http://brilliantgameologists.com
May 21, 2013, 09:56:33 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: 1
  Print  
Author Topic: Nytemare's PHB Rewrites: Combat Expertise  (Read 1181 times)
0 Members and 1 Guest are viewing this topic.
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« on: January 22, 2011, 10:00:31 PM »

Combat expertise has been described as a "failed turtle tactic". Hopefully this will help alleviate that.

Changes
•Fighting Defensively works like the old Combat Expertise.

The new new combat expertise will grant a benefit based on your BAB
• BAB 5: Retain 1/2 your BAB (so the 10 BAB fighter gets to keep 5 of it and still get 10 AC)
• BAB 10: Allow -BAB equal to half your original BAB. (so the BAB 10 fighter could get 15 AC at the cost of a -15 to attack)
• BAB 15: Allow -BAB equal to your original BAB. (A fighter 15 could hit a whopping +30 AC)

Obviously this doesn't solve the problem of "tanking sucks, because you aren't a threat". That's where "Improved Combat Expertise" comes in.

•As a swift free action, you may give the benefit of your Combat Expertise to an ally within 5 feet for one round. You lose all the benefits of combat expertise until your next turn.

Clarification: All these abilities effectively lower your BAB, meaning they eat your iterative attacks.
« Last Edit: February 07, 2011, 04:58:55 AM by Nytemare3701 » Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
Bauglir
Man in Gorilla Suit
*****
Posts: 2346


TriOptimum


« Reply #1 on: January 22, 2011, 11:31:55 PM »

I'm not sure I understand, quite. At level 5, you can still only trade up to 5 points of BAB, but now each point gives 2 points of AC? And then at level 10 you can trade up to 1/2 your BAB (so no benefit until level 12, when that becomes 6)? And then at level 15, you can trade up to your full?

Incidentally, the Improved Combat Expertise probably needs a bigger radius, since I don't think people are actually 5 feet away from each other that often. Maybe make it within your reach, instead?
Logged

So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #2 on: January 23, 2011, 10:18:07 AM »

I'm not sure I understand, quite. At level 5, you can still only trade up to 5 points of BAB, but now each point gives 2 points of AC? And then at level 10 you can trade up to 1/2 your BAB (so no benefit until level 12, when that becomes 6)? And then at level 15, you can trade up to your full?

Incidentally, the Improved Combat Expertise probably needs a bigger radius, since I don't think people are actually 5 feet away from each other that often. Maybe make it within your reach, instead?

BAB5: you can trade up to your BAB, but half of it isn't expended as a negative to attack, giving you a AC=BAB, with ATK=1/2BAB

BAB10: If you had 10 BAB, you could take a -15 to attack, granting a +15 to AC. (combine with the BAB 5 perk for a -10 attack, +15 AC)

BAB15: If you had 15 BAB, you could take a -30 to attack, granting a +30 to AC. (combine with the BAB 5 perk for a -23 to attack, +30 AC)

« Last Edit: January 23, 2011, 10:20:40 AM by Nytemare3701 » Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
Bauglir
Man in Gorilla Suit
*****
Posts: 2346


TriOptimum


« Reply #3 on: January 23, 2011, 07:20:25 PM »

Okay, so it's not 1/2 at level 10, it's an ADDITIONAL 1/2 on top of the 1 it started at? And then for higher levels, what happens if you use less than max? Say you're a level 12 Fighter and you want to gain a +6 AC. Do you take a -4 penalty to attack (bonus is 1.5 times the penalty) or no penalty at all (keeping 1/2 his BAB of 12, or 6 BAB)?
Logged

So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #4 on: January 25, 2011, 08:04:11 PM »

Okay, so it's not 1/2 at level 10, it's an ADDITIONAL 1/2 on top of the 1 it started at? And then for higher levels, what happens if you use less than max? Say you're a level 12 Fighter and you want to gain a +6 AC. Do you take a -4 penalty to attack (bonus is 1.5 times the penalty) or no penalty at all (keeping 1/2 his BAB of 12, or 6 BAB)?

Fighter 12 wants to gain 6 AC.

Fighter sacrifices the needed BAB to get 6 AC

Fighter retains half of what he sacrificed.

Simple enough?

The level 5 ability gives you some breathing room mathwise.
The level 10 ability just lets you burn more BAB than you have.
Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
Bauglir
Man in Gorilla Suit
*****
Posts: 2346


TriOptimum


« Reply #5 on: January 26, 2011, 12:05:01 AM »

Okay, that makes sense. The wording in the OP just seemed confusing to me (probably just the condensed form of it). "Retain 1/2 your BAB", for instance, could probably be rephrased as "Retain half of the penalty to your attacks that you would ordinarily have taken."
Logged

So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.
BrokeAndDrive
Barbary Macaque at the Rock of Gibraltar
***
Posts: 189


Why are there no ghosts of dinosaurs?


« Reply #6 on: January 26, 2011, 01:51:47 AM »

I'm not sure I understand the hatred for "turtling". Yeah you're not killing as well as you would by being naked and charging with a battle-axe, but you can't be a threat if you're dead.
Logged

Random quotes:
I think Roy's coinages are shitty and dumb, but Failroy has to take the cake for the dumbest new compound word of the year
~

That was kind of the point. I was trying to be a Roy parody, but I guess it didn't come across overly well.

==

JaronK is of course most famous for his massive thought experiments into placing classes into tiers. While a kind of nifty idea, and a decent enough way to think about stuff, his particular tier assignments were basically insane. Apparently the criteria he used was to assign classes relative strength based on what bullshit he personally would let them get away with at 20th level.

So Factotums were rated very highly, because apparently he would let them use Rokugan-exclusive skills with Forgotten Realms-exclusive weapons from the back of MM2 templated warbeasts. But Rogues suck donkey dick, becuase he wouldn't let them use Use Magic Device to read scrolls of Planar Binding. It was a very surreal argument.
~

And to think the system was immortalized in OOTS. As a general rule, I try to avoid all tier discussion there because it's the De Facto system at BG, and I'm not going to change anyone's mind.

Besides, I think if most people are pressed, they will admit that it's just an estimate, anyway, and that results can vary from table to table.
~

My only real complaint with the tier system is that at one point I was tired (tiered?) of hearing about it.
veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #7 on: January 26, 2011, 03:19:56 AM »

Okay, that makes sense. The wording in the OP just seemed confusing to me (probably just the condensed form of it). "Retain 1/2 your BAB", for instance, could probably be rephrased as "Retain half of the penalty to your attacks that you would ordinarily have taken."
Would have been simpler to say double AC gains from attack tradeoff and half BAB limit to tradeoff. Like you know, Power Attack does with damage.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #8 on: January 26, 2011, 08:30:08 AM »

I'm not sure I understand the hatred for "turtling". Yeah you're not killing as well as you would by being naked and charging with a battle-axe, but you can't be a threat if you're dead.
The idea isn't that you can't make yourself unhittable.  It's not even that you can't make yourself unhittable to the point where you can eventually grind down your opponent's HP while he continually misses you.

The idea is that D&D is typically a group game, and a typical turtle will probably be trying to tank, to keep the baddies off of the more squishy members of the party.  The problem is, you sacrifice a lot of offensive power for a strong defense, and standing behind you are team members with a much higher offense and a much lower defense.  As far as the monsters are concerned, they're the true threat, not the turtle.  Also, they can be killed more quickly.  So, when the turtle drops his offense into way-below-level-appropriate for a super defense, the monsters simply walk past him, provoking piddly AoOs, and go murder the more squishy members of the group.

Without something like a huge reach and Standstill or something, it's really hard to make someone who can actually "tank".  D&D doesn't have an aggro mechanic, and smart monsters will just ignore the guy and kill the people who are actually dealing damage or casting spells.  That's the problem with turtling.  Without some fundamental changes to combat, it just doesn't work.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #9 on: January 26, 2011, 09:53:46 PM »

Without some fundamental changes to combat, it just doesn't work.

Perfect. I'm rewriting the whole PHB remember? Maybe a tanking feat that forces an attack roll vs your ac to pass you?
Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #10 on: January 26, 2011, 10:16:27 PM »

^^
Unless you're fighting in a 15ft wide(25ft if you have reach) tunnel all the time, getting past that is going to be kinda trivial.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #11 on: January 26, 2011, 10:22:53 PM »

^^
Unless you're fighting in a 15ft wide(25ft if you have reach) tunnel all the time, getting past that is going to be kinda trivial.

Fair enough. What would you suggest then? Stealing the marking mechanic from 4E?
Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #12 on: January 26, 2011, 10:56:19 PM »

Ripping it off wholesale would be less than satisfactory, but a Stand Still ability and high mobility(high land speed and adequate alt movement modes) works, as does any Taunt abilities or simply sending opponents movement abilities(including teleportation) down to a terrible rate.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #13 on: January 26, 2011, 11:11:41 PM »

Taunt abilities or simply sending opponents movement abilities(including teleportation) down to a terrible rate.

How about:
• Hamstring effects as combat maneuvers?
• Swift Action "taunt" maneuver?
• I design a complete threat mechanic?

Threat mechanic idea:
"Taunting" something gives you a +1*BAB damage bonus to attack rolls vs them. The bonus stacks with itself, and lasts until the end of the encounter OR until the creature damages the tank. A tanking character would quickly become quite a large threat if not dealt with quickly.
Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #14 on: January 27, 2011, 07:49:33 AM »

There are other ideas, too.  Take the Tome Knight class, for instance.  The basis for it's Designate Opponent 1st level class feature is that you "mark" an opponent within medium range (100 ft + 10 ft/level), and if they fail to deal damage to you before the start the Knight's next turn, the knight gets to smack them extra hard.  So, while it doesn't force your opponent to hit you, it gives them a strong incentive.

That's the flip side to turtling right there.  One good way of tanking is to make yourself such a credible threat that you can't be ignored.  That helps with a lot of mobility/space issues.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Nytemare3701
Donkey Kong
****
Posts: 674



Email
« Reply #15 on: January 27, 2011, 12:42:31 PM »

There are other ideas, too.  Take the Tome Knight class, for instance.  The basis for it's Designate Opponent 1st level class feature is that you "mark" an opponent within medium range (100 ft + 10 ft/level), and if they fail to deal damage to you before the start the Knight's next turn, the knight gets to smack them extra hard.  So, while it doesn't force your opponent to hit you, it gives them a strong incentive.

That's the flip side to turtling right there.  One good way of tanking is to make yourself such a credible threat that you can't be ignored.  That helps with a lot of mobility/space issues.

That's pretty much what I was suggesting, with it being changed from class specific to a combat maneuver. I want it to be available whatever class you play, and for tanking types to be better at it (due to high BAB)
Logged

ALT+7 to make a •
Clean up your posts and people tend to react better to them.

My rewrites:
Mechanics

There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!" – Caelic
Pages: 1
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!