Introduction: My brain hates itself.
No really, I've been cursed with an imagination that tends to elude my grasp. This is an attempt to get things out.
Whispers on the Wind "Why did you do it? Why? Why?"
When this object hasn't been awakened yet, it appears to be a simple bone, engraved with lines suggesting wind. In this form, it is about the length of a human arm, and weighs about 10 lbs; it can be used as a Medium Club, except, it deals damage as a Large Club. However, when this artifact is touched with blood, one of two things can happen:
1. If the blood was shed unwillingly and without cause, the bone dissipates into wind, but it sticks around the one who shed the blood in the first place. It takes the mental ability scores of the victim, and constantly whispers recriminations in their ears. Any creature slain by the one who originally shed the blood while the Whispers on the Wind are in this state are added to the winds; use the highest mental ability scores. The winds also start blowing harder; they start at the speed of a Light Wind, but go up a category each time, until they reach Tornado category winds. No creature is affected by this except for the blood-shedder. Every time a new creature is added to the winds, the winds and the blood-shedder must have an Ego contest; for the purpose of this, treat the winds as telepathic. If the blood-shedder loses the ego contest, the winds force him to commit suicide, usually in an extremely bloody and painful way. On this occasion, the bone reappears on top of the corpse of the blood-shedder. The only way to assuage the winds is to give every single creature the blood-shedder slays, including the first, a proper and respectful burial; in this case, the bone reappears in the hand of the blood-shedder.
2. If the blood-shedder sheds his own blood freely and without coercion onto the bone, the bone dissipates into wind, and surrounds the blood-shedder. In this case, the winds are not hostile, and whisper encouragements into the blood-shedders ears. The winds are immediately Tornado force, but only inside the blood-shedder's square or squares. The wind, however, does not negatively affect the blood-shedder in any way, but only affects a creature trying to enter the square or an object projected into the square. Every day, the winds category goes down by one, until they are Light Winds; in that case, the next day, the bone reappears in the possession of a random ally.
The Last Stand of Gully Reach "Beautiful painting, ain't she? Of course, that's how it really was. Down to the last detail."
This artifact is a painting, 3 ft by 5 ft, that shows a battle between a group of 20 or so humanoids and an army of hideous inhuman beings. The humanoids appear to be whatever race the viewer is; if the viewer is not a humanoid, the painting looks like a smooth sheet of glass.
The painting is intelligent, with Int and Wis scores of 10, and a charisma of 30. The painting continually uses a completely visual version of the Fascinate Bardic Music effect; treat it as if it had 10 ranks in perform. However, the effects of the fascination are different for a humanoid; if the humanoid remains fascinated for more than 1 minute without someone interrupting them, they believe they are actually inside the painting, fighting the battle. If this should occur, they will immediately attempt to kill every other being in the room, except for other humanoids affected in this way; they will persist in this attempt until everyone not so affected by the painting is dead. They will then switch roles in the painting, and think they are the monsters, and will attempt to eat every dead creature in the room. If they are knocked unconscious, these imaginings vanish, but afterwards, until they have Remove Curse cast on them, followed by True Seeing, they will see every humanoid they come across as a member of their race, and will see every other creature type as horrific monstrosities.