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Tshern
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« Reply #100 on: February 21, 2011, 07:19:44 PM » |
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I haven't read all five pages yet, but the Empyreal armour enchantment wasn't mentioned in the first post. It gives, I believe, an untyped bonus to all saves the same way Spellstrike does.
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Ja vuosia myöhemmin kalvas kaksikko lattialla motellin tihrustelee, kun sama keiju katossa leijailee. Kyselevät: "Mikä päivä nyt on? Tiedätkö sen?" Kuiskaten laulaa keiju: "Tämän elämän viimeinen."
Handy Links
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lans
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« Reply #101 on: February 21, 2011, 10:20:53 PM » |
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Also, the Disguise skill in no way helps vs real threats. Shall I list the long list of ways an enemy can determine that yes, you are in fact not alive, despite the pretty facepaint you put on for Mommy?  I would like some of them. Miss chances Fellmist Cloak 10+5*essentia invested% vs attacks from 10 or more feet away Darkness- 20% miss chance, useful for a Warlock with the Devils Sight invocation or At Home in the Deep feat, even more useful with the Intensify Darkness feat which takes it to 50%. Cloak Dance gives concealment Psion/wilder and psychic warrior have Concealing Amorphia, and its greater version as 2nd and 3rd respectively. Binders Otiax gives 20% concealment Tenebrous has 50% concealment from deeper darkness. It can see through said darkness. Shadow Caster Dancing Shadows is a combination of mass Blur or Displacement 3rd level Truespeak Word Given Form a combat style requiring 12 ranks in truespeak and tumble, and 5 feats. Gives 50% miss chance to your dodge target. Percieve the Unseen 2nd level utterance, grants concealment.
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Skill prodigy from Kingdoms of Kalamar
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Lycanthromancer
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« Reply #102 on: February 21, 2011, 10:23:10 PM » |
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Detect undead and detect construct, but I REALLY don't expect many spellcasters to memorize those, nor do I expect most to have scrolls available, either.
Generally you KNOW when you're facing one of those, so they're usually useless.
And if every caster packs those in your campaign just to screw one character over? Yeah, that's DM dickery.
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Sunic_Flames
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« Reply #103 on: February 22, 2011, 06:54:55 AM » |
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Well let's see...
Creature detection magic works. But really, it's much, much simpler than that. Knowledge skills. Turns out the DC for getting type is only 10 or 15. Which means everyone other than random dumb brutes (who won't do anything those types would help against anyways) knows you're a construct or undead, and what that means. And of course there's Divinations, the various Symbol spells (which bypass all manner of things, including the Disguise skill) and many others.
Putting on face paint, and expecting it to work will only work if low level, and if you've been doing it literally your entire life and literally no one knows what you really are. Otherwise, you fail.
Now for the last time. Enough about the goddamned undead and non Warforged constructs.
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The_Mad_Linguist
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« Reply #104 on: February 22, 2011, 07:41:46 AM » |
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Creature detection magic works. But really, it's much, much simpler than that. Knowledge skills. Turns out the DC for getting type is only 10 or 15.
Yes. "Spot check DC OMGWTFBBQ failed. Oh, that's an orc. DC 10 knowledge check says it's obviously a humanoid".
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« Last Edit: February 22, 2011, 07:45:17 AM by The_Mad_Linguist »
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Sunic_Flames
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« Reply #105 on: February 22, 2011, 08:31:24 AM » |
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Creature detection magic works. But really, it's much, much simpler than that. Knowledge skills. Turns out the DC for getting type is only 10 or 15.
Yes. "Spot check DC OMGWTFBBQ failed. Oh, that's an orc. DC 10 knowledge check says it's obviously a humanoid". "Though it appears to be an Orc, Orcs are breathing creatures, and this fellow is not breathing. Its movements are jerky and mechanical, like a Construct." *construct traits* Alternately... "Though it appears to be an Orc, Orcs are breathing creatures, and this fellow is not breathing. Though he has tried to make himself look alive, he is quite dead, despite being animated, and therefore most be Undead." *Undead traits* Or you know, Mindsight/Lifesight/any of the other many, many, MANY abilities that say lolwut Disguise.
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The_Mad_Linguist
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« Reply #106 on: February 22, 2011, 08:50:55 AM » |
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"Though it appears to be an Orc, Orcs are breathing creatures, and this fellow is not breathing. Its movements are jerky and mechanical, like a Construct." *construct traits* Yes, that's the result you get if you succeed upon your spot check to notice that it's a disguise, and then subsequently succeed upon your knowledge check. Otherwise you don't notice it's a disguise, on account of having failed your spot check.
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oslecamo
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« Reply #107 on: February 22, 2011, 01:46:10 PM » |
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So Knowledge checks pierce all atempts at disguising yourself? Let's expand that logic a little shall we? Wizard turns itself invisible to try to sneak around. Guard makes knowledge check. "Though it appears to be an Empty Square, Empty Squares are not breathing creatures, and something in there is breathing. It moves with two limbs and seems to have two arms, thus an humanoid." *humanoid traits* And now druid trying to sneak around while wildshaped, guard makes Knowledge check. "Though it appears to be a rat, rats are don't act like that, and this fellow is acting diferent than a rat. Its movements are too precise, like a humanoid." *humanoid traits* So some ranks in Knowledge and you beat insivibility, notice infiltrators under any kind of magic disguise? Score!  Jokes aside, disguise skill clearly says it allows you to appear as another race. It isn't just puting paint in your face. Is also altering your movements and faking breath/actions to look like something else.
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Gods_Trick
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« Reply #108 on: February 22, 2011, 01:54:30 PM » |
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Interesting idea Sunic. Would it be a Spot, if succesful a free Knowledge check? Because people do not pay attention to details normally, and ... well when was the last time you looked to see if a guy was breathing? Granted bosomy young lady though I could see this coming up  Either way, certainly something very few enemies would specialise in, if only because so few need to disguise racial weaknesses.
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Sunic_Flames
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« Reply #109 on: February 22, 2011, 02:47:20 PM » |
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And everyone conveniently ignores all the other ways Disguise fails.
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Lycanthromancer
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« Reply #110 on: February 22, 2011, 03:00:17 PM » |
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And everyone conveniently ignores all the other ways Disguise fails.
Elucidate us, por favor? Also, a psionic construct or undead has access to tons of new forms via metamorphosis, and using your psicrystal as your primary means of combat (again, via metamorphosis or just by giving it claws and tentacles) is a solid means of wreaking havoc and destruction. There are some really NICE construct and undead forms available, especially if you like nabbing Su abilities.
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oslecamo
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« Reply #111 on: February 22, 2011, 03:13:57 PM » |
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By RAW, only sucessfull spot checks can beat disguise. That's why it's awesome.
Everything else is an houserule. You don't ask how the wizard conjures matter and energy out of random components, neither do you ask how the Maug disguises himself as an orc with some spare clothes and face paint.
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snakeman830
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« Reply #112 on: February 22, 2011, 10:12:20 PM » |
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Yes, things like Mindsight and other "I auto-detect your real type" abilities work to pierce disguises. This does not make them a waste of time.
It can be taken another way too. A Halfling disguises itself as a Dromite. What mage will cast a "Hold Person" spell on them?
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« Last Edit: February 22, 2011, 10:15:15 PM by snakeman830 »
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Gnorman
Domesticated Capuchin Monkey
 
Posts: 111
I'm a monster. Rawr.
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« Reply #113 on: February 23, 2011, 02:23:08 AM » |
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Not to go off on too much of a tangent here, but how metagame-y is knowing the difference between humanoid and monstrous humanoid? For example, do most spellcasters know in-game that though Charm Person will work on a halfling, it won't on a dromite (or any other variation thereof)? Because if not, disguising yourself as a monstrous humanoid won't dissuade spellcasters from casting Charm Person on you. Those two types in particular just seem pretty fiddly and arbitrarily-designated.
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« Last Edit: February 23, 2011, 03:20:27 AM by Gnorman »
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Kajhera
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« Reply #114 on: February 23, 2011, 07:59:20 AM » |
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Not to go off on too much of a tangent here, but how metagame-y is knowing the difference between humanoid and monstrous humanoid? For example, do most spellcasters know in-game that though Charm Person will work on a halfling, it won't on a dromite (or any other variation thereof)? Because if not, disguising yourself as a monstrous humanoid won't dissuade spellcasters from casting Charm Person on you. Those two types in particular just seem pretty fiddly and arbitrarily-designated.
Spellcasters are probably the most likely to have knowledge(nature) at least. What kinda gets confusing is trying to use knowledge devotion against a disguised thing with the wrong knowledge, what happens.
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wotmaniac
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« Reply #115 on: February 23, 2011, 08:50:16 AM » |
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Not to go off on too much of a tangent here, but how metagame-y is knowing the difference between humanoid and monstrous humanoid? For example, do most spellcasters know in-game that though Charm Person will work on a halfling, it won't on a dromite (or any other variation thereof)? Because if not, disguising yourself as a monstrous humanoid won't dissuade spellcasters from casting Charm Person on you. Those two types in particular just seem pretty fiddly and arbitrarily-designated.
Spellcasters are probably the most likely to have knowledge(nature) at least. What kinda gets confusing is trying to use knowledge devotion against a disguised thing with the wrong knowledge, what happens. he'd just have to do a spot check first to see past the disguise ... if he fails, but passes the knowledge check, then he correctly identifies the kind of creature of the disguise (which will actually be wrong)
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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Shadowhunter
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« Reply #116 on: February 23, 2011, 09:03:46 AM » |
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I think what Sunic is after is this:
PC 1, aptly named Random Dude, sees an Undead disguised as an Orc. Starts thinking of what Random Dude knows about Orcs, since he can't see it's an Undead: Knowledge (relevant): That's an Orc. Orcs behave like X. Huh, that thing doesn't. That thing behaves like Y. Weird. Maybe it isn't an Orc... What behaves like Y? Knowledge (more relevant): Undead act like Y. Huh. Maybe it's a disguised undead?
I think.
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the most effective optimization is the one you can actually get away with. (A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours) I often have to remind people not to underrate divination. The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote] Binder? You're WelcomeZceryll makes Binders go from tier 3 to tier 2. Cagemarrow is a GeniusBefore giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
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Sunic_Flames
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« Reply #117 on: February 23, 2011, 09:14:23 AM » |
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I think what Sunic is after is this:
PC 1, aptly named Random Dude, sees an Undead disguised as an Orc. Starts thinking of what Random Dude knows about Orcs, since he can't see it's an Undead: Knowledge (relevant): That's an Orc. Orcs behave like X. Huh, that thing doesn't. That thing behaves like Y. Weird. Maybe it isn't an Orc... What behaves like Y? Knowledge (more relevant): Undead act like Y. Huh. Maybe it's a disguised undead?
I think.
Win. And there's also all the other things that could care less about the Disguise skill. Which, again means being an undead, or non Warforged Construct fails.
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zugschef
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« Reply #118 on: February 23, 2011, 10:24:04 AM » |
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Knowledge (relevant): That's an Orc. Orcs behave like X. Huh, that thing doesn't. That thing behaves like Y. Weird. Maybe it isn't an Orc...
but the point of disguise is to look and behave like something/one else, so this line of reasoning makes no sense... the only thing that could make sense would be a +2 synergy bonus to your spot check, if you've got at least 5 ranks in a relevant knowledge skill. you know what to look for, so to say...
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« Last Edit: February 23, 2011, 10:32:00 AM by zugschef »
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lans
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« Reply #119 on: February 23, 2011, 12:34:09 PM » |
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Their might be a bluff check involved also.
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Skill prodigy from Kingdoms of Kalamar
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