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Author Topic: Doll Judgement-New ToB Discipline for martial and arcane alike!  (Read 14331 times)
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oslecamo
Grape ape
*****
Posts: 1940



« on: May 14, 2011, 05:08:17 PM »

Doll Judgement

"Of course I'm happy living only surrounded by dolls. They never complain of anything!"-Alice Margatroid, Doll Judgement Master

History

Legend says the first Doll Judgement user was a merchant that sold her soul in hell to learn magic and eventualy settled in a mysterious forest after her dark master was defeated by a powerfull priestess and she had no interest in world-conquest plans. Since she had no more need for money or mortal allies, she took doll crafting as a hobby on her breaks from studying the arcane mysteries, an art she had first learned when she was still mortal. Altough she could easily craft any dolls she wanted with magic instantly, there was a certain satisfaction doing it by hand trough mundane means. It created a special connection.

After a century of this lifestyle, the magician had learned how to channel her spirit trough her dolls. They weren't exactly independent constructs and ultimely were manifestations of her own will, and thus they would answer instantly to her commands. She took particular pleasure in fighting with this unique skill the few creatures that challenged her and many stories were written and forgoten about her.

The magician never took disciples, but did abandon several of her dolls for unknown reasons, that ended up on the hands of others. Altough not all of the new doll owners had magic powers, they each were capable of stablishing a connection with the dolls and learn the Doll Judgement discipline.

Now Doll Judgement users can be found a little everywhere. Usually solitary creatures, many would question their sanity for their choice of weapon, but a Doll Judgement user rarely cares about what others think of her anyway. Their dolls are all the companionship they really need, and they don't give them few worries. They give them none.

Any creature tha hast a level of a ToB class may swap one of his availables disciplines for this one.

Key skill:Craft(doll). Doll Judgement maneuvers only work with hand-crafted dolls (no magic or magicitems involved on their creation), and thus any user of this discipline must know how to supply herself. Creating something with your own hands imbues it with a special spirit that cannot be replicated by any magic. Asking others for help on the creation process also ruins the doll for the purpose of this discipline.

New Equipment: Doll


Dolls are constructs two size category smaller than the creator with 1 HP and no natural armor or hardness and a special filling for a total cost 1 silver. The filling explodes when activated in the right way by a small magic trigger. This trigger is unique to each Doll crafter, so only her may make them explode.

For the purpose of Doll Judgement, dolls must be hand-crafted whitout any magic aid, be it items, spells, Su abilities, psionics and anything besides the user's own hands, mundane tools and self dedication.

They have no physical stats of their own, but Doll judgement maneuvers and stances may grant them so.

SPECIAL: If you know a Doll Judgement Strike but not a Stance from this school, you may still use the maneuvers from this school by holding the dolls directly with your hands or with real strings, in which case they count as one-handed weapons.  Each such doll may have  an attached one-handed weapon one size category smaller that the normal you could carry, and you may attack with the doll's weapon as if you were wielding it yourself, taking no penalties for it being smaller than you (but still taking any normal penalties for dual-wielding if you use two dolls). Alternatively you may use a single bigger doll with a two-handed weapon one size category smaller that you can carry, which takes both your arms to control. If you're in a doll judgement stance, you may not use this option.


New Feats:


Rainbow Puppeteer

Requisites: Must be either a sorceror or non-specialized wizard
Benefit: You may learn Doll Judgement maneuvers and stances as a wizard learns new spells of an equivalent level using martial scripts as scrolls (in the case of a sorceror you create special token-dolls that grant you the maneuvers known). You may use your CL instead of your Initiator level for Doll Judgment maneuvers and stances and the special doll feat. To use this maneuvers and stances you must prepare them in empty spell slots of an apropriate spell level, and they can only be recovered as spells are, not as maneuvers.



Special Doll[Doll Judgement, Reserve]

Pre-requisites: Must know at least one Doll Judgement Stance.
Benefit:By spending 100 GP worth of materials and 24 hours of work you craft a doll one size category smaller than yourself of exceptional quality. You can control it trough invisible indestructible intangible strings created by your devotion to this doll, which can extend up to 10 feet per Iniator Level. You cannot have more than one special doll.
 
While controled it has HP equal to half of your max HP, hardness and natural armor each equal to the number of ranks you have in Craft(Doll) and all ability scores (except Con which it doesn't have being a construct) equal to your own, and a base speed of 30 feet. Its saves, Bab, proficiencies and skills are also equal to your own. It also gains a feat at 1st level and for every 3 other levels you have. The special doll cannot however get Doll Judgment stances or any feats that would grant it more creatures like Wild Cohort.

The special doll gets a fullround worth of actions at your iniative just like if it was a familiar or animal companion. You can see and hear trough it as well, and even make the special doll speak. It is fully able to perform fine manipulation and wield weapons.

You cannot enter a Doll Judgment Stance while controling your Special Doll as it demands all your pupeteering focus. You may still combine your special Doll with Doll Judgement maneuvers and stances from other schools. If the special doll is reduced to 0 HP or sacrificed, you may repair it with 50 GP worth of materials and 1 hour of work. If you cannot recover its remains, you may craft a new one with another 24 hours of work and 100 GP worth of materials. If it's just damaged, you can repair it with any maneuver that allows you to recover destroyed normal dolls, at the rate of 1d6 HP for every doll you would otherwise recover.

The special Doll benefits from any benefical spells cast on you, as well as martial stances and boosts you use as long as it is whitin your control range.

Reserve: Your doll gets stronger depending on the highest level transmutation spell you have available to cast.
2nd-Special doll weapons count as magic for bypassing DR and hiting incorporeal creatures.
3rd-Special doll can fly at her base speed with good maneuverability.
4th-Special doll gains +1 competence bonus to all attack and damage rolls.
5th-Special doll gains +2 competence bonus to all attack and damage rolls.
6th-Special doll gains +3 competence bonus to all attack and damage rolls.
8th-Special doll gains +4 competence bonus to all attack and damage rolls.
9th-Special doll gains +5 competence bonus to all attack and damage rolls.
The special doll also gains the lower level effects as long as you have a transmutation spell of higher level. So for example if you had a 9th level spell available, the special doll would gain all bonus from 2nd to 9th.




1st level

Artful Sacrifice: Strike–sacrifice doll to deal damage to anoponent.
Dolls in Sea: Boost–All your dolls can make a 5-foot step.
Doll Veredict:Strike-Doll fires ray of energy.
Doll Placement:Counter– Reposition one doll.
Puppeteer Theater: Stance–deploy and control dolls.

2nd level
Little Legion: Strike–Attack one oponent with multiple dolls.
Straw Doll Kamikaze: Strike–Sacrifice Doll to deal damage in an area.
Volatile Doll : Counter–make doll explode when destroyed.
Reincarnated Doll: Boost–recover destroyed dolls.

3rd level
Return Inanimateness: Strike–sacrifice doll to deal greater damage to one oponent, may daze.
Blue Benevolent  Dolls:Stance- As Puppeteer Theater, but control less dolls and they can now perform attacks of oportunity.
Wonderfull Dolls: Strike-Dolls blind anyone nearby.
Doll Arrangement :Strike- dolls attack in coordination and perform a basic combat maneuver.

4th level
Doll's War: Strike–Attack multiple oponents with multiple dolls.
Soulless Folk Dance: Boost–Dolls attack better for the round.
Crimson Doll:Strike-Doll releases larger beam of energy
Doll Activation : Boost-Doll performs one of your special attacks.

5th level
Cursed Doll: Boost–Attach an attacking doll to the target, cursing it.
Guardian Doll: Counter-Sacrifice a doll to protect yourself.
Returning Dolls:Strike-Send Dolls to attack a distant target, then pull them back.
High-Explosive Pawn:Strike-sacrifice doll to deal massive damage to area, may daze.

6th level
Hanged Immortal Doll-Counter-redirect attack on a doll to an enemy.
Doll Cremation :Strike–Sacrifice doll to engulf an area in scorching energy.
Scarlet Haired Dolls: Stance–As Blue Benevolet Dolls, but controll less dolls and they now block line of sight and effect to oponents.
Traditional Elegant Dolls:Boost-Recover and reposition multiple dolls.
Goliath Doll Prototype: boost-make one of your dolls grow to huge size.

7th level
Dolls of the Round Table: Counter-Dolls sacrifice themselves to protect and avenge you.
Suicide Squad: Strike–sacrifice multiple dolls to unleash devastation.
Thousand Spear Dolls : Strike-All dolls attack in simultaneous.

8th level

Futuristic Puppet:Boost: Temporaly place your consciouness inside a doll.
Eerily Luminous dolls: Stance–As Scarlet Haired Dolls, but control less dolls for superior stats.
Seeker Dolls: Strike- dolls release storm of beams.
Goliath Doll Test:boost-make one of your dolls grow to gargantuan size, and they gain a pair of powerfull armblades.

9th level
Lunatic Goliath Doll:Stance- Make one of your dolls grow to colossal size.
The Phantom of the Grand Guignol: Strike–unseal a disturbing Doll that terrorrizes your oponents.



Doll Judgement users never fight alone.

Maneuvers explanations:
Unless otherwise noted, every Doll Judgement maneuver is supernatural maneuver. Ranges are always measured from the Doll used unless specified otherwise.

1st level

Artfull Sacrifice
Doll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 10 feet per Iniator Level of one of your dolls
Target: one creature.
Duration: instantaneous
Save: 11+Dex mod

Your command one of your dolls to fly into an enemy and explode. Make a ranged touch attack against the target from one of your dolls using your own stats. If you suceed, roll a Craft(Doll) check, and the target takes half that amount of damage. Any adjacent creatures to the target take  1/4 the Craft(Doll) check damage unless they suceed on a Reflex save. The doll is sacrificed.

Doll Veredict
Doll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 10 feet per Initiator Level from one of your dolls
Target: one creature.
Duration: instantaneous
Save: none.

You channel your inner energy directly trough one of your dolls, making it release a mystic beam. Make a ranged touch attack against the target from one of your dolls using your own stats. If you hit, the target takes damage equal to the number of ranks you have in Craft(Doll).

Dolls In sea
Doll Judgement (boost)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range:-
Target: your dolls
Duration: instantaneous
Save: none

Your puppetss slowly dance trough the battlefield. All your dolls may make a 5 feet step.

Doll Placement
Doll Judgement (Counter)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Immediate action
Range:-
Target: one of your dolls
Duration: instantaneous
Save: none

You quickly pull one of your dolls to a better position. Move one of your dolls up to your base speed, whitout provoking attacks of oportunity.

Puppeteer Theater
Doll Judgement (Stance)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Fullround action
Range: -
Target: you.
Duration:stance
Save: none

When initiating this stance, you pull up to two dolls per Iniator Level from inside your clothes (or nearby surroundings if you had prepared them beforehand) and position them anywhere in a radius of 10 feet per Initiator level. The dolls sustain themselves in mid air by invisible indestructible intangible strings created by this stance. They have a Str and Dex score equal to your own. Each doll can also be equiped with one weapon you're proficient with, one size category smaller than yourself (the doll has no trouble holding the relatively oversized implement), but you must acquire such items beforehand. You can use craft(doll) to make said weapons look fitting to your Doll's theme. If for some reason a doll leaves the range of this stance, you lose control of it at the end of the round. Dolls automatically move with you when you move, causing attacks of oportunity as normal creatures.

Squares where one of your dolls is positioned count as hard terrain against oponents, and they provide flanking bonus against enemies they threaten if they're equiped with a melee weapon. They cannot however perform attacks of oportunity nor otherwise act by themselves.

The dolls save as you do and have all construct immunities. You cannot put more than one doll in each 5-feet square.

You can "channel" any of your actions trough a doll, like initiating a maneuver or casting a spell using one of your Dolls as the point of origin. You can also see trough your doll's eyes. Always use your own stats for this.

When you end this stance, your dolls are either retrieved inside your clothes or you can drop them in a single square tidily organized (or chaotically piled up, whatever you prefer).


Alice Margatroid assembles her doll army.

2nd level
Little Legion

Doll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Fullround action
Range: melee of your dolls
Target: one creature
Duration: instantaneous
Save: none.

You order your dolls to strike at an enemy in unisson. Choose a creature whitin melee range of at least one of your dolls. All your dolls whitin melee range of the target perform a melee attack using your own stats.

Straw Doll Kamikaze:
Doll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: 10 feet radius whitin 15 feet per Initiator Level of a doll.
Target: Creatures inside the area.
Duration: instantaneous
Save: Reflex DC 12+Dex mod.

Your set one of your own dolls in fire and send it flying into a group of enemies. Roll a Craft(Doll) check, and any oponents whitin the area of effect takes half that amount of damage. Suceeding on the reflex save halves the damage again. The doll is sacrificed.

Volatile Doll
Doll Judgement (Counter)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Immediate action
Range: 10 feet radius centered on doll
Target: creatures inside the area
Duration: instantaneous
Save: Reflex DC 12+Dex mod

You command one of your dolls to destroy itself when struck by an enemy. Initiate this maneuver when one of your dolls would be destroyed by any effect. Roll a Craft(Doll) check, and any creatures whitin the area of effect takes half that amount of damage. Suceeding on the reflex save halves the damage again. The doll is sacrificed. Other dolls are immune to this.

Reincarnated Doll
Doll Judgement (Boost)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Swift action
Range: same as your stance
Target: destroyed dolls.
Duration: instantaneous.
Save: none

You use your mystic strings to patch up your broken dolls with loving care and skill. You recover up to one doll per Initiator level from the ones destroyed in the area. The dolls rise again in the air over the squares they were destroyed, wielding any weapons they had before, and can be used immediatily.


A Doll Judgement user always has reserves.


3rd level
Return Inanimateness
Doll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: 20 feet per Initiator Level
Target: one creature.
Duration: 1 round
Save: Fort 13+Dex

You manipulate one of your dolls into acepting death as you send it to self-destruct over an oponent. As artfull Sacrifice, but the damage dealt is now equal to your Craft(Doll) check and your oponent must suceed on a Fort save or be dazed for 1 round.

Blue Benevolent Dolls
Doll Judgement (Stance)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none

You pull forth a smaller group of dolls, but this time they glow with a soothing blue aura. This works as Puppeteer Theater, but you can only control half the dolls. In return, each doll is now able to perform one attacks of oportunity per round using your stats, and the squares where they are provide concealment to all behind.

In addition, dolls in this stance never suffer damage from an effect that allows a save if they suceed on the save against it, and gain a natural armor bonus equal to your Iniator Level. Any weapons wielded by them count as magic for purposes of bypassing DR and hiting ethereal creatures.

Finally, you may have your dolls perform simple tasks as if they were Unseen Servants whitout spending actions on them.

Wonderfull Dolls
Doll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: dolls
Target: creatures adjacent to your dolls
Duration: 2 rounds
Save: Will DC 13+Dex mod

You make your dolls gracefully dance while releasing cativating lights. All creatures adjacent to them must make a Will save or be blinded for 2 rounds as they're captivated by the dolls.


Doll Arrangement
Doll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: melee of the dolls.
Target: one creature
Duration: instantaneous
Save: none

You have one of your dolls perform either a bullrush, grapple, or trip atempt into an oponent using your own stats (including size modifier). They do not provoke attacks of oportunity, and you may use your Dex score instead of Str and your Initiator level instead of Bab whenever it's called for.

If more than one doll is whitin range, you may have them help the first one and provide a +2 bonus for each extra doll. In the case of a sucessfull grapple, the dolls automatically keep grappling and try to pin the oponent unless you spend actions to command them do something else.

4th level
Doll's War
Doll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: melee range of dolls
Target: any number of creatures
Duration: instantaneous
Save: none

You have your dolls wage battle. Each one of your dolls with a melee weapon may perform a melee attack with your stats against an oponent whitin range.

A doll judgement user prepares for unleashing the decisive blow.

Soulless Folk Dance
Doll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: dolls.
Duration: 1 round
Save: none

You have your dolls find the enemy weak points. For 1 round they don't provoke attacks of oportunity for moving, may perform any number of attack of oportunity, and gain +1 enanchment bonus to attack and damage rolls for each 5 ranks you have in Craft (dolls).

Crimson Doll
Doll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: 5 feet wide line with a lenght of 20 feet per Initiator Level
Target: every enemy inside the line
Duration: 1 round
Save: Ref DC 14+Dex mod

One of your dolls glows brighter with red light, and then unleashes a massive beam of ruby energy before consuming itself. Roll a Craft (Doll) check. Enemies inside the line take that damage and are blinded for 1 round. A sucessfull reflex save halves the damage and negates the blindness. The doll is sacrificed.

Doll Activation
Doll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: see text
Target: see text.
Duration: instantaneous
Save: none

You push a doll over the limit to fullfill one of your tasks One of your dolls channels one special attack from you (like a spell or maneuver) with an activation time of a standard action or less with the doll as the origin point and using your stats. The doll is sacrificed.


A Doll Judgement user usually prefers to let her servants to do the hard work while puting her atention on other tasks


5th level
Cursed Doll
Doll Judgement (Boost)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Swift action
Range: see text
Target: one creature
Duration: 3 rounds
Save: Ref DC 15+ Dex mod

You attach a doll on your oponent that brings very bad luck. When one of your dolls performs an attack that harms an oponent, you may activate this Boost. The target of the attack then must perform a sucessfull reflex save or the doll latches itself to it, even if the doll would normally be sacrificed as part of the attack. The doll inflicts an automatic Bestow Curse effect of your choice for 3 rounds. The cursed doll may be destroyed by attacking it, but then it mysteriously re-appears on the next moment on another part of its body and the Bestow Curse duration is reseted. When the duration ends the cursed doll crumbles into ashes.

Guardian Doll
Doll Judgement (Counter)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Immediate action
Range: -
Target: you
Duration: instantaneous
Save: none.

You put one of your dolls in your harm's way. Use this maneuver in response to an enemy attack that would harm you. Roll a Craft(Doll) check. If the result is superior to the attack roll or save DC of the attack, then it is stoped and the doll is sacrificed. If the attack doesn't have a save DC, count it as 10+1/2HD +Highest Stat mod of the attack.


A Doll Judgement user can always count with her tiny allies.

Returning Dolls
Doll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range: infinite
Target: one creature
Duration: none
Save: Reflex 15+Dex mod

You send forward your dolls to strike at an enemy that tought itself safe at distance, extending your control strings to impossible lenghts. This attack only needs valid line of sight and effect to work, and you may send one doll for each 6 ranks you have in Craft(Doll). Each doll performs a basic melee attack and then returns to its previous position. In addition when you use this maneuver the enemy must suceed on a Reflex save or count as flatfooted against this attack.

High-Explosive Pawn
Doll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range:20 feet radius  30 feet per Initiator level.
Target: creatures inside radius
Duration: 1 round
Save: Reflex DC 15+Dex

You send forwards a doll filled with even higher quality explosives. As Straw Doll Kamikaze with better range and bigger area, and you deal damage equal to twice the Craft (Doll) check. Enemies failing their reflex saves are dazed for 1 round.

6th level
Hanged Immortal Doll
Doll Judgement (Counter)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Immediate action
Range: -
Target: creature attacking the doll
Duration: -
Save: Will DC 16+Dex mod

As your oponent attacks one of your puppets they can see the doll hang itself in mid-air, and suddenly their own neck is strangled. You may activate this counter in response to one of your dolls being harmed by any attack. The attack is negated, and the originator of the attack must suceed on a Will save or be automatically hit by its own attack, ignoring miss chances, immunities and failing any saves the attack allowed.

If you have guardian doll prepared, you may expend both as a single immediate action to negate an attack on you and turn it against your oponent. The doll is not sacrificed.

Doll Cremation
Doll Cremation (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Standard action
Range: 20 feet radius centered on doll
Target: creatures inside the area.
Duration: 1 round
Save: Reflex DC 16+Dex mod

One of your dolls consumes itself in a glowing sphere. Roll a Craft (Doll) check. The doll immolates itself into a ball of energy that deals damage equal to twice that check to any creatures inside. The ball of energy lasts for 1 round and inflicts the damage and blindess on any other creature entering it. Other dolls are immune to this. The doll is sacrificed.

Scarlet Haired Dolls
Doll Judgement (Stance)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none

As benevolent blue dolls, but now the dolls you call forth have long bright hair instead of the blue soothing aura, and you only control an amount equal to half your initiator level.

In return they fully block line of sight and effect against oponents on the squares they're in. Oponents cannot go trough their squares whitout destroyng them. They may also deliver two attacks of oportunity per round each instead of a single one.

Scarlet Haired Dolls also gain 1 temp HP, and any attack they receive has its damage reduced to 1, meaning they need two attacks to go down.

Finally, you may have your dolls repeatedly perform complex tasks using your own skills whitout you needing to spend actions (they must still remain inside the Stance range).

Traditional Elegant Dolls
Doll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: dolls
Duration: instantaneous
Save: none

The destruction of your dolls hardly slows down your performace as you bring forth new ones to replace them. You may deploy a number of dolls inside your stance range up to half your Initiator level, which instantly pick up the weapons of any fallen dolls on the area on their way. Any other dolls you had remaining may move up to your base speed whitout provoking attacks of oportunity. You may not end up with more dolls than the max your current stance allows.


High level Doll Judgement users may use less dolls, but they're that much more dangerous.

Goliath Doll Prototype
Doll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none
Bigger toys are always more impressive. You make one of your dolls grow to huge size, with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The Goliath doll gains a bonus to Str equal to half your Initiator level. At the end of the duration the doll crumbles into pieces. Any attack channeled trough the Goliath Doll Prototype has its level(caster/manifester/initiator, etc) and DC raised by 1.


Alice Margatroid adds a noticeable change to her doll army.

7th level
Dolls of the Round Table
Doll Judgement (Counter)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Immediate action
Range: see text
Target: see text.
Duration: instantanoeus
Save: none

Your dolls pull back and form a defensive circle around you, then strike against the enemy that dared to attack you. You may initiate this maneuver when you would be harmed. All your dolls are pulled back and form a circle around you, blocking the attack, then half of them strike back at the enemy that would've harmed you, each performing a basic attack with your stats. You lose half your dolls, and the remaining ones are left adjacent to you and otherwise positioned as you wish. You must have at least two remaining dolls to use this maneuver.


Alice Margatroid's dolls defend her at all costs.

Suicide Squad
Doll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: 30 feet radius whitin 40 feet per Initiator level from each doll
Target: creatures inside the area.
Duration: see text
Save: Reflex 17+Dex mod

With a wave from your hand several of your dolls hurl themselves to the enemy. You may use one doll in this attack for each 5 ranks you have in Craft(Doll). Roll a Craft(Doll) check for each of them. That's the amount of damage the Doll deals in the area where it explodes. A sucessfull reflex save halves the damage.

Oponents failing their save against two explosions are blinded for 1 round. Oponents failing their saves against three explosions are dazed for 1 round and blinded on the next.

Thousand Spear Dolls
Doll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Fullround action
Range: see text
Target: any number of creatures.
Duration: instantaneous
Save: none

You have your dolls launch themselves into the enemy as a forest of blades and spears. Each of your dolls may perform a charge attack using your own stats at any enemy whitin range, whitout provoking attacks of oportunity for movement.

8th level
Futuristic Puppet
Doll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: you
Duration: 1 round
Save: none

Your head lowers and you start acting as a puppet, while one of your dolls suddenly starts acting exceptionaly lively. When initiating this boost you put your consciouness inside one of your dolls. It can get out from the range of your stance whitout penalties, and still channel your abilities. It gains a bonus on saves, AC, attack and damage rolls equal to your number of ranks in Craft (Dolls) and a bonus to speed equal to five times your number of ranks in Craft (dolls) for 1 round. Your body cannot take any other actions untill the begginning of your next turn when this Boost ends.


Eerily Luminous Dolls
Doll Judgement (Stance)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none

As Scarlet Haired Dolls, but your dolls now have an eerie golden aura instead of long brilliant hair and you can now only control an amount up to 1/4 your Initiator level.

In return, the temp HP of your dolls is increased to 3, make up to 4 attacks of oportunity per round and they each may take a standard or move action (including a partial charge) during your turn using your own stats (including size modifier). This includes basic combat maneuvers like grapple, trip, bullrush and the like.

In addition you can now order your dolls to go and perform tasks outside of the range of your stance, but if you do so, you cannot channel abilities or give them new orders untill they return (which they will automatically do if they end or cannot perform their task). You may still see trough their eyes, and they still count towards your control limit.

Seeker Dolls
Doll Judgement (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Fullround action
Range: 50 feet per Initiator Level from each doll.
Target: any number of creatures
Duration: instantaneous
Save: none.

Your dolls aim carefully before unleashing a storm of lasers. When you initiate this maneuver roll a Craft(Doll) check and each of your dolls may perform a ranged touch attack against one target whitin range of it. Each struck target takes damages equal to twice the check result. No creature may be struck by more than one laser, but if you miss an attack, you may keep targeting the same creature untill you hit.


Alice rains colourfull death upon her oponents

Goliath Doll Test
Doll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none

The development  of the strongest doll continue. The target doll becomes gargantuan sized with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The test goliath doll gains a bonus to Str equal to your Initiator level and may be equiped with two natural weapons with the ghost property, dealing 4d6+Str mod damage each, threat range 18-20 and triple damage on a sucessfull critical and ignoring all DR.  The test goliath doll may attack with both this natural weapons as a normal attack action(this of course doesn't stack with itself) and if both hit they rend the target for 8d6+1,5 Str mod. At the end of the duration of the boost the goliath doll crumbles into pieces.


Every Doll Judgement user dreams of creating the ultimate doll.

9th level
Lunatic Goliath Doll
Doll Judgement (Stance)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range:-
Target: you
Duration: Stance
Save: None

Like Eerily Luminous Dolls, but you control a single doll.

In return, you can make it grow up to Colossal Size. It has all the bonus of the Goliath Doll Test and Goliath Doll Prototype. In addition it has temp HP and Hardness each equal to the number of ranks in Craft(Doll) you have. Any benefical effects on you, like magic items and spells, benefit the Goliath Doll as well. The goliath doll can take a fullround worth of actions every turn whitout you needing to spend any action. As an immediate action the Goliath can grant you total cover against one attack as long as you stay adjacent to it.


What kind of mad projects can emerge from the mind of a Doll Judgement user?

The Phantom of the Grand Guignol
Doll Judgement (Strike)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range: 5 feet per Initiator level radius centered on you
Target: any enemies inside the radius
Duration: 1d6 rounds
Save: Will DC 19+Dex mod

Whitout noticing it one of your crafted dolls is...Diferent. Its hair grows. Tears drop from its eyes. You cannot stop feeling like its alive, animated by some mysterious power. Dangerous power. When using this maneuver you unseal this Doll from its container, upon wich it floats trough the air. The enviroment around it quickly changes into a dazzling myriad of colors and the doll releases a storm of attacks from floating weapons to energy projectiles to impossible creatures apearing to strike and then disapearing in the next moment. You feel like this will lead to no good if let out of control and quickly seal the doll again, ending the effect.

Make a Craft(Doll) check. Every oponent inside the area takes damage equal to four time the check result, and they're dazed for 1d6 rounds and blinded for 1d6 rounds afterwards. If the suceed on a Will save, they take only half damage, but they're confused for 1 round anyway as they try to figure out just what hapened. This affects even creatures immune to confusion, as long as they have some kind of senses. Allies are miracously spared.


Alice Margatroid plays with her latest toy.

« Last Edit: July 04, 2011, 02:48:21 PM by oslecamo » Logged

Prime32
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« Reply #1 on: May 14, 2011, 05:41:18 PM »

Heh, genius. Tongue I meant to do something like this, but based on Mu-12's Steingunner drones.

Shouldn't Futuristic Puppet be a stance? Boosts are either instantaneous or last for 1 round. And what, no Goliath Doll? Wink
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My work
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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« Reply #2 on: May 14, 2011, 07:26:25 PM »

Changed Futuristic Puppet for 1 round duration since the game effect only lasts 7 sec, wich is one round anyway.

Never had heard of Goliath Doll untill I googled it. Then I was Love

However I couldn't decide wich level it should be, so I ended up making two maneuvers at levels 6 and 8 and one 9th level stance to represent the diferent stages of "development". Tongue
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« Reply #3 on: May 15, 2011, 07:10:22 PM »

Two clarity questions:

A lot of the maneuvers say that a doll deals an amount of damage with an explosion or something similar.  However, the damage type is not specified.  Is it intended to be untyped, or is this an oversight?

You should also specify what happens to dolls on the field when you leave a stance.  Also, are dolls capable of moving on their own once they've been placed, or do they simply remain at the same point with reference to you?  I know that some strikes let them make charges, but can you reposition the dolls in other ways?
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« Reply #4 on: May 15, 2011, 07:44:36 PM »

Yes the damage is suposed to be untyped.

Good point on what happens on dolls when you leave the stance. Stated that you can put them back inside your clothes or place them in a single 5-feet square organized or in a mess, whatever you prefer.

Some maneuvers were made specifically for allowing dolls to move whitout you. Dolls in Sea, Doll Placement and Traditional Elegant Dolls out of the top of my head. Otherwise you'll have to spend your own move action if you want to make one doll move.

EDIT: Eerily Luminous Dolls lets your dolls move on their own. Lunatic Goliath Doll can fully act on her own.
« Last Edit: May 15, 2011, 07:50:04 PM by oslecamo » Logged

Amechra
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Thread Necromancy a Specialty


« Reply #5 on: May 16, 2011, 10:24:38 PM »

Now I want to build a character who has Lunatic Goliath Doll and Army of One, to get 3 Colossal Dolls running around, murderfying people.

I will call him Legion of the Threefold Doll!
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Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".

My final project for my film independent study course. It could do with a watching and critiquing
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« Reply #6 on: May 17, 2011, 04:45:52 AM »

This is awesome.

Also, is it correct to say that you can only have 1 stance, so only 1 type of doll (normally)?  And if you can have dual stances, then 2 types of dolls at once ...

Best,
David

P.S.  This is awesome.
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Some Cool Quotes
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
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Prime32
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« Reply #7 on: May 17, 2011, 05:09:10 AM »

The exposition compulsion has come over me again.
http://www.youtube.com/watch?v=p_Sv9fF9Qkw
http://www.youtube.com/watch?v=EL8nsIsgg4k
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My work
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
veekie
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« Reply #8 on: May 17, 2011, 11:24:57 AM »

Heh, I'd have gone for a less direct inspiration(Me and Agita have been working on and off on something similar) but nice going.
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Please get it a blanket.

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I can barely read mine.

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Amechra
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Thread Necromancy a Specialty


« Reply #9 on: May 18, 2011, 04:57:48 PM »

Is it OK if I use this in the base class I'm homebrewing for the GITP Base Class competition?
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Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".

My final project for my film independent study course. It could do with a watching and critiquing
oslecamo
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Posts: 1940



« Reply #10 on: May 18, 2011, 05:08:02 PM »

Also, is it correct to say that you can only have 1 stance, so only 1 type of doll (normally)?  And if you can have dual stances, then 2 types of dolls at once ...

That would be correct. Altough I don't remember any non-homebrew way of gaining dual stances besides warblade capstone.

Also notice Doll Judgement stances take a fullround action to initiate instead of the usual swift so it's not too easy to replace and reposition all your dolls at once.

Is it OK if I use this in the base class I'm homebrewing for the GITP Base Class competition?
Yes as long as you give proper credit and a link to this thread.
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Amechra
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Thread Necromancy a Specialty


« Reply #11 on: May 18, 2011, 08:01:36 PM »

Will do.

Funny thing, really; has anyone ever turned down a chance to have their work in someone else's homebrew? Ever?
Logged

Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".

My final project for my film independent study course. It could do with a watching and critiquing
DavidWL
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« Reply #12 on: May 19, 2011, 05:25:34 AM »

Also, is it correct to say that you can only have 1 stance, so only 1 type of doll (normally)?  And if you can have dual stances, then 2 types of dolls at once ...

That would be correct. Altough I don't remember any non-homebrew way of gaining dual stances besides warblade capstone.

Also notice Doll Judgement stances take a fullround action to initiate instead of the usual swift so it's not too easy to replace and reposition all your dolls at once.

Master of 9 can also have dual stances at 2nd level.

Best,
David
Logged

Some Cool Quotes
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
DavidWL's Random Build Archive
Prime32
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« Reply #13 on: May 19, 2011, 08:25:46 AM »

Will do.

Funny thing, really; has anyone ever turned down a chance to have their work in someone else's homebrew? Ever?
I've seen it happen.
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My work
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Amechra
Man in Gorilla Suit
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Posts: 2328


Thread Necromancy a Specialty


« Reply #14 on: May 19, 2011, 08:16:02 PM »

Huh.

Can you specify who? Or would that be too prying?
Logged

Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".

My final project for my film independent study course. It could do with a watching and critiquing
Catty Nebulart
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« Reply #15 on: June 11, 2011, 02:18:04 PM »

First off a preemptive apology, I do not mean to be mean, but as I have said before I am not overly fond of this style, from concept to execution. Sad

Some general comments; I am not overly fond of this style it seems like it will be a nightmare to handle in combat, not just for the DM and player but also for the other players. Mad Also this style has too many perfect and near perfect defenses, this is meant for DnD, not Exalted and this reminds me more of a high end Celestial Martial art, or a low end Sidereal one.
Too much action abuse. Also many of the strikes are only limited by the number of dolls, it would be better if they have another limiter because it makes the low end stances comparatively more powerful than the later ones.
The power-level is generally too high. A lot of it comes from the action abuse and near perfect defenses, but in terms of offense this style does leave all others in the dust too, it's just not as noticeable because the other things (especially the action abuse) overshadow it.

One of the things I do like is that most of the primary strengths of the style do seem to be limited by initiator level.

I'm not a fan of untyped damage, if you feel you must give several damage options as psionic powers tend to do.

I feel there is too much overlap between Artfull Sacrifice and Doll Veredict. Giving them different damage types should resolve this.

Quote
Puppeteer Theater
Typo; 'by Initiator Level' should probably read 'per Initiatior Level'. Also does the limit of 1 doll per square also apply to dolls smaller than small? As they don't have reach that has some odd interactions with the other manuvers of this school.

Quote
Straw Doll Kamikaze
Fireball lite, restrict it to fire damage. Also it feels to close to Artfull Sacrifice.

Quote
Volatile Doll
What about allies and yourself? I half-hope they would take damage from this.

Quote
Return Inanimateness
Ah daze attacks. Well you are better than a monk with stunning fist.

Quote
Blue Benevolent Dolls
lots of typos, and the grammar could use some work.

Quote
Doll Arangement
Bullrush, grapple or trip. Pick one. Though if you pick grapple you may want it to override FoM.

Quote
Soulless Folk Dance
Grammar and spelling, also give the bonus a type. And duration is 1 round. Looking at a few others it's almost as bad as the ToB when it comes to these things. Tongue

Quote
Guardian Doll
A Near perfect defense, if it doesn't have a save or attack roll I'm not sure it should be stopped like that, but I suppose something must stop an Irresistible Phantasmal Killer. Still I question it's presence in DnD.

Quote
Returning Dolls
Smile

Quote
High-Explosive Pawn
fireball plus. You might want to tone down the entire line of manuvers a bit.

Quote
Hanged Immortal Doll
Do I really list my objections to a better than prefect defense?

Quote
Scarlet Haired Dolls
Having them practically invulnerable to attack is not the answer. Give them DR, or even hardness, but this must hit them twice mechanic is too open to abuse.

Quote
Goliath Doll Prototype
Kind of useless to an elder dragon, kind of odd for a fine doll. Still aside from the odd outliers this is a level appropriate maneuver.

Quote
Thousand Spear dolls
The only 7'th level maneuver for which an argument could be made that it's level appropriate.
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« Reply #16 on: June 11, 2011, 05:49:38 PM »

ykow what would make this better?


Big Grin
« Last Edit: June 11, 2011, 05:54:24 PM by Littha » Logged

Prime32
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« Reply #17 on: June 11, 2011, 07:36:40 PM »

ykow what would make this better?
Half the cast of Negima are Touhou expies. Fact. Tongue Eva happens to be a combination of two though.
« Last Edit: June 11, 2011, 07:38:23 PM by Prime32 » Logged

My work
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
oslecamo
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« Reply #18 on: June 12, 2011, 09:04:29 AM »

ykow what would make this better?


Big Grin
Hmm yes I supose I coud include some earlier support for fighting with a single doll. Will think about that, thanks for the sugestion!

Some general comments; I am not overly fond of this style it seems like it will be a nightmare to handle in combat, not just for the DM and player but also for the other players. Mad
Not more work that your typical druid with AC and spamming Summon Nature's ally if you ask me. Do notice I made the dolls stats pretty simple precisely to avoid too much complication.

Also this style has too many perfect and near perfect defenses, this is meant for DnD, not Exalted and this reminds me more of a high end Celestial Martial art, or a low end Sidereal one.
It has four defensive maneuvers, Guardian Doll, Hanged Immortal Doll, Dolls of the Round Table and Lunatic Goliath Doll. The first one demands a roll, the second only works to protect your own doll unless combined with another maneuver, the third sacrifices most of your dolls, the third is 9th level and demands you to stay near your doll, making you both more vulnerable to area effects.

And heck, D&D has plenty of nasty offensive effects. There needs to be some good defensive effects to balance it out.

Too much action abuse. Also many of the strikes are only limited by the number of dolls, it would be better if they have another limiter because it makes the low end stances comparatively more powerful than the later ones.
Only at first glance, because altough the first stance does gives a lot more dolls, they're also a lot more fragile, and thus kinda worthless at higher levels when lots of enemies can easily deal area damage whitout even expending actions. Also the higher level stances allow your smaller number of dolls to take more actions in the forms of Aoos and eventually their own actions.

The power-level is generally too high. A lot of it comes from the action abuse and near perfect defenses, but in terms of offense this style does leave all others in the dust too, it's just not as noticeable because the other things (especially the action abuse) overshadow it.
But again the action abuse  is dependant on the fragility of the dolls

One of the things I do like is that most of the primary strengths of the style do seem to be limited by initiator level.

I'm not a fan of untyped damage, if you feel you must give several damage options as psionic powers tend to do.
That wouldn't make much sense here. I'm not making an elemental master class. I'm making a puppet master whose dolls explode in their oponent's face with colourfull explosions.

I feel there is too much overlap between Artfull Sacrifice and Doll Veredict. Giving them different damage types should resolve this.
One sacrifices a doll for extra damage, the other deals less damage but keeps the doll. I believe that's diference enough.

Quote
Puppeteer Theater
Typo; 'by Initiator Level' should probably read 'per Initiatior Level'. Also does the limit of 1 doll per square also apply to dolls smaller than small? As they don't have reach that has some odd interactions with the other manuvers of this school.
Thanks for pointing out the typo. Tiny creatures with weapons still have reach 5 feet. If you're small sized, it's advised to equip your dolls with reach weapons. If you're tiny sized, then it's advised to look for other school.

Quote
Straw Doll Kamikaze
Fireball lite, restrict it to fire damage. Also it feels to close to Artfull Sacrifice.
Perhaps you missed the memo that fireball isn't that hot?

Quote
Volatile Doll
What about allies and yourself? I half-hope they would take damage from this.
Well it already says "creatures inside the area", I believe that should be clear enough.

Quote
Return Inanimateness
Ah daze attacks. Well you are better than a monk with stunning fist.
Well better than monk is a good sign if you ask me. Tongue

Quote
Blue Benevolent Dolls
lots of typos, and the grammar could use some work.
By all means sugest a cleaned up version.

Quote
Doll Arangement
Bullrush, grapple or trip. Pick one. Though if you pick grapple you may want it to override FoM.
We already went trough this on Ancient Temple.

Quote
Soulless Folk Dance
Grammar and spelling, also give the bonus a type. And duration is 1 round. Looking at a few others it's almost as bad as the ToB when it comes to these things. Tongue
Clarified duration, changed to enanchment bonus.

Quote
Guardian Doll
A Near perfect defense, if it doesn't have a save or attack roll I'm not sure it should be stopped like that, but I suppose something must stop an Irresistible Phantasmal Killer. Still I question it's presence in DnD.
Then question the presence of so many deadly offensive tricks and the possibility of throwing multiples of them per turn.

Quote
High-Explosive Pawn
fireball plus. You might want to tone down the entire line of manuvers a bit.
Again, the basic evocation spells aren't really much of a measuring point in 3.5.

Quote
Hanged Immortal Doll
Do I really list my objections to a better than prefect defense?
Well it's a perfect defense for your dolls, not yourself, unless you burn two of your attacks to stop a single one from the enemy.

Quote
Scarlet Haired Dolls
Having them practically invulnerable to attack is not the answer. Give them DR, or even hardness, but this must hit them twice mechanic is too open to abuse.
What kind of abuse exactly? Also there's way too many ways to overcome/overload DR/hardness unless I make it obscenely high, in which case then then it indeed becomes abuseable. I'm just trying to make the class don't automatically fail when somebody throws a widened firebal at you.

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oslecamo
Grape ape
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Posts: 1940



« Reply #19 on: June 28, 2011, 07:29:31 AM »

Boosted up Artful Sacrifice a little by giving it Aoe potential.

Also added a new feat for those puppeteers that want to focus on a single doll.


Special Doll
Requisites: Must know at least one Doll Judgement Stance.
Benefit:By spending 100 GP worth of materials and 24 hours of work you craft a doll one size category smaller than yourself of exceptional quality. You can control it trough invisible indestructible intangible strings created by your devotion to this doll, which can extend up to 10 feet per Iniator Level. You cannot have more than one special doll.
 
While controled it has HP equal to half of your max HP, hardness and natural armor each equal to the number of ranks you have in Craft(Doll) and all ability scores (except Con which it doesn't have being a construct) equal to your own. Its saves, Bab, proficiencies and skills are also equal to your own. It also gains a feat at 1st level and for every 3 other levels you have. The special doll cannot however get Doll Judgment stances or any feats that would grant it more creatures like Wild Cohort.

The special doll gets a fullround worth of actions at your iniative just like if it was a familiar or animal companion. You can see and hear trough it as well, and even make the special doll speak. It is fully able to perform fine manipulation and wield weapons.

You cannot enter a Doll Judgment Stance while controling your Special Doll as it demands all your pupeteering focus. You may still combine your special Doll with Doll Judgement maneuvers and stances from other schools. If the special doll is reduced to 0 HP or sacrificed, you may repair it with 50 GP worth of materials and 1 hour of work. If you cannot recover its remains, you may craft a new one with another 24 hours of work and 100 GP worth of materials.

The special Doll benefits from any benefical spells cast on you, as well as martial stances and boosts you use as long as it is whitin your control range.

« Last Edit: June 28, 2011, 01:38:40 PM by oslecamo » Logged

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