Well, I'm starting a PbP game here in BG, and I've drafted a pair of characters that I'd like to play. However, I'm not so sure about the builds, mainly because of the lack of focus. This is usually good in PbP game, because most PbPs are more story-driven and less party focused, but this game is somewhat special.
For reference, the thread where the idea of the game started is this:
Thought experiment: No Core Magic.
For starters, it is a test game, intended to try the idea of a world without core magic/psionics. No class with casting/manifesting abilities is allowed, nor any magic items which replicates or requires spells/powers to be created (with some exceptions, though). As the title says, it is intended to be a "Though experimetn", which means that the DM surely won't cut us any slack. Lastly, there are a lot of players, so, while usually generalizing is better than specializing in PbP games, this time it's possible that this is not the case, because a lack of focus can mean easily that we start overlaping and losing effectivity.
AFAIK, we are allowed to use all non third-party books, and we are allowed to use homebrewed material on a case by case basis.
I'm trying to avoid the use of "dubious" tricks, even if they aren't specially imbalancing, such as metabreath feats for DFA breath weapon.
We are allowed 1 flaw, 2 traits and we can take LA adjusted races. I'd have to ask if non LA races with racial HDs are allowed.
As a side note, lans has allowed (or I think he has) DFA to meet the prerequisites for Soulcaster with invocations.
I'd like any kind of advice, even completely different progressions, or use of tricks (as long as they aren't imbalancing) if they are deemed necesary. Also, I'd like to hear your opinion on the need to specialize or generalize (and if I'm doing it right or wrong), because I'm pretty much lost on that.
Without more preamble, here is the post I wrote in the thread detailing the characters:
Ok, I've got both characters up to lvl 15. I've assumed 32-point buy, correct me if we aren't use that amount, please. I'm sorry for the cliché (dragonborn was too good to pass, and, what the hell, I love the theme), but both are dragon themed. Let's see what do you think:
Halados, Herald of the Ancient Dragons:
Neutral Good Warforged Dragonborn (Senses Aspect)
DFA 5 / Incarnate 2 / Soulcaster 10
Str 8 (0)
Dex 12 (6)
Con 21 (13) + level bonuses
Int 11 (3)
Wis 6 (0)
Cha 14 (10)
Traits:
-Absent Minded
-Slow
Flaw: Non-combatant
Feats:
1-Entangling Breath
1-Air Heritage
3-Ability Focus (Breath Weapon)
6-Incarnum Spellshaper
9-Flyby Attack
12-Double Chakra
15-Improved Initiative
Invocations:
-Endure Exposure
-Draconic Knowledge
-Humanoid Shape
-Walk Unseen
-Chilling Fog
-Baleful Geas
Skills:
-Diplomacy
-Intimidate
-Use Magic Device
-Bluff
This character mostly plays as a mobile BFC; is fairly able to tank thanks to AC, saves and sky high HP; has some limited healing abilities; and is pretty good as a party face and decent as a Know-It-All (though I can change that to specialize as party face, adding together decent Cha + Beguiling Influence + Silvertongue Mask, for a +21 at 4th level to bluff and diplomacy, and +15 to intimidate).
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Ryhel, Scion of the Water Dragon
Neutral Good Half Elf Dragonborn (Winged Aspect) (Intermediate Water Elemental Bloodline)
Binder 4 / Crusader 1 / Bloodline 1 / Crusader +2 / Knight of the Sacred Seal 4 (Amon) / Bloodline +1 / Knight of the Sacred Seal +1 / Eternal Blade 1
Str 15 (8) +1(bloodline)
Dex 12 (6)
Con 16 (6)
Int 10 (2)
Wis 8 (0)
Cha 16 (10)
Traits:
-Plucky
-Stout
Skills:
-Gather Information
-Intimidate
-Knowledge (Religion)
-Sense Motive
Flaw: Shaky
Feats:
1-Combat Reflexes
1-Standstill
3-Weapon Focus (Glaive)
4(Binder)-Improved Binding
4(Bloodline)-Power Attack
6-Entangling Exhalation
9-Leap Attack
12-Improved Bullrush
15-Shock trooper
Maneuvers:
1-Crusader's Strike, Charging Minotaur, Dousing the Flames
2-Foehammer, Tactical Strike
3-White Raven Tactics, Iron Heart Surge
Stances:
1-Iron Guard's Glare
3-Thicket of Blades
This one starts mostly as a lockdown tank, gains some BFC abilities and a lot of utility, and ends being able to dish decent amounts of damage.
Well, that's it. I can't decide on which to take, and, of course, I'd love some input on them. I'm starting to think I'm trying to do too much, given the amount of players, but both incarnates and binders are prone to that.