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Author Topic: Twin Weapon + Fuse Weapons (3.5 spells)  (Read 748 times)
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Prime32
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« on: May 06, 2011, 06:36:34 AM »

Twin Weapon
Conjuration
Level: Brd 1, Duskblade 1, Hexblade 1, Pal 1, Ranger 1
Components: S, F
Casting Time: 1 swift action
Range: Touch
Target: Item touched
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Originally developed by rangers who had access to only one magic weapon, this spell has since spread to other users.

Touching an item, you create a duplicate of it which shares its magical and mundane properties. This duplicate functions only for you, and vanishes if either it or the original item leaves your hands. If the original item has any abilities with a limited number of uses, the duplicate draws from the original's pool of uses. Effects which target one item affect both items, so that a magic weapon spell can enhance two swords at once, and damaging one of the pair damages both.

A dvati caster may have the duplicate materialise in the hands of his twin, and can pass it between both of his bodies without ending the effect.

Focus Component: The item to be duplicated. You must be capable of holding this item with one hand.


Fuse Weapons
Transmutation
Level: Brd 1, Duskblade 1, Hexblade 1, Pal 1, Ranger 1
Components: S, F
Casting Time: 1 swift action
Range: Touch
Target: 2 weapons touched
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Two weapons that you wield combine into one. This new weapon is two-handed, deals base damage equal to the combined base damage of both weapons (of both weapons' damage types), gains the special properties of both weapons (ability to trip, etc.), and the critical threat range/multiplier of one weapon chosen at casting time. It gains the enchantments of both weapons, which overlap (eg. a +2 flaming weapon and a +1 speed weapon would create a +2 flaming speed weapon).

If one of the component weapons could be used to make ranged attacks, the range increment of the combined weapon is the average of its components' (treat melee weapons as having a range increment of 0ft). The combined weapon cannot be used to make melee attacks unless both weapons could be used to make melee attacks.

You are proficient in the combined weapon only if you are proficient with both of its components. If the combined weapon leaves your grasp, it separates into its component weapons.

Focus Component: The weapons to be fused. You must be capable of holding each weapon with one hand.
« Last Edit: May 10, 2011, 08:13:42 PM by Prime32 » Logged

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The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Eardatch
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« Reply #1 on: May 06, 2011, 04:15:33 PM »

Mmmm... Sword bow, d8+2d6 base damage at 50' increment.  Smirk

Not sure of the balance of fuse weapon, but it's definitely cool. Twin weapon is solid.

What is to stop one from spamming fuse weapon to continually fuse more and more weapons together? The clause that you must be able to hold both weapons in one hand should be clarified to mean wield in one hand.
« Last Edit: May 06, 2011, 04:27:37 PM by Eardatch » Logged
oslecamo
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« Reply #2 on: May 06, 2011, 04:46:21 PM »

Twin weapon is excellent to help TWFrs. No complain on it. Low spell level also means basically everybody can acess it easily with scrolls/wands.

Fuse weapon now is quite strong. Monkey Grip suddenly looks quite a good feat for combining two-handed weapons. Crossbows can be holded and fired with a single hand.

Still not caster-strong however, so probably fine.

Again, very good work here to give martial dudes some love!
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Amechra
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« Reply #3 on: May 06, 2011, 06:02:44 PM »

Combo with my Ranger Spells as Invocations thought experiment, and you have the potential for something scary...

Fuse your Eldritch Blast with a weapon? I say YES!
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Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".

My final project for my film independent study course. It could do with a watching and critiquing
Prime32
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« Reply #4 on: May 06, 2011, 06:29:16 PM »

So... make Fuse Weapon an lv2 spell? Or just give it the form of one weapon (increased a size) with the enchantments of both?
Combo with my Ranger Spells as Invocations thought experiment, and you have the potential for something scary...

Fuse your Eldritch Blast with a weapon? I say YES!
What about making the other weapon an unarmed strike? Tongue
« Last Edit: May 06, 2011, 06:35:37 PM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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