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Author Topic: Character Sheets and Backstory  (Read 219 times)
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Stormcrow
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Bi-Curious George
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« on: April 27, 2011, 11:59:20 AM »

ok post your Character Sheets and Backstory here
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vilenatas
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« Reply #1 on: April 27, 2011, 06:16:58 PM »

Divel Monde

Divel Monde is slightly taller than his other halfling brethren.  This has been attributed to the nature of his ancient sorceress ancestors who linked their bloodline with demons in hopes of breeding a dominant race that would rule over all others.  His father bore the mark of those demonic traits passing them onto his son, while his mother a natural magic user passed on her spark of magical prowess.  He lacks his father's ability to see in the dark, but has stronger than normal low-light vision, something that he received from his mother.  His knack for magic expressed itself in a different way than it did for his mother and father, sending him down the path of a wizard where he has excelled.  Constantly interested in his heritage that gave him the black wing birthmarks on his back, and orange and black eyes, an expression of the Abyss he is certain.
He generally wears a black cloak trimmed in red, a red tunic and black breaches with a circlet studded with a ruby.  His coal black hair is streaked with flames of orange, and his skin has an almost bronze luster.

Though a natural at magic and completely sure of his abilities, Divel hasn't taken on the narcissistic nature of his father, but his studies have started to affect his jovial nature.  Jokes that he once told with a flair that would cause a room to break into an uproar have taken on a darker bent that causes a vague uneasiness to those listening, and while they still laugh it is almost as if they are afraid that if they don't something nasty will happen to them.  His obsession with the darker aspects of conjuration are apparently beginning to touch his soul.  He hasn't noticed it yet, and his friends have not found the right opportunity to broach the subject.

Divel's chaotic nature made him wish to escape from his mother's caress at a young age, and he spent a great deal of his early childhood wandering the streets of Westgate getting himself into as much trouble as possible.  One day, while practicing his newly discovered trick of stealing spells from funny looking robed men he was caught and dragged back to a small tower.  He spent the next month as a prisoner of the wizard Divel found himself the target of many experiments and spells that he found extremely painful, but he kept his mind focused watching the wizard closely and eventually discovered his means of release, short range teleportation, a trick that he saw the wizard use several times as he move around his laboratory to gather new implements or grab a different tome.  Every time the wizard left Divel worked through what the wizard had done to enact the magic, and eventually found himself free of his chains.  Deciding that the pain was something that he could endure given the opportunity to study the wizards materials, Divel spent the night reading through the wizards notes and began the long process of teaching himself the specialty of conjuration.  Each day after the wizard finished his experimentation Divel would teleport from his bindings and study the wizards material, practicing his magic.  Eventually he learned everything the wizard had to teach him, and gathering up the wizards backpack, books and a couple of scrolls made his escape.  Knowing that his mother would have given up home of her son returning he decided to forge out on his own, and wandered down to the caravan office to determine if any services were needed.  He lucked upon a group heading to Waterdeep and during that trip made the acquaintance of another wizard.  Divel learned a powerful technique for spellcasting, and began practicing it as often as he found free time without shirking his caravan duties to often.  On the second half of the trip he made the acquaintance of a mammoth being from deep beneath the earth and a friend of his, a mind mage.  These two were on their way to a tournament in "that place where the tournament is being held".  He asked if they could use another as he felt an odd comradery with these new friends, and new that the money that he would win from this tournament would be a great foundation to understanding his nature and the nature of the lower planes that seemed to call to him from his blood.
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Mixster
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« Reply #2 on: April 29, 2011, 04:24:17 AM »

Toro El-Rico was born to the slave pits.

He was just one of a group of workers, created by the evil wizard, Tzikaros, who disliked the use of undead. He bred his workers from the lowly dwarves and minotaurs he had found, and forced them to endure the harsh living conditions of the cold earth. Forever toiling in his enormous mines, they would develop societies that never saw the light of day, and regarded him as a god. His races was perfect, just intelligent enough for the labour he needed, but not intelligent enough to riot. And even if they were to escape, everybody would just regard them as a monster and slaughter them anyway. It was the perfect plan.
But Toro was not as stupid as his brethren, and one day he managed to escape, he took down the guards by the cave entrance with the chains he were bound, and he fled into the night. For many days he travelled, hunted by villagers and adventurers alike. But finally he heard of the tournament, and thought it might be a plan. He travelled there and as he met up with his companions, he felt a sense of camaraderie he hadn't felt before.

Will be writing in Red
« Last Edit: May 12, 2011, 04:09:12 PM by Mixster » Logged

Monks are pretty much the best designed class ever.

JaronK

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« Reply #3 on: April 29, 2011, 05:42:46 AM »

Haggard Rider

For the man to be named Haggard was ridiculous: He was anything but. Muscles bulged everywhere on his 6'7" frame. From his wrists and from the tops of his feet, four single large, curved claws extended outward. He wore rugged clothes over a shiny chain shirt. His skin seemed thick and leathery. His face had the rugged bony features of a Goliath.

When travelling, he usually bore a large Glaive with him, which he tended to drop to use his claws, instead. But he was known to charge into battle with the glaive extended, only to drop it after making contact. For his size, Haggard appeared quite nimble on his feet, and apt to dodge.

Haggard was outwardly a strict and tough man. He let no excuses count, a task begun had to be completed. This was sometimes contradicted by his rather weak will - to compensate, he picked physical tasks that he could complete. And riding on others was always easy.  His aptitude for leadership was limited, but he liked (and called for) strict divisions of tasks and responsibilities.


History:

Haggard came from tribe of Goliaths from the far north. He was a descendant from a line of leaders, but his family had lost the games prior to his birth, so he would not be able to lead the tribe. That made him free to do other things - such as travel, which he did from a young age, together with a sibling and a friend. He began training as a hunter at first, but his travels brought him in contact with other, stranger, arts. He learned that the power of an ideal could be shaped into physical form, and became a rather strange warrior, using his abilities to hurt and heal at the same time. Then he learned of the power of monstrous totems, and began shaping feral representations of them. He honed this talent, and eventually became quite adept.
Later he learned that there is strength in motion, and that motion alone could be focused into great destructive power. And finally, when one culminated the power of ideals and totems, motion and thought into one, that it left no choice but to adamantly stand fast, strive for one's goals, and destroy one's enemies.

He returned to the tribe for a brief period of time, in order to teach some of what he had learned, but he was quickly drawn out again - alone, now. He ventured far and wide, and finally met allies - powerful beings, of strange and varied heritage. Together, they became a force to be reckoned with, and ventured to join a special tournament, that promised rewards beyond measure to the victors - but only shame or death to the losers.
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geniussavant
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« Reply #4 on: May 01, 2011, 10:21:47 PM »

Awazi

History
After Awazi's body had been crafted, but before he had been awakened, illithids raided the enclave that housed him. The illithids caught the artificers and magewrights unprepared. Their magic items had little effect on the illithids, while the psionics of the illithids easily enthralled or decimated the humans. The illidthids learned the use of the creation forge their new slaves and brought the creation forge and all of the other crafting tools and supplies(including Awazi's body) from back to their Elder Brain.

Once the Elder Brain was shown the potential of the creation forge, it started to tinker, through proxy, on a few of the precrafted warforged bodies. Awazi was the last warforged to be tinkered with and the only that the tinkering benefited. The composite metal plating that formed the warforged standard armor was replaced with psionically resonant obsidian and smoky quartz. The gems that made up his eyes were removed, and deep crystal was inserted instead.

When awakened, Awazi's physical characteristics were relatively normal, but the psionic resonance gave him a penchant for the psionic arts.

Fortunately, instead of a life of slavery to the Elder Brain, Awazi was freed about 3 months ago when the near by drow settlement collapsed the cavern in which the Elder Brain was housed. The Elder Brain was not killed, merely weakened, but that was enough for Awazi to break free and head to the surface. Once on the surface, Awazi lacked the social finesse to make any real engagements. As such, when he heard of the tournament, he decided to try his hand at it and maybe learn a few things along the way.
« Last Edit: May 01, 2011, 10:31:15 PM by geniussavant » Logged

I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
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