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Author Topic: Talkin' like its 1759! (OoC)  (Read 5423 times)
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #160 on: July 07, 2011, 10:55:18 PM »

okay i cant find a time appropriate list for equipment other than weapons.  SO tell me what you want and ill get you a DC from looking at similar stuff and doing research then we start.

Does anyone need anything else or want something I havent mentioned?
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #161 on: July 10, 2011, 01:36:27 PM »

So no requests for equipment DC's and such?
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #162 on: July 10, 2011, 09:10:52 PM »

added save dc's for sanity for everyone to review
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Bozwevial
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« Reply #163 on: July 10, 2011, 11:28:19 PM »

Let's see. Probably some sort of pistol, assuming it's not prohibitively expensive. The various materials needed for carrying out physical science experiments. Some armor, if it's plausible.
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archangel.arcanis
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« Reply #164 on: July 11, 2011, 10:02:02 AM »

the only equipment I can think of that wasn't purchased already is the story driven stuff that Thomas likely wouldn't carry with him all the time, like his artisan tools (which would likely be heavy), and some extra clothes (given his finances he isn't buying more than the basics until that changes).

The DCs look good. Though I would swap human mutilation and rivers of blood, IMO. Human destruction is disturbing but not unnatural like the river. Also you forgot a DC for the aliens, I suspect 22 since it fits the pattern. And I'm guessing those are meant to be will saves?
« Last Edit: July 11, 2011, 10:05:32 AM by archangel.arcanis » Logged

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
bhu
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Convincing the rich whale fat enemas are healthy


« Reply #165 on: July 11, 2011, 10:14:16 PM »

Let's see. Probably some sort of pistol, assuming it's not prohibitively expensive. The various materials needed for carrying out physical science experiments. Some armor, if it's plausible.

.50 cal Dueling Pistol (DC 19)
Blunderbuss Pistol (DC 19)
Snaplock Pistol (DC 20)
Wheel Lock Horse Pistol (DC 18)
Wheel Lock Belt Pistol (DC 17)
Heavy Crossbow (DC 11)
Crossbow (DC 9)

longarms are easier to get

pistol shot and powder (12) (DC 8)
12 bolts (DC 5)

gunpowder barrel (DC 12)'
blast grenade DC 14
mild acid vial (DC 6)


buff coat (DC 11)
breastplate (DC 19)
studded leather (DC 13)

chemical kit (DC 16)
demolitions kit (DC 13)
mechanical tool kit basic (Dc 13)
advanced (DC 20)


lemme know if theres osmething you want not on htis list
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #166 on: July 11, 2011, 10:20:11 PM »

the only equipment I can think of that wasn't purchased already is the story driven stuff that Thomas likely wouldn't carry with him all the time, like his artisan tools (which would likely be heavy), and some extra clothes (given his finances he isn't buying more than the basics until that changes).

The DCs look good. Though I would swap human mutilation and rivers of blood, IMO. Human destruction is disturbing but not unnatural like the river. Also you forgot a DC for the aliens, I suspect 22 since it fits the pattern. And I'm guessing those are meant to be will saves?

i based them off the CoC list, yes they're willpower DC's, added the last DC
I think the river of blood DC is lower because you can rationalize it (a horrible battle took place downstream, im not going that way)



clothes business (DC 12)
casual (DC 8)
formal (DC 15)
coat (DC 8)
overcoat (DC 9)
toolbelt (DC 9)


we'll go with the same price for artisan tools as the mechanical tools above

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Bozwevial
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« Reply #167 on: July 11, 2011, 11:32:10 PM »

Out of curiosity, what are the stats for the buff coat?
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PipTheBlue
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« Reply #168 on: July 12, 2011, 02:14:47 AM »

+1 Defense (no matter whether you're proficient or not), Light Armor, Max Dex +8, ACP -0, speed 30 ft.
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Bozwevial
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« Reply #169 on: July 12, 2011, 10:49:15 PM »

Hrm. You said longarms were cheaper, bhu? I don't suppose I could trouble you for a list of those?
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Flay Crimsonwind
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« Reply #170 on: July 13, 2011, 01:39:14 AM »

Getting my equipment up now. My apartment got broken into. Comp got stolen, as well as a few other light electronic items, window smashed, etc. Anywho, had to dig out my old 2005 desktop (which is too old to play sc2 properly...) to post. Sorry for the lateness.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #171 on: July 13, 2011, 07:13:13 PM »

Hrm. You said longarms were cheaper, bhu? I don't suppose I could trouble you for a list of those?

Ferguson RIfle (DC 18)
Brown Bess (DC 13)
Blunderbuss Musket (DC 19)\
Snaplock Musket (DC 21)
Matchlock Arquebus (DC 15)
Matchlock Musket (DC 17)
Matchlock Caliver (DC 14)
Wheel Lock Musket (D C23)
Wheel Lock Carbine (DC 22)

okay my bad some of them are cheaper...

want melee or non rifle stuffs?  If you cant get one dont worry too bad, you guys may be getting some help Wink
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Bozwevial
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« Reply #172 on: July 15, 2011, 12:59:54 AM »

Nah, I'll just go with what we have here. Let's see, starting wealth bonus of 10...

An acid vial (DC 6)
A toolbelt (DC 9)
A crossbow (DC 9)
12 bolts (DC 5)
Casual clothing (DC 8)
An overcoat (DC 9)

That should all be essentially free, since it's all below the threshold. Now for the expensive stuff. We'll assume I took ten on each of these.

Advanced mechanical tool kit (DC 20; drops wealth to 9)
Chemical kit (DC 16; drops wealth to 8)
Buff coat (DC 11; drops wealth to 7)

How's that look? This is assuming we don't need to bother keeping track of mundane things like food, shelter, and the like. At first, anyway.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #173 on: July 16, 2011, 12:36:43 PM »

Your good.  Anyone else still need to buy stuff before I start?
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PipTheBlue
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« Reply #174 on: July 17, 2011, 11:06:26 AM »

http://www.youtube.com/watch?v=dEtm_Q2LK9g

Sorry, just excited to get this party started  Wink
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #175 on: July 17, 2011, 01:05:52 PM »

Alrighty then, expect a new thread tonight or so  Big Grin
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #176 on: July 17, 2011, 11:40:58 PM »

It has begun
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Flay Crimsonwind
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« Reply #177 on: July 18, 2011, 01:37:07 AM »

Posting Items, then posting my action. Pumped for this!

Starting Wealth +8:
-Casual Clothing (DC8, -0 Wealth)
-Musket Powder and shot x 12 (DC 8, -0 Wealth)
-Knife (DC 7, -0 Wealth)
-Ferguson Rifle (DC 18, -1 Wealth: W7) - Obviously he'd have an attachment to this rifle...
-Buff Coat (DC 12, -1 Wealth: W6)
-Messenger Bag (DC 6, -0 Wealth) - I'm going with a Contractor's field bag as a base for it, unless you want something else.

Can't really think of anything else he'd have on him at a given time...
« Last Edit: July 18, 2011, 01:49:10 AM by Flay Crimsonwind » Logged

PipTheBlue
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« Reply #178 on: July 18, 2011, 05:27:29 AM »

Just to be sure:
Wealth Bonus: 2d4 + 2 = +8
Free stuff:
- Casual Clothing (DC 8)
- Raincoat (DC 8)
- Compass (DC 5)
- Spyglass (DC 7) (from standard binoculars in SRD)
- Flint and tinder (DC I don't care)
- Matchbox (DC I care even less)
- 2x torch (DC 2) (from chemical light sticks in SRD)
- 100 ft. hempen rope (DC 5)
- Maps of Philadelphia and the known new world (DC 3)
- First aid kit (DC 5) (contains bandages, needle and thread and a flask of alcohol)
- Knife (DC 7)
- .57 caliber bullets, 10 shots + gunpowder (DC 8 or so)
- Halberd (DC 6)
- Wooly blanket (DC little)

Expensive Stuff:
- Brown Bess (DC 13) (-1)
- Buffcoat (DC 11) (-1)
- Survivalist's Backpack (DC 10) (-1)

Wealth bonus is now +5.

Note that I won't be running errands with a friggin' halberd on my back, so all equipment that has location "home" or "pack" is not with me at the very start of the campaign.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #179 on: July 18, 2011, 07:15:48 PM »

i has no problem with what you guys got listed so far.
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