|
Lycanthromancer
|
 |
« Reply #40 on: February 18, 2011, 01:35:17 PM » |
|
This is also why I refuse to mention Factorums on principle. Just because a certain poster personally allows them to do all manner of weird things does not mean they inherently have access to those abilities. And before you try and Oberoni me, no Factorums cannot innately use not reprinted 3.0 skills, random setting specific stuff, Item Familiars (seriously, show me a DM who allows this and I'll show you a DM tripping on LCD), and other bullshit rules. No, I am not interested in discussing this further.
So basically, you're using houserules to criticize someone else's playstyle? Big surprise there. And it's FACTOTUM. No wonder you're doing it wrong. Also, psionic contingency allows for multiples, so long as all the powers are either instantaneous or don't go off all at once.
|
|
|
|
« Last Edit: February 18, 2011, 01:41:21 PM by Lycanthromancer »
|
Logged
|
|
|
|
|
SeekingKnight
|
 |
« Reply #41 on: February 18, 2011, 02:25:12 PM » |
|
To be blunt and honest I love the Factotum class but in and of itself the class is hampered by one glaring problem. For the player to do anything worth whilee they need inspiration points, correct? Well the best way to get those points is via a feat found online. Now I can safely say that there is a decent amount of DMs who would not allow online material nor even allow Factotum class because it is too much book keeping, Tome of Battle has the same issue. So instead the DMs will not allow them so that everything is easy for players to understand, also for DMs to tailor the modules because said classes are too much. So I totally see why Sunic doesn't allow them. My opinion
Edit: When I think about it, and if I am wrong please tell me, but if a class needs a specific feat in order to perform its function then the class is designed flawed. The major problem with lower tiers other then 1 is that a lot require something that is a feat or ACF that could be used for something else. Yes it is thw game designers fault but it goes to show how much this game is geared for Tier 1.
|
|
|
|
« Last Edit: February 18, 2011, 02:48:40 PM by SeekingKnight »
|
Logged
|
|
|
|
|
Endarire
|
 |
« Reply #42 on: February 18, 2011, 02:58:56 PM » |
|
Any comments on the large amount of stuff I posted here?
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
Shadowhunter
|
 |
« Reply #43 on: February 18, 2011, 03:05:53 PM » |
|
Or we could give Sunic the grace and ignore Factotums, since he doesn't want to talk about them. Whether or not they are competent enough to be included is a moot point, since he doesn't want to deal with them. Easier just to allow the dude to list the stuff that's good for all characters, list the stuff for certain classes and let the actual wisdom hidden behind the vitriol come out and teach, rather than arguing about something that will just eventually piss him of and might make him ignore this handbook altogether. It's his handbook, might as well respect that.
Besides, it's not hard just to add the "All Classes stuff" with "Sor/Wiz spells" to figure out what's applicable to the Factotum.
If nothing else, it would prevent decrease the rather obvious possible risk of this thread going apeshit down the drain.
|
|
|
|
|
Logged
|
the most effective optimization is the one you can actually get away with. (A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours) I often have to remind people not to underrate divination. The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote] Binder? You're WelcomeZceryll makes Binders go from tier 3 to tier 2. Cagemarrow is a GeniusBefore giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
|
|
|
|
Garryl
|
 |
« Reply #44 on: February 18, 2011, 03:10:23 PM » |
|
Any comments on the large amount of stuff I posted here?
You've got the (partial) description of Energy Immunity under True Seeing, and the description of Greater Blindsight under See Invisibility.
|
|
|
|
|
Logged
|
|
|
|
|
Sunic_Flames
|
 |
« Reply #45 on: February 18, 2011, 03:26:25 PM » |
|
To be blunt and honest I love the Factotum class but in and of itself the class is hampered by one glaring problem. For the player to do anything worth whilee they need inspiration points, correct? Well the best way to get those points is via a feat found online. Now I can safely say that there is a decent amount of DMs who would not allow online material nor even allow Factotum class because it is too much book keeping, Tome of Battle has the same issue. So instead the DMs will not allow them so that everything is easy for players to understand, also for DMs to tailor the modules because said classes are too much. So I totally see why Sunic doesn't allow them. My opinion
Edit: When I think about it, and if I am wrong please tell me, but if a class needs a specific feat in order to perform its function then the class is designed flawed. The major problem with lower tiers other then 1 is that a lot require something that is a feat or ACF that could be used for something else. Yes it is thw game designers fault but it goes to show how much this game is geared for Tier 1.
I ban that class from my games because Jaron gave me a headache with it long before he became a Faelryinth style public enemy. But this isn't about my games, or Jaron, or the goddamn Factorum. Who isn't worth spelling correctly. Or we could give Sunic the grace and ignore Factotums, since he doesn't want to talk about them. Whether or not they are competent enough to be included is a moot point, since he doesn't want to deal with them. Easier just to allow the dude to list the stuff that's good for all characters, list the stuff for certain classes and let the actual wisdom hidden behind the vitriol come out and teach, rather than arguing about something that will just eventually piss him of and might make him ignore this handbook altogether. It's his handbook, might as well respect that.
Thank you. He has the right of it. Enough about the goddamn Factorum. The Factorum will henceforth be known as the Failorum, and no longer mentioned. Currently I'm simply not updating because I'm busy as fuck, but continuing to whine and flail about the Failorum will result in me disregarding and abandoning this project for your benefit. I don't need to write this after all. I already know it. Everyone I game with already knows it.
|
|
|
|
|
Logged
|
|
|
|
|
Sunic_Flames
|
 |
« Reply #46 on: February 18, 2011, 03:33:55 PM » |
|
From this thread. I have too many contingencies to die. I've seen others die to blatant stupidity and dumb luck though.
I thought it meant the spell, or this feat that Solo posted. Due to my inexperience with playing D&D I haven't got a clue what works and what doesn't. Also I didn't get the last sentence, I am not a native speaker. edit: Wow ok, I just realised that thread was nearly 3 years old  Fuck, my reply to you got deleted somehow. Let's try this again. That character had: Decent HP for a mage, 150 at 15 or so. AC actually high enough to matter, mid to high 50s. Saves low to mid 20s across the board + Ruin Delver's for +11. A decent, but not great Init. GMI on demand. Save or dies/loses, mid 30s DC. Craft Contingent Spell, Auto Life, stat guards, some other things. For one feat, a near 300 HP beatstick who could take hits in her place (gasp, a beatstick who can actually protect others), debuff enemies with negative levels (10 a round), and do decent damage, about 200 or so. End result was a character who went full levels without losing a single HP when it was easy and was either the only one to not die, or the last to die when it got very hard. I forget if that auto life ever actually got used. It wasn't at the time I wrote that.
|
|
|
|
|
Logged
|
|
|
|
|
Kajhera
|
 |
« Reply #47 on: February 18, 2011, 03:46:09 PM » |
|
<ignore>
|
|
|
|
« Last Edit: February 18, 2011, 03:54:20 PM by Kajhera »
|
Logged
|
|
|
|
|
Kajhera
|
 |
« Reply #48 on: February 18, 2011, 03:55:52 PM » |
|
So are any of these measures useful to Chain aside from Greater Magic Weapon?
(Figure long as I'm maybe taking the feat. If there's already a handbook on it a link's cool too.)
(My post no longer made sense in context.)
|
|
|
|
« Last Edit: February 18, 2011, 04:01:14 PM by Kajhera »
|
Logged
|
|
|
|
|
SeekingKnight
|
 |
« Reply #49 on: February 18, 2011, 04:12:45 PM » |
|
Odd question but say you buy some wands for low level IP proofing. By around 3rd level one can afford at least two wands, is it viable if say the DM doesn't want wizards in the party or only seems Tier 1 classes as blaster and healer centered?
|
|
|
|
|
Logged
|
|
|
|
Dan2
Honorary Moderator
Hong Kong

Posts: 1024
Wizicist
|
 |
« Reply #50 on: February 18, 2011, 04:44:41 PM » |
|
Do not repost deleted messages.
If there is an issue, please PM a moderator.
|
|
|
|
|
Logged
|
|
|
|
|
Sunic_Flames
|
 |
« Reply #51 on: February 18, 2011, 05:10:21 PM » |
|
So are any of these measures useful to Chain aside from Greater Magic Weapon?
(Figure long as I'm maybe taking the feat. If there's already a handbook on it a link's cool too.)
(My post no longer made sense in context.)
Any that are single target. So the Greater/Superior Resistance, Mind Blank, Magic Vestment... No idea what the wand question is about.
|
|
|
|
« Last Edit: February 18, 2011, 05:13:02 PM by Sunic_Flames »
|
Logged
|
|
|
|
|
Kajhera
|
 |
« Reply #52 on: February 18, 2011, 05:26:55 PM » |
|
So are any of these measures useful to Chain aside from Greater Magic Weapon?
(Figure long as I'm maybe taking the feat. If there's already a handbook on it a link's cool too.)
(My post no longer made sense in context.)
Any that are single target. So the Greater/Superior Resistance, Mind Blank, Magic Vestment... No idea what the wand question is about. My version of Chain Spell is Complete Arcane and will only let you use it on a spell with a range greater than Touch (I'm fairly sure 'Armor touched' doesn't qualify). Is there a better thing to use that will work?
|
|
|
|
|
Logged
|
|
|
|
|
SeekingKnight
|
 |
« Reply #53 on: February 18, 2011, 05:32:22 PM » |
|
What I am aiming to say is that would it be wise for a lower tiered group to use some WBL on wands to help try to be as IP proofed as possible?
|
|
|
|
|
Logged
|
|
|
|
|
Sunic_Flames
|
 |
« Reply #54 on: February 18, 2011, 06:05:55 PM » |
|
So are any of these measures useful to Chain aside from Greater Magic Weapon?
(Figure long as I'm maybe taking the feat. If there's already a handbook on it a link's cool too.)
(My post no longer made sense in context.)
Any that are single target. So the Greater/Superior Resistance, Mind Blank, Magic Vestment... No idea what the wand question is about. My version of Chain Spell is Complete Arcane and will only let you use it on a spell with a range greater than Touch (I'm fairly sure 'Armor touched' doesn't qualify). Is there a better thing to use that will work? Reach Spell makes it a valid target in such cases. Wands don't help very much with IP proofing. Min CL and all. A few can, like a GMI wand in a wand chamber, or a Ruin Delver's. Or both. Assuming +19 UMD of course. But for the most part? Doesn't work.
|
|
|
|
|
Logged
|
|
|
|
|
Kajhera
|
 |
« Reply #55 on: February 18, 2011, 06:16:47 PM » |
|
So are any of these measures useful to Chain aside from Greater Magic Weapon?
(Figure long as I'm maybe taking the feat. If there's already a handbook on it a link's cool too.)
(My post no longer made sense in context.)
Any that are single target. So the Greater/Superior Resistance, Mind Blank, Magic Vestment... No idea what the wand question is about. My version of Chain Spell is Complete Arcane and will only let you use it on a spell with a range greater than Touch (I'm fairly sure 'Armor touched' doesn't qualify). Is there a better thing to use that will work? Reach Spell makes it a valid target in such cases. Wands don't help very much with IP proofing. Min CL and all. A few can, like a GMI wand in a wand chamber, or a Ruin Delver's. Or both. Assuming +19 UMD of course. But for the most part? Doesn't work. Hmm, useful. Of course this makes it +5 metamagic so reducers become fairly essential, but that goes without saying. 
|
|
|
|
|
Logged
|
|
|
|
|
bearsarebrown
|
 |
« Reply #56 on: February 18, 2011, 06:28:28 PM » |
|
Reach is done with a Rod.
|
|
|
|
|
Logged
|
|
|
|
|
Sunic_Flames
|
 |
« Reply #57 on: February 18, 2011, 06:54:56 PM » |
|
Reach is done with a Rod.
I'd do Chain with the Rod. Lower overall spell level. You can take advantage of the fact WoL don't gimp Clerics a whole lot, and the metamagic effects they give are just like metamagic rods except technically aren't, so you could use both. But WoL is again atypical.
|
|
|
|
|
Logged
|
|
|
|
|
bearsarebrown
|
 |
« Reply #58 on: February 18, 2011, 07:07:54 PM » |
|
Does a Chain Rod exist? I don't think it does.
|
|
|
|
|
Logged
|
|
|
|
Shiki
King Kong
   
Posts: 853
Mindraped
|
 |
« Reply #59 on: February 18, 2011, 07:11:11 PM » |
|
^Metamagic Rods, Complete Arcane p.146.
|
|
|
|
|
Logged
|
|
|
|
|