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bkdubs123
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« Reply #31 on: January 11, 2011, 03:18:27 AM » |
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Well, I'm done with 6th level Strategies, but I'm now out of room in that post... so here are a couple more Strategies of 8th and 9th level just so I don't lose them. I'm almost done with the Strategies! This exercise has certainly been a reminder for just how immensely powerful a Wizard is.
Enlist Soldier VIII Strategy 8 Cost: 120VP As Enlist Soldier I, except that the Warrior or Expert is 15th level, and has these abilities - 40, 37, 33, 32, 30, 27. A Warrior hired this way has the Dungeoncrasher, Pounce, Damage Reduction 25/-- abilities and is immune to all Mind-Affecting effects, negative levels, ability damage and drain, Death effects, as well as dazing, stunning, fatigue, exhaustion, immobilized, petrification, staggering, sickened, nausea, and paralysis. An Expert hired this way has the Trapfinding, Trap Sense, Distracting Attack, Freedom of Movement (constant effect), Greater Invisibility (constant effect), Spell Turning (constant effect up to 7th level), and Overland Flight (constant effect) abilities.
Enlist Soldier IX Strategy 9 Cost: 135VP As Enlist Soldier I, except that the Warrior or Expert is 17th level, and has these abilities - 50, 45, 45, 40, 35, 30. A Warrior hired this way has the Dungeoncrasher, Pounce, True Seeing, and Damage Reduction 40/-- abilities and is immune to all Mind-Affecting, Conjuration, Evocation, and Transmutation effects, negative levels, ability damage and drain, Death effects, as well as confusion, insanity, dazing, stunning, fatigue, exhaustion, immobilized, petrification, staggering, sickened, nausea, and paralysis. An Expert hired this way has the Trapfinding, Trap Sense, Distracting Attack, Freedom of Movement (constant effect), Greater Invisibility (constant effect), Spell Turning (constant effect up to 8th level), and Overland Flight (constant effect) abilities and is able to use Limited Wish three times as the spell as an extraordinary ability.
Fellquake Strategy 9 Cost: 135VP Action: Standard Area: 100ft radius emanation Range: Personal Duration: Instantaneous Effect: As Earthshaker, but the damage is increased to 100, the creatures are staggered for 2 rounds, and creatures that fall prone must succeed on a Fort save (DC 12+1/2Fighter level+Strength modifier) or be knocked unconscious as the Sleep spell. Furthermore, the area of the Strategy is unhinged becoming treated as difficult terrain with a rough and uneven surface, that is both severely obstructed and sloped or angled (see Balance and Climb skills, PHB).
Versatile Stratagem Strategy 7 Cost: 105VP Action: Standard Range: See text Target: See text Duration: See text Effect: Duplicate the effects of any 5th level or lower Strategy even if you do not know that Strategy and even if the action time of that Strategy is longer than a standard action. Versatile Stratagem's Range, Targets, and Duration are the same as the duplicated Strategy, and if the duplicated Strategy effects an Area, Versatile Stratagem has an Area that is the same.
Additionally, if you have 7 or more ranks in Spellcraft, or 13 or more ranks in Use Magic Device you may duplicate the effects of any 3rd level or lower spell. If you have the required ranks in both you may duplicate the effects of any 4th level or lower spell. If you have the required ranks in both and also have 13 or more ranks in Knowledge (Arcane) or (Religion) you may duplicate the effects of a 5th level or lower arcane or divine spell respectively.
Doomstrike Strategy 7 Cost: 105VP Action: Standard Range: Weapon range Target: One living creature Duration: Instantaneous Effect: Make an attack against a target within range. Your attack gets a +10 bonus to hit, and if it does the target must make a Reflex save and a Fortitude save (DC 12+1/2Fighter level+the higher of your Strength or Dexterity modifier). If the target fails either of these saves it is immediately slain. If it succeeds on both saves your attack deals 10d6 extra damage.
Enfeebled Steps Strategy 7 Cost: 105VP Area: 30ft emanation As Tremulous Steps except that the hit point loss is 1 point per round per Fighter level and enemies are Exhausted. Like Tremulous Steps, this loss of hit points cannot reduce a creature to fewer than 0 hit points.
Stratagem Omnis Strategy 9 Cost: 135VP Action: Standard Range: See text Target: See text Duration: See text Effect: Duplicate the effects of any 7th level or lower Strategy even if you do not know that Strategy and even if the action time of that Strategy is longer than a standard action. Stratagem Omnis's Range, Targets, and Duration are the same as the duplicated Strategy, and if the duplicated Strategy effects an Area, Stratagem Omnis has an Area that is the same.
Additionally, if you have 10 or more ranks in Spellcraft, or 17 or more ranks in Use Magic Device you may duplicate the effects of any 5th level or lower spell. If you have the required ranks in both you may duplicate the effects of any 6th level or lower spell. If you have the required ranks in both and also have 17 or more ranks in Knowledge (Arcane) or (Religion) you may duplicate the effects of a 7th level or lower arcane or divine spell respectively.
Footsteps of Doom Strategy 9 Cost: 135VP Area: 100ft emanation As Tremulous Steps except that the hit point loss is 2 points per round per Fighter level and enemies are Exhausted and each of their actions have a 30% chance to fail. Unlike Tremulous Steps, this loss of hit points CAN reduce a creature to fewer than 0 hit points.
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