skydragonknight
Moderator
Organ Grinder

Posts: 3297
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« on: July 19, 2008, 10:42:54 PM » |
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Whenever it's convenient you can move your character sheets here from RPOL. I would do it myself, but I'd rather you have the ability to edit them which you'd get from posting it yourself. No big rush, but eventually I'd like them here.
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It always seems like the barrels around here have something in them.
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #1 on: July 19, 2008, 10:46:29 PM » |
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Character sheet:Kazzzaahk (Thunderstep) Star Elf Cleric 5/Dweomerkeeper 5
Medium Humanoid (Elf, Extraplanar) Hit Points: 58 Initiative: -2 Speed: 30' (20' in armor) Armor Class: 29 Touch: 15 Flat-footed: 29 Base Attack/Grapple: +5/+4 Attack: +10 Touch/+8 Ranged Touch Full Attack: +10 Touch Space/Reach: 5'x5' Special Qualities: Immunity to sleep spells & effects, Low-light Vision, Otherworldly Touch, Automatic secret door search, Spells, Rebuke Undead 19x/day, Divine Restoration (Dungeonscape p.9), Mantle of Spells (Dispel Magic, Delay Death, Revivify), Supernatural Spell 1/day, Arcane Sight at will, Absent Minded Trait, Arcane Parasites Flaw, Curious Flaw Saves: Fort +11, Ref +7, Will +20; +2 v enchantment spells/effects Abilities: Str 8, Dex 10, Con 12, Int 12, Wis 24, Cha 22 Skills: Con +6, Know (Psi/Arc) +10, Know (Rel) +15, Psi/Spellcraft +16, Balance -6, Climb -7, Escape Artist -6, Hide -6, Jump -7, Listen +6, Move Silently -6, Spot +6, Swim -13 Feats: Magical Training (1), Extend Spell (B), Persist Spell (F), Divine Metamagic (Persist) (F), Craft Wondrous Item (3), Easy Metamagic (Persist) (6), Extra Turning (9) Environment: Elemental Plane of Air Organization: 1 +3-5 allies Challenge Rating: 10 Alignment: NE Languages Spoken: Common, Elven
Possessions: The Lightning Crown - A crown that grants a +4 enhancement bonus to Charisma & Wisdom; Crafted; Price 16,000gp & 1,280XP; Cosmetically the crown is a small black cloud/thunderstorm at the center (like a gemstone) with two lightning bolts extending out to either side to form the sides, like a diadam Storm Force - A shirt that grants a +2 enhancement bonus to Constitution and a +2 resistance bonus to saving throws; Crafted; Price 4,000gp & 320XP; Cosmetically it's a traditionally shaped traveler's vest but the fabric and coloring give it the appearance of black thunderclouds constantly rolling across it Thunder Armor - This armor is a +2 Full Plate; Purchased; 5,650gp; Cosmetically it is black & gray full plate, designed to look like thunder clouds with lightning bolts painted sporadically across the armor Hail Shield - This shield is a +2 Heavy Steel Shield; Purchased; 4,170gp; Cosmetically it is shaped like a hail and colored a bluish gray, like a hailstone Bolt Ring - This Ring of Sustenance is designed similar to The Lightning Crown in that it is shaped like a bolt of lightening; Puchased; 2,500gp Sonic Cloak - This Cloak provides a +2 Deflection bonus to AC; Crafted; 4000gp & 320XP; Cosmetically it is a dark cloak with light gray/silver lining like that of a storm cloud. When the wearer walks, it produces a light rumbling, like thunder in the distance Reliquary Holy Symbol - Crafted; 500gp & 40XP; Grants up to three additional turn attempts per day (currently 2); A symbol of a storm elemental - one of the unholy symbols of the Air Elemental Lord Restful Crystal - Purchased; 500gp; Sleeping in this armor does not make you fatigues; Cosmetically looks like a bolt of lightning on the Thunder Armor Stormstaff - This nightstick sports engravings of lightning bolts all around it; Purchased; 7,500gp Ring of Storm Vengeance - This ring of counterspells is designed as a ring of storm clouds around the finger; Purchased; 4,000gp Spell Component Pouch 1 Deep Blue Opal (100gp) 4pp, 9gp, 9sp, 10cp
Spells prepared: 0: Create Water, Purify Food/Drink, Light, Read Magic, Mending 1: Deathwatch (D), Shielf of Faith x2, Protective Interposition, Protection from Good, Remove Fear, Resurgence 2: Augury (D), Living Undeath, Blade Brothers, Tyches Touch x2, Darkbolt, Elation 3: Clairaudience/Clairvoyance (D), Mass Lesser Vigor (Persisted), Irian's Light, Mass Resist Energy, Investiture of the Chain Devil, Prayer 4: Imbue with Spell Ability (D), Recitation (Persisted), Freedom of Movement, Mystic Aegis, Extended Mass Resist Energy (Cast) 5: Spell Resistance (D), Righteous Wrath of the Faithful (Persisted), Earth Hammer, Plane Shift 6: 7: 8: 9:
Character background: “I was born some time ago, on the isle of Evermeet, in the Western Seas. It is a land of haughty elves and I loathe it there. I was born to a small family in a rural hamlet just south of The Farmeadows. My mother was a housewife and my father was a hunter. Needless to say, it was an almost pitiful existence. That was not the worst part, though. Oh no, there was much far worse. You see, I was born with these eyes. These glowing white eyes have been both my blessing and my curse since birth. The hamlet, in their simplicity, saw it as some form of prophecy. They sent for representation from the Elven Court, who, of course, determined that I was nothing but some manner of freak. The young ones in the village took that proclamation as a right to haze, belittle, and humiliate me at any chance they could get. The elders, however, paid no heed. They started buying up every rare and obscure text they could. Finally they drew some inane conclusion. You ready for this? They said I was tainted with the blood of some positive elemental plane native. I was destined to become a great healer, and all of Evermeet would love me for it. That would have been nice. But, like all good fairy tales, it was just that: a tale. None of it was true. I realized sometime during those years when they were teaching me all the basics of the arcane arts that something was amiss. I think I realized it when the elders paid special attention to me in class and all the young elves paid it to me out of class. And the young ones’ attention was not something I craved. It was torturous to say the least. Once I realized something was amiss, I began looking into it. Once I started learning about secrets, lore, prophecies, etc, my curiosity was piqued. The elders in all their simplicity saw an omen in that and fed me more and more books. These books slowly turned from the arcane to ancient religious texts. How else was I to become a prophet, right? Well it was about that time that the hazing got worse. With every day, my pain grew. And with my pain grew my contempt, not only at the elves hazing me, but at the entire village. The only escape I had was my texts. Because I kept requesting more, the elders eventually had to bring in texts that even they had not read. It was not long before I found an alternative to the elders’ original prophecy. My eyes glowed not due to positive energy, but due to lightning. I believed I had a bit of lightning in my veins. Now I know that’s not true, at least not yet. But I was eager to believe because I was young. So young and naïve, in fact, that I thought if I got in contact with a being of lightning, they would save me from that horrid little town. I began to research how to do that. Eventually I discovered a ritual in an ancient tome. No, I don’t remember what tome or what the ritual was. Hell, I don’t think I could recreate it if I had to now. Anyways, as I was saying… The ritual was to summon a being of lightning. It involved a sacrifice. Naturally I killed one of my fellow elven students. Yes it was one of the ones who hazed me. Oh come now, don’t act so surprised. I killed him and performed the ritual. I was so disappointed when nothing happened. Then I panicked. Nothing happened and I had just killed a man. So I ran. I made it half an hour out of town when I noticed the sky was turning dreadfully black. Yes, that’s right. The summoning worked. I had released a being known as a storm elemental. He tore that village to shreds, and I sat on a hill watching it. It was beautiful. And that, friend, is how I got started.” With that, Kazzzaahk takes a long swig of his ale and smiles at the minstrel sitting across the table from him. He quietly motioned for the minstrel to close his jaw. It was a most unbecoming sight. Kazzzaahk stood up at that moment. He stood barely 5’0” tall. He was gaunt and almost sickly looking at a slender 97 lbs. He was incredibly light, even by elven standards. His pale skin had just the slightest violet tinge to it. Out at night, when the moon was out, however, his skin shifted to a deeper violet color. His white eyes glowed and flashed like lightning. It was an odd sight to see, considering the glow overshadowed any pupil that might have been there. Clad in his full-plate armor, he was a sight to see. One might laugh at his size in such bulky armor, but the armor itself was terrifying. Everything about his garments screamed “STORM,” and people were wary of him for it. He didn’t care. Ever since the storm had taken his village he had been alone. And he enjoyed it. It wasn’t long after the destruction that he learned of the Air Elemental Lord. A being that embodied everything he thought was beautiful. He attempted many different ways to contact the Elemental Lord, but failed each time. Perhaps it was his desperation that finally called out to the Elder Evil, but an aspect, a storm elemental, was sent to him. Since that moment Kazzzaahk changed his name and forever abandoned the elven name (he doesn’t even remember it). he dedicated himself to the Air Elemental Lord and the destruction that he hopes to embody. After working on his lord’s doings for some time, he has realized a flaw in his own plan. He will eventually die, while the elementals will not. That, of course, was not acceptable. His new goal involves immortality, at potentially any cost. Kazzzaahk took the hand of the stunned minstrel, “Let me help you to your room.” With that, he led him off towards the back of the inn. The minstrel was never seen or heard from again. His sacrifice was not wasted, though. Kazzzaahk is a curious star elf reaching for immortality and hoping to one day embody that which he views as the most beautiful thing, a storm. To that end, he will achieve immortality and hopes, somewhere deep in his soul, to be the storm that ends the prime material. Of course, he’s not irrational either. He knows that as it stands he needs help, and thus has banded together with a group of the Elemental Lords minions (re: the party). Realizing their prowess, he has resolved himself to keeping them alive for the time being, until his own immortality is achieved.
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« Last Edit: July 29, 2008, 01:43:45 AM by aftercrescent »
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dman11235
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« Reply #2 on: July 20, 2008, 10:23:09 PM » |
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« Last Edit: July 20, 2008, 10:42:04 PM by dman11235 »
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Alastar
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« Reply #3 on: July 21, 2008, 12:30:12 AM » |
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Kerasot Lvl 1 Wolf totem barbarian/Fighter 2/Barbarian +1/Crusader 1/Occult Slayer 2/Disciple of Dispater 2/Crusader +1
Medium Humanoid Hit Dice : 6d10+2d8+2d12 + 50 (120) Initiative: +8 Speed: 30ft. Armor Class: 25 (+3 dex, +9 armor, +3 natural) Base Attack/Grapple: +10/+16 Attack: +1 Magebane Guisarme +18 (2d4 +10 19-20 x3) or Mwk Armor Spikes +17 (1d6+6 20x2) Full attack: +1 Magebane Guisarme +18 (2d4 +10 19-20 x3) Space/Reach: 5ft./10ft. Special Attacks: Iron Hews, Weapon Bond, Rage 1/day, Furious Counterstrike, Vicious Strike Special Qualities: DR 8/adamantium, Device Lore, Magical Defense +1, Mind over Magic, Steely Resolve 5, Indomitable Soul, Fast Movement Saves:Fort +18 Ref: +8, Will +8 Abilities: Str 22 Dex: 18 Con: 20 Int 14 Wis 10, Cha 10 Skills: Balance +8. Diplomacy +7, Jump +15, Knowledge Arcana +7, Knowledge History +7, Knowledge Religion +5, Ride +6, Sense Motive +8, Spellcraft +7, Survival +3, Tumble +8, Martial Lore +7 Feats: Combat Expertise, Power Attack, Combat Reflexes, Improved Initiative, Weapon Focus (Glaive), Mage Slayer, Improved Trip, Disciple of Darkness, Pierce Magical Protection, Improved Critical (Glaive) Equipment: +1 Magebane Glaive, +1 Mithril Full Plate, Belt of magnificience +2, Bracer’s of opportunity
Maneuvers: Battle Leader's Charge, Douse the Flame, Crusader's Strike, Foehammer, Tactical Strike, White Raven Tactics
Stances:Iron Guard's Glare, Thicket of Blades
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« Last Edit: July 21, 2008, 12:33:53 AM by Alastar »
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Nanshork
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« Reply #4 on: July 21, 2008, 12:42:09 PM » |
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Name: Jurkalall Race: Shadow Human Align: NE Size: M Speed: 45' Classes: Wizard 5/ Human Paragon 3/ Paragonistic Apostle 1 XP Have: 37,918 Need: 45,000 Type: Humanoid Subtype: Extraplanar (native to plane of shadow) HD: 5d4 + 3d8 + 1d4 + 27 HP: 60 _______________________________________________________________________________ Ability Scores Saving Throws Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other Str: 8 -1 8 -1 Fort: 5 = 2 + 3 + + Dex: 14 +2 14 +2 Ref: 11 = 2 + 9 + + Con: 16 +3 16 +3 Will:10 = 9 + 1 + + Int: 22 +6 28 +9 Initiative Wis: 12 +1 12 +1 Total = Dex + Misc Cha: 8 -1 8 -1 6 = 2 + 4 Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects _______________________________________________________________________________ Combat Total Armor Shield Dex Size Nat. Defl Misc AC : 13 = 10 + 0 + 0 + 2 + 0 + 0 + 1 + Touch: Flat-Footed: Total Base Str Misc Total Base Dex Misc Melee : 1 = 4 - 1 - 2 Ranged : 6 = 4 + 2 + WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES Quarterstaff +1 1d6 X2 - 4lbs 1-h B - ARMOR CHECK MAX SPELL ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES _______________________________________________________________________________ BuffedAbility Scores Saving Throws Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other Str: 8 -1 8 -1 Fort: 8 = 2 + 3 + 3 + +4 on first Dex: 14 +2 14 +2 Ref: 14 = 2 + 9 + 3 + save of day Con: 16 +3 16 +3 Will:13 = 9 + 1 + 3 + 3/2/1 next Int: 22 +6 28 +9 Initiative Wis: 12 +1 12 +1 Total = Dex + Misc Cha: 8 -1 8 -1 6 = 2 + 4 Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects _______________________________________________________________________________ Combat Total Armor Shield Dex Size Nat. Defl Misc AC : 23 = 10 + 0 + 8 + 2 + 0 + 0 + 1 + + 2 Touch: Flat-Footed: Total Base Str Misc Total Base Dex Misc Melee : 1 = 4 - 1 - 2 +2 Ranged : 6 = 4 + 2 + 2 WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES Quarterstaff +1 1d6 X2 - 4lbs 1-h B - ARMOR CHECK MAX SPELL ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES Greater Mage Armor - +8 - - - 45 - lasts 9 hours Spells buffed with: Greater Mage Armor, Greater Resistance, Persisted Recitation, Persisted Righteous Wrath of the Faithful _______________________________________________________________________________ Abilities:Languages Aquan Auran Common Draconic Ignan Terran Undercommon Feats Scribe Scroll (wizard bonus) Improved Initiative (human bonus) Eschew Material Components (flaw) Insightful Reflexes (flaw) Colligiate Wizard (1) Weapon Focus:Ray (3) Heighten Spell (wizard bonus) Knowledge Devotion (6) Spell Mastery (human paragon) Signature Spell: Nerveskitter (9) Traits Absent-Minded Flaws Inattentive Noncombatant Other Proficient with all simple weapons Proficient with light armor Proficient with longsword Cold Resistance 14 Darkvision 60' Shadow Blend(Su): concealment in anything less than full daylight, improves to total concealment if already have concealment Evasion Fast Healing 2 Summon Familiar Adaptive Learning: tumble Mind over Matter Lore 1d20 + 13 (1d20 + 2 * P.A. lvl + int mod + 2) Always class skills: tumble, know(arcana), spellcraft Paragonistic Assembly Affiliation Score: 22 SKILLS Max Ranks(12) CC Max Ranks(6)
Key Skill Ability Misc CC Name Ability Mod Mod Ranks Mod Balance Dex 4 = 2 + 0 + 2 Concentration Con 17 = 3 + 12 + 2 Decipher Script Int 14 = 9 + 5 + Intimidate Cha 2 = -1 + 3 + Jump Str 1 = -1 + 0 + 2 Knowledge(Arcana) Int 34 = 9 + 12 +13 Knowledge(Arch & Eng)Int 15 = 9 + 5 + 1 Knowledge(Dungeon) Int 15 = 9 + 5 + 1 Knowledge(Geography) Int 15 = 9 + 5 + 1 Knowledge(History) Int 16 = 9 + 6 + 1 Knowledge(Local) Int 25 = 9 + 5 +11 Knowledge(Nature) Int 15 = 9 + 5 + 1 Knowledge(Nob & Roy) Int 15 = 9 + 5 + 1 Knowledge(Psionics) Int 15 = 9 + 5 + 1 Knowledge(Religion) Int 15 = 9 + 5 + 1 Knowledge(The Planes)Int 17 = 9 + 7 + 1 Listen Wis 1 = 1 + 5 - 5 Move Silently Dex 8 = 2 + 0 + 6 Search Int 11 = 9 + 0 + 2 vs. secret doors and sim. Spot Wis 1 = 9 + 5 - 5 Spellcraft Int 23 = 9 + 12 + 2 Tumble Dex 7 = 2 + 5 + _______________________________________________________________________________ CastingCaster Level: 8 Notes When casting a spell that creates solid objects, hardness and hp +2. When casting a spell that provides an armor bonus, bonus increases by 2. Spells KnownLevel 0 ALL Level 1 Backbiter SpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL Benign Transposition SpC std. action cast, two willing creatures within 100 ft +10/CL switch places Color Spray PHb std. action cast, 15ft cone, will save, yes SR, affect based on target HD, 5 or more HD stunned for one rd. Ebon Eyes SpC std. action cast, 10 min/ CL can see normally in magical darkness Enlarge Person PHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach *Grease PHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed Lesser Orb of Acid SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Cold SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 cold dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Electricity SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 electricity dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Sound SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6) *Nerveskitter SpC immediate action cast, on creature within 25 ft + 5/ 2 CL gets +5 init Ray of Clumsiness SpC std. action cast, no save, yes SR ranged touch within 25 ft + 5/ 2 CL, 1d6+1/ 2CL dex dmg (max penalty 1d6+5, min dex 1) Ray of Enfeeblement PHb std. action cast, no save, yes SR, ranged touch attack 1d6+1/2 cl (max ten) strength damage, can't drop below one, lasts 1 min/CL Targeting Ray SpC std. action cast, no save, no SR ranged touch within 100 ft + 10/ CL, provides +1/ 3 CL ranged attacks for 1 rd/ lvl Level 2 Baleful Transposition SpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions Cat's Grace Phb std. action cast, +4 enhancement to dex 1 min/CL Fox's Cunning PHb std. action cast, +4 enhancement to int 1 min/CL Glitterdust PHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide Rope Trick PHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size See Invisibility PHb std. action cast, I can see invisibility for 10 min/CL Scorching Ray PHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg *Theskyn's Hearty Heave LEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO's Level 3 Bands of Steel SpC std. action cast, ref. partial, no SR, one medium or small creature makes ref save or be immobilized, successful save entangled, 1 rd. / CL, can escape as full-rd. action, immobilized Str DC 18 or Escape Artist DC 18, entangled Str DC 13 Escape Artist DC 13 Fireball PHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread Greater Mage Armor SpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC Greater Magic Weapon PHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL Haste PHb std. action cast, 1 creature/CL, 1 rd/CL, +1 attack on full attack, +1 hit, +1 dodge to AC and Ref., all movement modes +30 ft to max of double original Ray of Dizziness SpC std. action cast, no save, yes SR, ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL Ray of the Python PHbII std. action cast, ref. negates, yes SR, one creature within 25 ft + 5/ 2 CL can only make one attack/ round, gets no AOOs, and speed reduced by 10 ft for 1 minute, gets a save every round to negate the affect for that round, but doesn't end spell Unluck SpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvlLevel 4 *Assay Spell Resistance SpC swift action cast, I get +10 to CL checks to overcome SR of one specific creature for 1 rd/ CL Dimension Door PHb std. action cast, teleport anywhere within 400 ft +40/CL, no more actions until next turn, +1 creature/ 3 CL Dimensional Anchor PHb std. action cast, no save, yes SR, ranged touch attack blocks all extradimensional travel Ethereal Mount SpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL *Evard's Black Tentacles PHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed Greater Resistance SpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours Rary's Mnemonic Enhancer PHb 10 min. cast, can either prepare 3 additional levels of spells or retain any spell of 3rd level or lower cast 1 rd. before started casting RME 50 gp. ivory plaque focus Slashing Dispel PHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacks
* mastered spellSpells Prepared0: 4 1: 7 2: 5 3: 5 4: 4 Level 0 DC: 19 Detect Magic(x2) PHb standard action cast, detect magic for concentration roudhs, up to 1 min/ CL Mage Hand PHb standard action cast, lift up to 5 lb. object within 25 ft + 5/ 2 CL up to 15' as a move action for concentration rounds Read Magic PHb standard action cast, I can read magic for 10 min/ lvl, identify a glyph of warding with DC 13 spellcraft, greater glyph of warding iwth DC 16 spellcraft, or any symbol with DC 10 + spell level spellcraftLevel 1 DC: 20 Backbiter SpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL Benign Transposition SpC std. action cast, two willing creatures within 100 ft +10/CL switch places Ebon Eyes SpC std. action cast, 10 min/ CL can see normally in magical darkness Enlarge Person PHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach Grease PHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed Lesser Orb of AcidSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Sound SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6) Level 2 DC: 21 Baleful Transposition SpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions Glitterdust PHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide Rope Trick PHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size Scorching Ray PHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg Theskyn's Hearty Heave LEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO'sLevel 3 DC: 22 Fireball PHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread Greater Mage ArmorSpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC Greater Magic Weapon PHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL Ray of Dizziness SpC std. action cast, no save, yes SR ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL Unluck SpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvlLevel 4 DC: 23 Ethereal MountSpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL Evard's Black Tentacles PHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed Greater ResistanceSpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours Slashing Dispel PHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacksSpontaneously Cast(replaces a spell memorized of level or higher)1 Magic Missile 3/day Nerveskitter 23 Fireball 3/day (DC 14) 4 Freedom of Movement 3/day 5 Teleport 2/day (CL 11) _______________________________________________________________________________ Equipment Mundane Gear 10 ft silk rope 50 gp ivory plaque focusMagical GearGolden Glasses of the Artificer (Artificer's Monocle plus Goggles of the Golden Sun) free identify if detect magic an item for one minute, immune to blindness and dazzling effects, 3/day spont. cast fireball (crafted)Belt of the Wide Earth double carrying capacity, 3/day spont. cast teleportBrainmate Graft +10 circumstance bonus to Know(Arcana) and Know(Local) (crafted)Gloves of the Starry Sky Emit light, 3/day spont. cast Magic Missle(crafted)Headband of Mages (+6 intelligence plus Circlet of Mages) +2 concentration, has 3 charges a day. 1 charge retains first level spell, 2 charges retains second level spell, 3 charges retains third level spell (crafted)Heward's Handy Haversack Periapt of the Sullen Sea can hold breath for 12 hours, spont. cast freedom of movementRing of Protection +1 Raiment benefits - cold, elec, fire resist 5; commune CL9 (4 questions) but removes resistances for the day Valuables398gp
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« Last Edit: November 01, 2008, 09:20:21 PM by Nanshork »
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