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Author Topic: Ask a Simple Question 23: You know the drill  (Read 39587 times)
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geniussavant
Bi-Curious George
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« Reply #920 on: April 05, 2011, 04:06:26 PM »

Q308: Can you use the standard action from Synchronicity to regain your psychic focus?
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I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
Littha
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« Reply #921 on: April 05, 2011, 04:10:55 PM »

Q308: Can you use the standard action from Synchronicity to regain your psychic focus?

Yes. Even better you can use the move action from Hustle if you have the feat that lets you regain as a move action...
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Risada
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Wearing this outfit in the name of SCIENCE!


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« Reply #922 on: April 05, 2011, 04:11:58 PM »

A308 If you have the Psionic Meditation Feat, I don't see a problem with it... otherwise no, since gaining Psionic Focus requires a full-round action normally...

... and Swordsage'd.
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geniussavant
Bi-Curious George
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« Reply #923 on: April 05, 2011, 04:25:36 PM »

I have psychic meditation, and thanks
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I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
Risada
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Wearing this outfit in the name of SCIENCE!


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« Reply #924 on: April 05, 2011, 04:52:50 PM »

It might sound dumb, but this question came up in a game I'm in...

Q309 If a character teleports and is prone before teleporting, he is still prone after the teleportation, right?
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Tr011
That monkey with the orange ass cheeks
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preparing arcane spellcaster


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« Reply #925 on: April 05, 2011, 05:21:58 PM »

It might sound dumb, but this question came up in a game I'm in...

Q309 If a character teleports and is prone before teleporting, he is still prone after the teleportation, right?
I think so, but I don't really know it. I don't think there's a special rule to this.

Q310: Is there any way to improve the maximum of power points you can spend beyond your normal manifester level?
I only know the feat which improves manifester level by 4 (up to HD), but some more would be nice.
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b100d_arrowz
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« Reply #926 on: April 05, 2011, 05:52:24 PM »

It might sound dumb, but this question came up in a game I'm in...

Q309 If a character teleports and is prone before teleporting, he is still prone after the teleportation, right?
I think so, but I don't really know it. I don't think there's a special rule to this.

Q310: Is there any way to improve the maximum of power points you can spend beyond your normal manifester level?
I only know the feat which improves manifester level by 4 (up to HD), but some more would be nice.
Be a wilder 
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The_Mad_Linguist
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« Reply #927 on: April 05, 2011, 05:55:08 PM »

It might sound dumb, but this question came up in a game I'm in...

Q309 If a character teleports and is prone before teleporting, he is still prone after the teleportation, right?
DM ruling entirely.  Yes, if you wind up upsidedown when you teleport to Australia, no if you don't.  

IIRC, there's a first level teleportation spell in PHB II that moves you no distance, and just teleports you from prone to standing up.
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Linguist, Mad, Unique, none of these things am I
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CrimsonDeath
Curious George
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« Reply #928 on: April 05, 2011, 06:01:18 PM »

It might sound dumb, but this question came up in a game I'm in...

Q309 If a character teleports and is prone before teleporting, he is still prone after the teleportation, right?
DM ruling entirely.  Yes, if you wind up upsidedown when you teleport to Australia, no if you don't.  

IIRC, there's a first level teleportation spell in PHB II that moves you no distance, and just teleports you from prone to standing up.
There is.  It's called Stand.  There was much hilarity when our Duskblade used it while our Wizard had Anticipate Teleport up.  (Although he later used it as a ghetto Time Hop to remove our Barbarian-- prone with 3HP-- from the fight before however many Storm Giants we were fighting killed her, so I suppose there are uses for even bad combos.)
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sonofzeal
Curious George
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« Reply #929 on: April 05, 2011, 06:28:14 PM »

Q311

Does anyone have a preserved version of the "rate the classes by power" results?  I know they're questionable and all, but I found it a helpful index.
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Demelain
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« Reply #930 on: April 05, 2011, 07:33:15 PM »

Q312

Travel Devotion
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.


Can I also expend Turn/Rebuke attempts from the Air/Earth/Fire/Water domain abilities?
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The_Mad_Linguist
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« Reply #931 on: April 05, 2011, 07:34:27 PM »

Q312

Travel Devotion
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.


Can I also expend Turn/Rebuke attempts from the Air/Earth/Fire/Water domain abilities?
General consensus is no (they're a subset of divine feats, which are powered by turning/rebuking undead or abilities that say thyr'e compatible).  Same for DMM or similar abilities.
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My custom class: The Priest of the Unseen Host
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McPoyo
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« Reply #932 on: April 05, 2011, 07:56:48 PM »

Q312

Travel Devotion
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.


Can I also expend Turn/Rebuke attempts from the Air/Earth/Fire/Water domain abilities?
General consensus is no (they're a subset of divine feats, which are powered by turning/rebuking undead or abilities that say thyr'e compatible).  Same for DMM or similar abilities.
In addition, there are several non-turning undead turning abilities that specifically state they can be used to power DMM and Divine feats, which lends credence to other forms of turning not working.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
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Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Demelain
Ring-Tailed Lemur
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« Reply #933 on: April 05, 2011, 08:08:55 PM »

Q312

Travel Devotion
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.


Can I also expend Turn/Rebuke attempts from the Air/Earth/Fire/Water domain abilities?
General consensus is no (they're a subset of divine feats, which are powered by turning/rebuking undead or abilities that say thyr'e compatible).  Same for DMM or similar abilities.
In addition, there are several non-turning undead turning abilities that specifically state they can be used to power DMM and Divine feats, which lends credence to other forms of turning not working.

I would love to hear them, or get a link to them.
Reason: I was working under the assumption that Shot on the Run allowed a full attack, so long as you move no more than your base speed. I discovered, to my horror, that I was wrong. It really should work that, considering the horrible pre-requisites.
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Vicerious
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Foolish Mortal


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« Reply #934 on: April 05, 2011, 08:23:37 PM »

Azurin clerics can Channel Essentia to power divine feats (Magic of Incarnum).
Dragonblood clerics can use Turn Energy to do the same thing (Races of the Dragon).

They're both first-level cleric racial substitutions, do it'd be unlikely to get both onto the same character.

Dread necromancers (Heroes of Horror) explicitly get a Rebuke Undead pool, so if your cleric turns then this would get you a seperate set of rebukes for a 1 level dip.
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"A witty saying proves nothing." --Voltaire
The_Mad_Linguist
Organ Grinder
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Simulated Thing


« Reply #935 on: April 05, 2011, 08:58:03 PM »

Azurin clerics can Channel Essentia to power divine feats (Magic of Incarnum).
Dragonblood clerics can use Turn Energy to do the same thing (Races of the Dragon).

They're both first-level cleric racial substitutions, do it'd be unlikely to get both onto the same character.

Dread necromancers (Heroes of Horror) explicitly get a Rebuke Undead pool, so if your cleric turns then this would get you a seperate set of rebukes for a 1 level dip.
Also, the rebuke vermin ACF from DotU, which is open to anybody.
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Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
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kevin_video
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« Reply #936 on: April 06, 2011, 01:24:07 AM »

Q 313 Is there a good ACF for the Monk's Still Mind?
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I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.
b100d_arrowz
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« Reply #937 on: April 06, 2011, 10:05:01 AM »

Q 313 Is there a good ACF for the Monk's Still Mind?
Prayer meditation from CC gives you a +2 bonus on saves vs chaotic creatures and creatures of opposite alignment (good/evil), and thats the only one off the top of my head
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I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
MalcolmSprye
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« Reply #938 on: April 06, 2011, 10:15:31 AM »

Q 314 Is there any class/feat that allows psionics and bardic music? So far I haven't found a Tashlatora type thing for bards anywhere.

Edit: sorry, forgot to number
« Last Edit: April 06, 2011, 01:34:47 PM by MalcolmSprye » Logged
Zaxter
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« Reply #939 on: April 06, 2011, 11:07:03 AM »

Q 314 Is there any class/feat that allows psionics and bardic music? So far I haven't found a Tashlatora type thing for bards anywhere.
Please remember to number your questions.

Q 315 Can Stone Dragon maneuvers be used while mounted?
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