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Author Topic: IC Game Thread - The Hunt Starts  (Read 13216 times)
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kevin_video
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« Reply #280 on: January 11, 2011, 01:59:03 AM »

The glaberzu is now going to take a shot at the air beast.

10 attacks against AC 35
1d20 ? [6] +45= (51)
1d20 ? [18] +45= (63)
1d20 ? [6] +40= (46)
1d20 ? [19] +35= (54)
1d20 ? [2] +30= (32) - miss
1d20 ? [3] +40= (43)
1d20 ? [12] +35= (47)
1d20 ? [20] +40= (60)
1d20 ? [17] +40= (57)
1d20 ? [18] +40= (58)
http://invisiblecastle.com/roller/view/2835343/


Damage
Skull mace
1d6+1d6+1d6+20 ? [4,3,5,20] = (32)
1d6+1d6+1d6+20 ? [5,1,3,20] = (29)
1d6+1d6+1d6+20 ? [4,5,5,20] = (34)
http://invisiblecastle.com/roller/view/2835353/
1d6+1d6+1d6+20 ? [6,4,6,20] = (36)
http://invisiblecastle.com/roller/view/2835737/

Cold Iron axe
2d6+1d6+10 ? [5,5,4,10] = (24)
2d6+1d6+10 ? [2,3,2,10] = (17)
http://invisiblecastle.com/roller/view/2835350/

Pincers
2d8+20 ? [3,3,20] = (26)
2d8+20 ? [7,6,20] = (33)
http://invisiblecastle.com/roller/view/2835356/

Bite
1d8+10 ? [6,10] = (16)
http://invisiblecastle.com/roller/view/2835358/

Total Damage = 114

The glaberzu takes a 5 ft step away from the elemental.
« Last Edit: January 12, 2011, 02:10:17 PM by kevin_video » Logged

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kevin_video
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« Reply #281 on: January 11, 2011, 10:15:06 AM »

The doors are open so everyone can hear this.

While in the midst of battle, the roar is once again heard, but this time others follow.

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« Reply #282 on: January 11, 2011, 11:13:30 AM »

Alkazar fires an Empowered, Split, Twin Enervation at CT.

Touch Attacks, and if CT cannot see invisible, it also negates DEX and adds +2 on the to hit rolls. Remember that it cannot discern fully where Alkazar is with Divination spells, both due to his Warding blocking the effects, and due to his mind blank.

1d20+8=14, 1d20+8=11, 1d20+8=11, 1d20+8=18

Hitting for: 1d4*1.5=2, 1d4*1.5=3, 1d4*1.5=3, 1d4*1.5=6 A total of 14 negative levels.

Spell Resistance rolls (if they apply): 1d20+17=28, 1d20+17=18, 1d20+17=26, 1d20+17=34
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kevin_video
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« Reply #283 on: January 11, 2011, 08:40:17 PM »

He's SR 40. Also, make a Spot check at 15, and an INT check at 10.
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« Reply #284 on: January 12, 2011, 03:36:44 AM »

Alenatorion will continue to fly upwards as a full round action......


 "Whatever this is,is coming closer......
 Bahamut Preserve us"
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« Reply #285 on: January 12, 2011, 05:55:05 AM »

Alkazar Spot:
1d20+10=14 (nope)
Melkior and Alkazar Int:
1d20+9=19, 1d20+4=16
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kevin_video
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« Reply #286 on: January 12, 2011, 11:01:53 AM »

Alenatorion will continue to fly upwards as a full round action......


 "Whatever this is,is coming closer......
 Bahamut Preserve us"
And from the sounds of things, there's more of it. They're awake, hungry, and apparently moving in this general direction.

Alkazar Spot:
1d20+10=14 (nope)
Melkior and Alkazar Int:
1d20+9=19, 1d20+4=16
The tiefling's not acting like a regular tiefling. It breathed negative energy earlier. Chances are it might be part shadow dragon, and therefore immune.
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« Reply #287 on: January 12, 2011, 03:20:38 PM »

Raynor yells at the Devils in inferno "Bone Devils get in there and engage the  engage the Demons" and he gets to the door he cuts his own finger and smears his own blood on his face them opens the door enters the room behind the devils and says in Abyssal "You will find that the spell Blasphemy has no power over my two friends would you like to meet some more ?"

The cleric merely smirks, and gestures towards the door behind Raynor. In common he speaks back, so that everyone with half a brain can understand him. "Normally, if I thought you could handle me, I would invite you to try and succeed, and then laugh at your feeble attempts at attacking me. However, I'm afraid we are pressed for time. You see, the good General Van knows all too well what we are hearing in the distance, and is rushing us to leave, regardless of how alive you are left. If nothing else, we'll leave you to the cannon fodder that likely got out of their cages by now."
« Last Edit: January 13, 2011, 02:31:40 AM by kevin_video » Logged

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« Reply #288 on: January 12, 2011, 05:46:01 PM »

I'll point out that I can't do anything with the kelvezu because she's stuck in the damn Anticipate Teleport spell and hasn't materialized yet.
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« Reply #289 on: January 13, 2011, 02:17:58 AM »

The cleric, wanting to leave you a parting gift so he can catch up with the others, but not get stopped again, decides he's going to counter what might happen this time.

Swift action
Activates the Daylight ability on his armor
You're not undead, but another Prismatic Wall that stops spells would hinder him.

Standard action

Casts a spell to create a (Spellcraft 21)
It's blade barrier
and hits Bone Devil 1, Alkazar, and Rezzik. He wanted Raynor, but is going to make due with him being trapped behind.

Reflex DC is 27 (which seems kind of low but whatever)
63 force damage from the blades
1 negative level
6 of the damage is vile damage and can't be healed outside of a holy place.

"I bid you, good day."

Move action

Go through the tentacles as if having the Freedom of Movement spell active.
« Last Edit: January 13, 2011, 02:44:05 AM by kevin_video » Logged

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« Reply #290 on: January 13, 2011, 02:53:38 AM »

@ Raptor

#1 Spot check at 20
#2 Knowledge (Nature) check at 20

Success #1
You can see movement of the tree leaves swaying, as if something is starting to move towards two different points. One towards you, and one away and somewhere in the center of the island. For the leaves to move as they are, even if only subtly, they're BIG.

Success #2
This is not normal behavior for creatures of any kind. It's almost like they're purposely being herded in those two directions by someone or something. Or perhaps because you guys are upwind, and bleeding, they smell dinner.
« Last Edit: January 13, 2011, 02:55:25 AM by kevin_video » Logged

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« Reply #291 on: January 13, 2011, 08:45:12 AM »


Raptor yells down to the rest of the group, We have company coming and whatever it is it is BIG.
Some basic trig calculates the distance between myself and G is 132 ft and change, easily within my 165 Range increment. So I pelt him with a hail of force arrows.
Attacks: (1d20+39=59, 1d20+39=45, 1d20+34=49, 1d20+29=31, 1d20+24=37)
Confirmation roll for the first attack: 1d20+39=50 (not sure of his AC so I don't know if this hit)
Assuming each hit (I know unlikely)
Damage: (1d8+1d6+19=28, 1d8+1d6+19=33, 1d8+1d6+19=25, 1d8+1d6+19=27, 1d8+1d6+19=31, 1d8+1d6+19=25) (the last one is if the crit is confirmed)

All also deal 1 pt of con damage from wounding and are force damage as well.
« Last Edit: January 14, 2011, 09:38:43 AM by archangel.arcanis » Logged

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« Reply #292 on: January 14, 2011, 11:17:10 AM »

Did you remember the +1 for being higher? Not that it matters because you hit three times, including the critical. AC 41. He is most definitely not happy about that. I didn't know you could add Wounding to a ranged weapon. It doesn't say you can't, but the Ranged Weapon table doesn't list it. I'll have to keep that in mind.

« Last Edit: January 14, 2011, 11:19:48 AM by kevin_video » Logged

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« Reply #293 on: January 14, 2011, 11:19:16 AM »

Did you remember the +1 for being higher? Not that it matters because you hit three times, including the critical. AC 41. He is most definitely not happy about that. I didn't know you could add Wounding to a ranged weapon. It doesn't say you can't, but the Ranged Weapon table doesn't list it. I'll have to keep that in mind.
No I didn't but none would change from it. I did remember to add my 1d6 from being higher though.  Big Grin
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« Reply #294 on: January 14, 2011, 11:20:06 AM »

Did you remember the +1 for being higher? Not that it matters because you hit three times, including the critical. AC 41. He is most definitely not happy about that. I didn't know you could add Wounding to a ranged weapon. It doesn't say you can't, but the Ranged Weapon table doesn't list it. I'll have to keep that in mind.
No I didn't but none would change from it. I did remember to add my 1d6 from being higher though.  Big Grin
For the feat, right.

Double checking...
Damage: (1d8+1d6+19=28, 1d8+1d6+19=33, 1d8+1d6+19=25, 1d8+1d6+19=27, 1d8+1d6+19=31, 1d8+1d6+19=25) (the last one is if the crit is confirmed)
So these are in order of hits 1 to 5, and the 6th one is a confirmation on the first one so add them together? So the first hit is actually 28+25, second is 33, and so on? Am I reading that correct?
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archangel.arcanis
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« Reply #295 on: January 14, 2011, 11:21:02 AM »

Did you remember the +1 for being higher? Not that it matters because you hit three times, including the critical. AC 41. He is most definitely not happy about that. I didn't know you could add Wounding to a ranged weapon. It doesn't say you can't, but the Ranged Weapon table doesn't list it. I'll have to keep that in mind.
No I didn't but none would change from it. I did remember to add my 1d6 from being higher though.  Big Grin
For the feat, right.

Double checking...
Damage: (1d8+1d6+19=28, 1d8+1d6+19=33, 1d8+1d6+19=25, 1d8+1d6+19=27, 1d8+1d6+19=31, 1d8+1d6+19=25) (the last one is if the crit is confirmed)
So these are in order of hits 1 to 5, and the 6th one is a confirmation on the first one so add them together? So the first hit is actually 28+25, second is 33, and so on? Am I reading that correct?
Yes and Yes.
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« Reply #296 on: January 14, 2011, 11:35:17 AM »

The glaberzu screams in agony as the force arrows pierce him. He hadn't felt that much pain before. Turning around, he starts angrily looking for the fool that dared to do that to him.
Spot check 35
Seeing Raptor, he roars at him. "You little punk. If I ever get my hands on you, I'll rip out your skeleton and use your skin as a new suit."

Which he can because that's one of his special abilities. Flirt
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« Reply #297 on: January 14, 2011, 12:07:29 PM »

The death knight looks at his hurt comrade in arms. Judging the size of the trees he decides to go for it.

CL check

Appearing above the trees by the mansion, it's long legs standing on either side of them, a Colossal-sized fiendish spider appears.

"Eat them all, and then follow us afterwards to hunt down more prey. Start with feathered one."

The monstrous spider looks at Raptor with all of its beady eyes, its mandibles starting to drip with saliva as it drools at the sight of its meal.
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« Reply #298 on: January 14, 2011, 07:53:46 PM »

The spider is easily taller than the house, but still isn't close enough to his meal ticket. Rearing up, it lifts itself (climbs) up and onto the roof of the mansion, before maneuvering itself closer to its flying prey. A very loud creaking sound comes from the building itself as the full weight of the creature stands on it. It's obviously not the first time something this big or heavy has tried to lean on this building before. Whatever it's made of, it's very sturdy, but no one could guess as to how long such a beast would be able to stay standing on it until such time that the mansion collapsed.

With a quick jerk of its body, the spider shoots a web at Raptor.
Ranged Touch attack 1d20+18 = (26)
DC 32 Strength check to break out of it, or Escape Check DC 28.

If successful, you're entangled, and are going to fall.
I know that RAW doesn't talk about entangling causing a flying creature to fall, but he requires wings and is wrapped up in a web. Yes, I'm bringing physics, gravity, and logic into the game. Tongue

8d6=29
You have -2 to your attack, and -4 to your DEX. Your movement also is halved.
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« Reply #299 on: January 14, 2011, 08:02:02 PM »

that is a rough landing. DR of 3/slashing applies since I'm certain the planet counts as bludgeoning damage.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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