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skydragonknight
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skydragonite
« on: July 19, 2008, 10:42:54 PM »

Whenever it's convenient you can move your character sheets here from RPOL. I would do it myself, but I'd rather you have the ability to edit them which you'd get from posting it yourself. No big rush, but eventually I'd like them here.
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It always seems like the barrels around here have something in them.
AfterCrescent
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AfterCrescent
« Reply #1 on: July 19, 2008, 10:46:29 PM »

Character sheet:
Kazzzaahk (Thunderstep)
Star Elf Cleric 5/Dweomerkeeper 5

Medium Humanoid (Elf, Extraplanar)
Hit Points: 58
Initiative: -2
Speed: 30' (20' in armor)
Armor Class: 29 Touch: 15 Flat-footed: 29
Base Attack/Grapple: +5/+4
Attack: +10 Touch/+8 Ranged Touch
Full Attack: +10 Touch
Space/Reach: 5'x5'
Special Qualities: Immunity to sleep spells & effects, Low-light Vision, Otherworldly Touch, Automatic secret door search, Spells, Rebuke Undead 19x/day, Divine Restoration (Dungeonscape p.9), Mantle of Spells (Dispel Magic, Delay Death, Revivify), Supernatural Spell 1/day, Arcane Sight at will, Absent Minded Trait, Arcane Parasites Flaw, Curious Flaw
Saves: Fort +11, Ref +7, Will +20; +2 v enchantment spells/effects
Abilities: Str 8, Dex 10, Con 12, Int 12, Wis 24, Cha 22
Skills: Con +6, Know (Psi/Arc) +10, Know (Rel) +15, Psi/Spellcraft +16, Balance -6, Climb -7, Escape Artist -6, Hide -6, Jump -7, Listen +6, Move Silently -6, Spot +6, Swim -13
Feats: Magical Training (1), Extend Spell (B), Persist Spell (F), Divine Metamagic (Persist) (F), Craft Wondrous Item (3), Easy Metamagic (Persist) (6), Extra Turning (9)
Environment: Elemental Plane of Air
Organization: 1 +3-5 allies
Challenge Rating: 10
Alignment: NE
Languages Spoken: Common, Elven
 

Possessions:
The Lightning Crown - A crown that grants a +4 enhancement bonus to Charisma & Wisdom; Crafted; Price 16,000gp & 1,280XP; Cosmetically the crown is a small black cloud/thunderstorm at the center (like a gemstone) with two lightning bolts extending out to either side to form the sides, like a diadam
Storm Force - A shirt that grants a +2 enhancement bonus to Constitution and a +2 resistance bonus to saving throws; Crafted; Price 4,000gp & 320XP; Cosmetically it's a traditionally shaped traveler's vest but the fabric and coloring give it the appearance of black thunderclouds constantly rolling across it
Thunder Armor - This armor is a +2 Full Plate; Purchased; 5,650gp; Cosmetically it is black & gray full plate, designed to look like thunder clouds with lightning bolts painted sporadically across the armor
Hail Shield - This shield is a +2 Heavy Steel Shield; Purchased; 4,170gp; Cosmetically it is shaped like a hail and colored a bluish gray, like a hailstone
Bolt Ring - This Ring of Sustenance is designed similar to The Lightning Crown in that it is shaped like a bolt of lightening; Puchased; 2,500gp
Sonic Cloak - This Cloak provides a +2 Deflection bonus to AC; Crafted; 4000gp & 320XP; Cosmetically it is a dark cloak with light gray/silver lining like that of a storm cloud.  When the wearer walks, it produces a light rumbling, like thunder in the distance
Reliquary Holy Symbol - Crafted; 500gp & 40XP; Grants up to three additional turn attempts per day (currently 2); A symbol of a storm elemental - one of the unholy symbols of the Air Elemental Lord
Restful Crystal - Purchased; 500gp; Sleeping in this armor does not make you fatigues; Cosmetically looks like a bolt of lightning on the Thunder Armor
Stormstaff - This nightstick sports engravings of lightning bolts all around it; Purchased; 7,500gp
Ring of Storm Vengeance - This ring of counterspells is designed as a ring of storm clouds around the finger; Purchased; 4,000gp
Spell Component Pouch
1 Deep Blue Opal (100gp)
4pp, 9gp, 9sp, 10cp

Spells prepared:
0: Create Water, Purify Food/Drink, Light, Read Magic, Mending
1: Deathwatch (D), Shielf of Faith x2, Protective Interposition, Protection from Good, Remove Fear, Resurgence
2: Augury (D), Living Undeath, Blade Brothers, Tyches Touch x2, Darkbolt, Elation
3: Clairaudience/Clairvoyance (D), Mass Lesser Vigor (Persisted), Irian's Light, Mass Resist Energy, Investiture of the Chain Devil, Prayer
4: Imbue with Spell Ability (D), Recitation (Persisted), Freedom of Movement, Mystic Aegis, Extended Mass Resist Energy (Cast)
5: Spell Resistance (D), Righteous Wrath of the Faithful (Persisted), Earth Hammer, Plane Shift
6:
7:
8:
9:

Character background:
“I was born some time ago, on the isle of Evermeet, in the Western Seas.  It is a
 land of haughty elves and I loathe it there.  I was born to a small family in a rural hamlet
 just south of The Farmeadows.  My mother was a housewife and my father was a hunter.
 Needless to say, it was an almost pitiful existence.
   That was not the worst part, though.  Oh no, there was much far worse.  You see,
 I was born with these eyes.  These glowing white eyes have been both my blessing and
 my curse since birth.  The hamlet, in their simplicity, saw it as some form of prophecy.
 They sent for representation from the Elven Court, who, of course, determined that I was
 nothing but some manner of freak.
   The young ones in the village took that proclamation as a right to haze, belittle,
 and humiliate me at any chance they could get.  The elders, however, paid no heed.
 They started buying up every rare and obscure text they could.  Finally they drew some
 inane conclusion.  You ready for this?
   They said I was tainted with the blood of some positive elemental plane native.  I
 was destined to become a great healer, and all of Evermeet would love me for it.  That
 would have been nice.  But, like all good fairy tales, it was just that: a tale.  None of it
 was true.
   I realized sometime during those years when they were teaching me all the basics
 of the arcane arts that something was amiss.  I think I realized it when the elders paid
 special attention to me in class and all the young elves paid it to me out of class.  And the
 young ones’ attention was not something I craved.  It was torturous to say the least.
   Once I realized something was amiss, I began looking into it.  Once I started
 learning about secrets, lore, prophecies, etc, my curiosity was piqued.  The elders in all
 their simplicity saw an omen in that and fed me more and more books.  These books
 slowly turned from the arcane to ancient religious texts.  How else was I to become a
 prophet, right?
   Well it was about that time that the hazing got worse.  With every day, my pain
 grew. And with my pain grew my contempt, not only at the elves hazing me, but at the
 entire village.  The only escape I had was my texts.  Because I kept requesting more, the
 elders eventually had to bring in texts that even they had not read.  It was not long before
 I found an alternative to the elders’ original prophecy.
   My eyes glowed not due to positive energy, but due to lightning.  I believed I had
 a bit of lightning in my veins.  Now I know that’s not true, at least not yet.  But I was
 eager to believe because I was young.  So young and naïve, in fact, that I thought if I got
 in contact with a being of lightning, they would save me from that horrid little town.  I
 began to research how to do that.  Eventually I discovered a ritual in an ancient tome.
 No, I don’t remember what tome or what the ritual was.  Hell, I don’t think I could
 recreate it if I had to now.
   Anyways, as I was saying… The ritual was to summon a being of lightning.  It
 involved a sacrifice.  Naturally I killed one of my fellow elven students.  Yes it was one
 of the ones who hazed me.  Oh come now, don’t act so surprised.  I killed him and
 performed the ritual.  I was so disappointed when nothing happened.  Then I panicked.
 Nothing happened and I had just killed a man.  So I ran.
   I made it half an hour out of town when I noticed the sky was turning dreadfully
 black.  Yes, that’s right.  The summoning worked.  I had released a being known as a
 storm elemental.  He tore that village to shreds, and I sat on a hill watching it.  It was
 beautiful.
   And that, friend, is how I got started.”  With that, Kazzzaahk takes a long swig of
 his ale and smiles at the minstrel sitting across the table from him.  He quietly motioned
 for the minstrel to close his jaw. It was a most unbecoming sight.
   Kazzzaahk stood up at that moment.  He stood barely 5’0” tall.  He was gaunt and
 almost sickly looking at a slender 97 lbs.  He was incredibly light, even by elven
 standards.  His pale skin had just the slightest violet tinge to it.  Out at night, when the
 moon was out, however, his skin shifted to a deeper violet color.  His white eyes glowed
 and flashed like lightning.  It was an odd sight to see, considering the glow
 overshadowed any pupil that might have been there.  Clad in his full-plate armor, he was
 a sight to see.  One might laugh at his size in such bulky armor, but the armor itself was
 terrifying.  Everything about his garments screamed “STORM,” and people were wary
 of him for it.
   He didn’t care. Ever since the storm had taken his village he had been alone.  And
 he enjoyed it.  It wasn’t long after the destruction that he learned of the Air Elemental
 Lord.  A being that embodied everything he thought was beautiful.
   He attempted many different ways to contact the Elemental Lord, but failed each
 time.  Perhaps it was his desperation that finally called out to the Elder Evil, but an
 aspect, a storm elemental, was sent to him.  Since that moment Kazzzaahk changed his
 name and forever abandoned the elven name (he doesn’t even remember it).  he
 dedicated himself to the Air Elemental Lord and the destruction that he hopes to
 embody.
   After working on his lord’s doings for some time, he has realized a flaw in his
 own plan.  He will eventually die, while the elementals will not.  That, of course, was not
 acceptable.  His new goal involves immortality, at potentially any cost.
   Kazzzaahk took the hand of the stunned minstrel, “Let me help you to your
 room.”  With that, he led him off towards the back of the inn.  The minstrel was never
 seen or heard from again.  His sacrifice was not wasted, though.
   Kazzzaahk is a curious star elf reaching for immortality and hoping to one day
 embody that which he views as the most beautiful thing, a storm.  To that end, he will
 achieve immortality and hopes, somewhere deep in his soul, to be the storm that ends the
 prime material.
   Of course, he’s not irrational either.  He knows that as it stands he needs help, and
 thus has banded together with a group of the Elemental Lords minions (re: the party).
 Realizing their prowess, he has resolved himself to keeping them alive for the time
 being, until his own immortality is achieved.
« Last Edit: July 29, 2008, 01:43:45 AM by aftercrescent » Logged

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dman11235
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« Reply #2 on: July 20, 2008, 10:23:09 PM »

Caelali
« Last Edit: July 20, 2008, 10:42:04 PM by dman11235 » Logged

My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.
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« Reply #3 on: July 21, 2008, 12:30:12 AM »

Kerasot
Lvl 1 Wolf  totem barbarian/Fighter 2/Barbarian +1/Crusader 1/Occult Slayer 2/Disciple of Dispater 2/Crusader +1

Medium Humanoid
Hit Dice : 6d10+2d8+2d12 + 50 (120)
Initiative: +8
Speed: 30ft.
Armor Class: 25 (+3 dex, +9 armor, +3 natural)
Base Attack/Grapple: +10/+16
Attack: +1 Magebane Guisarme +18 (2d4 +10 19-20 x3) or Mwk Armor Spikes +17 (1d6+6 20x2)
Full attack: +1 Magebane Guisarme +18 (2d4 +10 19-20 x3)
Space/Reach: 5ft./10ft.
Special Attacks: Iron Hews, Weapon Bond, Rage 1/day, Furious Counterstrike, Vicious Strike
Special Qualities: DR 8/adamantium, Device Lore, Magical Defense +1, Mind over Magic, Steely Resolve 5, Indomitable Soul, Fast Movement
Saves:Fort +18 Ref: +8, Will +8
Abilities: Str 22 Dex: 18 Con: 20 Int 14 Wis 10, Cha 10
Skills: Balance +8. Diplomacy +7, Jump +15, Knowledge Arcana +7, Knowledge History +7, Knowledge Religion +5, Ride +6, Sense Motive +8, Spellcraft +7, Survival +3, Tumble +8, Martial Lore +7
Feats: Combat Expertise, Power Attack, Combat Reflexes, Improved Initiative, Weapon Focus (Glaive), Mage Slayer, Improved Trip, Disciple of Darkness, Pierce Magical Protection, Improved Critical (Glaive)
Equipment: +1 Magebane Glaive, +1 Mithril Full Plate, Belt of magnificience +2, Bracer’s of opportunity

Maneuvers: Battle Leader's Charge, Douse the Flame, Crusader's Strike, Foehammer, Tactical Strike, White Raven Tactics

Stances:Iron Guard's Glare, Thicket of Blades
« Last Edit: July 21, 2008, 12:33:53 AM by Alastar » Logged
Nanshork
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« Reply #4 on: July 21, 2008, 12:42:09 PM »

Name: Jurkalall
Race: Shadow Human   Align: NE    Size: M     Speed: 45'
Classes: Wizard 5/ Human Paragon 3/ Paragonistic Apostle 1
XP Have: 37,918     Need: 45,000

Type: Humanoid     Subtype: Extraplanar (native to plane of shadow)

HD: 5d4 + 3d8 + 1d4 + 27
HP: 60

_______________________________________________________________________________
Ability Scores                  Saving Throws
   Score Mod    Temp Mod        Total = Base + Mod + Magic + Misc     Other
Str:  8   -1      8  -1      Fort: 5  =  2   +  3  +       +   
Dex: 14   +2     14  +2      Ref: 11  =  2   +  9  +       +
Con: 16   +3     16  +3      Will:10  =  9   +  1  +       +
Int: 22   +6     28  +9         Initiative
Wis: 12   +1     12  +1      Total = Dex + Misc
Cha:  8   -1      8  -1        6   =  2  +  4


Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects
_______________________________________________________________________________
Combat

  Total       Armor Shield Dex Size Nat. Defl  Misc
AC :  13 = 10 +  0  +  0   + 2 + 0  + 0  +  1  +
Touch:       Flat-Footed:

        Total Base Str  Misc               Total Base  Dex  Misc
Melee :  1  =  4  - 1  - 2        Ranged :  6  =  4  +  2  +

WEAPON           AB    DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES
Quarterstaff     +1     1d6     X2       -    4lbs   1-h   B       -

                        ARMOR  CHECK    MAX  SPELL
ARMOR             TYPE  BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES


_______________________________________________________________________________

Buffed

Ability Scores                   Saving Throws
   Score Mod    Temp Mod        Total = Base + Mod + Magic + Misc     Other
Str:  8   -1      8  -1      Fort: 8  =  2   +  3  +   3   +         +4 on first
Dex: 14   +2     14  +2      Ref: 14  =  2   +  9  +   3   +         save of day
Con: 16   +3     16  +3      Will:13  =  9   +  1  +   3   +         3/2/1 next
Int: 22   +6     28  +9         Initiative
Wis: 12   +1     12  +1      Total = Dex + Misc
Cha:  8   -1      8  -1        6   =  2  +  4



Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects
_______________________________________________________________________________
Combat

  Total       Armor Shield Dex Size   Nat. Defl  Misc
AC :  23 = 10 +  0  +  8   + 2 +  0  + 0  +  1  +     +  2
Touch:       Flat-Footed:

        Total Base Str  Misc               Total Base  Dex  Misc
Melee :  1  =  4  - 1  - 2   +2    Ranged :  6  =  4  +  2  + 2

WEAPON           AB    DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES
Quarterstaff     +1     1d6     X2       -    4lbs   1-h   B       -

                   ARMOR  CHECK    MAX  SPELL
ARMOR           TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
Greater Mage Armor  -    +8      -       -     -     45     -   lasts 9 hours

Spells buffed with: Greater Mage Armor, Greater Resistance, Persisted Recitation, Persisted Righteous Wrath of the Faithful

_______________________________________________________________________________
Abilities:

Languages
   Aquan
   Auran
   Common
   Draconic
   Ignan
   Terran
   Undercommon


Feats
   Scribe Scroll (wizard bonus)
   Improved Initiative (human bonus)
   Eschew Material Components (flaw)
   Insightful Reflexes (flaw)
   Colligiate Wizard (1)
   Weapon Focus:Ray (3)
   Heighten Spell (wizard bonus)
   Knowledge Devotion (6)
   Spell Mastery (human paragon)
   Signature Spell: Nerveskitter (9)

Traits
   Absent-Minded

Flaws
   Inattentive
   Noncombatant

Other
   Proficient with all simple weapons
   Proficient with light armor
   Proficient with longsword
   Cold Resistance 14
   Darkvision 60'
   Shadow Blend(Su): concealment in anything less than full daylight, improves to total concealment if already have concealment
   Evasion
   Fast Healing 2
   Summon Familiar
   Adaptive Learning: tumble
   Mind over Matter
   Lore 1d20 + 13 (1d20 + 2 * P.A. lvl + int mod + 2)
   Always class skills: tumble, know(arcana), spellcraft
   Paragonistic Assembly Affiliation Score: 22


SKILLS                   Max Ranks(12)  CC Max Ranks(6)

                       Key     Skill Ability       Misc
CC Name               Ability   Mod   Mod   Ranks  Mod
   Balance              Dex      4  =  2  +   0   + 2
   Concentration        Con     17  =  3  +  12   + 2
   Decipher Script      Int     14  =  9  +   5   +
   Intimidate           Cha      2  = -1  +   3   +
   Jump                 Str      1  = -1  +   0   + 2
   Knowledge(Arcana)    Int     34  =  9  +  12   +13
   Knowledge(Arch & Eng)Int     15  =  9  +   5   + 1
   Knowledge(Dungeon)   Int     15  =  9  +   5   + 1
   Knowledge(Geography) Int     15  =  9  +   5   + 1
   Knowledge(History)   Int     16  =  9  +   6   + 1
   Knowledge(Local)     Int     25  =  9  +   5   +11
   Knowledge(Nature)    Int     15  =  9  +   5   + 1
   Knowledge(Nob & Roy) Int     15  =  9  +   5   + 1
   Knowledge(Psionics)  Int     15  =  9  +   5   + 1
   Knowledge(Religion)  Int     15  =  9  +   5   + 1
   Knowledge(The Planes)Int     17  =  9  +   7   + 1
   Listen               Wis      1  =  1  +   5   - 5
   Move Silently        Dex      8  =  2  +   0   + 6
   Search               Int     11  =  9  +   0   + 2 vs. secret doors and sim.
   Spot                 Wis      1  =  9  +   5   - 5
   Spellcraft           Int     23  =  9  +  12   + 2
   Tumble               Dex      7  =  2  +   5   +



_______________________________________________________________________________
Casting

Caster Level: 8

Notes
   When casting a spell that creates solid objects, hardness and hp +2.
   When casting a spell that provides an armor bonus, bonus increases by 2.

Spells Known

Level 0
  ALL

Level 1
   BackbiterSpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL
   Benign TranspositionSpC std. action cast, two willing creatures within 100 ft +10/CL switch places
   Color SprayPHb std. action cast, 15ft cone, will save, yes SR, affect based on target HD, 5 or more HD stunned for one rd.
   Ebon EyesSpC std. action cast, 10 min/ CL can see normally in magical darkness
   Enlarge PersonPHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach
  *GreasePHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed
   Lesser Orb of AcidSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8)
   Lesser Orb of ColdSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 cold dmg/ 2 CL beyond first (max 5d8)
   Lesser Orb of ElectricitySpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 electricity dmg/ 2 CL beyond first (max 5d8)
   Lesser Orb of SoundSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6)
  *NerveskitterSpC immediate action cast, on creature within 25 ft + 5/ 2 CL gets +5 init
   Ray of ClumsinessSpC std. action cast, no save, yes SR ranged touch within 25 ft + 5/ 2 CL, 1d6+1/ 2CL dex dmg (max penalty 1d6+5, min dex 1)
   Ray of EnfeeblementPHb std. action cast, no save, yes SR, ranged touch attack 1d6+1/2 cl (max ten) strength damage, can't drop below one, lasts 1 min/CL
   Targeting RaySpC std. action cast, no save, no SR ranged touch within 100 ft + 10/ CL, provides +1/ 3 CL ranged attacks for 1 rd/ lvl


Level 2

   Baleful TranspositionSpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions
   Cat's GracePhb std. action cast, +4 enhancement to dex 1 min/CL
   Fox's CunningPHb std. action cast, +4 enhancement to int 1 min/CL
   GlitterdustPHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide
   Rope TrickPHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size
   See InvisibilityPHb std. action cast, I can see invisibility for 10 min/CL
   Scorching RayPHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg
  *Theskyn's Hearty HeaveLEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO's

Level 3

   Bands of SteelSpC std. action cast, ref. partial, no SR, one medium or small creature makes ref save or be immobilized, successful save entangled, 1 rd. / CL, can escape as full-rd. action, immobilized Str DC 18 or Escape Artist DC 18, entangled Str DC 13 Escape Artist DC 13
   FireballPHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread
   Greater Mage ArmorSpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC
   Greater Magic WeaponPHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL
   HastePHb std. action cast, 1 creature/CL, 1 rd/CL, +1 attack on full attack, +1 hit, +1 dodge to AC and Ref., all movement modes +30 ft to max of double original
   Ray of DizzinessSpC std. action cast, no save, yes SR, ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL
   Ray of the PythonPHbII std. action cast, ref. negates, yes SR, one creature within 25 ft + 5/ 2 CL can only make one attack/ round, gets no AOOs, and speed reduced by 10 ft for 1 minute, gets a save every round to negate the affect for that round, but doesn't end spell
   UnluckSpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvl

Level 4
  *Assay Spell ResistanceSpC swift action cast, I get +10 to CL checks to overcome SR of one specific creature for 1 rd/ CL
   Dimension DoorPHb std. action cast, teleport anywhere within 400 ft +40/CL, no more actions until next turn, +1 creature/ 3 CL
   Dimensional AnchorPHb std. action cast, no save, yes SR, ranged touch attack blocks all extradimensional travel
   Ethereal MountSpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL
  *Evard's Black TentaclesPHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed
   Greater ResistanceSpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours
   Rary's Mnemonic EnhancerPHb 10 min. cast, can either prepare 3 additional levels of spells or retain any spell of 3rd level or lower cast 1 rd. before started casting RME 50 gp. ivory plaque focus
   Slashing DispelPHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacks

* mastered spell
Spells Prepared
0: 4  1: 7  2: 5  3: 5  4: 4

Level 0 DC: 19
   Detect Magic(x2)PHb standard action cast, detect magic for concentration roudhs, up to 1 min/ CL
   Mage HandPHb standard action cast, lift up to 5 lb. object within 25 ft + 5/ 2 CL up to 15' as a move action for concentration rounds
   Read MagicPHb standard action cast, I can read magic for 10 min/ lvl, identify a glyph of warding with DC 13 spellcraft, greater glyph of warding iwth DC 16 spellcraft, or any symbol with DC 10 + spell level spellcraft

Level 1 DC: 20
   BackbiterSpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL
   Benign TranspositionSpC std. action cast, two willing creatures within 100 ft +10/CL switch places
   Ebon EyesSpC std. action cast, 10 min/ CL can see normally in magical darkness
   Enlarge PersonPHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach
   GreasePHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed
   Lesser Orb of AcidSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8)
   Lesser Orb of SoundSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6)

Level 2 DC: 21
   Baleful TranspositionSpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions
   GlitterdustPHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide
   Rope TrickPHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size
   Scorching RayPHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg
   Theskyn's Hearty HeaveLEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO's

Level 3 DC: 22
   FireballPHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread
   Greater Mage ArmorSpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC
   Greater Magic WeaponPHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL
   Ray of DizzinessSpC std. action cast, no save, yes SR ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL
   UnluckSpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvl

Level 4 DC: 23
   Ethereal MountSpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL
   Evard's Black TentaclesPHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed
   Greater ResistanceSpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours
   Slashing DispelPHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacks

Spontaneously Cast(replaces a spell memorized of level or higher)
1
   Magic Missile 3/day
   Nerveskitter

2

3
   Fireball 3/day (DC 14)

4
   Freedom of Movement 3/day

5
   Teleport 2/day (CL 11)
_______________________________________________________________________________
Equipment

Mundane Gear
10 ft silk rope
50 gp ivory plaque focus

Magical Gear
Golden Glasses of the Artificer (Artificer's Monocle plus Goggles of the Golden Sun) free identify if detect magic an item for one minute, immune to blindness and dazzling effects, 3/day spont. cast fireball (crafted)
Belt of the Wide Earth double carrying capacity, 3/day spont. cast teleport
Brainmate Graft +10 circumstance bonus to Know(Arcana) and Know(Local) (crafted)
Gloves of the Starry Sky Emit light, 3/day spont. cast Magic Missle(crafted)
Headband of Mages (+6 intelligence plus Circlet of Mages) +2 concentration, has 3 charges a day.  1 charge retains first level spell, 2 charges retains second level spell, 3 charges retains third level spell (crafted)
Heward's Handy Haversack
Periapt of the Sullen Sea can hold breath for 12 hours, spont. cast freedom of movement
Ring of Protection +1

Raiment benefits - cold, elec, fire resist 5; commune CL9 (4 questions) but removes resistances for the day

Valuables
398gp
« Last Edit: November 01, 2008, 09:20:21 PM by Nanshork » Logged

My babies - A thread of random builds I've come up with over the years.
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