the temperature of a nearby area, creating a mirage that makes the area appear differently than it really is. A creature inside the mirage can disbelieve the effects with a successful Will save. This mirage lasts for 1 minute/level. The seed can only change visual elements. Audible, tactile, and olfactory elements remain the same. The Firebender is unaffected by his own mirage and can see clearly within the heated area.
The Firebender has a few options available when creating the illusion. He can alter the appearance of the landscape to look like a different type of terrain. Structures in the area can also be altered (or added where none are present) in the illusion. However, equipment and creatures within the area are not hidden or changed in illusion.
He can also create an illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. The illusion has the dimensions of 1 ft. by 10 ft. by 10 ft. Anyone viewing the illusion is still entitled to a will save to disbelieve the vision.

Augment:
- For every 2 points you use from your augment pool, you may increase the radius of the mirage by 5 ft.
- For every 2 points you use from your augment pool, you may increase the length or width of an illusory wall by 5 ft. or the thickness by 1 ft.

First off: non-"I do the damage!" seeds are great.  Always can use more of them.

Second: basics look fine.

The first use: First off, nix the duration.  The duration is concentration, as are just about all other seeds that would revert to normal after you stop concentrating on it (fire goes away, earth falls, air stops moving, water falls, etc.)  Then, I'd start the miss chance at 10%, then +5%/6 exceed.  Either that or just an increase, in which case make it /4.  Cap at 50%.  Add an augment that lowers the maintainance action so that you can concentrate on it while doing other things, but you'll still have to concentrate on it.  Down to swift action.  +10 DC/action step, starting at standard.  Cap at swift.  So +20 DC is a swift action to concentrate.  That should do it nicely.

Second use: increase the base DC to 25.  Same thing with the duration though.  Add in a clause that if they disbelieve the illusion, they can still see the vague shape of the altered stuff, but they are no longer affected by it.  Meaning they can see through it.  Change the dimensions to eight concurrent 5' cubes, +1 cube/point increased.  Add the maintain action reduction as above.  Also a possible save DC increase augment, as the others.  Though this makes three increase augments, so you might want to make the extra cubes +1/3 exceed.  That actually would be pretty nice.
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Bajaaku
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« Reply #282 on: October 11, 2008, 09:55:51 PM »

Edited with dman's suggestions.
Heat Mirage (Seed)
Difficulty Class: Varies, see text
Components: Meditation
Bending Time: Full-round action
Maintenance Action: Full-round action
Range: 30 ft.
Area: Varies, see text
Duration: As long as the form is maintained
Saving Throw: Will save; see text
This seed initiates two different forms.

Blurred Vision (DC 15): By spending a full-round action, the Firebender can increase the temperature of a nearby area, creating a heat wave that blurs the vision of all creatures inside the heated area. The outlines of creatures inside the mirage appear blurred, shifting and wavering. The mirage created has a radius of 20 ft. spread. This distortion grants the creatures concealment (10% miss chance). A see invisibility spell does not counteract the mirage effect, but a true seeing spell does.  Opponents that cannot see the subject ignore the spell’s effect (though fighting an unseen opponent carries penalties of its own). A successful Will save negates the blurred vision effect. The Firebender is unaffected by his own mirage and can see clearly within the heated area.

Augment:
- For every 2 points you use from your augment pool, you may increase the radius by 5 ft..
- For every 4 points you use from your augment pool, you may increase the miss chance by 5% (max 50%).
- By increasing the DC of the seed by +10/action step, you may lower the maintenance action (minimum Swift action).

Illusory Mirage (DC 25): By spending a full-round action, the Firebender can increase the temperature of a nearby area, creating a mirage that makes the area appear differently than it really is. A creature inside the mirage can disbelieve the effects with a successful Will save. On a successful save, the creature can still see the vague shape of the illusion, but they are no longer affected by it. The seed can only change visual elements. Audible, tactile, and olfactory elements remain the same. The Firebender is unaffected by his own mirage and can see clearly within the heated area.
The Firebender has a few options available when creating the illusion. He can alter the appearance of the landscape to look like a different type of terrain. Structures in the area can also be altered (or added where none are present) in the illusion. However, equipment and creatures within the area are not hidden or changed in illusion.

He can also create an illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. The illusion has the dimensions of 8 concurrent 5' cubes. Anyone viewing the illusion is still entitled to a will save to disbelieve the vision.

Augment:
- For every 2 points you use from your augment pool, you may increase the radius of the mirage by 5 ft.
- For every 3 points you exceed the DC, you may increase the dimensions of the illusory wall by 1 cube.
- By increasing the DC of the seed by +10/action step, you may lower the maintenance action (minimum Swift action).
« Last Edit: October 11, 2008, 09:57:37 PM by Bajaaku » Logged
AstralFire
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« Reply #283 on: October 11, 2008, 10:03:44 PM »

Looks nifty. B, I could use that PDF, yes, if for a reference if nothing else. Ugh, my website's down, my computer's borked... what's gonna break on me next?

Email it to me at my username (m@o) comcast (ALICE IN WONDERLAND) net
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Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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« Reply #284 on: October 11, 2008, 10:06:25 PM »

Email it to me at my username (m@o) comcast (ALICE IN WONDERLAND) net

....what? I don't see an email address in there. mao@comcast.net? mao@aliceinwonderland.net? You'll have to clarify if you want me to email you. I are confuzzled. Or if you prefer, if you have MSN messenger or AIM I can send it through there.
« Last Edit: October 11, 2008, 10:13:31 PM by Bajaaku » Logged
Bajaaku
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« Reply #285 on: October 12, 2008, 12:04:33 AM »

Just something I noticed. Combustion seems REALLY overpowered to me. Infinite uses of Disintegrate is insane. And somehow, I just don't picture "eye laser beams" as firebending.

I'll edit as I see things.
« Last Edit: October 12, 2008, 12:25:21 AM by Bajaaku » Logged
AstralFire
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« Reply #286 on: October 12, 2008, 09:11:37 AM »

[myusername]
|at|
[comcast.net]

The Combustion Man is confirmed by the creator to be a firebender, actually. And disintegrate's not actually one of the better spells. Most Wizards carry it around just in case, but it's not amazing.
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Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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« Reply #287 on: October 12, 2008, 12:10:16 PM »

Oh yeah! I forgot about Combustion Man. He was pretty bad ass.

I sent the PDF to hopefully the right email. I wasn't sure whether to use your username (Astralfire) or "myusername." If you spell it out are you afraid you'll get spammed or something? Anyway, I sent it and hopefully you'll get it.

Also, I noticed that some seeds have really high DC's for certain things, like 80 for Magnify Flames to an inferno level. I agree that the DC should be higher for something that strong, but is a DC like that even possible? With the max bending mod around 30-40 at level 20, I don't see how anyone could accomplish this. Unless this is solely meant for times when there are other benders around you that can assist in the check. But even so, shouldn't a high level bender be able to do this?

Another example is Phase Change and going 6 steps at once. Yes it should be hard, but 110 DC? I don't see how that's ever possible. If you can show me how it is reachable, then we can keep it that way. But if not, I think we should lower it.
« Last Edit: October 12, 2008, 12:47:47 PM by Bajaaku » Logged
AstralFire
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« Reply #288 on: October 12, 2008, 01:50:54 PM »

Thanks, I got the email.

There are DCs that are largely impossible to make without cooperative bending, overbending and also epic. The DCs go somewhat beyond what is reasonably possible in order to allow for expansions along those lines if someone is so inclined.
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Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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« Reply #289 on: October 12, 2008, 02:02:15 PM »

That's good. So when do you think you'll be able to send out an updated version with all of the changes?
« Last Edit: October 12, 2008, 02:28:15 PM by Bajaaku » Logged
AstralFire
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« Reply #290 on: October 12, 2008, 03:17:56 PM »

It... is going to be a while. I will be ordering the computer sometime between today and wednesday; it'll be getting here within a week of ordering, then I will have to assemble the computer and install the OS and verify that all of my files are go; that will probably take up the bulk of a day. I have no issues if you want to try and update it yourself, to be honest, you'll just have to go back a few pages and find out where I stopped updating due to computer breakage.
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Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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« Reply #291 on: October 12, 2008, 03:39:26 PM »

Ok, I'll be glad to assist. I found your post on page 12.

http://brilliantgameologists.com/boards/index.php?topic=1233.msg50453#msg50453

It's the last post of yours where you mention updating the PDF. Can I assume that everything before that has already been added to the PDF and only the things after that post are left to be adjusted? Also, it's hard to tell what has been "approved" and what is still under discussion. I'm not sure if I should add in everything without it being agreed upon.

EDIT: Hmm, it almost looks like there aren't many changes to be made. Anything after that post doesn't seem to be finalized. I guess I'll hold off on doing anything to the PDF until I hear otherwise.
« Last Edit: October 12, 2008, 10:47:30 PM by Bajaaku » Logged
AstralFire
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« Reply #292 on: October 12, 2008, 11:21:33 PM »

Good news, my site is working. They're blaming the issues on 'htaccess' errors, which is somewhat odd as I have never ever altered that file...

I will be able to order my computer as soon as all of the checks clear, which may be a week. =\ But at least all of the money is finally pooled together.

EDIT: Actually, wait, no... I may have a computer by the end of this week. Hurrah for the magic of CC advance.
« Last Edit: October 12, 2008, 11:29:00 PM by AstralFire » Logged



Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
AstralFire
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Posts: 498


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« Reply #293 on: October 14, 2008, 09:51:07 PM »

New computer got! Updates soon!
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Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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King+of+Kalvorin
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« Reply #294 on: October 14, 2008, 09:53:53 PM »

Woot! What kind of computer did you end up getting?
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Bajaaku
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« Reply #295 on: October 15, 2008, 03:25:55 PM »

I noticed a typo on the firebender class progression. It should say improved unarmed attack at level 3, not unarmed attack. Also, deflect attack needs some clarification. Deflect a single attack how often? Once per round/encounter/day? I assume it's round but it needs to be specified. Finally, I think the open minded feat should be removed. Unless they are the avatar they shouldn't be able to bend other elements.

EDIT: I have my last midterm tomorrow and then I'm on fall break for a bit. I'll try to work on Airbending stuff and feats during that time.
« Last Edit: October 15, 2008, 05:58:20 PM by Bajaaku » Logged
AstralFire
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« Reply #296 on: October 16, 2008, 10:57:18 AM »

I'd left out the 'Improved' for space - I've retitled that 'Imp. Unarmed Strike', which barely fits. Thanks!

Deflect Attack takes an immediate action, and it's very hard to get more than one of those a round. I'm inclined to let anyone who manages to pull it off get a second deflection.

Open Minded is meant to allow playing of the Avatar in a balanced nature in a canon campaign rather than making it an off-limits template, and allow custom cross-benders in non-canons.

I presume you'll be sticking with us a while, so I've added your name to the credits. =)

And this is my new computer:
Quote
http://www.theanteheroes.com/Other/Christening.jpg

A little bundle of joy was delivered to me yesterday; it's been a long 36 days, but it was worth it. Weighing about 25 pounds, 3 ounces, meet Guillaume!

http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=8793212

He has his father's (the late Eduardo's) two petit HDDs in addition to his own more sizable one, and will develop to be even more advanced than his daddy, an Athlon 3000+ with 1.25 GB RAM. He hasn't even filled in all of his slots yet!

It's so good to have a computer again!
« Last Edit: October 16, 2008, 11:03:44 AM by AstralFire » Logged



Avatar: The Last d20 Supplement
The Discussion Thread - Help!
Current Project: The Anteheroes System: 2nd Edition, a quick and tactical modern fantasy system.

Better to be stupid and humble than smart and arrogant. A humble man can change and improve. An arrogant man won't.
Bajaaku
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« Reply #297 on: October 16, 2008, 12:02:26 PM »

Sounds good. Thanks. So is the link to the PDF in the first post updated or does that still lead to the previous version?
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dman11235
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« Reply #298 on: October 16, 2008, 12:11:14 PM »

If you have updated, I'll give it a once over later today after I do some arena work.  Then if we're ready: off to the arena!
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Bajaaku
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King+of+Kalvorin
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« Reply #299 on: October 16, 2008, 01:34:28 PM »

I thought you said you wanted Air and Firebending to be in the "beta" stage like water and earth. Are they? I know we've been working on fire, but Air could use some work I think. Or at least some more seeds. It has about 5 less than the others.
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