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Author Topic: Ask a Simple Question 23: You know the drill  (Read 39831 times)
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The_Mad_Linguist
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« Reply #140 on: February 27, 2011, 03:37:36 PM »

Q46
One of my friends is an Elan PsyWar with Psicrystal Affinity.  He claims that he can hold onto his flying psicrystal and use it as a mount.  I disagree, because a psicrystal has 1 STR and he weighs over 200lb with gear.

What is the verdict on this?
He is too fat.
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bearsarebrown
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« Reply #141 on: February 27, 2011, 03:44:04 PM »

What is the verdict on this?
Vastly more weight then heavy load, the psycrystal can't even walk, let alone fly.
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The_Mad_Linguist
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« Reply #142 on: February 27, 2011, 03:47:54 PM »

In other words


Why horsie not go fast? Go fast horsie, not slooow!
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darrow
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« Reply #143 on: February 27, 2011, 04:59:09 PM »

Q47:
Where are the rules for determining starting encounter distances?
Assume the PCs are on a featureless plain in broad daylight. A medium dragon flies in from the horizon to fight them. Is there a rule for using spot or something to decide when they notice the dragon? From a common sense perspective, I'm not sure that they'd automatically notice an airborne medium creature at a quarter mile off (roughly max longbow range). I'm trying to decide how many rounds PCs would get to shoot at the dragon before it got into breath weapon or melee range.
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The_Mad_Linguist
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« Reply #144 on: February 27, 2011, 05:01:25 PM »

Q47:
Where are the rules for determining starting encounter distances?
Assume the PCs are on a featureless plain in broad daylight. A medium dragon flies in from the horizon to fight them. Is there a rule for using spot or something to decide when they notice the dragon? From a common sense perspective, I'm not sure that they'd automatically notice an airborne medium creature at a quarter mile off (roughly max longbow range). I'm trying to decide how many rounds PCs would get to shoot at the dragon before it got into breath weapon or melee range.
Yes, in fact, there are.
http://www.d20srd.org/srd/wilderness.htm
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darrow
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« Reply #145 on: February 27, 2011, 05:28:58 PM »

Q47:
Where are the rules for determining starting encounter distances?
Assume the PCs are on a featureless plain in broad daylight. A medium dragon flies in from the horizon to fight them. Is there a rule for using spot or something to decide when they notice the dragon? From a common sense perspective, I'm not sure that they'd automatically notice an airborne medium creature at a quarter mile off (roughly max longbow range). I'm trying to decide how many rounds PCs would get to shoot at the dragon before it got into breath weapon or melee range.
Yes, in fact, there are.
http://www.d20srd.org/srd/wilderness.htm

Thanks. This gets me most of the way there:

Quote from: SRD
Stealth and Detection in Plains
In plains terrain, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 6d6×40 feet, although the specifics of your map may restrict line of sight. Plains terrain provides no bonuses or penalties on Listen and Spot checks. Cover and concealment are not uncommon, so a good place of refuge is often nearby, if not right at hand.

So what is the DC for said spot check?

Spot checks may be called for to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being observant).

I assume the -1 penalty for 10' of range mentioned in the spot skill doesn't actually apply to my scenario? The average maximum distance will be 840 feet, and I don't think only characters who can make a spot check at a -84 penalty are expected to notice others at that range.
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kevin_video
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« Reply #146 on: February 27, 2011, 07:51:44 PM »

Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?

Q44: Yes, and the reasoning is that at the end of Revenance they die again.  Thus as long as you revive them within 1 round of them dying from that, jackpot.
That is some major cheese, right there.

It might seem that way, but consider it this way.  If your character dies, and 1 round later you cast Revivify.  Cool.  The next time your character dies, someone casts Revivify within 1 round.  The GM says "Nope, sorry, it's only been 1 round since he died, but the time he died BEFORE that, was actually 3 months ago."  Doesn't make much sense does it?  I actually don't think it's very cheesy, and is just some nice synergy between two spells.
Yeah, but that doesn't count. You can argue that one, and win without any actual explanation. I'd like to see someone try that with True Resurrection, and say it didn't count. Where as Revenance is basically an illusion of bringing someone back to life. It's just like a knight's last stand. You're already dead. You're just a puppet without strings. I still call foul on it. It's still cheese.
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PlzBreakMyCampaign
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« Reply #147 on: February 27, 2011, 08:18:05 PM »

bump
Q44: Isn't there a flaw/trait/feat that exchanges darkvision for lowlight?
« Last Edit: February 27, 2011, 08:34:52 PM by PlzBreakMyCampaign » Logged

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An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
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kevin_video
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« Reply #148 on: February 27, 2011, 08:20:58 PM »

Q44: Isn't there a flaw/trait/feat that exchanges darkvision for lowlight?
Yes. Beady eyes. Have low-light vision instead, -2 search, spot. Dragon 328
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PlzBreakMyCampaign
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« Reply #149 on: February 27, 2011, 08:34:38 PM »

p44 ty

Q48: Where is that lovely feat that allows alter form to pick and chose the best physical stats so dragons don't feel so puny walking around as humans?
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Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r
X-Codes
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« Reply #150 on: February 27, 2011, 08:38:03 PM »

I assume the -1 penalty for 10' of range mentioned in the spot skill doesn't actually apply to my scenario? The average maximum distance will be 840 feet, and I don't think only characters who can make a spot check at a -84 penalty are expected to notice others at that range.
It'd be opposed by a hide check, and if something lacks cover or concealment (as they most likely would), then they are automatically spotted by any spot check, even if the check result is a -88 (assuming 1 Wis, no ranks, no misc bonuses, and spotting at 840 feet).  The exception would be those with HiPS, and in this case we're probably talking about a Ranger's HiPS.
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The_Mad_Linguist
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« Reply #151 on: February 27, 2011, 08:38:46 PM »

Q 43 RAW, can you use a Revenance + Revivify combo on someone who's been dead for two rounds or more? If so, what's the reasoning you can get around the 1 round limit on Revivify?

Q44: Yes, and the reasoning is that at the end of Revenance they die again.  Thus as long as you revive them within 1 round of them dying from that, jackpot.
That is some major cheese, right there.

It might seem that way, but consider it this way.  If your character dies, and 1 round later you cast Revivify.  Cool.  The next time your character dies, someone casts Revivify within 1 round.  The GM says "Nope, sorry, it's only been 1 round since he died, but the time he died BEFORE that, was actually 3 months ago."  Doesn't make much sense does it?  I actually don't think it's very cheesy, and is just some nice synergy between two spells.
Yeah, but that doesn't count. You can argue that one, and win without any actual explanation. I'd like to see someone try that with True Resurrection, and say it didn't count. Where as Revenance is basically an illusion of bringing someone back to life. It's just like a knight's last stand. You're already dead. You're just a puppet without strings. I still call foul on it. It's still cheese.
You do realize that Revenance can only be cast within 1 round /caster level of death, right?

And you can't really argue that the spell doesn't really bring the target back to life.
Quote
She is alive (not undead) for the duration of the spell and can be healed normally, but dies as soon as the spell ends.
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bearsarebrown
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« Reply #152 on: February 27, 2011, 08:47:08 PM »

p44 ty

Q48: Where is that lovely feat that allows alter form to pick and chose the best physical stats so dragons don't feel so puny walking around as humans?
Dragons of Eberron.
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kevin_video
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« Reply #153 on: February 27, 2011, 08:54:38 PM »

You do realize that Revenance can only be cast within 1 round /caster level of death, right?

And you can't really argue that the spell doesn't really bring the target back to life.
Quote
She is alive (not undead) for the duration of the spell and can be healed normally, but dies as soon as the spell ends.
I realize that very well, yes.

I can argue that it's only temporary, and it doesn't count for the 1 round that you need for Revivify.

I'll say it out flat. I can count on one hand how many DMs I know personally who'd allowed the two spells to work together like that. And I know a lot of DMs.
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snakeman830
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« Reply #154 on: February 27, 2011, 09:07:40 PM »

You do realize that Revenance can only be cast within 1 round /caster level of death, right?

And you can't really argue that the spell doesn't really bring the target back to life.
Quote
She is alive (not undead) for the duration of the spell and can be healed normally, but dies as soon as the spell ends.
I realize that very well, yes.

I can argue that it's only temporary, and it doesn't count for the 1 round that you need for Revivify.

I'll say it out flat. I can count on one hand how many DMs I know personally who'd allowed the two spells to work together like that. And I know a lot of DMs.
All life is temporary.  Just saying.
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The_Mad_Linguist
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« Reply #155 on: February 27, 2011, 09:16:36 PM »

I'll say it out flat. I can count on one hand how many DMs I know personally who'd allowed the two spells to work together like that. And I know a lot of DMs.
No offense, but I don't think your DMs are a good meter stick for... well, anything.
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kevin_video
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« Reply #156 on: February 27, 2011, 09:52:38 PM »

I'll say it out flat. I can count on one hand how many DMs I know personally who'd allowed the two spells to work together like that. And I know a lot of DMs.
No offense, but I don't think your DMs are a good meter stick for... well, anything.
You can't say that without actually experiencing their games. Regardless, I got the answer I was looking for.
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« Reply #157 on: February 27, 2011, 11:15:27 PM »

Q49 Besides chameleon 2 what are the other ways to gain a floating feat?
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The_Mad_Linguist
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« Reply #158 on: February 27, 2011, 11:35:25 PM »

Q49 Besides chameleon 2 what are the other ways to gain a floating feat?
Be a hairy spider druid, cast Iconic Manifestation.  Of course, that's more of a way to assign all your feats on the fly than a floating feat.
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Bozwevial
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« Reply #159 on: February 27, 2011, 11:48:37 PM »

You do realize that Revenance can only be cast within 1 round /caster level of death, right?

And you can't really argue that the spell doesn't really bring the target back to life.
Quote
She is alive (not undead) for the duration of the spell and can be healed normally, but dies as soon as the spell ends.
I realize that very well, yes.

I can argue that it's only temporary, and it doesn't count for the 1 round that you need for Revivify.
With some exceptions, all lives in D&D are temporary.
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