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Author Topic: IC Game Thread - The Hunt Starts  (Read 13143 times)
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kevin_video
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« Reply #360 on: February 11, 2011, 05:52:43 PM »

The bar-lgura clicks his heels, and double moves 140 feet away from the black tentacles and towards the general.

The Lt. Commander death knight doesn't fight. He knows his orders, and there's very little he can do about the thing. With great reluctance, he casts a spell on himself, clicks his heels, and runs 50 feet.

Spellcraft DC 19
Freedom of Movement

Concentration check
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Mixster
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« Reply #361 on: February 14, 2011, 01:33:00 PM »

Melkior Moves up and slightly to the west(about 20 ft west and 70ft up should be within his movement) (80ft perfect) (swift action), sheets his greatsword (move action), and draws his longbow(standard action).
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kevin_video
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« Reply #362 on: February 14, 2011, 08:46:09 PM »

Opposed grapple

The kelvezu demon, not liking the tentacles trying to abuse her in a way she doesn't want to be touched, ducks them as best as she can, and flies out of the pile of writhing tentacles and follow after the general.
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« Reply #363 on: February 15, 2011, 03:18:52 PM »

Raptor does a double move strait up (40').
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« Reply #364 on: February 15, 2011, 07:21:32 PM »

Des and Rez head outside and fly up to try and get a better view of things.

Lia is still down and out.

Drexs studies the demons, and gains a boost against Evil.
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« Reply #365 on: February 15, 2011, 07:45:38 PM »

That roars are getting louder, and closer. Roar 2 is almost dwarfing Roar 1, despite it being farther away. It sounds angry for some reason. That, or hungry. Or both.

The General continues to double move fly until he's just before the cliff that drops 80 feet straight down. He looks out into the distance. His gaze fixated on where the second roar is located.

I'll do it this time, you bastard! I have the power and the crew to take you down! It won't be like last time. And then I'll take that druid's head, and put it on a stick.

Anyone who has line of sight to either death knight, and wants to make a Spot check, may do so. Depending on what you get, you'll get something or nothing.

Out of nowhere, the island begins to shake again. This time with a little stronger.

Earthquake
Reflex save 15 or fall prone
Assuming everyone made it consider the DC is so low and everyone's either flying, or have a really high number.

Despite its sound structure, the mansion shakes and its supports start to whine a little. A small crack above the front door can now be seen, as well as a few tiny cracks in the ground, as if someone had just stuck a shovel into the grass.
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« Reply #366 on: February 15, 2011, 07:49:34 PM »

The glaberzu continues after the general.

Reflex just for the heck of it
1d20+23=40

The earthquake doesn't phase him as he runs to try catch up to his fearless leader.
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« Reply #367 on: February 15, 2011, 09:13:52 PM »

pretty sure I have line of sight at 40' if not ignore:
Spot: (1d20+41=52)
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« Reply #368 on: February 15, 2011, 09:17:04 PM »

pretty sure I have line of sight at 40' if not ignore:
Spot: (1d20+41=52)
I'll give it to you because I think you're give or take a foot, and you weren't truly on the ground to start. you were on a large tree stump.

You see the general's face twisted in anger, and it really does look like he's ignoring Roar 1, and almost charging Roar 2.
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« Reply #369 on: February 17, 2011, 07:57:57 AM »

The demons seem to be walking towards the monsters, perhaps we should let them fight them? Alkazar says as he moves to down to T. Activating Shapechange while he walks, turning into a choker. Using the second standard action for a Silent Image of a Wall of stone around HS.
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« Reply #370 on: February 17, 2011, 11:30:55 AM »

Spellcraft

Will save to disbelieve vs DC 20.
« Last Edit: February 17, 2011, 11:55:32 AM by kevin_video » Logged

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« Reply #371 on: February 17, 2011, 11:55:04 AM »

Alenatorion flies up 30 feet.
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« Reply #372 on: February 17, 2011, 12:16:18 PM »

The tiefling cleric double moves and continues on in the direction of the the general.
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« Reply #373 on: February 17, 2011, 01:27:14 PM »

with Raptor Free Raynor Uses his boots of Levitation to get into the second floor of the building and starts making his way into the South side of the building as his bone devils chase after the demons.
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« Reply #374 on: February 18, 2011, 10:30:07 AM »

The succubus, realizing just how futile it is to attack the dragonborn and his obvious invincibility, moves back five feet, and then flies away, following after everyone else for 100 feet.
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« Reply #375 on: February 18, 2011, 11:53:01 AM »

Same actions, readied against someone moving within reach for T, and eles keep on digging.

BTW I didn't get a yes or no from Mix about his placement, so I am assuming no ATM.

The bear continued to stand protectively over the fallen figure.
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« Reply #376 on: February 18, 2011, 06:34:09 PM »

The bar-lgura runs towards the cliff's edge, pulling out a wand as he does so.

The Lt Commander death knight doubles moves towards everyone else.
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I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.
Mixster
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« Reply #377 on: February 19, 2011, 09:50:42 AM »

Same actions, readied against someone moving within reach for T, and eles keep on digging.

BTW I didn't get a yes or no from Mix about his placement, so I am assuming no ATM.

The bear continued to stand protectively over the fallen figure.

Oh I missed that question, what was it again?
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Monks are pretty much the best designed class ever.

JaronK

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kevin_video
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« Reply #378 on: February 20, 2011, 03:41:51 AM »

Same actions, readied against someone moving within reach for T, and eles keep on digging.

BTW I didn't get a yes or no from Mix about his placement, so I am assuming no ATM.

The bear continued to stand protectively over the fallen figure.

Oh I missed that question, what was it again?
It's in the OOC. It's regarding where Alkazar's standing at this current moment.
Logged

I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.
Mixster
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« Reply #379 on: February 21, 2011, 01:04:59 PM »

Melkior moves over and shoots at the death knight:

Knowledge Devotion: 1d20+32=34

To hit:
1d20+40=60, 1d8+13=20, 1d20+35=47, 1d8+13=18, 1d20+30=37, 1d8+13=19, 1d20+25=45, 1d8+13=15
AC 61(threat), 20 damage. Ac 48, 18 Damage. Ac 38, 19 damage. AC 46(threat),15 damage.
Two crits in there (and I forgot +1 to hit and an extra attack with haste):
1d20+40=55, 2d8+26=37, 1d20+20=31, 2d8+26=36 Attack number 1 and 4 deal 37 and 36 extra damage, respectively.

Last attack from haste: 1d20+41=50, 1d8+13=16
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Monks are pretty much the best designed class ever.

JaronK

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