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veekie
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« Reply #40 on: May 25, 2011, 10:09:18 AM » |
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The Necromancer oughta be running no shenanigans as well, I think. As a fair comparison.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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lans
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« Reply #41 on: May 25, 2011, 01:06:43 PM » |
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I was thinking of usinng dread necromancer, with some undead back up
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Skill prodigy from Kingdoms of Kalamar
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b100d_arrowz
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« Reply #42 on: May 25, 2011, 03:22:16 PM » |
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I was thinking of usinng dread necromancer, with some undead back up
One of my player's ran a dread necro for a while in our last campaign, he wasn't very effective killing things himself, but his army (mainly undead dragons of various types) kept the other players alive when they tried to do stupid things, like charge directly into the lair of a demon general 
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I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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bkdubs123
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« Reply #43 on: May 25, 2011, 04:10:05 PM » |
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Are you using Divine metamagic just for reach? If so I would drop those two for Divine Ward, spend 10 minutes on a ritual to make touch spells have a range of close for the next 24 hours for the warded creature. Spend a turning attempt to do it again in the same 24 hour period. So 2 turning attempts covers your entire party for 24 hours.
Well, I was building the PCs as if the "players" are planning on continuing past 10th level. Still Divine Ward might be more up the RSoP's alley. PHB2, right?
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lans
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« Reply #44 on: May 25, 2011, 10:04:26 PM » |
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I saw it as strictly better for person in a heal-bot role.
Where does your party look like its falling short?
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Skill prodigy from Kingdoms of Kalamar
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bkdubs123
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« Reply #45 on: May 25, 2011, 10:48:28 PM » |
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I saw it as strictly better for person in a heal-bot role.
Where does your party look like its falling short?
Well, with Divine Ward in place, the party hardly notices the encounters with 12 Shadows, the Cleric and Wizard take care of them in 1~2 rounds, but where they really get trounced is encounters where will saves are important. The first two times the party ran against the Mind Flayers they wiped. Days like, "1) Necromancer, 2) Mind Flayers, 3) Vrock, and 4) Mind Flayers" completely destroy the party with no chance of survival. Days like "1) 12 Shadows, 2) Young Blue, 3) Fire Giant, and 4) Hallway of Traps" are much more manageable, but the Dragon still poses a problem because of the burrow speed (unless everyone is flying). The party is better off than I expected them to be, but I still have more testing to do.
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lans
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« Reply #46 on: May 26, 2011, 06:31:16 AM » |
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Does your party have cloaks of resistances? A normal party should have something on the lines of +1-2 on almost everything except for a +2-4 on strength/wisdom/dex or intelligence.
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Skill prodigy from Kingdoms of Kalamar
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bkdubs123
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« Reply #47 on: May 26, 2011, 04:04:01 PM » |
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Yeah, but their will saves are still god-awful except for the Cleric who is nearly immune to Will-dependent effects.
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lans
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« Reply #48 on: May 26, 2011, 10:21:34 PM » |
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Yeah, my party was fairing a little bit better, as ninjas have a wisdom focus, my warmage wasn't going into the one spell casting prestige class that didn't have a high will save, and paladins have like +3 from divine grace, and a wisdom tertiary.
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Skill prodigy from Kingdoms of Kalamar
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