http://brilliantgameologists.com
May 24, 2013, 05:17:26 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: 1 2 »
  Print  
Author Topic: The Crusader's Field Manual  (Read 5745 times)
0 Members and 1 Guest are viewing this topic.
Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« on: April 03, 2011, 12:03:18 PM »

The Crusader's Field Manual by Littha




Crusader's are one of my favourite classes, and definitely my favourite ToB class. Everyone else seems to love the warblade but for me the crusader is best. As all the crusader handbooks I can find are incomplete or lack a manuvers section I thought I would give it a go myself.

Table of Contents

Crusaders:
Pros:
Full Selection of Martial Weapons to choose from
Heavy Armor proficiency, along with shields
d10 HD
Full BaB
Good Fort save
Free Action manuver recovery
Devoted Spirit rocks!
Cha to Will Saves
Reroll 1 save a day
Mettle

Cons:
Bad Will and Ref Saves
Lots of people don't like the random recovery
Cant change weapon specialisation like a warblade.
Don't have spells (Unless you go RKV)

Class Feature's Summary:
« Last Edit: April 03, 2011, 12:09:42 PM by Littha » Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #1 on: April 03, 2011, 12:03:32 PM »

Devoted Spirit




The Devoted Spirit style is the crusader's unique school. It has a lot of awesome in it but many people assume that it only does healing.... they are wrong.


Devoted Spirit Manuvers and Stances:

Aura of Chaos (** usually ***** if used with a gimick)
  Its a nice ability but the problem is that it becomes less effective as you use larger weapons, if you want most use out of it you need to use a gauntlet or a dagger. And that sucks unless you go for a specific combination of feats.

Aura of Perfect Order (***)
  The ability to  take 11 on attack rolls is nice but not that good, the ability to take 11 on skill checks while you are out of combat is nicer, the ability to take 11 on saves is awesome goodness as if you have decent saves you will likley never be affected by anything that requires a save. Sucks that it is 1/round though.

Aura of Triumph (**)
  4hp of healing to you and an ally every time you attack is nice, having to hit an evil enemy for it is not

Aura of Tyranny (*)
  Deal 2 damage to an ally within 10 foot to gain 1hp, possibly nice if you managed to come up with a decent tanking build as it might save you for a round but in a normal party you can get a max of about 5hp out of this...

Castigating Strike (****)  
  +8d6 damage is nice, Fort save or take a penalty on attack is also nice (though the DC might be a bit low) 5d6 damage to every enemy within 30ft (who fails their fort save) and debuff them is unprecedented with melee characters. Only reason this isn't 5 stars is that the fort save is generally going to be too low and as an 8th level manuver 5d6 damage is pretty underwhelming. -2 to attack rolls for anyone who fails their fort save is ok...

Crusader's Strike (***)
  Pretty nice, in combat healing usually sucks but this (and its bigger brothers) are the reason crusaders are considered the only viable choice for it.

Daunting Stike (***)
  Will save based on the damage you inflict could be awesome or really bad depending, shaken is a nice enough status though but i would have to heavily consider my options for a level 5 manuver. Combines sort of well with intimidate to push people into frightened.

Defensive Rebuke (**)
  It would be an Ok tanking skill exept that you have to hit the enemy before hand to "mark" them, which means that unless you are cleaving its not likley to be more than 1. Thicket of Blades is strictly better if you want to do this sort of thing and dosent take your swift action and a manuver slot.

Divine Surge (*****)
  My favorite manuver, period. +8d8 damage. If you are a crusader you take this at level 7.

Divine Surge, Greater (* with no way to remove ability damage, ***** with. )
  A souped up version of the original, or at least that is the idea. Does less (!) damage normally but you can take Con damage to increase your attack and add an extra 2d8 to the damage. Technically the most damaging maneuver in the game at level 20... but then you take 20 points of Con Damage for +20 to the attack roll and +46d6 damage. Good if you have some way of healing all the Con Damage you take while doing it (Such as Strike of Rightious Vitality).

Doom Charge (***)
  +6d6 damage Dr 10/- if you hit a good enemy, would be good if good aligned enemies were all that common.

Entangling Blade (****)
  -20ft move speed, works well with Thicket of Blades if you hit a gnome or halfling with it or in conjunction with your wizards BFC spells (Especially with Mettle and Aura of Perfect Order).

Foehammer (***)
  Ignore DR and deal 2d6 extra damage, not spectacular but what do you expect from a level 2 manuver.

Immortal Fortitude (****)
  You cant die. Seriously, no dying from HP damage if you can pass a fort save. Nice but it only lasts for 3 attacks after you hit 0hp, if you find some way of healing all the damage (Strike of Rightious Vitality?) you could just reinitiate the stance as a swift action (Dont do this when you are at 0hp though).

Iron Guard's Glare (****)
  For a level 1 character -4 to attack rolls is enormous, it means that you are going to recieve a beating though as it dosent affect you.

Law bearer (***)
  Only works against chaotic enemies, nice to have if you know you are going to the abyss or something... Anyway large bonus to attack rolls and a little extra damage is nice enough. The real gem here is the +5 to AC(meh) and Saves(!).

Martial Spirit (*** to ***** depending on DM)
  Some in combat healing, not bad but not all that awesome either. At level 1 2hp an attack is epic though. If your DM lets you randomly attack the furnature in a room you can fully heal your party after a fight with this.

Radient Charge (****)
  Like Doom Charge, only it works against evil enemies. This is strictly better as you will be fighting a lot more of these.

Rallying Strike (****)
  More in combat healing, this time for the whole party. Heals at least 3d6+11 damage from every party member within 30'. Solid but it is a level 6 manuver.

Revitalizing Strike (****)
  In combat healing again. 3d6+level healing to one party member within 10ft. At level 5 this is pretty potent though it does get worse as you go along.

Shield Block (***)
  Add your Shields bonus +4 to an allies AC if they are adjacent to you... maxes about +8 unless you invest in a heavily enchanted shield. The upside is that sword and board isnt actually all that bad for a crusader so you might actually have a shield.

Shield Counter (* to ****)
  If you are heavily built to shield bash this is pretty good, immediate action attacks are always going to be solid. Makes your opponents attack miss too. One thing should be noted is that this can be done against any enemy you threaten (not necesarity threaten with your shield) so if you have a shuriken and the ranged threat feat (Dragon 350) or have some one handed weapon with reach you can do this at a range (Don't expect your DM to buy into this, unless they are a captain america fan and you have a returning shield or something).

Strike of Rightious Vitality (*****)
  As a level 9 strike it had better be good, and it is. This is the King of in combat healing and works as a Heal Spell. Combines well with some other divine spirit stances and anything that deals you ability damage to use.

Thicket of Blades (*****)
  This is the stance you want if you are going to tank. Enemies provoke AoOs from you with 5ft steps and cant use the withdraw action. This is a core component of a crusader's lockdown build. Plus as a 3rd level stance you can have it at level 8 (or 10 if you fix the crusader's stance progression) or level 6 if you take a feat for it.

Tide of Chaos (****)
  Like Law Bearer, nice if you are going to hell. Big attack boost and a decent damage boost. However this completely beats Law Bearer in its bonus aspect. You gain Total Concealment! against all attacks. This is not negated by true seeing!

Vanguard Strike (****)
  Nice at level 1, +4 bonus for all allies attacks is rediculous at that point. Still nice later on but not quite so much.
« Last Edit: April 03, 2011, 12:35:02 PM by Littha » Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #2 on: April 03, 2011, 12:03:44 PM »

Unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #3 on: April 03, 2011, 12:03:54 PM »

Unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #4 on: April 03, 2011, 12:04:10 PM »

Unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #5 on: April 03, 2011, 12:04:21 PM »

unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #6 on: April 03, 2011, 12:04:29 PM »

unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #7 on: April 03, 2011, 12:04:53 PM »

Unfinished
Logged

Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #8 on: April 03, 2011, 12:07:42 PM »

Safe to post now, I will need help (Criticisms and input on all the stuff added so far) so post away.
Logged

Archao
Barbary Macaque at the Rock of Gibraltar
***
Posts: 157



« Reply #9 on: April 03, 2011, 01:30:00 PM »

Glad to see something for Crusader Maneuvers.

A small token, showing that Thicket of Blades works against Tumble and Spring Attack.
Logged
gorfnad
That monkey with the orange ass cheeks
****
Posts: 282



« Reply #10 on: April 03, 2011, 06:14:54 PM »

Crusader's are one of my favourite classes, and definitely my favourite ToB class. Everyone else seems to love the warblade but for me the crusader is best. As all the crusader handbooks I can find are incomplete or lack a manuvers section I thought I would give it a go myself.

The Spirit of Steel: The Crusader's Handbook over on GitP seems to have a nice maneuver section. This guide is lacking feat choices from sources other than the PHB so maybe you could make a more complete list of crusader friendly feat choices. A gear and magic item section would be nice too.
Logged

bananaphone
Barbary Macaque at the Rock of Gibraltar
***
Posts: 166


ring ring ring ring ring ring ring...


« Reply #11 on: April 03, 2011, 09:33:37 PM »

This looks promising.  I look forward to the finished product.
Perhaps mention the Martial Spirit Stance + Therapeutic Mantle soulmeld combo which will allow you to gain at least 3 hp with each attack and an additional 2 for each point of essentia you invest.
« Last Edit: April 03, 2011, 09:37:57 PM by bananaphone » Logged
Midnight_v
Organ Grinder
*****
Posts: 2660


Dulce et decorum est pro alea mori.


« Reply #12 on: August 30, 2011, 05:15:35 PM »

The art you're using is great! Watching the rest as it looks good as well. Might I suggest some color coding for the ratings?
Logged

\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
SneeR
Bi-Curious George
****
Posts: 432


Sneering


« Reply #13 on: August 31, 2011, 12:54:10 PM »

Pehaps you should divide the maneuvers and stances, you know, to add a touch more order to things. Just my feelings.

I like, though, how you describe what each entry does! Some Handbooks assume you aren't AFB when you read their stuff. It's nice to be able to read this without needing to reference other things.


EDIT:
Whoops... Didn't even see that Midnight_v thread necro'd. Ignore me.
« Last Edit: August 31, 2011, 12:56:18 PM by SneeR » Logged

The answer to everything:
SneeR
I don't know if the designers meant you to take Skill Focus for every feat.
Sounds a little OP.

The monk is clearly the best class, no need to optimize here. What you are doing is overkill.

It's like people who have no idea what a turn signal is. They ruin it for everyone else.
When another driver brandishes a holy symbol and begins glowing with divine light, seek cover or get spattered with zombie brains. I do not see what is so complicated about this.
Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #14 on: August 31, 2011, 08:03:41 PM »

I should probably finish this at some point...
Logged

McPoyo
Organ Grinder
*****
Posts: 3783



Email
« Reply #15 on: August 31, 2011, 08:06:46 PM »

Yes.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Nagukuk
Ring-Tailed Lemur
**
Posts: 45



Email
« Reply #16 on: October 08, 2011, 12:17:06 AM »

Defensive Rebuke may be better than you stated, it is a swift action boost.

So, you activate it hit your BaB's "worth" of targets 1-4 based on what ever your current bab would be.
Hit then with just a regular old attack no need to use a manuver every round heh.

Do this WHILE you are IN Thicket of blades stance, (you are using a reach weapon right?) ... while they are thinking well that wasn't so bad ... its there turn ... then when they move you hit them ... if they attack anyone else you hit them ...

Perhaps there are better choices but you get to hit them  Smirk
Logged
Littha
Man in Gorilla Suit
*****
Posts: 2155



Email
« Reply #17 on: October 08, 2011, 05:18:47 AM »

While quite possible to just full attack, a crusaders major advantage over the other initiator classes is that he never needs to use a normal attack.
Also even at level 20 it is rather hard to hit anything with your 4th iterative attack running at a -15 penalty.
Logged

Tr011
That monkey with the orange ass cheeks
****
Posts: 262


preparing arcane spellcaster


Email
« Reply #18 on: October 08, 2011, 10:27:14 AM »

Aura of Chaos (** usually ***** if used with a gimick)
  Its a nice ability but the problem is that it becomes less effective as you use larger weapons, if you want most use out of it you need to use a gauntlet or a dagger. And that sucks unless you go for a specific combination of feats.
Does this work for sneak attack dice?
If not, what gimick did you mean?
Logged
McPoyo
Organ Grinder
*****
Posts: 3783



Email
« Reply #19 on: October 08, 2011, 10:38:47 AM »

Aura of Chaos (** usually ***** if used with a gimick)
  Its a nice ability but the problem is that it becomes less effective as you use larger weapons, if you want most use out of it you need to use a gauntlet or a dagger. And that sucks unless you go for a specific combination of feats.
Does this work for sneak attack dice?
If not, what gimick did you mean?
Use a 1d2 weapon and that one feat to let you treat 1's as 2's, and you have infinitely exploding dice attacks.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Pages: 1 2 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!