Brilliant Gameologists

Play Like You Have To
Subscribe

Archive for the ‘Episodes: Meta’

Sode #23: 7 Things We Hate About the Gameosphere (Meta 06)

September 28, 2008 By: Meg Category: All Podcast Episodes, Episodes: Meta 2 Comments →

This episode is part of the Secret Code Contest! Get your entries in by October 17th!

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

  • Since we’re doing a contest with 4 other podcasts, we thought it only appropriate to introduce you to them! And what better way to meet them than by a gameshow. Introducing the first episode of “Who Wants to Date a Gaming Podcaster?” with your host, Chaz!

Douchebag of the Week:

  • The Boardtard

Main Topic:

The 7 Things We Hate About the Gameosphere

  1. Douchebaggery
  2. Ed Greenwood
  3. Video “Gamers”
  4. World of Darkness
  5. Gaming Reviews
  6. Fear the Boot
  7. … you’ll have to listen to find out!

Random Plugs:

Reminder- we put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is roughly PG-13′ish rated. Our usual episodes are Explicit but we tried to stay “clean” with this one, though it still may not be work safe.

 
icon for podpress  023-7ThingsWeHate [66:47m]: Play Now | Play in Popup | Download

Sode #20: GenCon Recap (Meta 05)

September 08, 2008 By: Meg Category: All Podcast Episodes, Episodes: Meta 5 Comments →

We’re back from GenCon! It’s taken a while to recover. We fully admit to being the last podcast to put out their GenCon recap, but hopefully it was worth it.

We talked about quite a few products in this episode:

Favorite Publishers:

Cam Banks and Jamie Chambers from Margaret Weis Productions

Pelgrane Press with Robin Laws for the Gumshoe System

Fantasy Flight Games for Grimm

Paradigm Concepts for Witch Hunter: The Invisible World

McNeil Designs for Reader’s Digest vocab game

Dark Matter for Epic RPG

Interesting Buys:

Mispent Youth by Robert Bohl

Factions at War by Other Court Games

Cool People:

Luke Meyer from The Podgecast

Daniel Perez from The Gamer Traveler and The Digital Front

Rob and Fraser from The Accidental Survivors

NPH

The Brilliant Fanologists!

The ENies:

We gave the prepared statement:

“The ENnies need to make serious format changes if they’d like to be taken seriously as an award.”

Discuss this episode on our Message Boards in THIS thread and find out how you can get your very own boob-curve business cards!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

 
icon for podpress  020- GenCon Recap [40:15m]: Play Now | Play in Popup | Download

Sode #16: Peritextual Elements of RPGs (Meta04)

June 22, 2008 By: Meg Category: All Podcast Episodes, Episodes: Meta No Comments →

Nerd Up!

In this episode we look at the peritextual elements of quite a few books– all of the things that aren’t the content– and how they relate to the feel of the book and our impressions about it.

The links all show example pictures to help illustrate the point.  There are a few still to come, but this is a pretty comprehensive list as is!  Some of the pictures are from the publisher and some I took myself.

Size and Shape

D&D 4th Edition- The standard in gaming. Hardcover, 8.5×11 inches. 4th Edition’s difference is that the 3 books come in a handy-dandy sleeve.

Hero 5th Edition Revised- The same shape as D&D but text-book thick.

Burning Wheel- 5×7 and softcover. Still has same number of pages as D&D, but they are mini pages. Makes the book much more portable.

Savage Worlds: Explorer’s Edition- Also softcover, but a bit longer and wider than Burning Wheel (which means neat, orderly shelving will be screwy).

Star Wars Saga- A square. Made to fit on bookstore’s shelves.

Covers

Rifts- Pretty picture, shows action, clear title, publisher, and author, and of course, boobies.

Paranoia XP- comical, funny, bright colors and the back cover entirely in the style of Paranoia. Draws in new people but also provides a callback to previous players.

The Savage World of Solomon Kane- Only a few words, but great illustration and the glossy and matte finish make Meg happy.

Cover opened to see front and back together

Dread- Extremely simple but sets the stage beautifully. A bloody thumbprint? What’s not to love?

Burning Wheel- Red on Red. Hard to see, confusing, boring. Doesn’t say anything about the game.

The Trail of Cthulhu - Green on green, but spooky, mysterious

GURPS: Alpha Century- cover of book is cover of Sid Meier’s video game. Good marketing if you like the video game (which we did).

Front Matter

First few pages of a book before the content actually starts. Can include publication information, credits, acknowledgments, table of contents, and introduction

  • Pastedown- the page pasted to the inside of the cover (hardcover only)
  • Flyleaf- the page opposite the pastedown

Spirit of the Century- has fun with the credits

Grimm- Pastedown and Flyleaf are at least red. Introduction WAY too long (download full introduction).

Deadlands Reloaded- Personal acknowledgments, Font in table of contents very appropriate and there is “white space” so text doesn’t feel claustrophobic. Introduction is a old-timely newspaper format. Back Cover

Dark Heresy, Warhammer 40,000- Pastedown and Flyleaf show an illustration of a star map

Borders:

Are illustrations confined in a border to make it feel like you are looking as an voyeur, or do the touch the edge of the page to draw you in?

  • Bleed- when the illustration touches the edge of a page
  • Full Bleed- when all illustrations touch all edges

Deadlands Reloaded- full bleed

d20 Future- Standard. Page number in border (on side)

GURPS- Transhuman Space- Dark border with white boxes with text. Dark borders give it a space theme.

Grimm (download of first chapter)- Very appropriate, very approprite. Page numbers in spider body and intricate

Expeditious Retreat: Magical Society of Ecology and Culture and Savage Worlds Explorer’s Edition- Old timey paper feel to border.

Interesting Content

Cyberspace. Almost whole book in table or chart. Lower corner of each page gives extra material to book in terms of a year-by-year timeline.

Nightbane- Very first thing in book is a warning to prevent claims of Satanism.

Earthdawn- All peritextual elements completely vanilla (written in 1995) except two full pages of punch-out cardstock cards.

Illustrations

Pictures in books should show you things you may play, things you may fight or goals or ideas you may have as well as set the stage for the book. The feel also needs to be consistent throughout. The media used can change, but don’t mix styles!

D&D 4th Edition- Player’s Handbook has detailed pictures of the types of characters you are going to play (Person), the Dungeon Master’s Guide shows places you will go (Place), and the Monster Manual shows the things you are going to fight (Things).

Mutants and Masterminds- Very comic book feel to illustrations, some complete with speech bubbles. Very consistent throughout.

Dark Heresy, Warhammer 40,000- Extremely detailed, dark, gritty illustrations.

Rifts- almost entirely black and white inking. Art very evocative of the world, but not enough of it and the color plates in the middle of the book don’t match.

Serenity- Beautiful cover, but almost all of “illustrations” are screen caps from the movie. Says not, “We’re trying to adapt the movie” but “We’re trying to make the movie.” Borders are good except top of every page says “Serenity the Role Playing Game”. Seems too self-congratulatory and constantly reminds us it is “official“.

Star Wars Saga- nice mix of screencaps and illustrations, but again, too much of a mix of styles.

 
icon for podpress  016-Peritextual Elements of RPGs [79:07m]: Play Now | Play in Popup | Download

Sode #10: Who Do You Owe? (Meta003)

April 06, 2008 By: Meg Category: All Podcast Episodes, Episodes: Meta 2 Comments →

Gaming is a drug and we addicts need to get our fix. Who is your dealer for this sweet-sweet geeky release? Do you owe them anything? The Gameologists look at publishers, discount websites, convention specials, popular hobby shops and stores and of course the Friendly Local Gaming Store and ask the question, “Who Do You Owe?”

(Shameless plug for our favorite FLGS: Myriad Games)

Discuss this episode on our Message Boards in THIS thread!

 
icon for podpress  010-Who Do You Owe?: Play Now | Play in Popup | Download

Sode #3: GenCon Recap (Meta 002). Indianapolis feels like vagina

August 26, 2007 By: Meg Category: All Podcast Episodes, Episodes: Meta No Comments →

The Gameologists discuss their favorite parts of GenCon:

  • Josh- Socialization
  • Zeke- The quality of the games
  • Meg- Boobies

(more…)

 
icon for podpress  003-GenCon Recap [42:13m]: Play Now | Play in Popup | Download

Sode #1: Gameology (Meta 001)

August 05, 2007 By: Meg Category: All Podcast Episodes, Episodes: Meta 13 Comments →

Welcome to our inaugural episode.

In our first podcast we lead with our “Manifesto”

Follow up with a discussion of what a “Tabletop Game” is.

We give an explanation of what we mean when we say “Gameology.”

And wrap up with a look at the “Shared Experience”

 

Questions for you, the listener:

What do you like about games? Why specifically do you play games?

What is a Tabletop Game to You? What is a better or more succinct answer?

What what do you like about Boardgames? Why are they fun to you?

What are Roleplaying Games to you? Why do you play them?

What kind of RPG play do you like? What do you want out of an RPG?

What are some “Shared Experiences” you have come across?

To answer any or all of these questions, visit our forums!

 
icon for podpress  001-Meet the Gameologists [27:34m]: Play Now | Play in Popup | Download