So.... it's been a while since I posted something on this board (actually, my work is consuming me so much I don't even have time to actually post something meaningful, and my projects are on hold, and I can't even sleep properly... but that's another story)... then I decided to try something, for a change.
I was talking with a friend the other day about how he could improve his TWF'ing Fighter (yeah, I know

), and he said "Maybe I could pick that PrC from Complete Adventurer.... Tempest, was it?"
Tempest. That PrC from Complete Adventurer without meaningful class features (among many others)?

My brain almost blew up from the idea (well... some of it died, though...)
So, knowing his DM (that allows homebrew), I decided to take the mission to ressurect the Tempest into something.... useful.
The idea: IMO, the Tempest should be a fierce warrior that, wielding his two weapons, spread destruction and chaos on the battlefield. His current version sucks so much I refuse to believe it was used sometime in the past... but I am here to try and change it.
Now, cutting the crap, let's begin!
Tempest
Don't be fooled by their looks; these blades may be small, but they will rip you to shreds. -Jaffar, human tempest
ENTRY REQUIREMENTS Feats: Combat Reflexes, Two Weapon Fighting
Skills: Tumble 8 ranks
Class Skills The tempest's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis) and Tumble (Dex).
Skills Points at Each Level : 4 + Int modifier
Hit Dice: d10
BAB Fort Ref Will Abilities
1. +1 +2 +2 +0 Spring Attack, Skirmish +1d6, Tempest Style
2. +2 +3 +3 +0 Fast Movement +10, Two-Weapon Versatility
3. +3 +3 +3 +1 Skirmish +1d6/+1, Two-Weapon Spring Attack
4. +4 +4 +4 +1 Bonus Feat, Tempest Rend (bonus damage)
5. +5 +4 +4 +1 Skirmish +2d6/+1, Two-Weapon Parry
6. +6 +5 +5 +2 Fast Movement +20, Relentless Storm
7. +7 +5 +5 +2 Skirmish +2d6/+2, Tempest Rend (daze)
8. +8 +6 +6 +2 Bonus Feat, Two-Weapon Riposte
9. +9 +6 +6 +3 Rebellious Storm, Skirmish +3d6/+2
10. +10 +7 +7 +3 Fast Movement +30, Tempest Spring Attack
Weapon Proficiencies: the tempest gain no proficiency with any weapon or armor.
Spring Attack (Ex): at 1st level, the tempest gains the Spring Attack feat as a bonus feat, even if she doesn't meet the prerequisites.
Tempest Style (Ex): those who take the path of the tempest continue their basic combat training, in addition to its new style. For purposes of fighter level prerequisites, a tempest is considered to have a fighter level equal to her class level plus any levels in the Fighter class. A Fighter 6/Tempest 2, for example, would count as a Fighter of 8th level.
Additionally, when wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), she adds her full Strength bonus to damage rolls made with her off-hand weapon.
Finally, the penalty for fighting with two weapons is reduced by 2 (minimum 0).
Skirmish (Ex): Same as Scout (CAdv).
Fast Movement (Ex): Starting at 2nd level, the tempest gains a +10 feet untyped bonus to her base land speed. This bonus increases by 10 feet at 6th level and again at 10th level.
Two-Weapon Versatility (Ex): When a tempest of 3rd level or higher fights with two weapons, she can apply the effects of certain feats from one weapon to the other weapon as well, as long as those effects can be applied legally.
She can use this ability only with the following feats: Crushing Strike
PHBII, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Melee Weapon Mastery
PHBII, Slashing Flurry
PHBII, Weapon Focus, Weapon Specialization and Weapon Supremacy
PHBII. For example, a tempest who wields a longsword and a morningstar and who has the feats Weapon Focus (longsword), Weapon Specialization (longsword) and Melee Weapon Mastery (Slashing), can apply the effect of these feats to her morningstar as well as to her longsword. If a tempest already has the feat with both weapons, she gains no additional effect.
Two-Weapon Spring Attack (Ex): When a 3rd level tempest makes a spring attack, she can make a full attack instead of a single attack if wielding a double weapon or two weapons.
Additionally, if the tempest has the feats Bounding Assault
PHBII or Rapid Blitz
PHBII, the tempest may choose to split her attacks among the targets designated by these feats, in addition to the extra attacks granted by these feats. The character loses this ability when fighting in medium or heavy armor.
Bonus Feat: At 4th level, and again at 8th level, the tempest gains a Fighter bonus feat for which she meets its requisites.
Tempest Rend (Ex): If the tempest strikes an opponent multiple times during her turn, she also deals rend damage. This damage is based on the number of times the tempest strikes an opponent during her turn (see the table below). The rend damage is determined immediately after the tempest makes her last attack for the turn. If she attacks multiple opponents during her turn, she gains this extra damage against each of them. A creature takes rend damage based on the number of attacks that hit it, not the number of successful attacks made by the tempest.
Additionally, at 7th level, whenever the tempest deals rend damage to a target, that target must make a Fortitude saving throw (DC 10 + 1/2 character level + Strength modifier+the number of successful attacks on that target) or be dazed for 1 round.
Successful Rend
Attacks Damage
2 6d6
3 8d6
4 10d6
5 12d6
6 14d6
7 16d6
8+ 18d6
Two-Weapon Parry (Ex): Starting at 5th level, when an enemy makes a melee or ranged attack against the tempest, she may give up one of her attacks of opportunity for the round to make an attack roll. The tempest uses the higher of her AC or the result of the attack roll as her effective AC against the incoming attack. The tempest cannot use this special ability if denied her dexterity bonus to AC. This ability can be used once with each weapon the tempest wields per round.
Relentless Storm (Ex): At 6th level, the tempest learns how to connect more attacks than normal into her assaults. When making a full attack, the tempest may give up one of her attacks of opportunity for the round per weapon she wields as a free action (maximum 2) to make an additional attack at her highest bonus with that weapon.
Two-Weapon Riposte (Ex): Starting at 8th level, whenever the tempest successfully negates a melee attack via her Two-Weapon Parry ability, she may automatically make a free attack at her highest bonus against the attacking creature using her other weapon. So, a tempest who succeeded in negating an attack with her offhand weapon can use this ability to make an attack against the attacking creature using her main hand weapon.
Rebellious Storm (Ex): At 9th level, the tempest can't be held back by any means. The tempest is considered to be constantly under the effect of a
Freedom of Movement spell.
Tempest Spring Attack (Ex): When a 10th level tempest makes a spring attack, she can make two full attack actions instead of a single attack if wielding a double weapon or two weapons. The tempest must move at least 10 feet between one full attack and the other.
Additionally, if the tempest has the feats Bounding Assault
PHBII or Rapid Blitz
PHBII, the tempest may choose to split her attacks among the targets designated by these feats, in addition to the extra attacks granted by these feats. She loses this ability when fighting in medium or heavy armor. This ability replaces Two-Weapon Spring Attack.
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Well... that's it. Thoughts?
Edit: fixed some stuff, and added
Edit2: changed prereqs
Edit3: added Rebellious Storm at 9th level
Edit4: swapped Tempest Defense with Skirmish
Edit5: Rebellious Storm was changed from (Su) to (Ex)