So, I'm reasonably sure this will be the last one I'll need to post about this game Character codename
: Yipthulhu - Skirmisher/Scout typeRules
32 Point Buy
Any books & Dragon magazine deals allowed, subject to GM approval
No Arcane or Divine casters allowed
Tier 1 & 2 classes cannot Gestalt with anything above Tier 4, other than that go nuts.Setting
Us PCs are the vat-grown experriments of a big-bad, ruler of an Evil empire under siege by the Forces of Good.
We were created to be his "Trump Card" after the detonation of a magical bomb, and since Good has triumphed and taken over, the bomb has been dropped and we've been activated.
The Bomb means that this entire kingdom is now a weave-free zone for both Arcane & Divine magic, basically magic items still work but Arcane & Divine spellcasters can't do squat.
We'll be going around doing various tasks for our Overlord (unknown what those will be, but we can anticipate everything from kidnapping to theft, espionage, and hunting down and killing Good's missionaries), during this we'll no doubt end up at times in the areas where Magic still functions, but for the most part we're acting in the dead zone.The Idea so Far
So, Dragonwrought Jungle Kobold with the Draconic template (I know there's some oddities with adding Draconic & Dragonwrought, but I figure if Draconic is put on first it should work out), Swordsage/Totemist
Plan is take Swordsage from the start, Draconic then Totemist on the other side, then buy off Draconic at lvl 3.
Note: My GM is allowing Natural Weapons to count as "Unarmed" for Maneuvers, Swordsage weapon focus, etc. Also, two claw attacks works fine for "When you attack with two weapons" type maneuvers.Stats after Racial Adjustments & Advancing age categories
Cha 12 Feats
1: Dragonwrought Kobold
1 (Flaw): Dragon Wings
2 (Flaw): Expanded Soulmeld Capacity
3: Adaptive Style
6: Improved Dragon Wings or Bonus Essentia
9: Dual Chakra (Totem)Flaws
Glory Hound (Dragon #328) - Penalty to AC until I kill something in each combat
Short Attention Span (Dragon #328) - Cannot take 20 on skills, penalty to retrying skill checksTrait
Probably going to take the "Quick" trait (-1hp/level, +10ft movement speed)Draconic Right of Passage
I'm thinking Horde Gullet will be my free SLA Maneuvers & Soulmelds
I'm mostly taking details from http://www.giantitp.com/forums/showthread.php?t=181705
, but if anyone can advise anything that will synergise well that isn't listed, please let me know
I'm largely just looking for advice on any large holes or useful things that I may have overlooked, anyone spot any glaring errors?