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Author Topic: [3.5] Making a breeze become a Tempest...  (Read 2338 times)
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Risada
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« on: February 19, 2011, 05:32:42 PM »

So.... it's been a while since I posted something on this board (actually, my work is consuming me so much I don't even have time to actually post something meaningful, and my projects are on hold, and I can't even sleep properly... but that's another story)... then I decided to try something, for a change.

I was talking with a friend the other day about how he could improve his TWF'ing Fighter (yeah, I know  Rolls Eyes), and he said "Maybe I could pick that PrC from Complete Adventurer.... Tempest, was it?"

Tempest. That PrC from Complete Adventurer without meaningful class features (among many others)?



My brain almost blew up from the idea (well... some of it died, though...)  

So, knowing his DM (that allows homebrew), I decided to take the mission to ressurect the Tempest into something.... useful.

The idea: IMO, the Tempest should be a fierce warrior that, wielding his two weapons, spread destruction and chaos on the battlefield. His current version sucks so much I refuse to believe it was used sometime in the past... but I am here to try and change it.

Now, cutting the crap, let's begin!

Tempest


    
Don't be fooled by their looks; these blades may be small, but they will rip you to shreds. -Jaffar, human tempest

 ENTRY REQUIREMENTS
   Feats: Combat Reflexes, Two Weapon Fighting
   Skills: Tumble 8 ranks  


Class Skills
 The tempest's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis) and Tumble (Dex).
Skills Points at Each  Level : 4 + Int modifier

Hit Dice: d10

     BAB   Fort   Ref   Will    Abilities
1.   +1    +2     +2     +0     Spring Attack, Skirmish +1d6, Tempest Style
2.   +2    +3     +3     +0     Fast Movement +10, Two-Weapon Versatility
3.   +3    +3     +3     +1     Skirmish +1d6/+1, Two-Weapon Spring Attack
4.   +4    +4     +4     +1     Bonus Feat, Tempest Rend (bonus damage)
5.   +5    +4     +4     +1     Skirmish +2d6/+1, Two-Weapon Parry
6.   +6    +5     +5     +2     Fast Movement +20, Relentless Storm
7.   +7    +5     +5     +2     Skirmish +2d6/+2, Tempest Rend (daze)
8.   +8    +6     +6     +2     Bonus Feat, Two-Weapon Riposte
9.   +9    +6     +6     +3     Rebellious Storm, Skirmish +3d6/+2
10.  +10   +7     +7     +3     Fast Movement +30, Tempest Spring Attack


Weapon Proficiencies: the tempest gain no proficiency with any weapon or armor.

Spring Attack (Ex): at 1st level, the tempest gains the Spring Attack feat as a bonus feat, even if she doesn't meet the prerequisites.

Tempest Style (Ex): those who take the path of the tempest continue their basic combat training, in addition to its new style. For purposes of fighter level prerequisites, a tempest is considered to have a fighter level equal to her class level plus any levels in the Fighter class. A Fighter 6/Tempest 2, for example, would count as a Fighter of 8th level.

Additionally, when wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), she adds her full Strength bonus to damage rolls made with her off-hand weapon.

Finally, the penalty for fighting with two weapons is reduced by 2 (minimum 0).

Skirmish (Ex): Same as Scout (CAdv).

Fast Movement (Ex): Starting at 2nd level, the tempest gains a +10 feet untyped bonus to her base land speed. This bonus increases by 10 feet at 6th level and again at 10th level.

Two-Weapon Versatility (Ex): When a tempest of 3rd level or higher fights with two weapons, she can apply the effects of certain feats from one weapon to the other weapon as well, as long as those effects can be applied legally.
She can use this ability only with the following feats: Crushing StrikePHBII, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Melee Weapon MasteryPHBII, Slashing FlurryPHBII, Weapon Focus, Weapon Specialization and Weapon SupremacyPHBII. For example, a tempest who wields a longsword and a morningstar and who has the feats Weapon Focus (longsword), Weapon Specialization (longsword) and Melee Weapon Mastery (Slashing), can apply the effect of these feats to her morningstar as well as to her longsword. If a tempest already has the feat with both weapons, she gains no additional effect.

Two-Weapon Spring Attack (Ex): When a 3rd level tempest makes a spring attack, she can make a full attack instead of a single attack if wielding a double weapon or two weapons.
Additionally, if the tempest has the feats Bounding AssaultPHBII or Rapid BlitzPHBII, the tempest may choose to split her attacks among the targets designated by these feats, in addition to the extra attacks granted by these feats. The character loses this ability when fighting in medium or heavy armor.

Bonus Feat: At 4th level, and again at 8th level, the tempest gains a Fighter bonus feat for which she meets its requisites.

Tempest Rend (Ex): If the tempest strikes an opponent multiple times during her turn, she also deals rend damage. This damage is based on the number of times the tempest strikes an opponent during her turn (see the table below). The rend damage is determined immediately after the tempest makes her last attack for the turn. If she attacks multiple opponents during her turn, she gains this extra damage against each of them. A creature takes rend damage based on the number of attacks that hit it, not the number of successful attacks made by the tempest.
Additionally, at 7th level, whenever the tempest deals rend damage to a target, that target must make a Fortitude saving throw (DC 10 + 1/2 character level + Strength modifier+the number of successful attacks on that target) or be dazed for 1 round.
Successful    Rend
 Attacks     Damage
    2          6d6
    3          8d6
    4         10d6
    5         12d6
    6         14d6
    7         16d6
    8+        18d6

Two-Weapon Parry (Ex): Starting at 5th level, when an enemy makes a melee or ranged attack against the tempest, she may give up one of her attacks of opportunity for the round to make an attack roll. The tempest uses the higher of her AC or the result of the attack roll as her effective AC against the incoming attack. The tempest cannot use this special ability if denied her dexterity bonus to AC. This ability can be used once with each weapon the tempest wields per round.

Relentless Storm (Ex): At 6th level, the tempest learns how to connect more attacks than normal into her assaults. When making a full attack, the tempest may give up one of her attacks of opportunity for the round per weapon she wields as a free action (maximum 2) to make an additional attack at her highest bonus with that weapon.

Two-Weapon Riposte (Ex): Starting at 8th level, whenever the tempest successfully negates a melee attack via her Two-Weapon Parry ability, she may automatically make a free attack at her highest bonus against the attacking creature using her other weapon. So, a tempest who succeeded in negating an attack with her offhand weapon can use this ability to make an attack against the attacking creature using her main hand weapon.

Rebellious Storm (Ex): At 9th level, the tempest can't be held back by any means. The tempest is considered to be constantly under the effect of a Freedom of Movement spell.

Tempest Spring Attack (Ex): When a 10th level tempest makes a spring attack, she can make two full attack actions instead of a single attack if wielding a double weapon or two weapons. The tempest must move at least 10 feet between one full attack and the other.
Additionally, if the tempest has the feats Bounding AssaultPHBII or Rapid BlitzPHBII, the tempest may choose to split her attacks among the targets designated by these feats, in addition to the extra attacks granted by these feats. She loses this ability when fighting in medium or heavy armor. This ability replaces Two-Weapon Spring Attack.

---

Well... that's it. Thoughts?

Edit: fixed some stuff, and added
Edit2: changed prereqs
Edit3: added Rebellious Storm at 9th level
Edit4: swapped Tempest Defense with Skirmish
Edit5: Rebellious Storm was changed from (Su) to (Ex)
« Last Edit: February 21, 2011, 09:14:58 PM by Risada » Logged

Garryl
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« Reply #1 on: February 19, 2011, 07:27:28 PM »

You might want to lighten up the prerequisites a bit. Four feats means pretty much only a Fighter can enter it on time, except that they don't get Tumble as a class skill. Multiclassing, flaws, racial choices, and ACFs can mitigate this, though, but it's still a large investment.

The skill list looks a little light for a 4+Int skill class. I's suggest adding at least 5 more skills so people aren't forced into the same skill set. I'd suggest Concentration, Intimidate, Ride, Survival, Swim, and maybe some of Hide/Move Silently and/or Spot/Listen.

Tempest Style should probably be split into two abilities, or at least two paragraphs, just for readability. At the moment it just jumps from one topic (effective Fighter level for feats) to another (TWF penalties and damage). I'd also suggest rewording the TWF penalty reduction to reducing the penalties by 2 (minimum -0), rather than just removing a specific -2 penalty, because as written, it doesn't play nice with other abilities that affect your TWF penalty (and it doesn't even apply if you're suffering a -4 penalty for using a non-light weapon in your off-hand for whatever reason).

The initial bonus for Fast Movement at level 2 should be a +10 foot bonus, not just a +10 bonus (it's missing the units).

You might want to consider expanding Two-Weapon Versatility to other feats that affect a limited variety of weapons. You don't need to go as far as the Aptitude ability (from ToB), but letting you use some of the other feats of the Weapon Focus style that have come around (Melee Weapon Mastery, Weapon Supremacy, probably more) would be nice.

How does Two-Weapon Spring Attack interact with the Bounding Assault feat chain from PHB2? For reference, the chain allow you to make an additional attack at -5 (and the next feat allows another at -10) whenever you use Spring Attack. Also, the improved version (Tempest Spring attack) says you get it at level 3 instead of level 10.

For Two-Weapon Parry and Relentless Storm, do the attacks have to be with different weapons? Your wording allows one such attempt for each weapon wielded, rather than with each weapon wielded. Additionally, for Relentless Storm, can you use both uses on the same full attack? The wording is ambiguous at best and implies that you can only do it once per full attack.

For Two-Weapon Riposte, does the extra attack you make have to be with the weapon you parried with?

Is that the table from Girallon Windmill Flesh Rip I see for Tempest Rend? It looks the same, except it's 2d6 less at all levels. Two-Weapon Parry looks like Wall of Blades, too. Cool.

This looks alright for a very mobile dual-wielding warrior. It certainly has meaningful class features. It's a whole lot of more damage, and more damage is more damage, so I guess that's alright for someone whose shtick is more damage. It doesn't have too much else, although the defensive boost from TWParry and the daze from Tempest Rend are nice touches.
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Risada
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« Reply #2 on: February 20, 2011, 08:25:47 AM »

Fixed most of the stuff you pointed, Garryl... now...

You might want to lighten up the prerequisites a bit. Four feats means pretty much only a Fighter can enter it on time, except that they don't get Tumble as a class skill. Multiclassing, flaws, racial choices, and ACFs can mitigate this, though, but it's still a large investment.

... How bad would it be if someone qualifies to this class using an armor enhancement? I ask because I'm thinking into taking Dodge out of the prereqs, and leave only Mobility. But, there's that armor enhancement from MIC that grants the Mobility feat. So, here's how I'm thinking:

Quote
ENTRY REQUIREMENTS
   Feats: Combat Reflexes, Mobility, Two Weapon Fighting
   Skills: Tumble 8 ranks 

With that armor, someone could get into the class with 2 feats and some skills... is it fine this way?
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bearsarebrown
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« Reply #3 on: February 20, 2011, 12:17:49 PM »

Mobility and Dodge are feat taxes. They are terrible feats and only serve to punish players wanting to meet prereqs. Make the requirements TWF and Combat Reflexes. That's it.
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Risada
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« Reply #4 on: February 20, 2011, 12:28:21 PM »

Mobility and Dodge are feat taxes. They are terrible feats and only serve to punish players wanting to meet prereqs. Make the requirements TWF and Combat Reflexes. That's it.

Okay... you convinced me.

Removed Dodge and Mobility from the prereqs...

This looks alright for a very mobile dual-wielding warrior. It certainly has meaningful class features. It's a whole lot of more damage, and more damage is more damage, so I guess that's alright for someone whose shtick is more damage. It doesn't have too much else, although the defensive boost from TWParry and the daze from Tempest Rend are nice touches.

Do you guys think the Tempest should have some other class feature? Perhaps swapping (some levels of) Tempest Defense with such ability?
« Last Edit: February 20, 2011, 12:32:18 PM by Risada » Logged

Garryl
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« Reply #5 on: February 20, 2011, 12:34:24 PM »

Just don't forget to specify that you get Spring Attack even if you don't meet the prerequisites (and, for clarity, that you still need to meet the prerequisites for the other fighter bonus feats).
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A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
Risada
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Posts: 1827


Wearing this outfit in the name of SCIENCE!


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« Reply #6 on: February 21, 2011, 04:00:24 AM »

Just don't forget to specify that you get Spring Attack even if you don't meet the prerequisites (and, for clarity, that you still need to meet the prerequisites for the other fighter bonus feats).

Done...

Thanks for the suggestions  Smile

EDIT: is getting constant Freedom of movement at 9th level too strong for the Tempest? I was thinking on something to put in that 9th level...
« Last Edit: February 21, 2011, 07:22:47 AM by Risada » Logged

Risada
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« Reply #7 on: February 21, 2011, 12:39:15 PM »

Double posting  Rolls Eyes

Swapped Tempest Defense with Skirmish, and added Rebellious Storm at 9th level...

Is Skirmish + Tempest Rend too much damage?
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Garryl
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« Reply #8 on: February 21, 2011, 01:15:17 PM »

The two of them combined add up to the equivalent of +5d6 damage per attack, roughly. With full attacks on spring attack, the Tempest won't have any trouble getting the skirmish damage (except against crit immune enemies), and with TWF there's little to no risk that rend won't trigger. Whether or not that's too much damage is for you to decide.

Rebellious Storm is a nice touch.
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A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
Risada
Grape ape
*****
Posts: 1827


Wearing this outfit in the name of SCIENCE!


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« Reply #9 on: February 21, 2011, 01:21:34 PM »

The two of them combined add up to the equivalent of +5d6 damage per attack, roughly. With full attacks on spring attack, the Tempest won't have any trouble getting the skirmish damage (except against crit immune enemies), and with TWF there's little to no risk that rend won't trigger. Whether or not that's too much damage is for you to decide.

From my point of view, it's fine... I was just checking for other opinions  

Rebellious Storm is a nice touch.

Thanks   Smile
« Last Edit: February 21, 2011, 01:25:27 PM by Risada » Logged

bearsarebrown
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« Reply #10 on: February 21, 2011, 02:46:25 PM »

Consider making Rebellious Storm (Su) an (Ex) effect for coolness and making it better then a 40k ring.
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Risada
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« Reply #11 on: February 21, 2011, 03:02:02 PM »

Consider making Rebellious Storm (Su) an (Ex) effect for coolness and making it better then a 40k ring.

Well... now that I think about it, it makes some sense, since the Tempest doesn't have anything supernatural to it. Done.
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