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Author Topic: DM Pragmatics: The Big Mistakes  (Read 11509 times)
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genuine
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« Reply #220 on: March 06, 2011, 07:14:16 AM »

And yet, you'll notice that the LP is perfectly intact.

Indeed, which implies it hit with much less force than a quick look at the photograph might suggest. Upon closer examination, it appears to be jammed into a vertical crack in the telephone pole (no mean feat, but not the same as slicing through wood with vinyl).

It should also be noted that the photo doesn't reveal anything about the edge that actually impacted the telephone pole. The odds of it not being bent and scarred are slim.

But back to the point, while I am by no means good at physics, I do know this: I can beat down a wood door with a wooden bat. I can beat down a metal door with a metal hammer. I see no reason why I couldn't beat down an adamantine door with an adamantine weapon. This might be due to frame & hinge weakness, or deformation, or similar, but it seems reasonable that it could be done.
« Last Edit: March 06, 2011, 07:16:30 AM by genuine » Logged
Gods_Trick
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« Reply #221 on: March 06, 2011, 07:22:22 AM »


When specific RL knowledge is invoked in D&D the precedent for bad things happening is set. Especially when its based of physics. The GM can then be a douchebag and say physics only applies when the GM wishes, or open the can of worms to Commoner Chaining and Decanter of Water Powered Riverine Skyships.

Don't invoke Physics to protect your damn puzzle if the players aren't interested in it. Just let them break them fucking door and get to the content they want.
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veekie
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« Reply #222 on: March 06, 2011, 07:59:12 AM »

The golem door idea has its merits though!
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McPoyo
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« Reply #223 on: March 06, 2011, 08:53:41 AM »

For reference, table 8-8 on page 156 of the PHB lists maces as metal-hafted weapons, not wooden ones, so that makes the whole "wooden handle" thing irrelevant.

Morningstars, on the other hand, are wooden hafted.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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b100d_arrowz
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« Reply #224 on: March 31, 2011, 12:42:19 PM »

For me the worst thing that one of my DMs ever did was make the ending of one campaign a do over of our previous one. Basically in the first we had accidentally created the BBEG by stopping an evil wizard from becoming a god (go figure). So we go and kick the new BBEG's ass pretty easily. Well our DM decided that wasn't good enough and as we literally watched the universe tear itself apart before our eyes (which was rather fun btw), we had to go back in time and stop ourselves from killing the god of time before we fought the BBEG. The first campaign was 4e, the second was 3.5. In 4e we had no party deaths, and the second time around the only time we lost anyone was our bard and druid failed on save or die abilities.

This DM is also one of those that prefers the "straight PHB" as its not broken like everything else thats out there  Bang Head
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Tenebrus
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« Reply #225 on: March 31, 2011, 10:15:34 PM »

I would have voted some cleverness points if you had to do Quest A in 4.0, then Quest B in 3.5, then Quest C in 2.0, until you eventually had to fight a battle under the Chainmail rules to stop the apocolypse.
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The_Mad_Linguist
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« Reply #226 on: April 01, 2011, 02:23:12 PM »

I would have voted some cleverness points if you had to do Quest A in 4.0, then Quest B in 3.5, then Quest C in 2.0, until you eventually had to fight a battle under the Chainmail rules to stop the apocolypse.
I was thinking of doing this at one point, but none of the players here know the older rules systems, and learning a new system for a few games is kind of harsh.
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b100d_arrowz
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« Reply #227 on: April 01, 2011, 02:23:36 PM »

I would have voted some cleverness points if you had to do Quest A in 4.0, then Quest B in 3.5, then Quest C in 2.0, until you eventually had to fight a battle under the Chainmail rules to stop the apocolypse.

Now if he had down that, I would have alternated throwing my whiteboard at him and praising his ingenuity.


One thing that I know I've done thats pissed my current players off is not railroading  Big Eyes The first time they told me that I needed to keep them in line harder I almost fell out of my chair... of course they did miss my giant glowing plot sign on the beach  Bang Head
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I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Tenebrus
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« Reply #228 on: April 03, 2011, 07:31:40 PM »

Well, the DM is there to entertain the players, after all.  If you want total control, write a book.  I'm glad to have players who tell me what they want, and I ask after every session if they want more or less battle, riddles, etc.
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b100d_arrowz
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« Reply #229 on: April 03, 2011, 09:02:34 PM »

Well, the DM is there to entertain the players, after all.  If you want total control, write a book.  I'm glad to have players who tell me what they want, and I ask after every session if they want more or less battle, riddles, etc.
That is very true, and I don't mind them doing what they want, especially if their having fun. However its when they come up to me and tell me they aren't having as much fun as they think they should due to plot dropping from following around whichever player speaks the loudest. That player also is usually the one who has an agenda that runs away from the general party interest of course. We all talked it out this last session though, and through the strange vessel of party combat found their characters purpose again  Big Grin
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I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Sagemachine
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« Reply #230 on: April 12, 2011, 01:40:05 PM »

Well, the DM is there to entertain the players, after all.  If you want total control, write a book.  I'm glad to have players who tell me what they want, and I ask after every session if they want more or less battle, riddles, etc.

Yay, my 3rd post EVAR (after much MUCH lurking for hours at work after registering).

I whole-heartedly agree with this stance and even tell the players the same thing when dice or other factors don't go their way: If you wanted that exact outcome you were wishing for, write a book. My problem with asking them what they want however...is something I regret. I ran a psychotically crossed-over White Wolf game that started out low power (mortals) until things changed. It was difficult enough dealing with crossing over settings but I pulled it off somehow, what I failed to do was take into account different player personalties http://mtgsalvation.com/928-at-the-gathering-the-stormwind-fallacy-teflon-redux.html , as posted by BrokeAndDrive here http://brilliantgameologists.com/boards/index.php?topic=10425.msg353933#msg353933 . Some players played different "tier" characters, would rather defeat opponents via combat more often rather than "roleplay" resulting in differnt demands in pacing what I call "camera time" or "table time". It seems like I should have vetted the players and picked and chose which ones could play or couldn't. Now they're all factionalized in real life thanks to my running of a game, heh.
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