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Author Topic: Traitor's Gambit (Game Thread)  (Read 6950 times)
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Melblen_Cairn
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Bi-Curious George
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« Reply #220 on: September 14, 2011, 09:13:55 PM »

Kel manages to slice into the stations central computer quite proficiently. Accessing the security mainframe and temporarily messing up communications and the surveillance feeds. You are sure they will only be down temporarily once the BSF brings in their own technical support to correct the issues. You have bought the group valuable time. You also temporarily have made it easier access to the central computer to monitor things.

Future successful Use Computer checks will add a +2 to the groups stealth checks.

I am going to go ahead and put in an action for Silten. If Nanshork posts for Silten then I will remove mine.

As the group passes through several doors and uses turbo lifts to make their escape, Silten attempts to disable each. But makes quite a bit of noise doing it telling those in the area you are near.
Doh. IC is down at the moment will put in his rolls for Mechanics and Stealth when it's back up.
Mechanics Check = 25; Stealth Check = 12.
Add 2 to all Stealth checks for this round with Silten making it harder for them to pursue you.
« Last Edit: September 16, 2011, 11:43:37 PM by Melblen_Cairn » Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
Melblen_Cairn
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« Reply #221 on: September 17, 2011, 12:20:31 AM »

Corran tries to keep an eye out but as he is helping the group move along he blunders right into the sight of a Stormtrooper patrol.
Perception Check= 7; Stealth Check= 9 Sorry Corran my dice must not like you hehe.
On the plus side whatever IC did as a fix, it now allows me to log in again.

Seela misleads your pursuers on a few occasions during your egress. Only she is right behind Corran when the patrol spots him. Quick thinking allows her to create another diversion to misdirect the oncoming patrol into thinking you all went down a different side hall.
Deception Check =17; Stealth Check = 8
The deceptions add another +2 to the party's stealth rolls for this round.

Maya does her best to keep up and keep quiet, and accepts any help readily.
And IC just went down again.
Stealth Check = 26 whoo and I thought she was going to do horrible even with the bonuses to help.
« Last Edit: September 19, 2011, 08:36:13 PM by Melblen_Cairn » Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
Melblen_Cairn
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« Reply #222 on: September 19, 2011, 09:00:00 PM »

Escape the Promenade
First 10 Minutes

As you step off the turbolift, you can hear the sounds of another squad of stormtroopers nearing the area. You must hurry to make your escape complete.

As the turbolift doors close behind them, Kel sheathes his pistol, and grabs his repeating blaster again. He looks worriedly at the wounded woman, "Can she make it until we find a ship out of here?"

"She should, be we need to be quick. If I can tend to some of her worst injuries, she should be able to pull through. She'll probably need all of our help depending on how stealthy we need to be." Rald, determined the human won't die while under his protection, decides to keep his eyes peeled and his ears alert as the party moves along. As the turbolifts near their stop, he shifts Maya to a more comfortable position, one that will help him keep his balance and move more quietly.

"Wait a minute, I've got an idea.." Kel asks his comrades as he kneels next to a maintenance computer console and starts hitting the keyboard "..that should give the bucketheads a few headaches. No more wireless or cam droids for them, at least for a while. Now let's hurry."

Jerran looks to the Force to provide guidance for the group. Several times the he feels the force tug in a particular direction narrowly avoiding patrols. You feel their net still has plenty of holes you might slip through. Still as you stay on the run you hear shouts never far away and booted footsteps pounding from either behind or in front of you more often than not.

Amon's good eyes and eyes manage to pick out two nearby patrols searching this particular level.

As the group passes through several doors and uses turbo lifts to make their escape, Silten attempts to disable each. But makes quite a bit of noise doing it telling those in the area you are near.

Corran tries to keep an eye out but as he is helping the group move along he blunders right into the sight of a Stormtrooper patrol.

Seela misleads your pursuers on a few occasions during your egress. Only she is right behind Corran when the patrol spots him. Quick thinking allows her to create another diversion to misdirect the oncoming patrol into thinking you all went down a different side hall.

Maya does her best to keep up and keep quiet, and accepts any help readily.

For all your successes in evading pursuit, you still feel their net closing in around you. You have had a few close calls, and they don't have you yet. You'll need to keep thinking of something to help keep them off the scent.

Successes 6
Failures 1
Effect With the failure all DCs will become harder. In this challenge I will allow the group to decide to spend one of their successes in this next round to remove a failure.
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
McPoyo
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« Reply #223 on: September 19, 2011, 09:12:52 PM »

Rald, hoping to evade a large patrol up ahead, slips some credits to a homeless sentient near a back alley in exchange for some possible routes that the Empire's troopers don't usually patrol, even when searching for people.

Gather Info, Stealth 1d20+8=27, 1d20+1=8.

Huh, shame about that stealth check. I imagine I probably just bounced Maya's head off a durasteel corner ducking out of sight.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
LordBlades
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« Reply #224 on: September 20, 2011, 03:02:29 AM »

Kel pauses for a quick second next to a computer console to check on the enemy movements. He then points toward a side passage. This way seems to be safe for now.

url=http://invisiblecastle.com/roller/view/3190456/]Use Computer: 1d20+6=20, Stealth: 1d20+6=12[/url]I assume 20 is enough to give +2 Stealth so I included it in my stealth roll. If it isn't, my stealth total is 10.

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Melblen_Cairn
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« Reply #225 on: September 20, 2011, 08:16:13 AM »

A decrepit human with his legs missing at the knee and fairly scarred by burns in the face sits in a repulsor chair down one of the side passages you take. It sparks here and there as you approach, and seems like it could fail at any time.

Rald, you approach him and ask him your questions handing him some credits. He responds in a very familar voice you all have heard quite a few times over the past several years, "Yeah, go down that way and you'll pass a shop full of clankers. In the back there'll be connecting passage that should help you get ahead of them."

Kel you re-enter the central computer and notice their technical crew is already at work trying to break down your previous work. You still manage to enter the security mainframe again and are able to locate all BSF and Stormtrooper squads looking for you. This allows you to find a safe path.

Great use of s skill outside the suggested McP. Would you like to use that success on removing the previous failure of the group?

LB, Yes that is a success and everyone can add 2 to their Stealth rolls.

Each can roll an intelligence check to determine if you know where the voice is from.
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
McPoyo
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Posts: 3783



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« Reply #226 on: September 20, 2011, 09:25:30 AM »

Yes, I would, actually.

Also, Int: 1d20+3=4. Herp Derp what's a blaster pistol? Ugh. I guess it is safe to say I'm entirely too preocupied with Maya's failing health to pay much attention to anything else going on around me.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
LordBlades
Bi-Curious George
****
Posts: 524


Email
« Reply #227 on: September 20, 2011, 09:35:27 AM »


Int check: 1d20+1=5Not feeling very bright by the looks of it.

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archangel.arcanis
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« Reply #228 on: September 20, 2011, 09:48:42 AM »

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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
VennDygrem
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« Reply #229 on: September 20, 2011, 11:46:10 AM »

Jerran attempts to verify the integrity of the human's statements to avoid walking into a trap. After all, he might take the group's money and hope to gain a reward for turning them in to the authorities.

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Shadowhunter
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« Reply #230 on: September 20, 2011, 01:08:58 PM »

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Quote from: Runestar
the most effective optimization is the one you can actually get away with.  Smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
Melblen_Cairn
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« Reply #231 on: September 22, 2011, 11:48:24 PM »

Amon
Amon recognizes the voice from as only slightly different from the ones he just heard minutes before wearing stormtrooper uniforms. This poor creature in front of you has obviously seen his fair share of engagements.

Jerran
You instantly recognize the tone and inflections of one of the numerous clones having served with you during the war. This one is in sorry shape.  Under the burn scares and several days of facial hair growth you see a once proud warrior, now a broken human being.

The disabled human's direction appears to prove sound as the droid shop does indeed appear to have a rear egress the group can duck through.

Silten does not recognize anything out of the ordinary about this decrepit human other than his chair is in a bad state of repair. While continuing on the move he ineffectively tampers with more doors but ends up shorting several in a row so they stay open.
Mechanics=11, Stealth=10, Intelligence=8 Doh these int rolls are pretty rediculous hehe. got an error twice on silten's rolls in IC.

Seela immediately recognizes the familiar sound of the voice from her few years as a war correspondent. Seeing his decrepit state brings a tear to her eye and she leans forward, presses a few more credits into his hand and whispers something unheard into his ear. After you move on she helps the party blend in with a larger crowd to avoid notice.
Deception=16, Stealth=24, Intelligence=15 Every one may add another +2 to their stealth rolls for this round.

Maya continues to move with assistance and accepts help where she can. Staying as quiet as possible.

No one else notices anything about this disabled human. Looks like Corran still needs a turn beyond his int check.
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
Shadowhunter
Hong Kong
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« Reply #232 on: September 23, 2011, 10:45:59 AM »

Corran follows the group. The throbbing pain of his blaster wound makes it hard for him to focus on anything apart from staying quiet and keep moving.

Sorry, didn't realize I hadn't taken my next turn when everyone else had Blush
http://invisiblecastle.com/roller/view/3194830/
Perception 7, Stealth 17.
Logged

Quote from: Runestar
the most effective optimization is the one you can actually get away with.  Smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
Melblen_Cairn
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Bi-Curious George
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Posts: 503


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« Reply #233 on: September 23, 2011, 09:59:52 PM »

Escape the Promenade
20 minutes elapsed

A decrepit human with his legs missing at the knee and fairly scarred by burns in the face sits in a repulsor chair down one of the side passages you take. It sparks here and there as you approach, and seems like it could fail at any time.

Rald, hoping to evade a large patrol up ahead, slips some credits to a homeless sentient near a back alley in exchange for some possible routes that the Empire's troopers don't usually patrol, even when searching for people.

You approach him and ask him your questions handing him some credits. He responds in a very familar voice you all have heard quite a few times over the past several years, "Yeah, go down that way and you'll pass a shop full of clankers. In the back there'll be connecting passage that should help you get ahead of them."

Jerran attempts to verify the integrity of the human's statements to avoid walking into a trap. After all, he might take the group's money and hope to gain a reward for turning them in to the authorities. The disabled human is sincere and his direction appears to prove sound as the droid shop does indeed appear to have a rear egress the group can duck through.

Kel pauses for a quick second next to a computer console to check on the enemy movements. He then points toward a side passage. "This way seems to be safe for now."

Silten does not recognize anything out of the ordinary about this decrepit human other than his chair is in a bad state of repair. While continuing on the move he ineffectively tampers with more doors but ends up shorting several in a row so they stay open.

Seela immediately recognizes the familiar sound of the voice from her few years as a war correspondent. Seeing his decrepit state brings a tear to her eye and she leans forward, presses a few more credits into his hand and whispers something unheard into his ear. After you move on she helps the party blend in with a larger crowd to avoid notice.

Amon finds a good side passage to slip down that leads to the general area of Halfway to the Galaxy. You know you are getting close.

Corran follows the group. The throbbing pain of his blaster wound makes it hard for him to focus on anything apart from staying quiet and keep moving.

Maya continues to move with assistance and accepts help where she can. Staying as quiet as possible.

Successes 9
Failures 1 (While Rald's spent success removed the last round's failure, Corran's Perception added one)
EffectNext rounds DCs will be one step harder, unless you spend another success next round
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
McPoyo
Organ Grinder
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Posts: 3783



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« Reply #234 on: September 24, 2011, 07:51:59 AM »

Slipping down corridors fleeing the troopers, Rald stops to ask a delivery man if he could have his Heavy Lifter droid put a couple of the large crates he is delivering in the way of the passage for a couple minutes while he unloads the rest to block it off. "Just for a few minutes, of course," as he slips a couple credits to the worker.

Stealth, Persuasion: 1d20+3=11, 1d20+8=20.

Man, my stealth is still horrible rolls, even with that +2 from Seela.

If it's a success, remove a failure to keep the DCs low.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Melblen_Cairn
Moderator
Bi-Curious George
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Posts: 503


Email
« Reply #235 on: September 24, 2011, 01:05:14 PM »

The wookiee deliveryman nods in agreement of the price to move some crates out of the way and sets to work along side his labor droid stacking large plasteel crates. He snarls a low growl as Amon passes him by. As you all round the next corner you hear from behind, "You there, get those crates out of here!". The command amplified by a stormtrooper's helmet. The ploy has bought the party valuable time.

Nice skill uses McP.
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
archangel.arcanis
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« Reply #236 on: September 24, 2011, 08:25:18 PM »

As Amon walks past the Wookiee he quietly tells him, I know why you don't like my kind, I'm not like that and thank you for your help.

Stealth; Perception (1d20+2=18, 1d20+7=19)
I'll use my success to negate a failure.
Logged

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
LordBlades
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« Reply #237 on: September 28, 2011, 02:30:37 AM »

Right before entering the wookie's shop, Kel briefly stops near another maintenance console to check on the stormtroopers' movements.


Use computer: 1d20+6=24, Stealth: 1d20+4=18 Guess that's another +2 stealth, right? I've not included it in mine (should be 20 with that).

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Shadowhunter
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« Reply #238 on: September 28, 2011, 05:46:38 PM »

So focused on making sure to spot any incoming stormtroopers, Corran is able to point out a good path for the party to take.
Unfortunately, he is starting to limp slightly and manage to make quite a scene as he trips over a bundle of cables.

Stealth... 5
Perception: 22
http://invisiblecastle.com/roller/view/3199319/
If I can negate my lousy stealth with my perception, I'll do so.
Logged

Quote from: Runestar
the most effective optimization is the one you can actually get away with.  Smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
Melblen_Cairn
Moderator
Bi-Curious George
*
Posts: 503


Email
« Reply #239 on: September 28, 2011, 06:23:07 PM »

Exiting from the dimly lit corridor Corran directed the group down, you see Halfway to the Galaxy just across the way. You duck inside well before anyone manages to see the large group enter. Being in part of the least maintained section of the station the interior is also in a bad state of repair. Lights flicker. A stale smell of bodies living in close proximity from a failing air recycler mixes with a slight ozone smell. A middle aged Twi'lek, who looks to like shes seen years of hard living in some dance hall or another greets Amon familiarly as they enter, "Good to see that you have returned....when I saw over on the stations holonews that that Gen'dai friend of yours was arrested by BSF and in Imperial Custody, I feared he had gotten you mixed up in something. Then promenade erupts into a lightshow.....wait were you apart of that mess?". She appears to finally recognize that some of you are injured and puts things together in her head.

An individual failed stealth check in this SC would not accrue a failure. I was looking to the groups stealth checks overall for that. If a certain number succeeded it would be a success and if a certain number failed it would accrue a failure. But with that last success you the group have the required number of successes. Good work all!
Logged

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue
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