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Nytemare3701
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« on: February 11, 2011, 08:40:38 AM » |
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Skills in D&D are the majority of the non-combat checks you make. They cover all the little things, from climbing a wall to bluffing at a game of poker. Some spells allow you to be instantly good at something (divine insight >.<). I'm adding abilities based on your actual skill ranks. These will look like normal skills up till about 9 ranks. After that they will start ramping up quickly to keep pace with spellcasting. (a 15 on a roll would give something equivalent to the second highest spell a caster would have at that level.) WARNING: This isn't even close to finished. Tasks and TricksTask: Similar to a stance from the ToB. You make the skill check to begin the Task and you gain the benefits of the task until you choose to end it or you enter another task. If you perform a trick, the task ends immediately after. Trick: Similar to a maneuver or spell. You make the skill check to perform the trick. Regardless of success or failure, the DC increases by # each time you attempt it without resting (similar to truenaming). More powerful tricks increase in difficulty faster. Surefooted Stride[Task] Rank Requirements: Balance # ranks. Check DC: ## Effect: Trick Step[Trick] Rank Requirement: Balance # ranks Check DC: ## +# per attempt Effect: Characters learn these 2 spell levels behind the wizard. When the wizard would get his 3rd level spells (5th), skillmonkeys get all 1st level Tasks & Tricks that they qualify for. Qualification is retroactive. New Skills Rules: • Epic skill usages cannot be used without 14 (19?) ranks in said skill. • Classes gain skill points per ability score, usable for those kinds of abilities. Make the 8+INT into 8+Stats(+4 dex points for your 18 dex, 2 str points for your 14 str, etc). Casters tend to be more SAD than mundanes, so this would give more points to mundanes while making stats matter a little more than just being a modifier. ( Thought: Maybe stat bonus ranks can follow the item familiar bonus rule? (Cannot have more bonus ranks than normal ranks). Being a prodigy only goes so far.) • Class-derived skill points (the "X" in "X+Int") ignore the cross-class rules. Now the skillmonkey really CAN learn almost anything. example by numbers:
Wizard with 18 INT gets 24 skill points at first level. 8 of them are wildcard points, while the remaining 16 are Int only. Rogue with 14 INT (good for a skillmonkey) gets 40 skill points at first level. 32 of them are wildcard points, 8 of them are Int only.
The rogue is already pulling ahead at this point.
Now let's factor in the physical scores. The full wizard statblock is 10,12,14,18,10,10 (That seems to be the goto build for a pure casting wizard) This gives our wizard another 4 dex points & 8 con points. That should cover concentration, and work toward 5 in balance.
Meanwhile the rogue with his MAD build (14,16,14,14,10,10) gets 8 str, 12 dex, & 8 con. All of those points are going to be useful to him.
Totals: Wizard: 36 (Mostly in INT only) Rogue: 68 (Many of which can be used wherever the rogue likes)
Oh, and about our BSF? X+STR+DEX+CON= 2+3+2+3=40 Skill points, mostly on physical skills. 8 of them are wildcard. STILL higher than the wizard, and more useful for his chosen profession. EDIT: I direct your attention to an ongoing google doc. This spreadsheet it my attempt at mapping out spells that affect skills.
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« Last Edit: June 08, 2011, 10:27:22 PM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #1 on: February 11, 2011, 08:40:51 AM » |
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« Last Edit: February 16, 2011, 11:04:43 AM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #2 on: February 11, 2011, 08:41:07 AM » |
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Reserved for DEX BalanceEscape ArtistHideMove SilentlyOpen LockRideSleight of HandTumbleUse RopeNothing here yet either.
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« Last Edit: June 08, 2011, 10:25:16 PM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #3 on: February 11, 2011, 08:41:19 AM » |
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Reserved for CON ConcentrationNothing here either.
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« Last Edit: February 11, 2011, 08:51:53 AM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #4 on: February 11, 2011, 08:41:35 AM » |
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Reserved for INT AppraiseCraftDecipher ScriptDisable DeviceForgeryKnowledgeSearchSpellcraftSpeak Language (Credit to zioth) Unlike in the traditional rules, Speak Language is an ordinary skill, based on Intelligence. It can be used to learn new languages, understand bits of unknown languages, communicate with people who don't speak your language, pronounce difficult words correctly, or correctly interpret idioms. Five ranks in this skill grants a +2 synergy bonus to Decipher Script.
Example skill checks include: DC15: Understand a few words of a language closely related to one you know. DC20: Understand the gist of a novel written in a language similar to one you know. DC25: Make yourself roughly understood in a language similar to one you know. This check is charisma-based. DC20: Make yourself roughly understood using gestures and signs. This check is charisma-based. DC30: Understand a few words of an unknown language. DC30: Correctly imitate an accent to sound like a native speaker. This is an opposed check, made against another person's Listen or Speak Language skill, whichever is higher. This is charisma-based. The DM may apply penalties if the language is not one ordinarily spoken by your race. Learning New Languages: A character begins knowing his native language, plus a number of languages up to his intelligence modifier. Learning a new language requires a month of study, and a DC20 Speak Language check. Retries are permitted. Very skilled characters can reduce the study time by increasing the DC. By raising it to DC30, you can make your check once a week. By raising it to DC40, you can make your check every three days. At DC50, you can make your check once a day.
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« Last Edit: June 08, 2011, 10:25:54 PM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #5 on: February 11, 2011, 08:41:46 AM » |
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Reserved for WIS HealListenProfessionSense MotiveSpotSurvival
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« Last Edit: June 08, 2011, 10:26:20 PM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Nytemare3701
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« Reply #6 on: February 11, 2011, 08:41:59 AM » |
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Reserved for CHA BluffDiplomacyDisguiseGather InformationHandle AnimalIntimidatePerformUse Magic Device
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« Last Edit: June 08, 2011, 10:26:29 PM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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RobbyPants
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« Reply #7 on: February 11, 2011, 09:00:54 AM » |
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I'm a big fan of using skills to bestow Charles Atlas Superpowers on people. I like to use ranks rather than DCs because it's easier to control what level the PCs can start doing things. But this includes stuff like Hide in Sight or even Invisibility for Hide, and super jumps for Jump. Hell, there's no reason that a 16th level person with max ranks in Balance shouldn't be able to walk on air. Here's a list of Tome [Skill] Feats, which scale on your ranks. Now, this isn't the same thing I was talking about, but it gives an idea of what I'm talking about. Each feat scales with ranks in one skill and grants a benefit at levels 1, 6, 11, and 16 (assuming max ranks). I'd start there if looking for ideas on what to have skills do. Of course, if you hand these out natively with skills rather than with a feat, you'd have to scale them back a bit. The [Skill] feats assume you're paying a feat to get those benefits.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Nytemare3701
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« Reply #8 on: February 11, 2011, 09:02:59 AM » |
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Sounds good. I'll use that model and start converting them to feat-less versions.
Edit: Most of these don't actually need much changed. Just losing the +0 benefits fixed quite a few.
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« Last Edit: February 12, 2011, 08:37:11 AM by Nytemare3701 »
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Rejakor
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« Reply #9 on: February 18, 2011, 03:21:57 AM » |
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The Tome skill feats are weak for what they should be doing.
Skills should natively give stronger abilities than those feats give, if skill-monkeys are supposed to be anywhere close to partially as useful as spellcasters.
Getting rid of limitations with ranks isn't anything much to write home about.
By about 9 ranks people should be running across water and using jump to make reflex saves + get a free amount of movement. Anything less keeps skills as a mostly-useless subsystem with only a few viable choices.
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bkdubs123
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« Reply #10 on: February 18, 2011, 03:42:24 AM » |
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I definitely agree with Rej.
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SneeR
Bi-Curious George
   
Posts: 432
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« Reply #11 on: February 18, 2011, 03:51:11 AM » |
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Wow, I really like this idea! Having ranks be what reduces penalties and allows more fantasitc abilities like Hide in Plain Sight makes skill monkeys shine like spellcasters can't and encourages maxing out skills.
The problem, though is when spellcasters magically enhance skill monkey's skills. They become better, and get the benefits of those rank-linked abilities. I guess it just makes them accomplish cool things easier. At least they aren't replaced!
The thing you need to focus on is making some things unable to accomplished by bonuses alone, only skill ranks. Just removing negatives doesn't rectify the problem. I am unsure how, though, for most skills. I mean, the whole idea of skills being random is that characters might be able to accomplish some amazing feat on a fluke, like a first level charcater balancing acroos a 2-inch marble beam at full speed. If you say such a thing can only be accomplished with a certain number of ranks, you hinder the skill monkey more than the casters, since the skill monkey will be making those checks more often. It sort of makes shooting above your level moot since it's impossible.
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The answer to everything: SneeR I don't know if the designers meant you to take Skill Focus for every feat. Sounds a little OP.
The monk is clearly the best class, no need to optimize here. What you are doing is overkill.
It's like people who have no idea what a turn signal is. They ruin it for everyone else.
When another driver brandishes a holy symbol and begins glowing with divine light, seek cover or get spattered with zombie brains. I do not see what is so complicated about this.
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Catty Nebulart
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« Reply #12 on: February 18, 2011, 09:48:33 AM » |
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I like the idea but the execution is flawed. I'll use climb as an example. 1'st level (4 ranks): meh it's minor but it speeds up climbing when skilled. 3'rd level(6 ranks): At this point the skill is starting to be replaced by levitate and spider climb, but it's the wizard's highest slot. Still for this investment you should get something. 5'th level(8 ranks): At this point levitate no longer uses the highest level slot, and stronger replacements like fly and gaseous form are available. At this point it needs to start competing with at least spider climb somehow. My suggestion would be granting a climb speed. 11'th+ level (14 ranks): Climb should have given you a fly speed at this point. The wizard has had overland flight and polymorph for a few levels already. Climbing at full speed is a laughable bonus.  In addition you should be combining skills or granting synergy bonuses that compete with spells. eg, combine hide and move silently into sneak or make it so that if you have 8 ranks in both you get invisibility as a spell like ability once per day, +1 use every additional rank (Take the min ranks from both skills), and at will at 13 ranks or something.
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E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?" B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."
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Nytemare3701
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« Reply #13 on: February 18, 2011, 10:24:12 AM » |
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I like the idea but the execution is flawed. I'll use climb as an example. 1'st level (4 ranks): meh it's minor but it speeds up climbing when skilled. 3'rd level(6 ranks): At this point the skill is starting to be replaced by levitate and spider climb, but it's the wizard's highest slot. Still for this investment you should get something. 5'th level(8 ranks): At this point levitate no longer uses the highest level slot, and stronger replacements like fly and gaseous form are available. At this point it needs to start competing with at least spider climb somehow. My suggestion would be granting a climb speed. 11'th+ level (14 ranks): Climb should have given you a fly speed at this point. The wizard has had overland flight and polymorph for a few levels already. Climbing at full speed is a laughable bonus.  In addition you should be combining skills or granting synergy bonuses that compete with spells. eg, combine hide and move silently into sneak or make it so that if you have 8 ranks in both you get invisibility as a spell like ability once per day, +1 use every additional rank (Take the min ranks from both skills), and at will at 13 ranks or something. Remember that a skill monkey tends to be good at a LOT of different things, and never runs out. They aren't a secondary caster, they are their own role. I want them to be viable as a tier 3 class, not rocking our world as a tier 1 or 2 class. The thing you need to focus on is making some things unable to accomplished by bonuses alone, only skill ranks.
Instituting a cap on what a skill check can accomplish without ranks? That would make all epic uses of skills stop functioning for people who don't have at least 19 ranks.
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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Catty Nebulart
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« Reply #14 on: February 18, 2011, 10:46:19 AM » |
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Remember that a skill monkey tends to be good at a LOT of different things, and never runs out. They aren't a secondary caster, they are their own role. I want them to be viable as a tier 3 class, not rocking our world as a tier 1 or 2 class.
The problem is too many skills are completly obsoleted by level 2 spells if not earlier, and for any full caster they have plenty of level 2 lots to devote to utility by level 7 or 8 when they have two extra levels of spells to be used for combat. for a non-combat use 6/day and at will tends not to be hugely different. Alter From obsoletes climb, jump, swim, among other skills. knock, levitate, tongues, invisibility and many others similarly obsolete skills or classes of skills. For a wizard picking them up cost a few gold and he can have them when he needs them, compare to investing things gained at levelup. You either need to nerf or ban hundreds of spells, or you need to update skills to be able to compete. If by 7'th level you can't compete with levitate when you are investing full in skill ranks for something like climb the system is broken. You don't need to be better than a tier one (oh *** no, definitly not), but you should not be completely obsoleted either.
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E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?" B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."
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Nytemare3701
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« Reply #15 on: February 18, 2011, 11:01:40 AM » |
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Skills are a PART of a skill monkey's repertoire. Spells are a wizard's entire repertoire. They don't need to necessarily compete. They are just mundane tricks that anyone can do if they train hard enough. Spells are by definition shortcuts. You may be investing at each level up, but it's a resource the wizard doesn't even have (because of the skill taxes on casting skills). Don't compare skills to spells. Skill ARE worse than spells. I'm not going to beef them up THAT much. I'm just making skills better for those who actually use the rank system, as opposed to getting +skill bonuses.
In short: Climbing well doesn't make you fly. Fly makes you fly. You can be the best climber in the multiverse, but you still don't defy gravity. Skills are NOT SPELLS.
Seriously, stop looking for every facet of the game to be as good as spellcasting. I'm already nerfing spellcasting as a whole, and giving people options to fight back (see the SR thread).
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ALT+7 to make a • Clean up your posts and people tend to react better to them. My rewrites: Mechanics There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
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veekie
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« Reply #16 on: February 18, 2011, 11:14:12 AM » |
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In short: Climbing well doesn't make you fly. Fly makes you fly. You can be the best climber in the multiverse, but you still don't defy gravity. Skills are NOT SPELLS. There lies the rub, if you obtain flight by any means(mount, template, spell, item), the skill is completely obsolete.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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Kajhera
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« Reply #17 on: February 18, 2011, 11:33:19 AM » |
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In short: Climbing well doesn't make you fly. Fly makes you fly. You can be the best climber in the multiverse, but you still don't defy gravity. Skills are NOT SPELLS. There lies the rub, if you obtain flight by any means(mount, template, spell, item), the skill is completely obsolete. Could make the skill do something neat other than grant mobility, like climb into a Gargantuan ape's armpit to stab it (letting you use Sneak Attack on critters whose vital organs might otherwise be tricky to access perhaps), use tree branches to swing your weight into powerful kicks or strikes (actually giving you some manner of boost to attacks after climbing)...
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veekie
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« Reply #18 on: February 18, 2011, 11:57:19 AM » |
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That works, but a skill that naturally gravitates towards ignoring gravity would probably be Jump.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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Kajhera
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« Reply #19 on: February 18, 2011, 12:00:23 PM » |
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That works, but a skill that naturally gravitates towards ignoring gravity would probably be Jump.
Indeed. 
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