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Author Topic: Heroes of the Past  (Read 560 times)
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Sohala
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« on: January 27, 2011, 02:47:30 PM »

Entombed, enshrined, or lost in the ages, the heroes of old shaped the course of history more than anyone will ever know.



Post links to your character sheet here, with the name of the character being the link.

Please include below each one, a basic plan for the character's progression, the nation you will be fighting for, and your spoilered history.

Please, select a color for your character's speech.

The unsung heroes:

Valar Shadowfist - Cyre - Mountain Spiritfolk - Storm Giant Bloodline - Warblade 1/Erudite 1 - LordBlades
Darayat Mimeos - Berland - Feytouched - Djinni Bloodline - Factotum 1/Artificer 1 - Bozwevial
Kargos Hammerstar - Aundair - Dwarf - Storm Giant Bloodline - Crusader 1/Focused Transmuter 1 - McPoyo
« Last Edit: September 27, 2011, 09:20:27 AM by Sohala » Logged

"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
LordBlades
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« Reply #1 on: January 28, 2011, 04:16:55 AM »

Valar Shadowfist representing Cyre and speaking in green

planned progression:

Warblade 3/Erudite 6/ Sanctified Mind 3

EDIT: Bloodline is Storm Giant sorry.



Valar Shadowfist was born in a small spiritfolk village high in the Seawall mountains. Here, far away from civilization and the turmoil of the world the days were all the same. Every few years, bands of young goblinoid warriors seeking to prove themselves would descend into the foothills, plunder the surrounding countryside then return home.  Few mounts after, the army of Galifar would advance through the mountain passes, seek out and punish a few goblin villages, execute a few chieftains and the return home to the garrisons. The spiritfolk, safe in their inaccessible refuges ignored these things because, as elders said, it was not their war.

As Valar grew into a capable hunter and warrior, he soon began to accompany the trading groups that would head for the human settlements to sell the meat and hides of mountain animals in exchange for weapons, tools, and other necessities.  And here he got to see the horror of the hobgoblin raids up close. Burned villages, murdered men&women, and all only because some young fools wanted to carry home a couple of war stories. He pleaded with his village elders to get involved, even if only by sending word to the humans when the goblinoid warbands assembled but in vain. It was not their war.

Feeling that he could no longer sit idle, Valar decided to leave his village and help the humans as well as he could by himself.

For a while he ran his own semi-official militia group, but he ended up merging it with the army of Galifar during the last years of king Jarot’s paranoia, when all military forces were being strengthened.

At some point during his militia days he captured a goblin farseer who was travelling with one of the raiding parties. He couldn’t bring himself to kill him, but he couldn’t let him go free either. So he decided to keep him prisoner for a while at least.  The old goblin claimed ‘he had come there because they were meant to meet’. In the following months he taught Valar about the powers of the mind and how to master them, until one day he just disappeared. Nobody saw him leave, and he left no tracks. All that he left behind was a strange stone, that, when Valar took it, felt strangely alive (this stone became his Psicrystal).

In the following years, Valar continued his service in the army of Galifar, proving a smart and dependable soldier, although sometimes prone to ‘liberal interpretation’ of orders.

« Last Edit: March 21, 2011, 10:08:13 AM by LordBlades » Logged
Gods_Trick
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« Reply #2 on: February 08, 2011, 01:31:22 AM »


Nightblossom Miragessi of Karnath, speaking in purple

Planned build Beguiler 1/ Illusionist 2/ Ultimate Magus 3// Shadowcrafter 3/ UM 4 (possibly 5)/ ~probably Shadow Adept

Planned goal of up to 5  CL illusions using Earth Power; also using E. Power to qualify for UM early.

The Miragessi family resulted from the liason of an Djinni's liason with a Rosethorne Denalin, a forest gnome wizard. The burgeoning power in the bloodline soon was quenched by the fourth generation, but not before the family made a name and fortune for themselves as adventurers of some renown. Ostensibly part of House Sivis, their family's position was much more tied to The Twelve and politics of Karnath.

That patriotic spirit may bring about the dissolution of the family today. Competent spellcasters and bards, the sons and daughters of Miragessi often joined the army or good aligned adventuring parties. Nightblossom, so named for the shy and almost unnoticable flower that blooms in the night, was raised by an extended family; his parents travels abroad in a diplomatic increasing as rumours of war trickle in.

His three adventuring siblings were also absent frequently, and Nightblossom was always conflicted between the urge to join them, and the desire to persue skill and fame quietly as researcher of arcane magics of The Twelve. The latters urge was much stronger, and shy little Nightblossom joined the Twelve to a life of arcane study, and so he would have spent his remaining days, until the first tolls of war took his eldest brother.

Perhaps it was not wise, but rage was all he could feel, a rage that found him answering Karnath's call. A rage that guttered out the first time he had to kill another person. He was a very bad killer. Now torn between duty to country and nature, little Nightblossom has become a reluctant soldier that is desperately trying to make a difference.
« Last Edit: February 08, 2011, 02:50:10 AM by Gods_Trick » Logged
Bozwevial
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Developing a relaxed attitude to danger.


« Reply #3 on: February 28, 2011, 03:33:09 PM »

Darayat Mimeos of Breland, who has not yet been marooned.

Going Factotum 1/Artificer 5//Gadgeteer Genius 6.

Darayat's father enrolled his young son in a Cannith-sponsored academy after an examination of their highly-convoluted family genealogy and a thorough physical examination revealed that the boy had inherited genie blood as well as that of his half-fey mother. Unfortunately, Darayat had difficulty adhering to the rigid procedures the Cannith artificers demanded and often took shortcuts or made "experimental adjustments" which, he insisted, worked better than the originals. Even so, he might have scraped by with a passing mark had it not been for the prank he had attempted as a senior student, which he swore only went poorly as a result of a minor manifest zone experiencing a power surge. Despite the calculations he produced to that effect, the fact remained that the academy was now floating a foot off the ground, and Darayat was both expelled with little ceremony and blacklisted with House Cannith.

The artificer opened up a small shop nonetheless and eked out a modest profit, most of which went back home to shut his disappointed father up. When his store was claimed by the kingdom in preparation for war, Darayat's insistent protests led an increasingly annoyed recruiter to press-gang him into service. His anger at this was quickly mollified when he realized that this was a perfect opportunity to practice his trade and make a small profit without worrying about workplace safety regulations.
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McPoyo
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« Reply #4 on: March 01, 2011, 04:33:26 PM »

Kargos Hammerstar of Aundair, casting in Blue.

Going Crusader 1/Transmuter 3/Fighter 1/Runecaster 1/Divine Oracle 2/JPM 4, with the blood of storm giants way back in his family line.

Plan is to run around in the heaviest armor I can commission and smash things in the face with a spell-enhanced Axe. Might grab improved familiar eventually, not sure yet, not thinking that far with feats.

Born into clan Soldorak in a small branch of the family based in the city of Varna, north of Lake Galifar, Kargos had the luck to be apprenticed to one of the most successful stoneworkers and architects in the city. He learned quickly, and appeared to be a rising star within the community.

Until his brother and father were caught in a black market poaching sting, and his family were run out of the city after the source of their wealth was discovered. Hiring himself on as a caravan guard, Kargos made his way to the village of Arcanix to seek apprenticeship as a magewright. During his early training, it was discovered that he had the potential to be more than a simple magewright, and was granted access into the college to study transmutation magics.

When the kingdom of Galifar split and the nations went to war, Kargos was pressured by professors and fellow students to join the military of Aundair, lending his strong arm and skill at transmutation to the war effort.

And so his schooling has been placed on hold until the war ends, which as all know, will be soon. Kargos has his misgivings, but sees this as a chance to recover some of his honor that was tarnished by his family's actions, even if the tarnish is only within his own head.
« Last Edit: March 22, 2011, 02:16:50 PM by McPoyo » Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
bearsarebrown
Organ Grinder
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« Reply #5 on: March 07, 2011, 11:07:58 PM »

Bernard Clairvaux, Templar and Holy Warrior of Thrane will be crusading in orange.

Duskblade 5/Warblade 1//Jade Phoenix Mage 5/Wizard 1

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