Tell you what; if you want to save a fuckwit, go ahead. I'll be over here, introducing myself to his sister. Which means I'll wind up doing the rescuing anyways. Gods damn it.Magic-Blooded Aasimar Thaumaturge 1Short and SweetPerception: Listen +7*, Spot +7, Darkvision 60ft.
*-Increases to +10 when within 5ft. of Muninn.
Resistances/Immunities: None.

Neutral Evil Medium Outsider (native, human, air)Hit Dice: 1d4 (4) [6]
Initiative: +2
Speed: 30ft, 15' Fly with Good maneuverability.
Armor Class: 11
Touch: 11
Flat-footed: 9
Base Attack/Grapple: +0/+0
Attack:Full Attack:Space/Reach: 5ft./5ft.
Special Attacks: Spellcasting, SLAs
Special Qualities: Low-Light Vision
Saves: Fort +2, Ref +2, Will +5
Abilities: Str 12, Dex 14, Con 15, Int 16, Wis 16, Cha 22
Skills: Bluff +7, Concentration +6, Craft (weaving) +6, Knowledge (arcana) +7, Knowledge (nature) +5, Listen +7*, Spellcraft +11, Spot +7
-Includes +2 Spot/Listen for Aasimar, +2 Knowledge (arcana) for Magic Blooded,+4 Spellcraft for Knack for Magic and Magic-Blooded
*Increases to +10 when within 5ft of Muninn
Feats: Greenbound Summoning (Lost Empires of Faerun), Versatile Spellcaster (Races of the Dragon), Ashbound (Eberron Campaign Setting), Knack for Magic (Air Sphere)
Environment: Wherever bastards roam
Organization: Crazy 88s
Challenge Rating: WTFPwn
Alignment: Neutral Evil
Languages Spoken: Common, Sylvan, Celestial, Auran
Level Adjustment: +0, baby, cause that's how we rollin' and they be hatin', tryin' to catch us ridin' dirty.
Possessions: 1/3rd owner in a partially-charged wand of cure light wounds (10 charges, 50gp), signet ring bearing the Astian coat of arms, spell component pouch, 0gp
100gp paid for a familiar.
Whatever the DM lets me get away with for being a noble with living parents. Assumingly at least free room and board so long as in Sessarine.
Spell-Like Abilities:Deiiu has Basic Access to the Air Sphere. As a Fiend (Evil Outsider), this grants him 15' (Good) Fly speed and the (air) subtype. It also grants him access to the following SLAs, 1/day, Caster Level equals Hit Dice.
Expeditious Retreat (functions on fly speed)
In addition, Deiiu can cast the following spell-like abilities for being a Magic-Blooded Aasimar. Caster Level = possibly Hitdice for each.
1/day: detect magic, light, magical aura, read magic undetectable aura
Spells known: (2/2)
All Core Cleric, Druid, Sorcerer/Wizard spells, Charisma-based spontaneous casting. Highest level spells take a full-round action to cast, if they don't already take longer than that.
FamiliarMuninn, a Raven
Tiny Magical Beast
HP: 3 (1 effective HD)
Initiative: +2
Speed: 10ft (2 squares), fly 40ft. (average)
BAB: +1
SQ: Low-Light Vision, Alertness, Improved Evasion, Share Spells, Empathic Link
Skills: As Deiiu.
Speaks Common as its one language known.
Background:
Eldest son of a house of minor nobility, Deiiu had a cozy little life in the noble district. Brought up from a young age to be a proper gentleman, he found the trappings of his class rather restrictive. He managed to escape them for a time by dint of being magically gifted, and gaining a tutelage at Witchwarden Tower. Unfortunately, a penchant for laziness and daydreaming soon had his apprenticeship ended.
In the last year or so, however, he's been hiring out his talent with magic to the district's Watch to aid in helping them with crime - when he's not wenching, at least. Most recently, his talent at summoning helped end a stalemate between a small group of violent smugglers and a smaller group of Watch, earning him a bit of respect amongst the Watch, if not the other nobles of the district. Perhaps that's what's drawn attention...
Personality:
Amoral, devious, and slightly self-important. Has a minor streak of altruism that bothers him at times, and an almost irresistible urge to show off whenever the opportunity presents itself. The two often interact, leading to an effect he describes as the 'Big Goddamn Hero Syndrome'. Loquacious and lascivious, though rarely the two at the same time (obviously, there's not enough blood for both), and has been known to stop and stare at a particularly fine piece of body art.
Feats